Introduction - The HCI
Introduction - The HCI
THE HUMAN
THE COMPUTER
THE INTERFACE
EARLY
BEGINNINGS
COMPUTING IN 1945
HARVARD MARK 1
The Harvard Mark I was a large computer
designed to assist in differential equation
numerical computation. It was developed at
Harvard University by Howard Aiken and was
funded and installed by IBM. The computer (or
the IBM Automatic Sequence Controlled
Calculator (ASCC)) was known as the Harvard
Mark I.
“r/OldSchoolCool - ENIAC, the First Electronic General-Purpose Computer That Was Turing-Complete Was a 30-Ton
Behemoth Covering 1,800 Sq Ft, Used 20,000 Vacuum Tubes, 70,000 Resistors, 10,000 Capacitors, 1,500 Relays, 6,000
Manual Switches, Consumed 150 KW of Electricity, and Required Six Women Programmers (c. 1940s).” Reddit,
www.reddit.com/r/OldSchoolCool/comments/iotlf3/eniac_the_first_electronic_generalpurpose/.
P.D.P -1
The PDP-1 (Programmed Data Processor-1)
computer build in 1959.
It was the first consumer computer that
concentrated on user interaction instead
of the productive use of computer
process.
“Alan Kotok, Steve Russell, Martin ‘Shag’ Graetz Play Spacewar! at the Computer Museum, Boston.” Alan Kotok, Steve
Russell, Martin "Shag" Graetz Play Spacewar! at the Computer Museum, Boston | PDP-1 Restoration Project |
Computer History Museum, www.computerhistory.org/pdp-1/6a210c1a96e2ed4f4ffa5492d5128d83/.
GRACE MURRAY HOPPER
The American computer scientist and
rear admiral of the United States
Navy was Grace Brewster Murray
Hopper.
Jasper, Marykate, and By. “Google Is Working on a Movie About Grace Hopper.”
The Mary Sue, 28 Feb. 2018, www.themarysue.com/google-is-working-on-a-
movie-about-grace-hopper/.
WHAT
• MECHANICAL
• POOR FEEDBACK
• SPECIALIST USE
INTERACTION •
•
PROCESS CONTROL
CALCULATIONS
HCI
with computers.
ENGINEERING DESIGN
COMPUTER COGNITIVE
SCIENCE PSYCHOLOGY
HCI
SEMIOTICS
LANGUAGE
PHILOSOPHY
ETHNOGRAPHY
SOCIOLOGY
USER RESEARCH
DISCIPLINES-CONTRIBUTING TO HCI
PRINCIPLE OF HCI (USABILITY)
USEFUL
• Accomplish what is required
(functional, does things)
USABLE
• Do it easily and naturally without error
(does the right things)
USED
• Make people want to use it
(be attractive, acceptable to org.)
The
HUMAN
A person’s interaction with the outside world
occurs through information being received and
sent: input and output.
In an interaction with a computer the user
receives information that is output by the
computer, and responds by providing input to the
computer – the user’s output becomes the
computer’s input and vice versa.
The human
HCI
The human
INPUT–OUTPUT CHANNELS
Human vision is a highly complex The third and last of the senses that
activity with a range of physical and we will consider is touch or haptic
perceptual limitations, yet it is the perception. Although this sense is
primary source of information for the often viewed as less important than
average person. sight or hearing, imagine life without it.
https://psychology.wikia.org/
The human
https://www.verywellmind.com/
The human
Attention is the concentration of the mind on one out of a A rehearsal strategy uses repeated practice of information
number of competing stimuli or thoughts. It is clear that to learn it. When a student is presented with specific
we are able to focus our attention selectively, choosing to information to be learned, such as a list, often he will
attend to one thing rather than another. This is due to the attempt to memorize the information by repeating it over
limited capacity sensory and mental processes and over.
The
computer
In order to understand how humans interact with
computers, we need to have an understanding of
both parties in the interaction. The previous
chapter explored aspects of human capabilities
and behavior of which we need to be aware in the
context of human–computer interaction;
This chapter considers the computer and
associated input–output devices and investigates
how the technology influences the nature of the
interaction and style of the interface.
The computer
Input device
Input devices are the
hardware devices which
take information from user
of the computer system,
convert it into electrical
signals and transmit it to the
processor.
The computer
output device
It is used to present
information to the user from
a computer.
COMPUTER MEMORY
Computer memory is a generic term for all of the different types of
data storage technology that a computer may use, including RAM,
ROM, and flash memory.
COMPUTER MEMORY
RECORDABLE (R)
Recordable media that can be recorded once.
REWRITABLE (RW)
Rewritable media that can be recorded, erased,
and recorded
The
INTERACTION
Interaction models help us to understand what is
going on in the interaction between user and
system.
They address the translations between what the
user wants and what the system does.
The interaction
Interaction Paradigms
1950’S BATCH PROCESSING
1960’S TIMESHARING
1970’S NETWORKING (1972 1ST EMAIL)
1980’S GRAPHICAL DISPLAY
MICROPROCESSOR
1990’S WWW
1995’S GRID/CLOUDS COMPUTING
THIS ERA … HUMAN ROBOT INTERACTION
TABLET/TABLE TOP COMPUTING
The interaction
• Selection by:
• numbers, letters, arrow keys, mouse combination
• Often (frequent) options hierarchically grouped
• Restricted form of full WIMP system
The interaction
• Problems
• vague · ambiguous · hard to do well!
• Solutions
• try to understand a subset
• pick on key words
SIRI 2011 · CORTANA & ALEXA 2014 · GOOGLE 2016 · BIXBY 2017
The interaction