GM Screen v3
GM Screen v3
GM Intrusion?
Inability: +1 level
10 30 Impossible for mere mortals Skill/Training: -1 Level
Specialization: -2 Levels
Advantage: 1 level in their favor
SPECIAL ROLLS Disadvantage: 1 level against DAMAGE TRACK
1 suffer +2 damage or free GM intrusion Dazed: +1 difficulty on all tasks Declare intent, attack normally. Reduce damage as follows (attack
17 +1 damage Inability: +1 difficulty step in tasks of that type must deal at least 1 damage after adjustment to work, but can use
18 +2 damage Paralysis: Unable to move, cannot take physical actions effort).
19 +3 damage or minor effect Stunned: Lose turn, defend at +1 difficulty -4 for a minor effect
20 +4 damage or major effect + no pool cost Weakness: Increase spend on task’s pool by Weakness -8 for a major effect
Lasting Damage: GM intrusion, heal at 1 point per day of full rest /
3 days of regular activity MINOR EFFECT EXAMPLES
SURPRISE! Permanent Damage: Never heals normally (Plot driven!)
Poison: Might defense, then special effect (Move on damage track, Deal +3 damage
Full surprise: Target at -2 levels stat pool damage, special damage types, unconsciousness, Damage an object the target is holding or carrying
Partial surprise (defender on guard): -1 level disability, or strange effects ) Distract – Target hindered for 1 round
Defender: Cannot use effort or action abilities Knock back – Push the target back a few feet
COMBAT ACTIONS Move Past – Get behind/around the target
INITIATIVE! Strike a specific spot – GM Decides benefit
COVERING FIRE: On successful covering fire attack roll, foe’s next
Initiative: Speed task. Success acts > NPCs >Fail acts. attack suffers disadvantage. Need ranged weapon. MAJOR EFFECT EXAMPLES