Log
Log
sync/fence : 1
pbo_avail : 1 frameblit_avail : 1 framebuffer_msaa : 1
gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg
: 1
tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1
packed_stencil : 1
framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1
gshader_avail : 1
base_vert_avail : 1 tex_multi_avail : 1 depth_float_avail : 1
instance_avail : 1 tess_avail : 1 viewport_arr : 1 tex_storage
: 1
buf_storage : 1 multi_bind : 1 clip_control : 1
program_binary : 1
idx in vram : 1
GLSL version : 4.60 NVIDIA/460
(16/4096/124/192/32/4096/4096/65536)
CPU count : 12
0:00:00.000 I/wmgr: Monitor 0: { 0, 0, 1920, 1080 }
0:00:00.000 I/wmgr: Re-building fbos for window 0000024B56D9D930
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_flat_mapping.xsv
with hash: f66a30a2d61b481172cc9df214b4135
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_flat.xsa
with hash: bb8b34dfdccc7abd652f838c37cfa7b
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_depth_mapping.xsv
with hash: 44a33f1dcbf5f8d640112a20f696f5aa
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_depth.xsa
with hash: dd246e217be8a194c9bd5cdfddfe6fa
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/blit_mapping.xsv with hash:
6de0044b74657692166a316fdaaf721
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/blit.xsa with hash:
351f47255d30f4df276478e51d901213
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/font_mapping.xsv with hash:
eb35e8f4bd6f87f1d98c64b8714aee2
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/font.xsa with hash:
d1671b36c2e5aacf7d13d9939c4265
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/line3d_mapping.xsv with
hash: 957265e534485ae3e5acef3ca12c48dd
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/line3d.xsa with
hash: 642430e7c7b9dc33e3cdf87595e07bf9
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/terrain_mapping.xsv with
hash: ab61276aa4bfad3c02343ea5e539d
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/terrain.xsa with
hash: 7516feb562a9e25a84c38d5768815
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor : OpenAL Community
OpenAL renderer : OpenAL Soft
OpenAL version : 1.1
OpenAL hardware : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE
ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface
ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW
AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model
AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples
AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels
AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
Loaded: D:\SteamLibrary/steamapps/common/X-Plane
11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).
Loaded: D:\SteamLibrary/steamapps/common/X-Plane
11/Resources/plugins/HeadShake/64/win.xpl (com.simcoders.headshake).
Loaded: D:\SteamLibrary/steamapps/common/X-Plane
11/Resources/plugins/SAM/win_x64/SAM.xpl (stairportsceneries.plugin.aos).
[SASL] Starting...
X-Plane scriptable avionics library plugin snapshot 2.6.1 20181026 Commercial
Edition
Loaded: D:\SteamLibrary/steamapps/common/X-Plane 11/Aircraft/Extra Aircraft/B732
TwinJet Pro V3.1/plugins/sasl/64/win.xpl (1-sim.sasl).