Pe 211 Midterm Module 1
Pe 211 Midterm Module 1
PRELIMINARY COPY
KIMBERLY KEMPIS
University Mission
To provide quality education responsive to the national and
global needs focused on generating knowledge and
technology that will improve the lives of the people.
i
Table of Contents
Title Page
Table of Contents ii
Module 1. Introduction to Games and Sports
Introduction 1
Learning Outcomes 1
Lesson 1: Games versus Sports 1
Lesson 2: Benefits of Games and Sports 3
Lesson 3: The Intramural/Extramural Games & Sports 4
Application 5
Activity 1 5
Activity 2 6
Activity 3 6
Module 2. Laro ng Lahi
Introduction 8
Learning Objectives 8
Lesson 1: Nature and History of Laro ng Lahi 9
Lesson 2: Classification of Filipino Traditional Games 11
Animals Participating in Man’s Game 11
Ordinary Games 12
Jokes and Trickster Games 14
Formula Games 15
Application 16
Module 3. Individual and Dual Sports
Badminton
Introduction 17
Learning Objectives 17
Lesson 1: Nature and History of Badminton 18
Lesson 2: Facilitates and Equipment, Rules and Regulations 18
Lesson 3: Basic Skills and Playing Strategy 24
Terminologies 27
Application
Activity 1 29
Activity 2 30
Activity 3 31
References 32
ii
MODULE 1
INTRODUCTION TO GAMES AND SPORTS
(Source: clipartkey.com)
INTRODUCTION
Games and sports appear to be culturally pervasive and can be traced back to
primordial times. Different types of games and sports, on the other hand, are not
uniformly distributed across the globe's cultures. Young children may learn a lot from
sports and games, and it can also help adults live healthier, enjoyable, and responsible
life.
LEARNING OUTCOMES
At the end of this module, the students will be able to:
1. Develop interest and appreciation for games and sports.
2. Differentiate games versus sports.
3. Discuss intramural and extramural meets
4. Appreciate the importance of games and sports in our day to day living.
LET’S RECALL
INSIGHTS
GAMES SPORTS
1. 1.
2. 2.
3. 3.
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4. 4.
Thousands of years ago, games and sports existed have already existed. The
Egyptians' senet, which goes back to 3000 B.C., is the earliest example of a board
game. The Egyptians are responsible for the first evidence of competitive sports, which
goes back to around 2000 B.C. Multiple wrestling paintings were unearthed in an
Egyptian tomb at Beni Hasan, illustrating various grips and moves that are still used
today.
LET’S DISCUSS!
In Summary
1. Individual abilities are required in sports. It is a team member’s common duty.
2. A sport is an event or series of events in which a sportsperson's physical
abilities are evaluated. In a game, the winner is determined by the overall
performance of theplayers.
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LESSON 2: BENEFITS OF GAMES AND SPORTS
LET’S DISCUSS!
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7. MENTAL HEALTH IMPROVEMENT
This improves your mood, makes you feeling better, reduces your worry, allows
you to deal with unpleasant emotions, and lets you avoid despair.
8. BUILDS LEADERS
Games and sports allow people to build a
"good mindset," regardless of whether they win,
lose, or train together.
9. STRONGER RELATIONSHIPS
Sports allow you to form stronger bonds
with people you have played with in the games
and sports
10. AIDS HEALTHY DEVELOPMENT
A person who participates in vigorous games or sports develops stronger
bones and muscles, which reduces the risk of injury.
LET’S DISCUSS!
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In other words, sports help students develop strong community ties while
simultaneously teaching discipline.
APPLICATION
Direction: Read the statements carefully. Write TRUE if the statement is correct and
FALSE is the statement is wrong. Write your answers in a SHORT BOND PAPER.
Do not write your answers in this module. Do not encode your answers it must be
HANDWRITTEN.
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LET’S DO THIS! (Activity 2)
LIST THE GAMES AND SPORTS!
Name: ___________________________ Course Yr. & Sec.: ________________
Student Number: ___________________ P. E. Instructor: __________________
Direction: List 10 games or sports. State whether they are games or sports. State if
they are Intramural or Extramural. Write your answers in a SHORT BOND PAPER.
