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Donjon 4e Random Dungeon Generator

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0% found this document useful (0 votes)
214 views

Donjon 4e Random Dungeon Generator

Uploaded by

ana clara
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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22/06/2021 donjon; 4e Random Dungeon Generator

donjon

4e Random Dungeon Generator

The Gauntlet of Otheutthir

Level 1

General Walls Superior Masonry (Athletics DC 20 to climb)

Floor Smooth Stone

Temperature Cool

Illumination Dark (individual creatures may carry lights)

Corridor Features a Falling Block (Perception DC 15 to find, Thievery DC 15 to disable, Single-shot, Melee 1,
Attack +4 vs. Reflex, Damage 3d8+3, 25 xp)

c Several square holes are cut into the walls here

e A fountain of water sits in an alcove here

i A tile labyrinth covers the floor

m A group of demonic faces have been carved into the walls

n Several square holes are cut into the walls here

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r Teleporter Crystal (Perception DC 15 to find, Thievery DC 10 to disable, Single-shot,


Melee 1, Attack +4 vs. Will, the target is teleported 10 squares, 25 xp)

s The walls here have been engraved with glowing glyphs

Wandering 1 7 x Fell Taint Pulsar (mm2 104, 100 xp), tracking the party

2 6 x Kobold Skirmisher (mm 167, 100 xp), wielding bizarre eldritch powers
Monsters
3 5 x Xivort Darter (mm3 208, 100 xp), gathered around an evil shrine

4 5 x Kobold Skirmisher (mm 167, 100 xp) and 6 x Kobold Minion (mm 167, 25 xp),
scouting from another part of the dungeon

5 5 x Kobold Slinger (mm 168, 100 xp), trying to lure the party into an ambush

6 6 x Fell Taint Lasher (mm2 104, 100 xp), consumed by disease and madness

Room #1 East Entry #1 Archway

East Entry #2 Archway


→   Leads to room #7

South Entry #1 Archway


→   Leads to room #10, inhabited by 4 x Kobold Slinger and 7 x Kobold Minion

South Entry #2 Archway

Monster 5 x Xivort Net Caster (mm3 209, 100 xp)

Treasure: None

Trap Black Tentacles (Perception DC 15 to find, Thievery DC 15 to disable, Init +2, Target 1
creature within 10 squares, Attack +4 vs. Reflex, the target is restrained
(Acrobatics or
Athletics DC 10 to escape), 100 xp)

Room #2 East Entry Archway


→   Leads to room #3

South Entry Archway


→   Leads to room #7

Monster 3 x Kobold Skirmisher (mm 167, 100 xp) and 6 x Kobold Minion (mm 167, 25 xp)

Treasure: 3 x Small Malachite (45 gp each),


2 x Uncut Azurite (36 gp each),
2 x Uncut
Blue Quartz (31 gp each),
3 x Uncut Freshwater Pearl (42 gp each);
Iron Comb (76 gp),
Iron Sundial (72 gp),
Rabbit Fur bound Book (blank) (71 gp);
+1 Magic Armor (phb 230,
360 gp) Plate Armor (phb 214),
+1 Magic Staff (phb 241, 360 gp),
Burglar's Gloves (phb
247, 360 gp),
4 x Potion of Cure Light Wounds (mme 96, 20 gp);
hoard total 1774 gp

Room #3 West Entry Archway


→   Leads to room #2, inhabited by 3 x Kobold Skirmisher and 6 x Kobold Minion

East Entry Archway


→   Leads to room #5

Room Features A narrow pit covered by iron bars lies in the east side of the room, and a hissing noise
can be heard in the center of the room

Trap Pendulum Scythes (Perception DC 10 to find, Thievery DC 10 to disable, Init +2, Target
all creatures in a row of squares, Attack +6 vs. AC, Damage 1d10+3, 100 xp)

Room #4 North Entry Archway

West Entry Archway


→   Leads to room #6, inhabited by 2 x Goblin Warrior

South Entry Archway


→   Leads to room #9, inhabited by 5 x Dire Rat

Room Features Someone has scrawled "Chughye stands here, slain by a basilisk" on the east wall, and a
stream of blood flows into the room through a hole in the ceiling

Trap 4 x Concealed Pit (Perception DC 15 to find, Thievery DC 15 to disable, Single-shot,


Melee 1, Attack +4 vs. Reflex, Damage 2d10+3 falling, 25 xp)

Room #5 North Entry Archway

West Entry #1 Archway


→   Leads to room #3

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West Entry #2 Archway
→   Leads to room #11

East Entry Archway


→   Leads to room #8

South Entry Archway


→   Leads to room #15

Room Features Wooden barricades (provides cover, Strength DC 15 to break), Several headless statues
are scattered throughout the room

Trap 6 x Rune of Insanity (Perception DC 10 to find, Thievery DC 10 to disable, Single-shot,


Close burst 10, Attack +4 vs. Will, Damage 3d6+3 psychic, 25 xp)

Hidden Treasure Hidden (Perception DC 20 to find) Unlocked Strong Wooden Chest (Strength DC 15 to
break, 40 hp)

2 x Small Rhodochrosite (27 gp each);


Box of Perfumed Candles (67 gp);
6 x Arcane
Ritual Scroll (Make Whole (phb 309, 50 gp));
hoard total 421 gp

Room #6 West Entry Archway


→   Leads to room #12, inhabited by 4 x Goblin Warrior and 4 x Goblin Cutter

East Entry #1 Archway


→   Leads to room #4

East Entry #2 Archway


→   Leads to room #9, inhabited by 5 x Dire Rat

South Entry Archway

Room Features Pool of water (difficult terrain), The scent of urine fills the room

Monster 2 x Goblin Warrior (mm 137, 100 xp)

Treasure: None

Room #7 North Entry Archway


→   Leads to room #2, inhabited by 3 x Kobold Skirmisher and 6 x Kobold Minion

West Entry Archway


→   Leads to room #1, inhabited by 5 x Xivort Net Caster

East Entry Archway


→   Leads to room #11

South Entry Archway


→   Leads to room #14, inhabited by 6 x Xivort Net Caster

Empty  

Room #8 West Entry Archway


→   Leads to room #5

East Entry Archway

South Entry Archway


→   Leads to room #16

Trap Incendiary Blaster (Perception DC 10 to find, Thievery DC 15 to disable, Init +2, Close
blast 4, Attack +4 vs. Reflex, Damage 1d6+3 fire, 100 xp)

Room #9 North Entry Archway


→   Leads to room #4

West Entry Archway


→   Leads to room #6, inhabited by 2 x Goblin Warrior

South Entry Archway


→   Leads to room #20

Monster 5 x Dire Rat (mm 219, 100 xp)

Treasure: 42 gp;
2 x Uncut Turquoise (41 gp each);
Bolt of Silk (82 gp);
+1 Challenge-
Seeking Weapon (av2 17, 360 gp) Urgosh (av 9),
9 x Potion of Cure Light Wounds (mme
96, 20 gp);
hoard total 746 gp

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Hidden Treasure Locked Strong Wooden Chest (Thievery DC 30 to unlock, Strength DC 20 to break, 40
hp)

113 gp, 12 sp, 120 cp;


Small Lapis Lazuli (43 gp each),
3 x Uncut Obsidian (43 gp each);
Iron Statuette (of a Female Elf Warrior) (77 gp),
Leather Coinpurse (82 gp),
Rabbit Fur
Coinpurse (67 gp);
9 x Sweet Water (mme 134, 20 gp);
hoard total 693 gp 4 sp

Room #10 North Entry Archway


→   Leads to room #1, inhabited by 5 x Xivort Net Caster

South Entry Archway

Monster 4 x Kobold Slinger (mm 168, 100 xp) and 7 x Kobold Minion (mm 167, 25 xp)

Treasure: 2 x Small Blue Quartz (35 gp each),


Small Rhodochrosite (40 gp each);
Bolt of
Silk (79 gp),
Gold Cloth Talisman (81 gp);
hoard total 270 gp

Room #11 West Entry #1 Archway


→   Leads to room #7

West Entry #2 Archway


→   Leads to room #14, inhabited by 6 x Xivort Net Caster

East Entry Archway


→   Leads to room #5

South Entry #1 Archway


→   Leads to room #21

South Entry #2 Archway


→   Leads to room #22, inhabited by 6 x Goblin Blackblade and 3 x Goblin Cutter

Room Features Blood-soaked altar (attacks score a critical hit on a natural 19 or 20), Tar slicks (targets
of forced movement must save or be slowed until the end of their next turn)

