Digital Technology and Social Change
Digital Technology and Social Change
The internet and telecommunication industry in the 1990s changed the way we connect
and exchange information. Digital technology comprises of electronic tools, devices and
systems that generate, store and process data. It enables us to experience the benefits of
advanced information technology systems. In this lesson, we will discuss the digital age and
its effect in society, the two-essential theory in technology, and how technological change
takes place.
First is the Introduction to the Digital Age - Digital age, also known as Information age, is
a period when the computer and internet were introduced. These technologies enabled people
to communicate information easily and rapidly. House chores and jobs are getting automated
with the help of machines and equipment. Mobile phones became very useful in every areas
of life --- in education, entertainment, jobs, etc.
The ICT and its role in Social Change - Social change refers to a transformation of culture
and social organizations/structures over time. We are aware that in a modern world, a society
is never static and that of social, political, economic, and cultural changes occurs constantly.
The emergence of Internet, World Wide Web, mobile cell phones, digital television, and
several other new electronic devices pertaining information and communication technologies
(ICTs) are opening a fresh passageways for transforming the way we live, work, learn,
communicate.
1.) Business
The impact of ICT infrastructure on social businesses cannot be understated. For
example, ICT helps to increase productivity in business with the use of social
Media platforms for marketing and promotion. Online platform has been the
marketplace where people can transact and communicate. It has made social
impact affordable, social impact scalable, and enables new ways to connect to and
engage with local communities.
2.) Education
ICT can play varied roles in developing an effective learning environment.
Modern ICT tools not only deliver the content but replicate formal learning
experience via virtual learning. The intention of virtual classrooms is to extend the
structure and services that accompany formal education programs from the
physical environment to learners. Digital technologies can unlock new learning
opportunities in the classroom. Some studies find that computer-assisted learning
has some positive effects, especially in science and mathematics. Access to
technology is certainly beneficial to students' digital skills. But the effects on other
learning outcomes are generally considered limited or potentially negative.
Theories in Technology
Technological Determinism - The main reason why society progresses is because of the
kind technology the society has. Technological innovation is the cause of the social progress.
The technology has the control over the society -- over human actions, culture and values. In
other words the society is changing because of technology.
Business challenges are not just about the devices, software or solutions - they are about
how we manage the process of cultural change. In this module we will learn what are the
different technological advancements and future trends in technology that could potentially
change and shaped the way we live our lives.
Internet of Things - The Internet of Things (IoT) is a growing topic of conversation both
in the workplace and outside. The concept has the potential to impact how we live and
how we work. What exactly is the "Internet of things" and what impact will it have on
you? In the "smart home," connected gadgets liberate us from our chores and give us back
some of our time. Internet-connected objects could be the key to unlocking predictions
about everything from consumer behavior to climate events. But they could also invite
hackers into personal spaces and leak intimate data.
How IoT works - An IoT ecosystem consists of web-enabled smart devices that use
embedded systems to collect, send and act on data. Devices do most of the work without
human intervention, although people can interact with them. Data is sent to the cloud or
to edge devices where it is analyzed or analyzed locally.
Why IoT is important - IoT enables companies to automate processes and reduce labor
costs. It also cuts down on waste and improves service delivery, making it less expensive
to manufacture and deliver goods. IoT provides businesses with a real-time look into how
their systems really work, delivering insights into everything from the performance of
machines to supply chain and logistics operations.
How Does This Impact You?- There are many examples for what this might look like or
what the potential value might be. It can help us understand and improve how we work
and live.
IoT Through the Years - The term "internet of things" was coined in 1999, but it wasn't
coined until the 1990s. The first internet-connected "thing" to make use of this new
protocol was a toaster. As home internet became ubiquitous, the dream of the smart home
started to look more like a reality. In 2014, Amazon introduced the Echo, a speaker with a
voice assistant named Alexa built in. The same year, Apple came out with HomeKit, a
system designed to facilitate interactions between Apple-made smart devices. It
demystified the internet of things for consumers and encouraged them to buy more
internet-enabled gadgets.
Disadvantages of IoT
There are numerous real-world applications of the internet of things, ranging from
consumer IoT and enterprise IoT to manufacturing and industrial IoT (IIoT). IoT
applications span numerous verticals, including automotive, telecom and energy. In
healthcare, IoT offers many benefits, including the ability to monitor patients more
closely using an analysis of the data that's generated. Smart buildings can, for instance,
reduce energy costs using sensors that detect how many occupants are in a room.
In 2017, Google announced Project Jacquard, an effort to create the connected wardrobe
of the future. This vision extends far beyond your clothes, and even your home. You'll
have smart offices, smart buildings, smart cities. The internet of things could also lead to
new kinds of cyber warfare. It could create new class systems: those with robot maids,
and those without.
b) Virtual reality (VR) - is the use of computer modeling and simulation that
enables a person to interact with an artificial three-dimensional visual or other
sensory environment. In a typical VR format, a user wearing a helmet with a
stereoscopic screen views animated images of a simulated environment. The
illusion of "being there" (telepresence) is effected by motion sensors that pick up
the user's movements and adjust the view on the screen in real time. VR is known
for transforming the gaming and entertainment industry in particular, with
consoles and handhelds adapting their games for VR. But it is also beginning to
revolutionize other industries such as healthcare, retail and education. The
simplicity of buying a helmet-sized device that can work in a living-room, office
or factory has made HMDs center stage when it comes to Virtual Reality
technologies.
f) 5G - is a new global wireless standard after 1G, 2G, 3G, and 4G networks. 5G
enables a new kind of network that is designed to connect virtually everyone and
everything together including machines, objects, and devices. With high speeds,
superior reliability and negligible latency, 5G will expand the mobile ecosystem
into new realms.
Success in this arena is not marked by the production of an object or the completion of a
project, but through extensive research methodology, including observation, feedback and
assessment over the long term. Feedback, in fact, is a critical requirement of design for social
impact, in that it measures success not based on what the designer thinks has been
accomplished, but by the user’s needs, experiences and response. Social impact is measured
both by the immediate gains— does the system function as planned—as well as the organic
changes that occur when people engage in real time and space with those systems and power
dynamics. It is in the long-term that we hope change will be visible, not in the moment that
the design team completes the implementation of an idea.
Failure is a fundamental asset of design. Designs that fail bring knowledge and insight in
their wake. Designers must be comfortable with the messiness of design as it applies to
human society. Society is messy. Justice is messy. People are messy. Designs that embrace
failure are better able to recognize the power of learning that comes when people come
together to take risks, listen to one another, try something completely new and are willing to
learn from their mistakes. Unlike design that sells a product, design for social justice requires
that openness to the messy, inconvenience of human existence.
References
Referrences
https://internetofthingsagenda.techtarget.com/definition/Internet-of-Things-IoT
https://www.wired.com/story/wired-guide-internet-of-things/
https://www.forbes.com/sites/jacobmorgan/2014/05/13/simple-explanation-internet-
thingsthat-anyone-can-understand/#16d8137b1d09
https://www.vistacollege.edu/blog/careers/it/trends-in-information-technology-for-
2019/ • https://www.simplilearn.com/top-technology-trends-and-jobs-article
https://thebossmagazine.com/future-virtual-reality/
https://www.livescience.com/34843-augmented-reality.html
https://www.qualcomm.com/invention/5g/what-is-5g
https://productsofdesign.sva.edu/blog/what-is-design-for-social-impact#:~:text=About
%20Our%20Program-,What%20is%20Design%20for%20Social%20Impact
%3F,disenfranchised%20or%20marginalized%20by%20design.