Your answers must be HANDWRITTEN Writing in this module is prohibited.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
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LET’S DO THIS! (Activity 3)
Name: ___________________________ Course Yr. & Sec.: ________________
Student Number: ___________________ P. E. Instructor: __________________
Direction: Answer the questions honestly. Write your answers in a SHORT BOND
PAPER. Your answers must be HANDWRITTEN. Writing in this module is
prohibited.
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MODULE 2
LARO NG LAHI
INTRODUCTION
Laro is the Filipino’s generic term for all forms of recreational play. There is
nospecific term for competitive games. Filipinos say “laro tayo”, meaning “let’s play”
whether they wish to play for fun without concern for consequence or engage in a
highly competitive contest. The closest Filipino term to play is “labanan” but even this
term is very broad in scope for it connotes fighting or battle and of course, contest.
Onthe other hand, there is a term “palaro” which refers to a group of special occasion
games that take place during wake, fiesta, and even festivals. The latter seems to
be the closest Filipino term for games inasmuch as all these games are competitive
in nature and each contest has always been resolved to a conclusion.
The Filipinos have a unique set of games but these have never been
recorded until the Americans took over the educational system of the Philippines.
This module will try to present the different types of games or “laro” which is unique
to our culture.
LEARNING OBJECTIVES
At the end of this module, students must be able to:
1. Discuss the preliminary formalities of preluding a game.
2. Identify and differentiate the various Laro ng Lahi of the Philippines.
3. Engage in at least two Laro ng Lahi, and reflect on values
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LESSON 1: NATURE AND HISTORY OF LARO NG LAHI
Direction: Identify at least 5 traditional games you have played before. Given the
corresponding categories, write the game title and your values that were
developed while playing those games. (10 pts)
Kid
Teenager
LET’S DISCUSS!
Author Mellie Leandicho Lopez underlines that ‘laro' is the Filipino general
name for all forms of recreational play in a number of studies conducted by scholars
in our nation, including the book ‘A Study of Philippine Games' (1980). The closest
name for the game is 'palaro,' which refers to a collection of special occasion games
played at wakes, festivals, and town fiestas.
This could also apply to games that are competitive in nature and have a set
number of contestants. ‘Filipinos enjoy to play games,' according to Malay (1956),
andthis is observed to be accurate. Traditional and high-tech games are played at
the same time around the country. The neighborhood gathers and shares games in
plazas,open areas, and main roads as part of their recreation, socialization, and
relaxation after a hard day's work, especially in rural areas and on moonlit nights.
They try different sets of games and interact with one another as part of their
recreation, socialization, and relaxation after a hard day's work.
APPLICATION
ACTIVITY 1
Instructions:
Directions:
Essay. How would you be able to help restore and conserve our traditional
games such as the Laro ng Lahi.
10pts.
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LESSON 2: CLASSIFICATIONS OF FILIPINO TRADITIONAL GAMES
LET’S RECALL!
What traditional games have you played during your younger years?
Can you recall the traditional games shown in the pictures below?
LET’S DISCUSS!
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A palm midrib one-foot long or a piece of split bamboo or
smooth twig
Pre-game: The players pair off.
Objective: A spider is to spin a web around its opponent
Rules:
1. The two spiders meet at the center of the stick, touch or jab each other with
forelegs.
2. The two spiders attack each other
3. The first one to immobilize the other inside a white ball of web wins.
(Source: artstation.com)
2. Ordinary Games
This is the most common category and is laden with formulized language in the
beginning and ending, supernatural motifs, and sympathy for the underdog or
commoner. This is classified further into three more subcategories:
a. Physical Games
These are games characterized by physical strength, energetic motor
movements and endurance. One of the most popular games in this category
are duels, buhat bewang, bunong-braso, rope pulling, finger wrestling,
tampalan ng kamay, mock warefare, tumbang preso, luksong lubid, among
others.
b. Games of Dexterity or Skill
These are games that require staggering feats of memory, foresight and
power of concentration. The emphasis is not prowess but a meticulous
performance of strategic maneuvers. Example of these games are
bolador(kite flying), dama(chess), dampot-bao, trumpo, yoyo,
holen(marbles), biakan( splitting sucargane), etc.
c. Memetic or Drama Games
These are games wherein players step into roles other than themselves
and mimic animals or inanimate objects or other people. Examples of these
games are baka-bakahan, kadja-kadja,boaya, baboy-baboy, lawin at sisiw,
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mag-a-mag-anak(family), bahay-bahayahan, langka-langka (watermelon
thief).