Room #12 West Entry Archway

East Entry Archway


→   Leads to room #6, inhabited by 2 x Goblin Warrior

South Entry Archway


→   Leads to room #23, inhabited by 6 x Fire Beetle

Monster 4 x Goblin Warrior (mm 137, 100 xp) and 4 x Goblin Cutter (mm 136, 25 xp)

Treasure: Carved Wooden Sundial (68 gp),


Silver Cloth Ribbon (64 gp);
hoard total 132
gp

Room #13 West Entry Archway

Room Features Clouds of poison gas (provides concealment, deals 1d6+3 poison damage), Chaos wind
(pushed 1d6 squares in a random direction at end of turn)

Room #14 North Entry Archway


→   Leads to room #7

East Entry Archway


→   Leads to room #11

South Entry Archway


→   Leads to room #21

Room Features Zone of reversed gravity, A bloody tome lies in the north side of the room

Monster 6 x Xivort Net Caster (mm3 209, 100 xp)

Treasure: None

Room #15 North Entry Archway


→   Leads to room #5

South Entry Archway


→   Leads to room #22, inhabited by 6 x Goblin Blackblade and 3 x Goblin Cutter

Room Features A chute falls into the room from above, and a broken spear lies in the south-west corner
of the room

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North Entry Archway
Room #16
→   Leads to room #8

West Entry Archway

East Entry Archway


→   Leads to room #17, inhabited by 5 x Stirge

South Entry Archway


→   Leads to room #25

Empty  

Room #17 North Entry Archway

West Entry Archway


→   Leads to room #16

East Entry Archway

Monster 5 x Stirge (mm 248, 100 xp)

Treasure: 56 gp;
Small Malachite (46 gp each);
Painted Glass Ring (81 gp);
3 x Potion of
Cure Light Wounds (mme 96, 20 gp);
hoard total 243 gp

Trap 4 x Rune of Radiance (Perception DC 15 to find, Thievery DC 10 to disable, Single-shot,


Close burst 3, Attack +4 vs. Fortitude, Damage 3d6+3 radiant, 25 xp)

Room #18 West Entry Archway

South Entry Archway

Room Features Stone columns (provides cover), Raised platform and stairs

Monster 4 x Kobold Skirmisher (mm 167, 100 xp) and 7 x Kobold Minion (mm 167, 25 xp)

Treasure: 228 gp, 1282 sp, 576 cp;


2 x Uncut Lapis Lazuli (38 gp each);
+1 Magic Weapon
(phb 235, 360 gp) Bastard Sword (phb 218),
6 x Divine Ritual Scroll (Purify Water (ap
158, 50 gp));
hoard total 1097 gp 9 sp 6 cp

Room #19 West Entry Archway


→   Leads to room #23, inhabited by 6 x Fire Beetle

South Entry #1 Archway


→   Leads to room #29

South Entry #2 Archway


→   Leads to room #30

Room Features Scaffolding (Acrobatics or Athletics DC 10 to climb), Partition walls (Strength DC 15 to


break)

Trap Bolter Turret (Perception DC 10 to find, Thievery DC 10 to disable, Init +2, Target 1
creature within 10 squares, Attack +6 vs. AC, Damage 1d10+3, 100 xp)

Room #20 North Entry Archway


→   Leads to room #9, inhabited by 5 x Dire Rat

East Entry Archway


→   Leads to room #24

South Entry Archway


→   Leads to room #30

Empty  

Room #21 North Entry #1 Archway


→   Leads to room #14, inhabited by 6 x Xivort Net Caster

North Entry #2 Archway


→   Leads to room #11

East Entry Archway


→   Leads to room #22, inhabited by 6 x Goblin Blackblade and 3 x Goblin Cutter

South Entry #1 Archway


→   Leads to room #32, inhabited by 6 x Kobold Skirmisher

South Entry #2
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Archway
→   Leads to room #33, inhabited by 3 x Fell Taint Pulsar

Empty  

Room #22 North Entry #1 Archway


→   Leads to room #11

North Entry #2 Archway


→   Leads to room #15

West Entry Archway


→   Leads to room #21

East Entry Archway

Room Features Shadowmere floor (creatures knocked prone are trapped in a mirror world), A faded and
torn tapestry hangs from the north wall

Monster 6 x Goblin Blackblade (mm 136, 100 xp) and 3 x Goblin Cutter (mm 136, 25 xp)

Treasure: 135 gp, 18 sp;


3 x Small Freshwater Pearl (33 gp each),
2 x Uncut Eye Agate (32
gp each),
3 x Uncut Malachite (31 gp each);
Feathered Ribbon (74 gp);
+1 Challenge-
Seeking Weapon (av2 17, 360 gp) Quarterstaff (phb 218),
+1 Magic Weapon (phb 235,
360 gp) Kukri (av 9),
10 x Foaming Plaster (mme 131, 20 gp),
9 x Potion of Cure Light
Wounds (mme 96, 20 gp);
hoard total 1566 gp 8 sp

Trap Acidbomb Turret (Perception DC 10 to find, Thievery DC 10 to disable, Init +2, Area burst
4 within 10 squares, Attack +4 vs. Reflex, Damage 1d6+3 acid, 100 xp)

Room #23 North Entry Archway


→   Leads to room #12, inhabited by 4 x Goblin Warrior and 4 x Goblin Cutter

West Entry Archway

East Entry #1 Archway


→   Leads to room #19

East Entry #2 Archway


→   Leads to room #29

South Entry Archway

Monster 6 x Fire Beetle (mm 30, 100 xp)

Treasure: 56 gp, 360 sp;


2 x Uncut Freshwater Pearl (29 gp each);
+1 Magic Armor (phb
230, 360 gp) Hide Armor (phb 214),
+1 Magic Armor (phb 230, 360 gp) Scale Armor
(phb 214),
4 x Alchemist's Frost (av 25, 20 gp),
8 x Arcane Ritual Scroll (Silence (phb 312,
75 gp));
hoard total 1550 gp

Room #24 North Entry #1 Archway

North Entry #2 Archway

West Entry Archway


→   Leads to room #20

East Entry Archway

Room Features Iron chains hang from the ceiling in the south side of the room, and a shattered sword
lies in the west side of the room

Trap 4 x Guillotine Blade (Perception DC 10 to find, Thievery DC 10 to disable, Single-shot,


Target 1 creature, Attack +4 vs. Reflex, Damage 2d10+3, 25 xp)

Room #25 North Entry Archway


→   Leads to room #16

East Entry Archway


→   Leads to room #26, inhabited by 5 x Kobold Slinger and 3 x Kobold Minion

South Entry Archway

Empty  

Room #26 West Entry Archway


→   Leads to room #25

East Entry Archway

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→   Leads to room #27

South Entry Archway


→   Leads to room #41, inhabited by 6 x Goblin Blackblade and 4 x Giant Rat

Room Features The floor is covered with dead insects, and a pierced breastplate lies in the west side of
the room

Monster 5 x Kobold Slinger (mm 168, 100 xp) and 3 x Kobold Minion (mm 167, 25 xp)

Treasure: 147 gp, 60 sp, 96 cp;


2 x Small Obsidian (28 gp each),
Uncut Obsidian (37 gp
each);
7 x Arcane Ritual Scroll (Glib Limerick (phb2 215, 50 gp));
hoard total 596 gp 9 sp
6 cp

Trap Bolter Turret (Perception DC 15 to find, Thievery DC 10 to disable, Init +2, Target 1
creature within 10 squares, Attack +6 vs. AC, Damage 1d10+3, 100 xp)

Room #27 North Entry Archway

West Entry Archway


→   Leads to room #26, inhabited by 5 x Kobold Slinger and 3 x Kobold Minion

East Entry #1 Archway

East Entry #2 Archway

Empty  

Room #28 East Entry Archway

South Entry Archway


→   Leads to room #37, inhabited by 4 x Dire Rat and 4 x Giant Rat

Empty  

Room #29 North Entry Archway


→   Leads to room #19

West Entry Archway


→   Leads to room #23, inhabited by 6 x Fire Beetle

South Entry Archway

Room Features Clouds of poison gas (provides concealment, deals 1d6+3 poison damage), Screaming
can be faintly heard near the west wall

