0% found this document useful (0 votes)
56 views11 pages

Pocketciv Slimcard Rev3

1. The document outlines the phases, costs, and effects of various advances in a civilization-building game. It includes advances in areas like mining, farming, currency, engineering, government, and culture. 2. Each advance has a unique cost to acquire in terms of tribes and/or gold, requires certain prerequisite advances or resources, and provides ongoing benefits during game play such as reducing costs, increasing city values, or lessening the impact of negative events. 3. Advances range from basic tools and simple machines to more advanced concepts in areas like architecture, centralized government, medicine, and civil service. Acquiring a wide range of advances helps civilizations grow more powerful and resilient over the course of

Uploaded by

Itallo Carlos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
56 views11 pages

Pocketciv Slimcard Rev3

1. The document outlines the phases, costs, and effects of various advances in a civilization-building game. It includes advances in areas like mining, farming, currency, engineering, government, and culture. 2. Each advance has a unique cost to acquire in terms of tribes and/or gold, requires certain prerequisite advances or resources, and provides ongoing benefits during game play such as reducing costs, increasing city values, or lessening the impact of negative events. 3. Advances range from basic tools and simple machines to more advanced concepts in areas like architecture, centralized government, medicine, and civil service. Acquiring a wide range of advances helps civilizations grow more powerful and resilient over the course of

Uploaded by

Itallo Carlos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 11

10 5 4

order of phases law mining simple


tools
1 growth and movement
• place tribes
• move tribes
cost 5 tribes cost 1 tribe cost 4 tribes
6 gold
2 event
• draw/play event card
resources stone resources wood
• end of era check if
resources wood stone
stone to mine: remove 3 tribes
event deck is done
in region with mountain reduce cost of removing

3 advances (any order) requirements or volcano tribes when increasing

• build farms/wonders government and one city av by 1


• build cities/increase av philosophy draw event cards adding
• acquire 1 advance gold shown. if card remove one less tribe
• send tribes on you may discard culture shows no gold, mining when acquiring
expeditions of thievery and black is over, lose gold. if you advances in: masonry,
market advances decide to stop drawing, engineering, cartage,
4 upkeep add total gold to irrigation, mining,
• reduce avs of cities not reduces effect of: common stock architecture, road
supported by farms anarchy, civil war, building and metal
• reduce tribes corruption, uprising working
• remove gold

5 3 12 1
banking currency simple basic
machines tools

cost 4 tribes cost 2 tribes cost 8 tribes cost free


6 gold 3 gold 10 gold
resources free
resources stone resources stone resources food
stone reduce cost of removing
requirements do not remove gold tribes when increasing
currency during upkeep phase requirements one city av by 1
engineering
during upkeep if you metal working
have more than 3 gold
in common stock reduce cost of removing
add 1 gold tribes when increasing
one city av by 1
you may use wood for
stone or stone for
wood when meeting
requirements for
acquiring advances
5 8 3 12
engineering architecture masonry democracy

cost free

cost 3 tribes cost 6 tribes cost 2 tribes


cost 4 tribes
6 gold
resources stone resources stone 6 gold
wood resources stone
resources stone
wood during upkeep you can
requirements increase one city av by 1 wood

masonry requirements
maximum city av =2 requirements
engineering
government
maximum city av =3 unless you have
unless you have maximum city av =4 engineering,
reduces effect of:
architecture architecture or metal
bandits, uprising
during attacks, reduce working
the value of attacking
force by 8 to reduce 1
city av

reduces effect of:


civil war

10 8 10 8
diplomacy government centralized military
government

cost 4 tribes cost 4 tribes cost 6 tribes cost 4 tribes


1 gold 8 gold 3 gold
resources food
resources wood resources wood resources food
requirements stone stone
requirements sense of communty food
government requirements
reduces effect of: requirements government
you may attempt to tribal war military
create trading partners single tribe counts as 2
with visiting empires increases effect of: you may create a capitol tribes during attacks
during event: visitation corruption
increases effect of:
civil war, uprising
8 8 15 6
patronage medicine civil sense
service of community

cost 6 tribes cost 3 tribes cost 8 tribes cost 3 tribes


5 gold 1 gold 6 gold

resources stone resources food resources wood resources wood


food wood stone
food reduces effect of:
requirements requirements tribal war
arts and theater literacy requirements democracy

during upkeep, reduces effect of: during upkeep, you can


for each city you have civil war, earthquake, increase one city av by 1
over 4 cities, epidemic, tsunami,
collect 1 additional volcano
maximum city av =2
unless you have
gold
engineering, architecture
or metal working

reduces effect of:


civil war, tsunami

3 10 10 3
music arts theater literacy

cost 1 tribe cost 6 tribes cost 6 tribes cost 2 tribes


3 gold
resources wood resources wood resources wood
resources wood
reduces effect of: requirements reduces effect of:
tribal war literacy or music requirements anarchy, corruption
literacy or music
reduces effect of:
civil war reduces effect of:
civil war
5 1 1 1
written slave culture of black
record labor thievery market

cost 2 tribes cost free cost free cost free


1 gold
resources food resources free resources free
resources stone
wood during upkeep you can during upkeep see rules requirements
increase one city av by 1 for violent profits culture of thievery
requirements
literacy maximum city av =2 during trade event see gain 5 gold when
unless you have rules for stealing from acquired. may attempt
add 4 to the advance engineering, architecture visiting empire tax black market during
amount used when or metal working advances phase
determining glory at you may discard remove 1 gold at upkeep
end of era increases effect of: culture of thievery
anarchy, bandits, when you acquire law you may discard black
uprising or civil service market when law or
civil service is acquired