Source: minsanlangakobatabolgspot.com
Game Particulars:
Players: ten to forty boys or girls
Setting: outdoors where there is enough space to run
Props: none
Pre-game assignment of roles: two captains and one referee are elected
Ground preparation: two lines are drawn 30 meters apart. Between these two
lines, a middle line is drawn. Around five meters behind line, a prisoner’s line
is drawn.
Movements:
1. At a given signal the players will run to the middle line and each one tries to pull a
rival player one meter away from the line.
2. Anyone pulled beyond the prisoner’s line of the enemy team becomes bihag or
captive.
3. The team which has more prisoners, wins.
Source: becadoremaframwordpress.com
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Game Particulars:
Players: two or more
Setting: outdoors
Pre-game: An “it” or “aswang” is chosen. A circle is drawn on the ground the
size of which depends on the number of players
Formation: The aswang stays outside of the circle. The rest of the players
stay inside the circle
Movements:
1. The aswang goes around the circle and tries to tag anyone of the players inside
the circle.
2. The players inside move constantly to avoid being tagged.
3. If a player is tagged or goes out of the circle, he exchanges places with the “ it”.
3. Jokes and Trickster Games
These are games in which jokes or tricks are played by a player or a group of
players on one player exposing the individual to physical and mental indignity and
discomfort in front of the opponent. These are divided into practical jokes, games of
power play and guessing games. Examples of which are basag banga, halik sa pwet
sa palayok, pabitin, palipitan ng dila, puto seko, sisiran ng pera sa arina, angel y
demonyo, kaliwa o kanan, pitik-bulag, bato o mais, pikpakbum, takip silim, etc.
Source: youtube.com
Game Particulars:
Players: Unlimited number of children
Game Materials: clay pots full of money or water
Setting: indoor or outdoor
Formation: The players form a line each one ready to take his turn.
Objective of the Game: to break a pot and get the prize inside it
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Movements:
1. A blindfolded player is made to turn around several times and find his way to
where he thinks the pot is hung. He strikes at the pot with a wooden bat.
2. If he breaks the pot, he gets the prize. If not, the next player will take his turn
and so on until such time that the pot will be hit and broken.
4. Formula Games
These are games in which the whole game is the sum- total of all its parts and
each part is related to and derives its ultimate significance from the entire whole. These
games are further categorized into cumulative games, circular games, games avoiding
pronouns and verbal jousts. Examples of these games are bagol, luskong tinik, piko,
sungka, isahan(teasing game, etc)
Luksong Tinik
Source: 365greatpinoystuff.worldpress.com
Game Particulars:
Players: 4 to 8 girls and boys
Setting: outdoors
Pre-game: assignment of roles: choosing a leader or nanay and the rest of the
players are the anak( children).
Deciding turns: The two leaders step aside and toss a slipper or a wooden
shoe.
Objectives: The players on base are to build a hurdle gradually with their hands
and feet.; the jumpers should try to hurdle each part of the obstacle as it is
being built, without touching it or any part of their body or clothes.
Movements:
1. The two players on base extend their right feet forward and press their soles against
each other. One by one the embers of the opposing team will jump right over the feet
of the other team. This tower of hands and feet will continue until all members of the
team had already placed their hands or feet on the tower.
2. If a child touches the feet, the mother will save her/ him by jumping over the tower
of hands or feet. Should the mother fails, the two teams exchange places and the game
starts over again.
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APPLICATION
ACTIVITY 1
Instructions:
Directions:
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Module 3
INDIVIDUAL and DUAL SPORTS
Individual sports are those in which one person competes against another or
a number of solo players. A dual sport (not to be confused with team sports) is a
sport in which two individuals compete against another pair of persons or several
pairs of people.
BADMINTON
(Source: www.news.cn)
INTRODUCTION
This module focuses on one kind of individual and dual sports – Badminton.
Essential topics such as the nature and its historical background, facilities and
equipment, rules and regulations and basic skills will be discussed comprehensively
with the students being able to have full understanding about the sports, perform its
basic skills and play the game , as well as realize its importance in values formation-
sportsmanship.
LEARNING OBJECTIVES
At the end of this module, the students will be able to:
Discuss Badminton as an individual and dual sports, its history rules and
strategies
Demonstrate the basic skills in Badminton
Play the game Badminton and follow the rules and regulations
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LESSON 1: NATURE AND HISTORY OF BADMINTON
How and where did badminton originated? Does it have any other names
before?