Room #30 North Entry #1 Archway


→   Leads to room #19

North Entry #2 Archway


→   Leads to room #20

East Entry Archway


→   Leads to room #34, inhabited by 3 x Kobold Skirmisher

South Entry Archway


→   Leads to room #38, inhabited by 7 x Goblin Acolyte of Maglubiyet

Empty  

Room #31 West Entry #1 Archway

West Entry #2 Archway

East Entry #1 Archway


→   Leads to room #32, inhabited by 6 x Kobold Skirmisher

East Entry #2 Archway


→   Leads to room #39, inhabited by 5 x Goblin Blackblade and 7 x Giant Rat

Monster 5 x Fire Beetle (mm 30, 100 xp)

Treasure: 199 gp, 36 sp, 66 cp;


3 x Small Banded Agate (40 gp each),
Small Eye Agate (34
gp each),
Uncut Turquoise (36 gp each);
Bolt of Fine Cloth (70 gp),
Box of Perfumed
Candles (68 gp),
Feathered Hunter's Cap (70 gp),
Leather Boots with Silver Buckles (69
gp);
+1 Distance Weapon (av 68, 360 gp) Sling (phb 219),
+1 Magic Weapon (phb 235,
360 gp) Greatsword (phb 218),
+1 Magic Weapon (phb 235, 360 gp) Maul (phb 218),
7 x
Alchemist's Essence (mme 130, 20 gp),
6 x Clearsense Powder (av 26, 20 gp),
8 x Martial
Practice (Temporary Fix (mp2 152, 50 gp));
hoard total 2410 gp 2 sp 6 cp

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Room #32 North Entry Archway


→   Leads to room #21

West Entry Archway


→   Leads to room #31, inhabited by 5 x Fire Beetle

Room Features Magical fountain, Someone has scrawled a drawing of a sword on the east wall

Monster 6 x Kobold Skirmisher (mm 167, 100 xp)

Treasure: Leather Talisman (82 gp);


+1 Magic Armor (phb 230, 360 gp) Chainmail (phb
214),
+1 Magic Armor (phb 230, 360 gp) Scale Armor (phb 214),
Arcane Ritual Book
(Secret Page (phb 311, 50 gp), Tenser's Floating Disk (phb 312, 50 gp)) (total 100 gp),
Belt of Resilience (av 164, 360 gp),
10 x Potion of Cure Light Wounds (mme 96, 20 gp);
hoard total 1462 gp

Room #33 North Entry Archway


→   Leads to room #21

West Entry Archway


→   Leads to room #39, inhabited by 5 x Goblin Blackblade and 7 x Giant Rat

East Entry #1 Archway

East Entry #2 Archway


→   Leads to room #35

Monster 3 x Fell Taint Pulsar (mm2 104, 100 xp)

Treasure: 66 gp, 568 sp, 76 cp;


3 x Uncut Freshwater Pearl (40 gp each);
Leather Boots
with Brass Buckles (77 gp),
Rabbit Fur Ribbon (72 gp),
Rabbit Fur bound Book (blank)
(81 gp);
2 x Antivenom (av 25, 20 gp);
hoard total 513 gp 5 sp 6 cp

Room #34 North Entry Archway

West Entry #1 Archway


→   Leads to room #30

West Entry #2 Archway


→   Leads to room #38, inhabited by 7 x Goblin Acolyte of Maglubiyet

Monster 3 x Kobold Skirmisher (mm 167, 100 xp)

Treasure: 111 gp, 102 sp, 78 cp;


3 x Uncut Blue Quartz (31 gp each);
Pewter Chalice (76
gp),
Pewter bound Book (blank) (78 gp),
Rabbit Fur Gloves (63 gp);
+1 Magic Wand
(phb 242, 360 gp),
6 x Antivenom (av 25, 20 gp),
Headband of Perception (av 142, 360
gp),
5 x Potion of Cure Light Wounds (mme 96, 20 gp);
hoard total 1371 gp 9 sp 8 cp

Trap Black Tentacles (Perception DC 10 to find, Thievery DC 15 to disable, Init +2, Target 1
creature within 10 squares, Attack +4 vs. Reflex, the target is restrained
(Acrobatics or
Athletics DC 10 to escape), 100 xp)

Room #35 West Entry Archway


→   Leads to room #33, inhabited by 3 x Fell Taint Pulsar

East Entry Archway


→   Leads to room #40, inhabited by 5 x Stirge

South Entry Archway


→   Leads to room #49

Room Features Vortex of necrotic energy (deals 1d10+3 necrotic damage), A creaking sound can be
heard in the south side of the room

Room #36 West Entry Archway

South Entry Archway


→   Leads to room #46

Room Features A stack of water-filled barrels stands against the east wall, and a stream of acid flows
into a shallow pool in the south side of the room

Monster 5 x Stirge (mm 248, 100 xp)

Treasure: None

Room #37 North Entry Archway

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→   Leads to room #28

South Entry #1 Archway


→   Leads to room #46

South Entry #2 Archway

Room Features Wall of flame (provides concealment, deals 1d6+3 fire damage), A rotting odor fills the
room

Monster 4 x Dire Rat (mm 219, 100 xp) and 4 x Giant Rat (mm 219, 25 xp)

Treasure: 936 sp;


Small Hematite (27 gp each),
Small Obsidian (30 gp each),
3 x Uncut
Azurite (34 gp each);
Leather Boots with Brass Buckles (74 gp);
10 x Potion of Cure
Light Wounds (mme 96, 20 gp);
hoard total 526 gp 6 sp

Room #38 North Entry Archway


→   Leads to room #30

East Entry Archway


→   Leads to room #34, inhabited by 3 x Kobold Skirmisher

Monster 7 x Goblin Acolyte of Maglubiyet (mm2 131, 100 xp)

Treasure: 84 gp;
10 x Alchemist's Frost (av 25, 20 gp),
9 x Primal Ritual Scroll (Traveler's
Camouflage (pri 159, 50 gp));
hoard total 734 gp

Hidden Treasure Hidden (Perception DC 20 to find) Locked Good Wooden Chest (Thievery DC 15 to
unlock, Strength DC 18 to break, 30 hp)

14 gp, 1008 sp;


2 x Small Banded Agate (46 gp each),
Uncut Banded Agate (39 gp each);
Leather Boots (75 gp),
Rabbit Fur Belt (80 gp);
+1 Distance Weapon (av 68, 360 gp)
Sling (phb 219),
10 x Potion of Cure Light Wounds (mme 96, 20 gp);
hoard total 960 gp
8 sp

Room #39 West Entry Archway


→   Leads to room #31, inhabited by 5 x Fire Beetle

East Entry #1 Archway


→   Leads to room #33, inhabited by 3 x Fell Taint Pulsar

East Entry #2 Archway


→   Leads to room #45

Room Features A well lies in the north-east corner of the room, and a crushed helm lies in the north side
of the room

Monster 5 x Goblin Blackblade (mm 136, 100 xp) and 7 x Giant Rat (mm 219, 25 xp)

Treasure: 70 gp, 448 sp, 704 cp;


+1 Magic Armor (phb 230, 360 gp) Cloth Armor (phb
214),
Sweet Water (mme 134, 20 gp);
hoard total 501 gp 8 sp 4 cp

Trap Incendiary Blaster (Perception DC 10 to find, Thievery DC 15 to disable, Init +2, Close
blast 3, Attack +4 vs. Reflex, Damage 1d6+3 fire, 100 xp)

Room #40 West Entry #1 Archway


→   Leads to room #35

West Entry #2 Archway

Room Features Stone sphere (Strength DC 10 to push, deals 2d10+3 damage), A tile mosaic of ghoulish
carnage covers the floor

Monster 5 x Stirge (mm 248, 100 xp)

Treasure: 89 gp, 530 sp, 1024 cp;


Uncut Eye Agate (30 gp each),
Uncut Hematite (30 gp
each);
Leather bound Book (blank) (65 gp);
+1 Challenge-Seeking Weapon (av2 17, 360
gp) Quarterstaff (phb 218),
8 x Clearsense Powder (av 26, 20 gp),
10 x Foaming Plaster
(mme 131, 20 gp);
hoard total 997 gp 2 sp 4 cp

Room #41 North Entry Archway


→   Leads to room #26, inhabited by 5 x Kobold Slinger and 3 x Kobold Minion

East Entry Archway


→   Leads to room #42

Room Features Linked teleporter circles, Several iron cages are scattered throughout the room

Monster 6 x Goblin Blackblade (mm 136, 100 xp) and 4 x Giant Rat (mm 219, 25 xp)

