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Ut 1

The document contains instructions to modify the physics properties and visual effects of various objects and weapons in the game to improve performance. It sets physics properties of control points, skyboxes, and pickups to prevent spinning. It also mutes ambient sounds, changes textures of biotic objects, and hides effects like water, corpses, fire and teleporters to reduce rendering. Finally, it tweaks weapon properties like recoil and hit effects to optimize performance.

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Johnny Ozaltun
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0% found this document useful (0 votes)
59 views

Ut 1

The document contains instructions to modify the physics properties and visual effects of various objects and weapons in the game to improve performance. It sets physics properties of control points, skyboxes, and pickups to prevent spinning. It also mutes ambient sounds, changes textures of biotic objects, and hides effects like water, corpses, fire and teleporters to reduce rendering. Finally, it tweaks weapon properties like recoil and hit effects to optimize performance.

Uploaded by

Johnny Ozaltun
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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//Stops Control Point From Spinning

set controlpoint Physics PHYS_None

//Stops Sky From Spinning


set skyzoneinfo Physics PHYS_None

//Stops Pickups From Spinning


set armor2 Physics PHYS_None
set flare Physics PHYS_None
set flashlight Physics PHYS_None
set healthpack Physics PHYS_None
set healthvial Physics PHYS_None
set medbox Physics PHYS_None
set scubagear Physics PHYS_None
set searchlight Physics PHYS_None
set thighpads Physics PHYS_None
set toxinsuit Physics PHYS_None
set udamage Physics PHYS_None
set ut_invisibility Physics PHYS_None
set ut_jumpboots Physics PHYS_None
set ut_shieldbelt Physics PHYS_None
set chainsaw Physics PHYS_None
set impacthammer Physics PHYS_None
set translocator Physics PHYS_None
set enforcer Physics PHYS_None
set ut_biorifle Physics PHYS_None
set shockrifle Physics PHYS_None
set pulsegun Physics PHYS_None
set ripper Physics PHYS_None
set minigun2 Physics PHYS_None
set ut_flakcannon Physics PHYS_None
set ut_eightball Physics PHYS_None
set sniperrifle Physics PHYS_None
set warheadlauncher Physics PHYS_None
set supershockrifle Physics PHYS_None
set bioammo Physics PHYS_None
set shockcore Physics PHYS_None
set pammo Physics PHYS_None
set bladehopper Physics PHYS_None
set miniammo Physics PHYS_None
set flakammo Physics PHYS_None
set rocketpack Physics PHYS_None
set bulletbox Physics PHYS_None

//Stops Control Point From Flashing


set controlpoint bunlit 1

//Stops Pickups From Flashing


set chainsaw bunlit 1
set impacthammer bunlit 1
set translocatortarget bunlit 1
set enforcer bunlit 1
set ut_biorifle bunlit 1
set shockrifle bunlit 1
set pulsegun bunlit 1
set ripper bunlit 1
set minigun2 bunlit 1
set ut_flakcannon bunlit 1
set ut_eightball bunlit 1
set sniperrifle bunlit 1
set warheadlauncher bunlit 1
set eclip bunlit 1
set bioammo bunlit 1
set shockcore bunlit 1
set pammo bunlit 1
set bladehopper bunlit 1
set miniammo bunlit 1
set flakammo bunlit 1
set rocketpack bunlit 1
set bulletbox bunlit 1
set armor2 bunlit 1
set flare bunlit 1
set flashlight bunlit 1
set healthpack bunlit 1
set healthvial bunlit 1
set medbox bunlit 1
set scubagear bunlit 1
set searchlight bunlit 1
set thighpads bunlit 1
set toxinsuit bunlit 1
set udamage bunlit 1
set ut_invisibility bunlit 1
set ut_jumpboots bunlit 1
set ut_shieldbelt bunlit 1

//Mutes Ambient Sounds


set ambientsound soundpitch 0
set ambientsound soundradius 0
set ambientsound soundvolume 0

//Changes Biosludges Textures


set bioglob texture muzzypulse
set biosplash texture muzzypulse
set ut_biogel texture muzzypulse

//Changes Shock Balls Texture


*set shockproj texture utflare2

//changes pulse
set PlasmaSphere Lighteffect LE_shel
set PlasmaSphere Lighttype LT_steady
set PlasmaSphere texture utflare5

//Changes Flak Cannons Shell Splash Texture & Chunk Trail Texture
set chunktrail texture utflare6

//Changes Damage Ampilfiers Texture


//set udamage texture utflare2

//Makes Chainsaw Not Shake


set chainsaw shaketime 0

//Makes Impact Hammer Not Shake


set impacthammer shaketime 0

//Makes Enforcer Not Shake


set enforcer shaketime 0
//Makes Biorifle Not Shake
set ut_biorifle shaketime 0

//Makes Shock Rifle Not Shake & Makes Beam Not Spin
set shockbeam rotationrate (pitch=0,roll=0,yaw=0)
set shockproj rotationrate (pitch=0,roll=0,yaw=0)
set shockrifle shaketime 0