LET’S DISCUSS!
A. NATURE OF BADMINTON
Badminton is an individual and dual sport which can be played as singles and
doubles in which one or two players compete against one other. The goal of the
game is to use a racket to hit the shuttlecock, or "bird," back and forth over a five-
foot-high net in the middle. The bird should be hit with such speed and accuracy that
the opponent will be unable to effectively return the shot. Depending on the
participants' skill levels, the game might be quick or sluggish.
B. HISTORY OF BADMINTON
The sport's origins may be traced back to ancient Greece, China, and India,
and it's connected to the old children's games battledore and shuttlecock. Poona, a
variant of the game created in India and played by British army officers stationed
there in the 1860s, was brought to England in 1870 and was played in a similar
fashion to tennis. The sport was first developed in 1873 at the duke of Beaufort's
rural home, Badminton, from whence the game gets its name. In 1899, the first
unofficial all-England men's badminton championships were held, followed by the
inaugural women's badminton event the following year. After gaining popularity in
Canada, badminton made its way to the United States, where it has remained
popular since 1929. Badminton has been an Olympic event since 1992, with bird
speeds exceeding 100 miles per hour.
LET’S RECALL!
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(Source: https://www.badmintonpassion.com/)
(Source: badmintonjustin.com)
(Source: https://www.istockphoto.com/photos/badminton-court)
After your PE 211 can you consider yourself as a good Badminton Player?
LET’S DISCUSS!
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2. Shuttlecock
A shuttlecock (abbreviated as shuttle) is a
projectile with an open conical form that is also
known as bird or birdie.
There are different types of shuttles:
Synthetic Shuttles (nylon shuttles)
Beginners and recreational players are
frequently use this.
3. Court Dimensions
Here are the Court Dimensions of Badminton Court
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B. YOU ARE PLAYING IT RIGHT WHEN…
You hit the shuttlecock over the net and have it land on the designated
court areas
C. YOU GOT A POINT IF…
You successfully hit the shuttlecock over the net and land it on your
opponents’ court before they hit it
D. YOU WON THE GAME WHEN…
You reach 21 points before your opponent, you won the set
You win the overall game, when you win 2 out of 3 sets played
E. YOU WANT TO BE A BETTER OR GOOD BADMINTON PLAYER, TAKE NOTE
OF THE FOLLOWING RULES AND REGULATIONS
Simplified Rules of Badminton (Badminton World Federation, 2015)
The Laws of Badminton and Competition Regulations in the BWF Statutes
provide the detail on every aspect of the game of badminton.
Below is a brief overview - simplified rules.
Scoring System
• A match consists of the best of 3 games of 21 points.
• Every time there is a serve – there is a point scored.
• The side winning a rally adds a point to its score.
• At 20 all, the side which gains a 2 point lead first, wins that game.
• At 29 all, the side scoring the 30th point, wins that game.
• The side winning a game serves first in the next game.
Interval and Change of Ends
• When the leading score reaches 11 points, players have a 60 second interval.
• A 2 minute interval between each game is allowed.
• In the third game, players change ends when the leading score reaches 11
points.
Singles
• At the beginning of the game (0-0) and when the server’s score is even, the
server serves from the right service court. When the server’s score is odd, the
server serves from the left service court.
• If the server wins a rally, the server scores a point and then serves again from
the alternate service court.
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• If the receiver wins a rally, the receiver scores a point and becomes the new
server. They serve from the appropriate service court – left if their score is
odd, and right if it is even.
Doubles
• A side has only one ‘service’.
• The service passes consecutively to the players as shown in the diagram.
• At the beginning of the game and when the score is even, the server serves
from the right service court. When it is odd, the server serves from the left
court.
• If the serving side wins a rally, the serving side scores a point and the same
server serves again from the alternate service court.
• If the receiving side wins a rally, the receiving side scores a point. The
receiving side becomes the new serving side.
• The players do not change their respective service courts until they win a
point when their side is serving.
• If players commit an error in the service court, the error is corrected when the
mistake is discovered.
• In a doubles match between A & B against C & D. A & B won the toss and
decided to serve. A to serve to C. A shall be the initial server while C shall be
the initial receiver.
Note that this means:
• As in singles, the order of server depends on whether the score is odd or
even.