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Treasure: 227 gp, 138 sp, 30 cp;
Ceramic Puzzle Box (68 gp),
Fine Cloth Choker trimmed
with Ermine (81 gp),
Painted Glass Orb (68 gp),
Pewter Pin (79 gp);
+1 Magic Weapon
(phb 235, 360 gp) Spiked Chain (phb 218),
9 x Foaming Plaster (mme 131, 20 gp),
6 x
Potion of Cure Light Wounds (mme 96, 20 gp);
hoard total 1197 gp 1 sp

Hidden Treasure Hidden (Perception DC 20 to find) Unlocked Simple Wooden Chest (Strength DC 10 to
break, 20 hp)

24 gp, 3934 sp, 716 cp;


2 x +1 Magic Armor (phb 230, 360 gp) Cloth Armor (phb 214),
2 x
Headband of Perception (av 142, 360 gp),
2 x Martial Practice (Master Artisan (mp2 150,
50 gp)),
22 x Potion of Cure Light Wounds (mme 96, 20 gp);
hoard total 2404 gp 5 sp 6
cp

Room #42 West Entry Archway


→   Leads to room #41, inhabited by 6 x Goblin Blackblade and 4 x Giant Rat

East Entry Archway

South Entry Archway


→   Leads to room #51

Room Features Lightning generator (deals 1d10+3 lightning damage), Stone barricades (provides cover,
Strength DC 30 to break)

Trap 6 x Arrow Trap (Perception DC 10 to find, Thievery DC 15 to disable, Single-shot, Target 1


creature within 10 squares, Attack +6 vs. AC, Damage 2d10+3, 25 xp)

Room #43 West Entry Archway


→   Leads to room #52

East Entry Archway


→   Leads to room #53, inhabited by 3 x Dire Rat

South Entry Archway

Empty  

Room #44 East Entry #1 Archway

East Entry #2 Archway


→   Leads to room #48

South Entry Archway

Room Features Lightning generator (deals 1d10+3 lightning damage), Lit candles are scattered across
the floor

Room #45 West Entry #1 Archway


→   Leads to room #39, inhabited by 5 x Goblin Blackblade and 7 x Giant Rat

West Entry #2 Archway

Trap 5 x Swinging Block (Perception DC 15 to find, Thievery DC 15 to disable, Single-shot,


Target all creatures in a row of squares, Attack +4 vs. Reflex, Damage 2d10+3, 25 xp)

Room #46 North Entry #1 Archway


→   Leads to room #36, inhabited by 5 x Stirge

North Entry #2 Archway


→   Leads to room #37, inhabited by 4 x Dire Rat and 4 x Giant Rat

West Entry Archway

Room Features Fiery brazier (Strength DC 10 to knock over, deals ongoing 5 fire damage), A crater has
been blasted into the floor in the south-east corner of the room

Trap 5 x Concealed Pit (Perception DC 15 to find, Thievery DC 15 to disable, Single-shot,


Melee 1, Attack +4 vs. Reflex, Damage 2d10+3 falling, 25 xp)

Room #47 East Entry Archway


→   Leads to room #56

South Entry Archway


→   Leads to room #63

Room Features Mercurial Altar (creatures may shift their speed as a move action), Fire pit (deals 1d10+3
fire damage)

Monster
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7 x Fire Beetle (mm 30, 100 xp)

Treasure: 96 gp, 198 sp, 60 cp;


2 x Small Hematite (28 gp each),
2 x Small Hematite (40
gp each),
3 x Uncut Freshwater Pearl (34 gp each);
Feathered Talisman (66 gp);
Antivenom (av 25, 20 gp),
6 x Arcane Ritual Scroll (Unseen Servant (ap 158, 50 gp)),
Impenetrable Barding (av 123, 360 gp),
7 x Martial Practice (Temporary Fix (mp2 152, 50
gp));
hoard total 1450 gp 4 sp

Trap 2 x Falling Block (Perception DC 15 to find, Thievery DC 10 to disable, Single-shot, Melee


1, Attack +4 vs. Reflex, Damage 3d8+3, 25 xp)

Room #48 West Entry Archway


→   Leads to room #44

East Entry Archway


→   Leads to room #54

South Entry #1 Archway


→   Leads to room #56

South Entry #2 Archway

Trap Symbol of Insanity (Perception DC 15 to find, Thievery DC 15 to disable, Init +2, Close
burst 6, Attack +4 vs. Will, Damage 1d6+3 psychic, 100 xp)

Room #49 North Entry Archway


→   Leads to room #35

East Entry Archway


→   Leads to room #55

South Entry #1 Archway


→   Leads to room #57

South Entry #2 Archway

Room Features Lightning mist (moving more than 2 squares per round deals 1d6+3 lightning damage),
Grasping tendrils (Strength DC 5 to move more than 2 squares)

Trap Stormcloud Portal (Perception DC 15 to find, Thievery DC 15 to disable, Init +2, Close
blast 4, Attack +4 vs. Reflex, Damage 1d6+3 lightning, 100 xp)

Hidden Treasure Hidden (Perception DC 20 to find) Locked Strong Wooden Chest (Thievery DC 15 to
unlock, Strength DC 20 to break, 40 hp)

Small Malachite (45 gp each),


2 x Uncut Obsidian (42 gp each);
Leather Vest (73 gp);
+1
Magic Holy Symbol (phb 236, 360 gp),
9 x Potion of Cure Light Wounds (mme 96, 20
gp);
hoard total 742 gp

Room #50 South Entry Archway


→   Leads to room #67, inhabited by 4 x Kobold Skirmisher

Trap Reverse Gravity Ray (Perception DC 15 to find, Thievery DC 15 to disable, Init +2, Target 1
creature within 10 squares, Attack +4 vs. Will, Damage 1d10+3 falling, 100 xp)

Room #51 North Entry Archway


→   Leads to room #42

South Entry Archway


→   Leads to room #58

Room Features Lit candles are scattered across the floor, and several pieces of rotting wood are
scattered throughout the room

Room #52 North Entry Archway

East Entry #1 Archway


→   Leads to room #43

East Entry #2 Archway

Room Features Clouds of poison gas (provides concealment, deals 1d6+3 poison damage), Part of the
ceiling has collapsed into the room

Trap Earthquake Trap (Perception DC 15 to find, Thievery DC 15 to disable, Init +2, Close blast
10, Attack +4 vs. Fortitude, Damage 1d6+3 and the target is knocked prone, 100 xp)

West Entry Archway

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→   Leads to room #43
Room #53
South Entry Archway
→   Leads to room #62, inhabited by 5 x Goblin Acolyte of Maglubiyet

Room Features Shadowfell gloom (non-magical light sources provide only dim light), Spirals of yellow
stones cover the floor

Monster 3 x Dire Rat (mm 219, 100 xp)

Treasure: Feathered Talisman (72 gp),


Polished Stone Ring (70 gp);
Burglar's Gloves
(phb 247, 360 gp),
5 x Holy Water (mme 132, 20 gp),
Martial Practice (Master Artisan
(mp2 150, 50 gp)),
3 x Potion of Cure Light Wounds (mme 96, 20 gp);
hoard total 712 gp

Room #54 West Entry Archway


→   Leads to room #48

East Entry Archway


→   Leads to room #57

South Entry Archway


→   Leads to room #64, inhabited by 4 x Fell Taint Pulsar

Room Features Stone columns (provides cover), Someone has scrawled "Ephes' Bears killed five trolls
here" on the east wall

Room #55 North Entry Archway

West Entry Archway


→   Leads to room #49

South Entry #1 Archway


→   Leads to room #65, inhabited by 6 x Stirge

South Entry #2 Archway


→   Leads to room #66, inhabited by 5 x Goblin Blackblade and 5 x Goblin Cutter

Room Features Entropic altar (healing is only half as effective), Stone columns (provides cover)

Trap Spinning Blades (Perception DC 15 to find, Thievery DC 10 to disable, Init +2, Close
burst 1, Attack +6 vs. AC, Damage 1d10+3, 100 xp)

Room #56 North Entry Archway


→   Leads to room #48

West Entry Archway


→   Leads to room #47, inhabited by 7 x Fire Beetle

East Entry Archway


→   Leads to room #64, inhabited by 4 x Fell Taint Pulsar

South Entry Archway


→   Leads to room #68, inhabited by 6 x Xivort Slasher

Empty  

Room #57 North Entry #1 Archway

North Entry #2 Archway


→   Leads to room #49

West Entry #1 Archway


→   Leads to room #54

West Entry #2 Archway

Room Features Lightning generator (deals 1d10+3 lightning damage), Someone has scrawled "Wine
stands here, slain by a basilisk" on the north wall