increases effect of:


anarchy

10 6 2 6
common road cartage fishing
tongue building

cost 6 tribes cost 1 tribe cost 2 tribes cost 6 tribes

resources food resources stone resources stone resources wood


wood
requirements during upkeep city city must neighbor sea
road building requirements support from farms can to acquire
cartage come from any farm in
when building a new city empire, do not need to be cities in neighboring
remove 2 tribes instead tribes may cross 2 in same region regions of sea do not
of 4 borders when moving check for farm support
each farm can support during upkeep
increases effect of: only 1 city
epidemic you may move groups
of tribes between regions
that neighbor same sea.
after moving 1 group,
remove 1 tribe from
group
8 3 6 5
shipping astronomy sails and navigation
rigging

cost 4 tribes cost 4 tribes cost 6 tribes cost 3 tribes


2 gold 4 gold
resources stone resources wood
resources wood resources wood
once per era, ignore tribes in regions that
requirements event or result provided requirements astronomy border sea may go on
fishing or navigation by event card and draw and navigation sea expedition, treat as
new card to replace frontier expedition
when drawing an event each single tribe counts
card to determine gold increases effect of: as 2 tribes when going you may move groups of
income from trade, if superstition on sea expeditions tribes between regions
card has handshake, that neighbor same sea.
draw additional event after moving 1 group,
card to increase gold by remove 1 tribe from
green circle value group

7 12 5 5
metal compass surveying agriculture
working

cost 3 tribes cost 6 tribes cost 2 tribes cost 4 tribes


4 gold
resources stone resources stone resources stone
food resources stone
requirements wood you do not need to
requirements metal working remove a forest to
mining requirements create a farm. you may
do not reduce your mining create a farm in a region
the maximum av a city tribes by 1 when moving without a forest. you
can have is 3, unless you your group of tribes you may look through must still remove 2
have architecture across the sea for your event discard pile tribes to create a farm
expeditions before deciding to use
metal working will mining
cause more damage to divide all expedition
attacking forces. tribe losses by 2
see events - attacks
8 10 8 8
horticulture irrigation cavalry equestrian
skill

cost 2 tribes cost 2 tribes cost 6 tribes cost 6 tribes


2 gold 8 gold
resources wood resources wood
resources wood resources wood food
remove 4 tribes in a
region to create a requirements requirements requirements
forest in that region agriculture or equestrian skill agriculture or
horticulture horticulture
1 tribe counts as 2
reduces effect of: tribes when being used you may move any tribe
famine, flood, sandstorm during a frontier to any region on same
expedition land mass

reduces effect of:


attacks

increases effect of:


bandits, epidemic

8 10 4 2
organized ministry meditation story
religion telling

cost 6 tribes cost 2 tribes cost 3 tribes cost 4 tribes


6 gold 8 gold
resources wood resources food
resources stone resources stone food
wood wood reduce cost of tribes
food requirements paid by 1 when you
requirements mythology acquire the following
mythology requirements advances: arts, law,
organized religion reduces effect of: literacy, mythology,
reduces effect of: civil war, superstition organized religion,
anarchy, uprising after determining size of philosophy
attacking force during
bandits or visitation,
draw next event card,
reduce attacking force
by value of blue number.
gain gold for blue
number value
12 2
philosophy mythology

cost 6 tribes cost 2 tribes

resources food resources food

requirements increases effect of:


meditation civil war

when drawing an
event to determine if
visitation is friendly,
you may draw a second
event card to try for
a handshake if not
received on first draw
5 8 2 3
3 epidemic 1 sandstorm 1 volcano 2 bandits
4 visit - uruk 3 2 tribal war 6 2 tribal war 4 4 epidemic 5

5 corruption 3 visit - tyre 3 corruption 5 visit - alea


9 8 7 8
6 tribal war 4 flood 5 civil war 7 visit - uruk
7 corruption T 7 visit - alea 6 visit - uruk 8 civil war
8 flood 8 uprising 7 earthquake
8 visit - alea

A b b A

5 1 4 4
2 earthquake 1 tribal war 1 earthquake 1 visit - uruk
3 tribal war 3 2 epidemic 7 3 visit - tyre 6 3 volcano 6

5 bandits 3 famine 4 superstition 4 anarchy


9 6 7 8
6 civil war 4 uprising 6 famine 5 flood
7 visit - ilku T 6 visit - tyre T 7 uprising 6 visit - alea

8 superstition 8 corruption 8 visit - ilku 7 volcano

b A b A
2 8 3 7
1 famine 1 epidemic 2 visit - ilku 2 sandstorm
2 famine 4 2 flood 6 4 bandits 5 3 flood 5

3 sandstorm 3 superstition 5 earthquake 4 sandstorm


10 6 7 8
5 visit - alea 5 visit - ilku 6 bandits 5 anarchy
6 uprising T 7 anarchy 7 civil war 6 visit - uruk
8 bandits 8 visit - alea 8 corruption 7 visit - tyre

A A b b

6 1 7 6
1 flood 2 volcano 2 visit - ilku 1 visit - ilku
3 visit - alea 4 4 visit - uruk 7 3 anarchy 5 3 earthquake 4

4 civil war 5 volcano 4 visit - tyre 4 visit - tyre


6 9 7 7
5 sandstorm 6 corruption 5 uprising 6 volcano
6 epidemic T 7 superstition T 6 anarchy 7 famine
8 earthquake 8 superstition 7 bandits 8 anarchy

b b A A
POCKET CIV

POCKET CIV : EVENTS

POCKET CIV : RULES

You might also like