• The service court is changed by the servicing side only when a point is
scored. In all other cases, the players continue to stay in their respective
service court from where they played the previous rally. This guarantees
an alternate server.
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Scenario Score Service From Server Winner
A & B win a point and also right to 2-1 Right Service Court B serves C&D
serve. Nobody will change their because the score of to C.
respective service courts. the serving side is
even.
C & D win a point and also right to 2-2 Right Service Court C serves C&D
serve. Nobody will change their because the score of to B.
respective service courts. the serving side is
even.
C & D win a point. C & D will 3-2 Left Service Court C serves A&B
change service courts. C serves because the score of to A.
from Left service court. A & B will the serving side is
stay in the same service courts. odd.
A & B win a point and also right to 3-3 Left Service Court A serves A&B
serve. Nobody will change their because the score of to C.
respective service courts. the serving side is
odd.
A & B win a point. A & B will change 4-3 Right Service Court A serves C&D
service courts. A serves again from because the score of to D.
Right service court. C & D will stay the serving side is
in the same service courts. even.
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LESSON 3: BASIC SKILLS AND PLAYING STRATEGY
LET’S RECALL!
Have you ever had any past experiences playing in badminton? How was it?
Share your experience to your classmates through a Messenger video call and have
it documented.
DEMONSTRATE!
A. BASIC SKILLS
Are you familiar with the GRIP of badminton? This is how you do it
• Forehand grip - Shake hands with the grip so the “V” created by the thumb
and forefinger is on the top of the handle and the racket head is perpendicular
to the ground.
• Backhand grip - Using a forehand grip, slightly rotate the hand to line the
thumb with the handle's wide side.
Hand Positions while on Grip
(Source: badmintonfever2014blogspot.com)
Correct FOOTWORK will help you play will help you play the spot successfully.
Just follow the steps below
• Begin by taking tiny steps toward the target and end with a long stride.
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• In a ready position, the racket is held high, slightly bend the knees, and the
body weight is supported by the balls of the feet.
You will win the game if your STROKES are firm and powerful
There are four serving motion of our rocket arm, which includes the following:
Overhead Forehand – this stroke is the most common and easy to learn
Overhead Backhand – this is difficult to learn and only great players can do
this stroke
Underarm Forehand – hitting a low shuttle on the Forehand side
Underarm Backhand – hitting a low shuttle on the Backhand side
How will you SERVE? Take note, this is the most important shots in the game
You can do this by either the Forehand or the Backhand. Here are the different types
of serves and how will you do it, action!
Low Serve
• if you’re low choose a position nearer the front service line (doubles).
The racket is swung forward with a minimum follow through
• drops in a downward flight across the short service line
• commonly used in doubles
• used against tall and aggressive players
• this prevents the opponent from smashing the bird
High Serve
• choose a position near and to the right of the center line, about four
feet behind the service line (singles). Swing the racket forward an let
the bird land diagonally on the opponents court
• in this serve, the shuttlecock travels high and deep into the opponents’
court
• the bird drop sharply near the boundary of the backline
• you have to use th Forehand Grip if you want to execute this kind of
serve
• used in singles play especially for girls. Do not use this serve in
doubles
• don’t use this serve on tall and strong players
Flick Serve
• you stand right along the short service line
• this is fast and offensive that the bird travels in an upward direction
towards the far service line
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• you need to have a powerful wrist in order to execute correctly this
kind of serve
• you have to use this in doubles
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How to play Doubles
Make shots that will provide your partner enough room to make a winning
shot if they return.
It's never a good idea to play a shot that exposes your partner to smashes.
At all occasions, make an attacking shot. This implies that you should take all
of your shots from the ground.
Short and low serves should make up the majority of your serves. Short
serves are best when receiving.
• Each partner is in charge of half of the court, from the net to the baseline,
when playing side-by-side.
• Up-and-back – in the front half of the court, one player operates from the
centerline to just behind the short service line. The partner plays the back
half of the court from the midline, just in front of the double rear service
line.
• Up/back rotation combines the two doubles tactics of defense and attack,
using the side-by-side posture for defense and the up and back
configuration for attack.
We should always remember the following! (Safety/Etiquette)
TERMINOLOGIES
Alley - The alley is a two-sided expansion of the court's width that is utilized for
doubles play.
Backhand - Any stroke done on the side of the body opposite the racket side is
referred to as a backhand.