Room #58 North Entry Archway


→   Leads to room #51

West Entry Archway


→   Leads to room #67, inhabited by 4 x Kobold Skirmisher

South Entry Archway


→   Leads to room #73, inhabited by 8 x Hobbler Kobold Trapmaster

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Empty  

Room #59 West Entry Archway

South Entry Archway


→   Leads to room #74, inhabited by 7 x Fell Taint Lasher

Empty  

Room #60 East Entry Archway


→   Leads to room #61

South Entry Archway


→   Leads to room #70, inhabited by 4 x Kobold Skirmisher and 6 x Kobold Minion

Monster 2 x Goblin Blackblade (mm 136, 100 xp) and 5 x Giant Rat (mm 219, 25 xp)

Treasure: None

Room #61 North Entry Archway

West Entry Archway


→   Leads to room #60, inhabited by 2 x Goblin Blackblade and 5 x Giant Rat

South Entry Archway

Room Features Magical fountain, The walls are covered with goblin graffiti

Trap 7 x Arrow Trap (Perception DC 15 to find, Thievery DC 10 to disable, Single-shot, Target 1


creature within 10 squares, Attack +6 vs. AC, Damage 2d10+3, 25 xp)

Room #62 North Entry Archway


→   Leads to room #53, inhabited by 3 x Dire Rat

East Entry Archway


→   Leads to room #63

South Entry Archway


→   Leads to room #76

Monster 5 x Goblin Acolyte of Maglubiyet (mm2 131, 100 xp)

Treasure: 130 gp, 510 sp;


2 x Small Moss Agate (40 gp each),
2 x Uncut Azurite (45 gp
each);
Burglar's Gloves (phb 247, 360 gp),
Potion of Cure Light Wounds (mme 96, 20
gp);
hoard total 731 gp

Trap 6 x Swinging Block (Perception DC 10 to find, Thievery DC 10 to disable, Single-shot,


Target all creatures in a row of squares, Attack +4 vs. Reflex, Damage 2d10+3, 25 xp)

Room #63 North Entry Archway


→   Leads to room #47, inhabited by 7 x Fire Beetle

West Entry Archway


→   Leads to room #62, inhabited by 5 x Goblin Acolyte of Maglubiyet

East Entry Archway


→   Leads to room #68, inhabited by 6 x Xivort Slasher

South Entry Archway

Room Features Oil slicks (add 1 square to forced movement), Pool of acid (difficult terrain, deals 1d10+3
acid damage)

Trap Hail of Needles (Perception DC 15 to find, Thievery DC 10 to disable, Init +2, Close burst
4, Attack +6 vs. AC, Damage 1d6+3, 100 xp)

Room #64 North Entry Archway


→   Leads to room #54

West Entry Archway


→   Leads to room #56

South Entry Archway

Monster 4 x Fell Taint Pulsar (mm2 104, 100 xp)

Treasure: 1440 sp;


5 x Holy Water (mme 132, 20 gp),
Impenetrable Barding (av 123, 360
gp),
9 x Martial Practice (Master Artisan (mp2 150, 50 gp)),
Mountebank's Deck (mme

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87, 360 gp);
hoard total 1414 gp

Trap Bolter Turret (Perception DC 15 to find, Thievery DC 10 to disable, Init +2, Target 1
creature within 10 squares, Attack +6 vs. AC, Damage 1d10+3, 100 xp)

Room #65 North Entry Archway


→   Leads to room #55

West Entry Archway

South Entry #1 Archway


→   Leads to room #77

South Entry #2 Archway


→   Leads to room #78

Room Features Oil slicks (add 1 square to forced movement), Raised platform and stairs

Monster 6 x Stirge (mm 248, 100 xp)

Treasure: 168 gp, 342 sp, 96 cp;


3 x Uncut Banded Agate (43 gp each);
+1 Challenge-
Seeking Weapon (av2 17, 360 gp) Quarterstaff (phb 218),
Burglar's Gloves (phb 247, 360
gp),
6 x Potion of Cure Light Wounds (mme 96, 20 gp);
hoard total 1172 gp 1 sp 6 cp

Hidden Treasure Hidden (Perception DC 20 to find) Unlocked Strong Wooden Chest (Strength DC 15 to
break, 40 hp)

102 gp, 412 sp, 538 cp;


3 x Small Malachite (27 gp each);
Small Silver Mirror (77 gp);
hoard total 306 gp 5 sp 8 cp

Room #66 North Entry #1 Archway


→   Leads to room #55

North Entry #2 Archway

East Entry Archway


→   Leads to room #67, inhabited by 4 x Kobold Skirmisher

South Entry Archway


→   Leads to room #78

Monster 5 x Goblin Blackblade (mm 136, 100 xp) and 5 x Goblin Cutter (mm 136, 25 xp)

Treasure: Small Malachite (42 gp each),


Uncut Azurite (30 gp each);
Leather Belt set
with Moss Agate (80 gp);
+1 Magic Orb (phb 238, 360 gp),
7 x Martial Practice (Master
Artisan (mp2 150, 50 gp));
hoard total 862 gp

Room #67 North Entry Archway


→   Leads to room #50

West Entry Archway


→   Leads to room #66, inhabited by 5 x Goblin Blackblade and 5 x Goblin Cutter

East Entry Archway


→   Leads to room #58

South Entry Archway


→   Leads to room #72

Monster 4 x Kobold Skirmisher (mm 167, 100 xp)

Treasure: 120 gp, 60 sp;


2 x Small Blue Quartz (36 gp each),
2 x Uncut Rhodochrosite
(40 gp each);
Feathered Coinpurse (79 gp),
Rabbit Fur bound Book (blank) (80 gp);
+1
Magic Weapon (phb 235, 360 gp) Urgosh (av 9),
7 x Arcane Ritual Scroll (Unseen
Servant (ap 158, 50 gp));
hoard total 1147 gp

Hidden Treasure Hidden (Perception DC 15 to find) Locked Good Wooden Chest (Thievery DC 15 to
unlock, Strength DC 18 to break, 30 hp)

None

Room #68 North Entry Archway


→   Leads to room #56

West Entry Archway


→   Leads to room #63

East Entry Archway

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→   Leads to room #71

South Entry Archway

Monster 6 x Xivort Slasher (mm3 208, 100 xp)

Treasure: 3 x Small Turquoise (40 gp each),


3 x Uncut Banded Agate (28 gp each);
Bolt of
Silk (66 gp),
Rabbit Fur Shortsword Scabbard (64 gp),
Silk Tabard (74 gp);
+1 Magic
Wand (phb 242, 360 gp),
7 x Potion of Cure Light Wounds (mme 96, 20 gp);
hoard total
908 gp

Room #69 West Entry Archway

Room Features The floor is covered in perfect hexagonal tiles, and a pierced breastplate lies in the south
side of the room

Hidden Treasure Locked Iron Chest (Thievery DC 15 to unlock, Strength DC 30 to break, 60 hp)

28 gp;
Box of Perfumed Candles (69 gp),
Iron bound Book (blank) (79 gp),
Leather
Boots with Brass Buckles (74 gp),
Pewter Figurine (of a Hart) (76 gp);
6 x Divine Ritual
Scroll (Create Holy Water (dp 156, 50 gp)),
5 x Potion of Cure Light Wounds (mme 96,
20 gp);
hoard total 726 gp

Room #70 North Entry Archway


→   Leads to room #60, inhabited by 2 x Goblin Blackblade and 5 x Giant Rat

South Entry #1 Archway

South Entry #2 Archway

Room Features A ladder ascends to a wooden platform in the west side of the room, and someone has
scrawled "It is awake" on the east wall

Monster 4 x Kobold Skirmisher (mm 167, 100 xp) and 6 x Kobold Minion (mm 167, 25 xp)

Treasure: 133 gp, 192 sp, 1024 cp;


3 x Small Banded Agate (37 gp each);
Bolt of Silk (80
gp),
Box of Perfumed Candles (79 gp),
Leather Belt with Copper Buckle (78 gp),
Rabbit
Fur Bracers (78 gp);
Burglar's Gloves (phb 247, 360 gp),
Divine Ritual Scroll (Gentle
Repose (phb 305, 50 gp)),
Floating Shield (av 117, 360 gp),
6 x Potion of Cure Light
Wounds (mme 96, 20 gp);
hoard total 1478 gp 4 sp 4 cp

