U17 Unit-Specific Session - Attackers
U17 Unit-Specific Session - Attackers
SESSION:
ATTACKERS
AG E P H AS E : U 1 7 +
SESSION PLAN
SESSION OVERVIEW UNIT-SPECIFIC SESSION: ATTACKERS
Goal
Mini-goal
Mannequin Pole
Football
FUNCTION
• This is a position-specific, unopposed finishing practice.
The pitch is 30m x 48m and split into two 30m x 20m
end zones, plus a middle zone of 30m x 8m. Goals are
placed on either end line.
• The teams are set up as shown in the diagram, with a 4
midfield three in each end zone and the three attackers
for both teams in the middle zone. 10 8
• The middle zone acts as an offside line for the strikers,
who must make runs into their attacking end zone to
score. The midfielders always remain in the zone they
start in.
• Both teams start play at the same time, with their
respective goalkeepers. The aim for both is to progress 7
48 metres
to create a goalscoring opportunity. Strikers in the 11 9 9 7 11
middle zone are limited to one touch to encourage
quick combination play.
• Examples of combinations leading to goals for both
teams are shown here, but the players should combine
however they see fit to create shooting chances. 10 8
• This is a competitive practice between the two teams to
see who can accumulate most points. Goals are worth
one point each, although a goal scored with a one- 4
touch finish is worth three points.
COMBINATION PLAY
• The attacking players are encouraged to combine within
the constraints of this practice.
• With the middle zone only allowing players to use one
touch, they have to find ways to combine in order to
enter the end zone.
• This could be through up, back and through
combinations or round-the-corner passes from one
striker to another.
FORWARD RUNS
• The strikers should be encouraged to make forward
runs, which help create space for sets when combining
with midfielders.
• These forward runs can be shaped differently – straight,
diagonal or curved, for example.
TIMING OF MOVEMENT
• The timing of movement is very important, with players
encouraged to show an understanding of when to link
and show feet, or when to run forward and get into
shooting positions.
• Anticipating when players are able to play forward will
allow the strikers to time their movements to ensure
they aren’t offside.
FUNCTION 1
45 metres
defenders, a holding midfielder and three attackers. N
A neutral player (N) plays in the middle zone and acts
B B
as a number 10 for both teams.
A
• Each end zone features a 3v3 situation, with the two
defenders and holding midfielder against the opposition A B A
three strikers.
• The ball starts with one of the goalkeepers. The team
in possession must then try to progress play into the
opposition end zone before getting a shot on goal.
• All players are locked into their zones, so when the
35 metres
possession team progresses the ball into the middle
zone and beyond, the neutral player helps them create
2
a 4v3 attacking overload – as shown in Diagram 1.
• The ball can move back into the defensive half after
entering the attacking half.
• If a goal is scored, the team that just conded starts B B
with the ball and attempts to play through and score as
A
before. An example of this is shown in Diagram 2. A
A
B
45 metres
DEVELOPING THE PRACTICE N
B
A B
• Develop so the neutral player can enter the attacking
end zone; if they do join in attacks like this, one of the B A
A
three attackers must then drop into the middle zone.
• Make it so that goals scored from a one-touch finish are
worth two.
35 metres
FORWARD RUNS
• The three attackers should be encouraged to make
forward runs to stretch the opposing back line.
• Completing these runs will also allow for slide passes
behind the back line if defenders fail to track runners.
• Players should be coached on how to change the shape
of their run in order to stay onside.
DISGUISED PASSING
• When attempting to combine, attackers should be
encouraged to play disguised passes to outwit the
opposition defenders, who will be unable to anticipate
passes and so allow the receiver more time on the ball.
• Shaping their body to play one way and playing a pass
in the opposite direction with a change of body shape
at the last moment will allow this to occur.
COMPOSED FINISHING
• When the attackers get a chance in front of goal, they
should remain calm. This will allow them to make good
decisions on what type of finish to use depending on
where the goalkeeper and defenders are.
• This should allow the strikers to concentrate on their
technique and not snatch at opportunities.
FUNCTION 1
1 2
5 3
11
OPPOSITE MOVEMENTS
• The attackers should be encouraged to make opposite
movements. When one attacker moves to link play,
the other attacker(s) should look to make movements
behind.
• Such movements should confuse defenders and pull
them out of position. This will allow a pass to feet or
a ball into the space left by a defender following the
striker going to link play.
DISGUISED PASSING
• When attempting to combine, attackers should be
encouraged to play disguised passes to outwit the
opposition defenders, who will be unable to anticipate
passes and so allow the receiver more time on the ball.
• Shaping their body to play one way and playing a pass
in the opposite direction with a change of body shape
at the last moment will allow this to occur.
NARROWING TO COMBINE
• When the ball is on the opposite side of the pitch, the
far-side winger should play narrower in order to create
opportunities to combine with the striker and number
10. These movements will narrow the opposing defence,
which should create space for the full-back to advance.