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Ard Character Sheet - Wizard

This document appears to be a character sheet for an Ard Standard v2 wizard. It includes sections for character name, level, abilities, proficiencies, equipment, spells, and features organized by character level. The sheet provides an at-a-glance view of the character's key stats and abilities.

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0% found this document useful (0 votes)
77 views1 page

Ard Character Sheet - Wizard

This document appears to be a character sheet for an Ard Standard v2 wizard. It includes sections for character name, level, abilities, proficiencies, equipment, spells, and features organized by character level. The sheet provides an at-a-glance view of the character's key stats and abilities.

Uploaded by

Grunga
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Ard Standard v2

CLASS & LEVEL PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

SPELLCASTING
SAVING THROW Spell Attack Modifier Spell Save DC
ATHLETICS

AC Cantrips Known Prepared Spells (INT + LVL)


BOONS CONDITIONS

MAX. TEMP.
STRENGTH TYPE

ARCANE RECOVERY
Once per day after short rest, regain halv wizard level worth of spell
SAVING THROW slots (rounded up). Cannot regain slots higher than 5th level.
INITIATIVE HIT DICE
ACROBATICS ARCANE TRADITION
SLEIGHT OF HAND SUCCESSES

STEALTH
FAILURES Level 2 Ability

DEXTERITY
SPEED HIT POINTS DEATH
_____________________________________
SAVING THROW
ATTACKS PER ACTION _____________________________________
WEAPON RANGE _____________________________________
_____________________________________
CONSTITUTION
TO HIT DAMAGE TYPE Level 2 Ability

SAVING THROW
ARCANA _____________________________________ _____________________________________
HISTORY
INVESTIGATION _____________________________________ _____________________________________
INTELLIGENCE
NATURE _____________________________________
RELIGION
_____________________________________
Level 6 Ability
SAVING THROW
ANIMAL HANDLING _____________________________________
INSIGHT
_____________________________________ _____________________________________
MEDICINE
PERCEPTION _____________________________________
WISDOM
SURVIVAL
_____________________________________
SAVING THROW _____________________________________
DECEPTION _____________________________________ _____________________________________
INTIMIDATION
PERFORMANCE _____________________________________ _____________________________________
PERSUASION AMMUNITION COUNT Level 10 Ability
CHARISMA

PROFICIENCY BONUS _____________________________________


_____________________________________
EQUIPMENT _____________________________________
PASSIVE WISDOM (PERCEPTION) _____________________________________
_____________________________________
_____________________________________
_____________________________________
PROFICIENCIES _____________________________________
Armor & Weapons _____________________________________
_____________________________________ _____________________________________ Level 14 Ability

_____________________________________ _____________________________________
_____________________________________ _____________________________________ _____________________________________
Languages
_____________________________________ _____________________________________ _____________________________________
_____________________________________ _____________________________________ _____________________________________
_____________________________________ _____________________________________ _____________________________________
Tools
_____________________________________ _____________________________________ _____________________________________
_____________________________________ KEY ITEMS COUNT SPELL MASTERY - LVL 18
Can cast selected 1st and 2nd level spell without expending a spell slot.
_____________________________________ Can change spells after 8 hour study.
1st Level Spell

FEATURES & OTHER ABILITIES


2nd Level Spell

CURRENCY TYPE AMOUNT SIGNATURE SPELLS - LVL 20


Always have two 3rd level spells prepared in addition to other spells.
Can cast each once per short or long rest without expending a spell slot.
3rd Level Spell

WIZARD

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