Room #71 West Entry Archway


→   Leads to room #68, inhabited by 6 x Xivort Slasher

East Entry Archway


→   Leads to room #81

Room Features Tenebrous veils (deals 1d6 necrotic damage per move action), Chaos wind (pushed 1d6
squares in a random direction at end of turn)

Trap 3 x Falling Net (Perception DC 10 to find, Thievery DC 10 to disable, Single-shot, Close


burst 1, Attack +4 vs. Reflex, the target is restrained
(Acrobatics or Athletics DC 10 to
escape), 25 xp)

Room #72 North Entry Archway


→   Leads to room #67, inhabited by 4 x Kobold Skirmisher

East Entry Archway


→   Leads to room #73, inhabited by 8 x Hobbler Kobold Trapmaster

South Entry #1 Archway


→   Leads to room #85, inhabited by 4 x Goblin Acolyte of Maglubiyet

South Entry #2 Archway


→   Leads to room #86

Room Features Lightning generator (deals 1d10+3 lightning damage), Fathomless chasm

Room #73 North Entry Archway


→   Leads to room #58

West Entry Archway


→   Leads to room #72

East Entry Archway

South Entry Archway


→   Leads to room #86

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Room Features Sloped floor (add 1 square to any movement towards the north side of the room),
Lightning mist (moving more than 2 squares per round deals 1d6+3 lightning damage)

Monster 8 x Hobbler Kobold Trapmaster (dr1 224, 125 xp)

Treasure: None

Room #74 North Entry Archway


→   Leads to room #59

East Entry Archway

South Entry Archway

Room Features Tar slicks (targets of forced movement must save or be slowed until the end of their next
turn), A broken spear lies in the south-east corner of the room

Monster 7 x Fell Taint Lasher (mm2 104, 100 xp)

Treasure: 108 gp, 114 sp, 24 cp;


3 x Small Freshwater Pearl (41 gp each);
Leather Belt (68
gp),
Rabbit Fur Shoes (81 gp);
7 x Alchemist's Fire (av 24, 20 gp),
3 x Potion of Cure Light
Wounds (mme 96, 20 gp);
hoard total 591 gp 6 sp 4 cp

Room #75 South Entry Archway


→   Leads to room #88, inhabited by 7 x Goblin Warrior

Room Features The south and west walls have been engraved with incoherent labyrinths, and a pile of
sundered shields lies in the west side of the room

Room #76 North Entry Archway


→   Leads to room #62, inhabited by 5 x Goblin Acolyte of Maglubiyet

East Entry #1 Archway

East Entry #2 Archway


→   Leads to room #80, inhabited by 3 x Xivort Net Caster

Trap Shockwave Blaster (Perception DC 15 to find, Thievery DC 10 to disable, Init +2, Close
blast 2, Attack +4 vs. Fortitude, Damage 1d6+3 thunder
and the target is pushed 2
squares, 100 xp)

Hidden Treasure Hidden (Perception DC 15 to find) Unlocked Good Wooden Chest (Strength DC 12 to
break, 30 hp)

91 gp;
3 x Uncut Blue Quartz (31 gp each);
+1 Challenge-Seeking Weapon (av2 17, 360
gp) Bastard Sword (phb 218),
+1 Magic Armor (phb 230, 360 gp) Cloth Armor (phb 214),
9 x Alchemist's Essence (mme 130, 20 gp),
Burglar's Gloves (phb 247, 360 gp);
hoard
total 1444 gp

Room #77 North Entry Archway


→   Leads to room #65, inhabited by 6 x Stirge

West Entry Archway


→   Leads to room #81

South Entry Archway


→   Leads to room #84, inhabited by 5 x Goblin Warrior

Room Features A tile mosaic of ancient mythology covers the floor, and flickering motes of shadow fill
the north side of the room

Trap 4 x Chain Flail (Perception DC 10 to find, Thievery DC 10 to disable, Single-shot, Close


burst 1, Attack +6 vs. AC, Damage 3d6+3 and the target is knocked prone, 25 xp)

Room #78 North Entry #1 Archway


→   Leads to room #65, inhabited by 6 x Stirge

North Entry #2 Archway


→   Leads to room #66, inhabited by 5 x Goblin Blackblade and 5 x Goblin Cutter

Room Features Primordial altar (acid atacks deal 1d6 extra damage), Columns of fire (deals 1d10+3 fire
damage)

Room #79 West Entry Archway

South Entry Archway

Room Features A tapestry of arcane patterns hangs from the north wall, and the scent of ozone fills the

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room

Monster 6 x Kobold Slinger (mm 168, 100 xp)

Treasure: 384 sp, 896 cp;


Small Eye Agate (43 gp each);
Silver Cloth Choker (71 gp);
+1
Magic Weapon (phb 235, 360 gp) Club (phb 218),
7 x Alchemist's Acid (av 24, 20 gp),
3 x
Alchemist's Essence (mme 130, 20 gp),
Arcane Ritual Book (Silence (phb 312, 75 gp),
Unseen Servant (ap 158, 50 gp)) (total 125 gp);
hoard total 846 gp 3 sp 6 cp

Room #80 West Entry #1 Archway


→   Leads to room #76

West Entry #2 Archway


→   Leads to room #82, inhabited by 4 x Fell Taint Lasher

East Entry Archway


→   Leads to room #83, inhabited by 6 x Dire Rat and 6 x Giant Rat

Room Features The floor is covered in perfect hexagonal tiles, and a hole has been blasted into the
north wall

Monster 3 x Xivort Net Caster (mm3 209, 100 xp)

Treasure: 102 gp, 210 sp, 180 cp;


Uncut Hematite (28 gp each),
2 x Uncut Moss Agate
(45 gp each);
Ceramic Urn (73 gp),
Rabbit Fur Shortsword Scabbard (80 gp);
+1 Magic
Tome (ap 151, 360 gp),
3 x Potion of Cure Light Wounds (mme 96, 20 gp);
hoard total
815 gp 8 sp

Trap 6 x Falling Block (Perception DC 15 to find, Thievery DC 10 to disable, Single-shot, Melee


1, Attack +4 vs. Reflex, Damage 3d8+3, 25 xp)

Room #81 North Entry Archway

West Entry Archway


→   Leads to room #71

East Entry #1 Archway


→   Leads to room #77

East Entry #2 Archway


→   Leads to room #84, inhabited by 5 x Goblin Warrior

South Entry #1 Archway


→   Leads to room #89

South Entry #2 Archway

Room Features Someone has scrawled "Mind the gap" on the north wall, and the north and east walls
are covered with slime

Room #82 West Entry Archway


→   Leads to room #88, inhabited by 7 x Goblin Warrior

East Entry Archway


→   Leads to room #80, inhabited by 3 x Xivort Net Caster

Monster 4 x Fell Taint Lasher (mm2 104, 100 xp)

Treasure: 45 gp, 352 sp, 64 cp;


3 x Small Hematite (40 gp each),
3 x Small Moss Agate
(43 gp each),
3 x Uncut Eye Agate (35 gp each);
Leather Boots with Brass Buckles (65
gp),
Leather Boots with Silver Buckles (66 gp),
Painted Glass Mask (78 gp),
Pewter
Sickle (74 gp);
10 x Potion of Cure Light Wounds (mme 96, 20 gp);
hoard total 917 gp 8
sp 4 cp

Trap 4 x Swinging Block (Perception DC 15 to find, Thievery DC 15 to disable, Single-shot,


Target all creatures in a row of squares, Attack +4 vs. Reflex, Damage 2d10+3, 25 xp)

Room #83 West Entry Archway


→   Leads to room #80, inhabited by 3 x Xivort Net Caster

South Entry Archway


→   Leads to room #95

Room Features Clouds of smoke (provides concealment), Grasping tendrils (Strength DC 5 to move
more than 2 squares)

Monster 6 x Dire Rat (mm 219, 100 xp) and 6 x Giant Rat (mm 219, 25 xp)

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Treasure: 400 sp, 128 cp;
Bolt of Fine Cloth (81 gp),
Box of Perfumed Candles (67 gp);
+1
Magic Armor (phb 230, 360 gp) Cloth Armor (phb 214),
+1 Magic Armor (phb 230, 360
gp) Scale Armor (phb 214),
+1 Magic Totem (phb2 208, 360 gp),
10 x Alchemical Formula
(Alchemist's Fire (av 24, 70 gp)),
6 x Arcane Ritual Scroll (Traveler's Chant (phb2 217, 75
gp)),
7 x Potion of Cure Light Wounds (mme 96, 20 gp);
hoard total 2559 gp 2 sp 8 cp

