0% found this document useful (0 votes)
51 views

Lib Burst Generated

The document contains configuration parameters for compiling burst code. It specifies the Windows platform, LLVM 8 backend, x64 SSE4 target, and outputs the compiled code to a plugins folder. It lists 11 root assemblies from a Yandere Simulator directory to compile and includes a method call to check if bursting is enabled.

Uploaded by

-Sam- sami
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
51 views

Lib Burst Generated

The document contains configuration parameters for compiling burst code. It specifies the Windows platform, LLVM 8 backend, x64 SSE4 target, and outputs the compiled code to a plugins folder. It lists 11 root assemblies from a Yandere Simulator directory to compile and includes a method call to check if bursting is enabled.

Uploaded by

-Sam- sami
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

--platform=Windows

--backend=burst-llvm-8
--target=X64_SSE4
--dump=Function
--float-precision=Standard
--format=Coff
--output=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\StagingArea\Data\
Plugins\x86_64\lib_burst_generated
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\UnityEngine.UI.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.Json.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Assembly-CSharp.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Mathematics.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.Core.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\AstarPathfindingProject.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.TextMeshPro.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Burst.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Timeline.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.SaveSystem.Runtime.dll
--assembly-folder=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--
8c2be93e18276203cbd918daa2748a10
--platform=Windows
--backend=burst-llvm-8
--target=X64_SSE2
--dump=Function
--float-precision=Standard
--format=Coff
--output=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\StagingArea\Data\
Plugins\x86_64\lib_burst_generated
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\UnityEngine.UI.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.Json.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Assembly-CSharp.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Mathematics.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.Core.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\AstarPathfindingProject.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.TextMeshPro.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Burst.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Timeline.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.SaveSystem.Runtime.dll
--assembly-folder=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--
8c2be93e18276203cbd918daa2748a10

You might also like