Baseline - The rear boundary line is known as the baseline.
The shuttlecock is the item that flies over the net and is formally called as a bird.
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Block - This is accomplished by putting the racket in front of the bird and allowing it
to bounce back into the opponent's court.
Carry - Holding the bird on the racket for a brief period during the execution of a
stroke.
Clear - This is a high-flying shot that lands near the baseline.
Double Hit - This is accomplished by striking the bird twice in a row with the same
stroke.
Doubles - Is a four-player game with two players on each team.
Drive - This is a powerful stroke that clears the net in a horizontal plane.
Drop - A shot that barely clears the net and travels slowly.
Fault - Any rule infringement that results in a loss of serve or a point is referred to as
a fault.
Forehand - Any stroke executed on the racket side of the body is referred to as a
forehand.
Hairpin (net) Stroke - This is a shot from below, extremely near to the net, with the
bird just clearing the net and plummeting rapidly downward.
Home Position - This is the best place to wait for your opponent to return.
Let - Is a play allowed to be replayed.
Match - This is a best-of-three match.
Odd and Even Courts - In singles, the right half of the court is "even," while the left
side is "odd." When the even player serves from the right, the score is even;
when the odd player serves from the left, the score is odd.
Rally - A rally occurs when a player makes a large number of returns in a short
period of time.
Ready Position - This is an attentive body stance that allows for fast movement in
any direction.
Receiver - The player to whom the bird is served is known as the receiver.
Server - The player that places the bird in play is known as the server.
Shuttlecock - In badminton, the shuttlecock is a feathered/plastic object that is
struck back and forth.
Singles is a game in which one player is assigned to each end of the court.
Sling - An inaccurate hit, generally caused by the bird lingering on the racket for a
brief period.
Smash - This is a strong overhand stroke that sends the bird crashing through the
net.
Stroke - The action of striking the bird with the racket is known as a stroke.
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Toss/spin - This is the mechanism for determining which team will serve first at the
start of a game.
APPLICATION
ACTIVITY 1
INSTRUCTION
Write your NAME, COURSE, YEAR AND SECTION, AND PE INSTRUCTOR.
Write your answers in a SHORT BOND PAPER. DO NOT WRITE your answers in
this module. DO NOT INCODE your answers. Answers MUST BE HANDWRITTEN.
1. The roots of the sport (badminton) can be traced to Ancient Greece, ______,
and ______.
2. Badminton is an individual and dual sport which can be played as ______ and
______ in which one or two players compete against one other.
3. The bird should be hit with such ______ and ______ that the opponent will be
unable to effectively return the shot.
4. After gaining popularity in ______, badminton made its way to the ______,
where it has remained popular since 1929.
5. Badminton has been a/an ______ event since ______.
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ACTIVITY 2
INSTRUCTION
Write your NAME, COURSE, YEAR AND SECTION, AND PE INSTRUCTOR.
Write your answers in a SHORT BOND PAPER. DO NOT WRITE your answers in
this module. DO NOT INCODE your answers. Answers MUST BE HANDWRITTEN.
Page | 30
ACTIVITY 3
INSTRUCTION
Put your NAME, COURSE, YEAR AND SECTION, AND PE INSTRUCTOR at
the BEGINNING and at the END of your Vlog.
VLOG TIME!
Make a Vlog about the Basic Skills and Playing Strategies used in badminton.
Your Vlog should have at least these parts:
Introduction – Introduce yourself and explain what are going to Vlog about
Basic Skills
Demonstrate the Forehand and Backhand Grips
Playing Strategy
Explain what is Singles and Doubles
Demonstrate Foot works, Strokes and Serves
Explain the Safety and Etiquettes when playing badminton
The Vlog must be AT LEAST TWO MINUTES and NOT EXCEED 5 MINUTES!
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REFERENCES
Books:
Block, A., Siegfriend, D. (2009). “Darwinism and the cultural evolution of sports.”
Perspectives in Biology and Medicine 52 (1): 1–16.
Chick, Gary. (2015). “Games and sports” in C. R. Ember, ed. Explaining Human Culture.
Human Relations Area Files,
Culin, S. (1990): “Philippine games” American Anthropologist, II, no.4 (October-December:
643-56.
Gardner, F. (2010). “Some games of filipino children.” Journal of American Folklore
Lopez M.l. (2017). “A Study of Philippine Games”.
Internet:
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