Hidden Treasure Hidden (Perception DC 30 to find) Trapped and Locked Iron Chest (Thievery DC 20 to
unlock, Strength DC 30 to break, 60 hp)
Poison Needle (Perception DC 15 to find, Thievery DC 10 to disable, Single-shot, Melee 1,
Attack +4 vs. Fortitude, Damage 2d10+3 poison, 25 xp)

Fine Cloth Vest threaded with Brass (75 gp);


+1 Magic Weapon (phb 235, 360 gp) Maul
(phb 218),
7 x Divine Ritual Scroll (Purify Water (ap 158, 50 gp));
hoard total 785 gp

Room #84 North Entry Archway


→   Leads to room #77

West Entry Archway


→   Leads to room #81

East Entry Archway


→   Leads to room #90, inhabited by 4 x Goblin Acolyte of Maglubiyet

South Entry Archway


→   Leads to room #93

Room Features Burning torches in iron sconces line the east and west walls, and someone has scrawled
"They ate Kari" in dwarvish runes on the east wall

Monster 5 x Goblin Warrior (mm 137, 100 xp)

Treasure: 18 gp, 42 sp, 102 cp;


2 x Small Lapis Lazuli (37 gp each),
3 x Small Moss Agate
(36 gp each),
Small Turquoise (31 gp each),
2 x Uncut Azurite (30 gp each);
Pewter Torc
(65 gp);
+1 Magic Armor (phb 230, 360 gp) Scale Armor (phb 214),
4 x Martial Practice
(Travel Sense (mp2 152, 50 gp)),
10 x Potion of Cure Light Wounds (mme 96, 20 gp);
hoard total 1121 gp 2 sp 2 cp

Trap 4 x Rune of Hypnosis (Perception DC 15 to find, Thievery DC 10 to disable, Single-shot,


Close burst 4, Attack +4 vs. Will, the target is immobilized (save ends), 25 xp)

Room #85 North Entry #1 Archway

North Entry #2 Archway


→   Leads to room #72

West Entry Archway


→   Leads to room #90, inhabited by 4 x Goblin Acolyte of Maglubiyet

East Entry Archway


→   Leads to room #86

Monster 4 x Goblin Acolyte of Maglubiyet (mm2 131, 100 xp)

Treasure: Small Azurite (46 gp each),


Uncut Malachite (34 gp each);
Leather Pouch (81
gp),
Pewter Coffer (78 gp);
Burglar's Gloves (phb 247, 360 gp),
8 x Potion of Cure Light
Wounds (mme 96, 20 gp),
4 x Primal Ritual Scroll (Create Campsite (phb2 214, 50 gp));
hoard total 959 gp

Room #86 North Entry #1 Archway


→   Leads to room #72

North Entry #2 Archway


→   Leads to room #73, inhabited by 8 x Hobbler Kobold Trapmaster

West Entry Archway


→   Leads to room #85, inhabited by 4 x Goblin Acolyte of Maglubiyet

South Entry Archway


→   Leads to room #97

Room Features Dimensional lock (cannot teleport), Fire pit (deals 1d10+3 fire damage)

Room #87 North Entry Archway

East Entry Archway


→   Leads to room #88, inhabited by 7 x Goblin Warrior

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South Entry #1 Archway
→   Leads to room #94, inhabited by 6 x Dire Rat

South Entry #2 Archway

Empty  

Room #88 North Entry Archway


→   Leads to room #75

West Entry #1 Archway


→   Leads to room #87

West Entry #2 Archway

East Entry #1 Archway


→   Leads to room #82, inhabited by 4 x Fell Taint Lasher

East Entry #2 Archway


→   Leads to room #91, inhabited by 3 x Kobold Slinger and 6 x Kobold Minion

South Entry Archway


→   Leads to room #98

Room Features Shadowmere floor (creatures knocked prone are trapped in a mirror world), The south
and west walls are covered with veins of black crystal

Monster 7 x Goblin Warrior (mm 137, 100 xp)

Treasure: 1440 sp;


Small Eye Agate (30 gp each),
3 x Small Hematite (35 gp each),
2 x
Uncut Banded Agate (40 gp each),
2 x Uncut Rhodochrosite (44 gp each);
Painted Glass
Figurine (of a Male Elf Jester) (71 gp);
7 x Primal Ritual Scroll (Traveler's Camouflage (pri
159, 50 gp));
hoard total 868 gp

Trap 5 x Arrow Trap (Perception DC 15 to find, Thievery DC 15 to disable, Single-shot, Target 1


creature within 10 squares, Attack +6 vs. AC, Damage 2d10+3, 25 xp)

Room #89 North Entry #1 Archway

North Entry #2 Archway


→   Leads to room #81

South Entry #1 Archway


→   Leads to room #102, inhabited by 5 x Giant Ant Warrior

South Entry #2 Archway


→   Leads to room #103, inhabited by 4 x Fire Beetle

Hidden Treasure Hidden (Perception DC 15 to find) Locked Simple Wooden Chest (Thievery DC 15 to
unlock, Strength DC 15 to break, 20 hp)

None

Room #90 West Entry #1 Archway


→   Leads to room #84, inhabited by 5 x Goblin Warrior

West Entry #2 Archway

East Entry #1 Archway


→   Leads to room #85, inhabited by 4 x Goblin Acolyte of Maglubiyet

East Entry #2 Archway


→   Leads to room #96

South Entry Archway

Room Features A shallow pool of oil lies in the east side of the room, and several rotten apples are
scattered throughout the room

Monster 4 x Goblin Acolyte of Maglubiyet (mm2 131, 100 xp)

Treasure: 1368 sp;


+1 Magic Rod (phb 239, 360 gp),
+1 Magic Staff (phb 241, 360 gp);
hoard total 856 gp 8 sp

Room #91 West Entry Archway


→   Leads to room #88, inhabited by 7 x Goblin Warrior

South Entry Archway

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→   Leads to room #99, inhabited by 4 x Centipede Swarm

Monster 3 x Kobold Slinger (mm 168, 100 xp) and 6 x Kobold Minion (mm 167, 25 xp)

Treasure: None

Trap 4 x Arrow Trap (Perception DC 15 to find, Thievery DC 15 to disable, Single-shot, Target 1


creature within 10 squares, Attack +6 vs. AC, Damage 2d10+3, 25 xp)

Room #92 East Entry Archway

South Entry Archway


→   Leads to room #100, inhabited by 5 x Xivort Darter

Room Features Oil slicks (add 1 square to forced movement), Pool of acid (difficult terrain, deals 1d10+3
acid damage)

Monster 4 x Goblin Warrior (mm 137, 100 xp) and 6 x Goblin Cutter (mm 136, 25 xp)

Treasure: 114 gp, 30 sp;


3 x Small Rhodochrosite (41 gp each);
hoard total 240 gp

Trap Blinding Crystal (Perception DC 15 to find, Thievery DC 15 to disable, Init +2, Target 1
creature within 10 suqares, Attack +4 vs. Reflex, the target is blinded (save ends), 100
xp)

Room #93 North Entry Archway


→   Leads to room #84, inhabited by 5 x Goblin Warrior

East Entry Archway

Room Features Fiery brazier (Strength DC 10 to knock over, deals ongoing 5 fire damage), A sloped pit
lined with iron spikes lies in the north side of the room

Room #94 North Entry Archway


→   Leads to room #87

West Entry Archway

East Entry Archway


→   Leads to room #98

South Entry Archway

Room Features A magical mural on the west wall depicts the betrayal of whomever views it, and
someone has scrawled "When north becomes south, the Harlot of Hate shall be slain"
on the north wall

Monster 6 x Dire Rat (mm 219, 100 xp)

Treasure: 140 gp, 1152 sp, 896 cp;


2 x Small Banded Agate (35 gp each);
Leather Bracers
(81 gp);
+1 Magic Weapon (phb 235, 360 gp) Handaxe (phb 218),
+1 Magic Weapon (phb
235, 360 gp) Scourge (av 9),
9 x Clearsense Powder (av 26, 20 gp),
5 x Potion of Cure
Light Wounds (mme 96, 20 gp);
hoard total 1415 gp 1 sp 6 cp

Room #95 North Entry Archway


→   Leads to room #83, inhabited by 6 x Dire Rat and 6 x Giant Rat

West Entry Archway


→   Leads to room #100, inhabited by 5 x Xivort Darter

Room Features A tile labyrinth covers the floor, and someone has scrawled "left, straight, right" in
dwarvish runes on the west wall