//Makes Pulse Rifle Not Shake


set pulsegun shaketime 0

//Makes Ripper Not Shake


set ripper shaketime o

//Makes Minigun Not Shake


set minigun2 shaketime 0

//Makes Flak Cannon Not Shake


set ut_flakcannon shaketime 0

//Makes SniperRifle Not Shake


set sniperrifle shaketime 0

//Makes Redeemer Not Shake


set warheadlauncher shaketime 0

//Makes InstaGib Rifle Beam Not Spin


set supershockbeam rotationrate (pitch=0,roll=0,yaw=0)

//Hide Water
set waterimpact drawtype dt_none
set waterring drawtype dt_none
set waterzone viewfog (x=0,y=0,z=0)

//Hide Corpses
set tbosscarcass drawtype dt_none
set tcowcarcass drawtype dt_none
set tfemale1carcass drawtype dt_none
set tfemale2carcass drawtype dt_none
set tmale1carcass drawtype dt_none
set tmale2carcass drawtype dt_none
set tmalebody drawtype dt_none

//Hides Items & Lights


set fan2 drawtype dt_none
set flag1 drawtype dt_none
set lightbox drawtype dt_none
set pipebend drawtype dt_none
set tubelight2 drawtype dt_none
set tubelight drawtype dt_none

//Hide Fire
set firetexture bInvisible 1

//Hide Teleporter Effect


set utteleporteffect drawtype dt_none

//Hides Gel Puff In The Air


set ut_greengelpuff drawtype dt_none

//Hides Pulsegun Effects


set pbolt lighttype lt_none
set plasmasphere exptype none
set pulsegun muzzleflashmesh none

//Hide Ripper Effect


set ripperpulse drawtype dt_none

set ut_flameexplosion drawtype dt_none


set ut_spritesmokepuff drawtype dt_none

set animspriteeffect drawtype dt_none


set lightsmoketrail drawtype dt_none
//set rockettrail drawscale 0.0
set UT_SpriteBallChild drawtype dt_none
set UT_SpriteBallExplosion drawtype dt_none
set utsmoketrail drawtype dt_none

//Hide Shell Casings


set ut_shellcase drawtype dt_none

//Hides Redeemer Effects


set redeemertrail drawtype dt_none
set warexplosion drawtype dt_none

set chip drawtype dt_none


set ut_blacksmoke drawtype dt_none
set ut_spark drawtype dt_none
set ut_sparks drawtype dt_none

//More FPS, Weapon Tweaks, And Stuff Section =o


=======================================================================

set shockbeam rotationrate (roll=0,pitch=0,yaw=0)


/set shockbeam mesh none
//set shockexplo Lightbrightness 255
//set shockproj Lightbrightness 255
//set shockproj Lighthue 180
//set shockproj Lightradius 12
//set shockproj Lightsaturation 0
//set shockwave style sty_modulated
//set ut_comboring skin tlthunder
set ut_heavywallhiteffect drawscale 1
set ut_heavywallhiteffect lifespan 0.1
set ut_heavywallhiteffect mesh bhit1
set ut_heavywallhiteffect texture chunk_a00
set ut_lightwallhiteffect drawscale 1
set ut_lightwallhiteffect lifespan 0.1
set ut_lightwallhiteffect mesh bhit1
set ut_lightwallhiteffect texture chunk_a00
set ut_ringexplosion4 mesh tlthunder
set ut_ringexplosion4 skin tlthunder
set ut_ringexplosion4 texture tlthunder
set utchunk texture ASMDAlt_a00
set utchunk1 texture ASMDAlt_a00
set utchunk2 texture ASMDAlt_a00
set utchunk3 texture ASMDAlt_a00
set utchunk4 texture ASMDAlt_a00
set shockbeam rotationrate (roll=0,pitch=0,yaw=0)
set ut_ringexplosion bhidden 1 //No alt shock hit wave.
set ut_ringexplosion5 bhidden 1 //No alt shock hit wave.
set ut_ringexplosion4 bhidden 1 //One layered shock combo (increases fps, no
visual difference).
set mtracer bhidden 1
//set udamage texture tlthunder // Damage Amp texture
set udamage pickupmessage You got the Damage Amplifier! (x3/27/108s)
set ut_shellcase bhidden 1 // No bullet shells - enforcer + sniper
set ut_shieldbelt pickupmessage You got the Shield Belt. (+150/100%/54s)
set minishellcase bhidden 1 // No bullet shells - minigun
set chip bhidden 1 // No chips fly out from wall hits.
set ut_spark bhidden 1 // No sparks from bullets hitting walls.
set ut_sparks bhidden 1 //
set waterring bhidden 1 // No Water Splashes.
set EnhancedRespawn bhidden 1 // No Weapon/Ammo/powerups spawn effects.
set enforcer deathmessage %k >ENFORCER> %o
set ut_biorifle deathmessage %k >BIORIFLE> %o
set shockrifle deathmessage %k >SHOCKRIFLE> %o
set pulsegun deathmessage %k >PULSEGUN> %o
set ripper deathmessage %k >RIPPER> %o
set minigun2 deathmessage %k >MINIGUN> %o
set ut_flakcannon deathmessage %k >FLAK> %o
set ut_eightball deathmessage %k >RL> %o
set sniperrifle deathmessage %k >SNIPER> %o
set impacthammer deathmessage %k >IMPACTHAMMER!> %o
set translocator deathmessage %k >TELEFRAGGED!> %o
set warheadlauncher deathmessage %k >REDEEMER!> %o
set supershockrifle deathmessage %k >GIBBED!> %o

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