Room #96 West Entry Archway


→   Leads to room #90, inhabited by 4 x Goblin Acolyte of Maglubiyet

South Entry Archway

Room Features The ceiling is covered with bloodstains, and a sundered amulet lies in the south-west
corner of the room

Trap 8 x Dart Blaster (Perception DC 15 to find, Thievery DC 10 to disable, Single-shot, Close


blast 1, Attack +6 vs. AC, Damage 3d6+3, 25 xp)

Room #97 North Entry Archway


→   Leads to room #86

South Entry Archway

Empty  

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Room #98 North Entry Archway


→   Leads to room #88, inhabited by 7 x Goblin Warrior

West Entry Archway


→   Leads to room #94, inhabited by 6 x Dire Rat

East Entry Archway


→   Leads to room #99, inhabited by 4 x Centipede Swarm

South Entry Archway


→   Leads to room #107

Trap 6 x Thunderstone Mine (Perception DC 10 to find, Thievery DC 10 to disable, Single-


shot, Close burst 1, Attack +4 vs. Fortitude, Damage 3d6+3 thunder
and the target is
deafened (save ends), 25 xp)

Room #99 North Entry Archway


→   Leads to room #91, inhabited by 3 x Kobold Slinger and 6 x Kobold Minion

West Entry #1 Archway


→   Leads to room #98

West Entry #2 Archway


→   Leads to room #107

South Entry Archway


→   Leads to room #109

Monster 4 x Centipede Swarm (mm2 33, 125 xp)

Treasure: 2 x Small Hematite (45 gp each);


Iron Pin (82 gp),
Painted Glass Miniature (of
a Tree) (65 gp),
Rabbit Fur Pouch (72 gp),
Silk Tabard (69 gp);
Headband of Perception
(av 142, 360 gp);
hoard total 738 gp

Room #100 North Entry Archway


→   Leads to room #92, inhabited by 4 x Goblin Warrior and 6 x Goblin Cutter

East Entry #1 Archway


→   Leads to room #95

East Entry #2 Archway

South Entry Archway


→   Leads to room #110, inhabited by 5 x Kobold Slinger

Monster 5 x Xivort Darter (mm3 208, 100 xp)

Treasure: Small Obsidian (31 gp each);


Carved Wooden Idol (of an Aberrant God) (81
gp),
Iron bound Book (blank) (72 gp);
Primal Ritual Scroll (Dowsing Rod (pri 157, 50
gp));
hoard total 234 gp

Room #101 North Entry Archway

South Entry #1 Archway


→   Leads to room #111, inhabited by 3 x Goblin Blackblade and 5 x Goblin Cutter

South Entry #2 Archway


→   Leads to room #112, inhabited by 4 x Goblin Warrior

Room Features Chaos wind (pushed 1d6 squares in a random direction at end of turn), Vortex of
necrotic energy (deals 1d10+3 necrotic damage)

Monster 5 x Kobold Slinger (mm 168, 100 xp)

Treasure: None

Room #102 North Entry Archway


→   Leads to room #89

East Entry Archway


→   Leads to room #103, inhabited by 4 x Fire Beetle

South Entry Archway


→   Leads to room #112, inhabited by 4 x Goblin Warrior

Monster 5 x Giant Ant Warrior (mm2 12, 125 xp)

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Treasure: None

Room #103 North Entry Archway


→   Leads to room #89

West Entry Archway


→   Leads to room #102, inhabited by 5 x Giant Ant Warrior

East Entry Archway


→   Leads to room #104

Room Features Fiery brazier (Strength DC 10 to knock over, deals ongoing 5 fire damage), A rope
ascends to a wooden platform in the north side of the room

Monster 4 x Fire Beetle (mm 30, 100 xp)

Treasure: 24 gp, 120 sp, 36 cp;


Uncut Banded Agate (32 gp each),
Uncut Eye Agate (30
gp each);
Rabbit Fur Shortsword Scabbard (67 gp);
hoard total 165 gp 3 sp 6 cp

Room #104 West Entry Archway


→   Leads to room #103, inhabited by 4 x Fire Beetle

East Entry Archway


→   Leads to room #105

Room Features Someone has scrawled "In the reign of Courage, the line of Enmity shall be ended" on
the south wall, and a clicking noise can be faintly heard near the north wall

Trap 3 x Falling Block (Perception DC 15 to find, Thievery DC 15 to disable, Single-shot, Melee


1, Attack +4 vs. Reflex, Damage 3d8+3, 25 xp)

Room #105 West Entry #1 Archway


→   Leads to room #104

West Entry #2 Archway


→   Leads to room #108

East Entry #1 Archway

East Entry #2 Archway


→   Leads to room #106

Room Features Alchemical laboratory, Several square holes are cut into the ceiling and floor

Room #106 West Entry #1 Archway


→   Leads to room #105

West Entry #2 Archway

Trap 6 x Chain Flail (Perception DC 10 to find, Thievery DC 10 to disable, Single-shot, Close


burst 1, Attack +6 vs. AC, Damage 3d6+3 and the target is knocked prone, 25 xp)

Hidden Treasure Hidden (Perception DC 15 to find) Locked Simple Wooden Chest (Thievery DC 15 to
unlock, Strength DC 15 to break, 20 hp)

Small Silver Mirror (65 gp);


+1 Magic Rod (phb 239, 360 gp),
Arcane Ritual Scroll
(Tenser's Floating Disk (phb 312, 50 gp)),
Belt of Resilience (av 164, 360 gp),
4 x Primal
Ritual Scroll (Create Campsite (phb2 214, 50 gp));
hoard total 1035 gp

Room #107 North Entry Archway


→   Leads to room #98

West Entry Archway

East Entry Archway


→   Leads to room #99, inhabited by 4 x Centipede Swarm

South Entry Archway

Room Features Several alcoves are cut into the west wall, and a thumping sound can be heard in the
west side of the room

Trap 3 x Guillotine Blade (Perception DC 10 to find, Thievery DC 10 to disable, Single-shot,


Target 1 creature, Attack +4 vs. Reflex, Damage 2d10+3, 25 xp)

Room #108 East Entry Archway


→   Leads to room #105

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22/06/2021 donjon; 4e Random Dungeon Generator
South Entry #1 Archway

South Entry #2 Archway

Room Features Shadowmere floor (creatures knocked prone are trapped in a mirror world), Stone
columns (provides cover)

Room #109 North Entry Archway


→   Leads to room #99, inhabited by 4 x Centipede Swarm

East Entry Archway


→   Leads to room #110, inhabited by 5 x Kobold Slinger

Room Features Part of the south wall has collapsed into the room, and the south and west walls are
covered with slime

Trap 7 x Dart Blaster (Perception DC 10 to find, Thievery DC 15 to disable, Single-shot, Close


blast 4, Attack +6 vs. AC, Damage 3d6+3, 25 xp)

Room #110 North Entry Archway


→   Leads to room #100, inhabited by 5 x Xivort Darter

West Entry Archway


→   Leads to room #109

East Entry Archway


→   Leads to room #111, inhabited by 3 x Goblin Blackblade and 5 x Goblin Cutter

Room Features Alchemical laboratory, Oil slicks (add 1 square to forced movement)

Monster 5 x Kobold Slinger (mm 168, 100 xp)

Treasure: None

Room #111 North Entry Archway


→   Leads to room #101, inhabited by 5 x Kobold Slinger

West Entry Archway


→   Leads to room #110, inhabited by 5 x Kobold Slinger

South Entry Archway

Room Features Levitating stone platforms, A set of demonic war masks hangs on the east wall

Monster 3 x Goblin Blackblade (mm 136, 100 xp) and 5 x Goblin Cutter (mm 136, 25 xp)

Treasure: None

Trap 3 x Dart Blaster (Perception DC 10 to find, Thievery DC 15 to disable, Single-shot, Close


blast 1, Attack +6 vs. AC, Damage 3d6+3, 25 xp)

Room #112 North Entry #1 Archway


→   Leads to room #101, inhabited by 5 x Kobold Slinger

North Entry #2 Archway


→   Leads to room #102, inhabited by 5 x Giant Ant Warrior

Monster 4 x Goblin Warrior (mm 137, 100 xp)

Treasure: None

Room #113 North Entry #1 Archway

North Entry #2 Archway

South Entry Archway

Room Features A set of demonic war masks hangs on the east wall, and someone has scrawled
"straight, door, left, right, right" on the east wall

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