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Tkinter Tutorial For Beginners

This document provides an overview of Tkinter, a Python library used to create graphical user interfaces (GUIs). It discusses Tkinter fundamentals like importing Tkinter, creating windows and widgets. It also covers various Tkinter widgets like labels, buttons, entries and frames. The document aims to teach readers how to use Tkinter to design and build basic GUI applications in Python.

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A Walí Dexent
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0% found this document useful (0 votes)
226 views

Tkinter Tutorial For Beginners

This document provides an overview of Tkinter, a Python library used to create graphical user interfaces (GUIs). It discusses Tkinter fundamentals like importing Tkinter, creating windows and widgets. It also covers various Tkinter widgets like labels, buttons, entries and frames. The document aims to teach readers how to use Tkinter to design and build basic GUI applications in Python.

Uploaded by

A Walí Dexent
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Tkinter Tutorial For Beginners | GUI

Programming Using Tkinter In Python


 Last updated on Sep 18,202080.2K Views

Anirudh RaoResearch Analyst at Edureka who loves working on Neural Networks and Deep Learning!

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13 / 17 Blog from Python Libraries 


Tkinter Tutorial:
This Tkinter tutorial blog will help you start learning about the Tkinter library in Python
and give you an in-depth insight into how Python is used to create Graphical User
Interfaces (GUI) applications. The number of applicatio ns of Tkinter is endless and it is
a very popular and easy library to learn.

In this Tkinter Tutorial, we will be covering the following concepts:


o What is a Graphical User Interface (GUI)?
o Python Libraries to create GUIs
o What is Tkinter?
o Fundamentals of Tkinter
o Tkinter Widgets
o Geometry Management
o Organization of Layouts and Widgets
o Binding Functions
o Images and Icons
o Use Case – Calculator Application using Tkinter

What Is A Graphical User Interface (GUI)?


Graphical User Interface (GUI) is nothing but a desktop application which helps you to
interact with the computers. They perform different tasks in the desktops, laptops and
other electronic devices.
 GUI apps like Text-Editors create, read, update and delete different types of
files.

 Apps like Sudoku, Chess and Solitaire are games which you can play.

 GUI apps like Google Chrome, Firefox and Microsoft Edge browse through


the Internet.

They are some different types of GUI apps which we daily use on the laptops or
desktops. We are going to learn how to create those type of apps.

As this is an Introduction to GUI, make sure you stay tuned till the end as we will create
a really simple and nice GUI app.

Well, it is a personal preference that I prefer GUI over command line. Not that there is
something wrong with the command line but I prefer more intuitive and interactive
applications with a lot of visuals.

What do you prefer? Head to the comment section and let me know.

Next up on this Tkinter tutorial blog, let us check out the Python libraries that are
present for designing our own GUI.

Python Libraries To Create Graphical User Interfaces:


Python has a plethora of libraries and these 4 stands out mainly when it comes to GUI.
There are as follows:

 Kivy
 Python QT
 wxPython
 Tkinter

Among all of these, Tkinter is the first choice for a LOT of learners and developers just
because of how simple and easy it is.

I am sure you will have the same opinion in a while as well.

Note: It is at this point that I’d like to mention that you will require a little bit of knowledge
about Python to start working with Tkinter. There is nothing to worry if you don’t have
any prior programming experience with Python. I have created an in-depth python
tutorial specifically for beginners which I have linked at the end of this blog, I am getting
some really good feedback on it so I’d recommend you guys to check it out when you’re
done reading this Tkinter tutorial blog.
Next up on this Tkinter tutorial blog, let us check out what Tkinter actually is.

What Is Tkinter?
Tkinter is actually an inbuilt Python module used to create simple GUI apps. It is the
most commonly used module for GUI apps in the Python.

You don’t need to worry about installation of the Tkinter module as it comes


with Python default.

I am going to use Python 3.6 version for this tutorial. So, kindly update Python if you’re
using below versions.

Another advice for you guys is to not blindly copy the code. Try to write by modifying it
as you like and then observing and understanding the resulting changes.

Next up on this Tkinter tutorial blog, let us check out the fundamentals of Tkinter so that
we can go about creating our own GUIs.

Fundamentals Of Tkinter
Consider the following diagram, it shows how an application actually executes in
Tkinter:

To start out with, we first import the Tkinter model. Followed by that, we create the main
window. It is in this window that we are performing operations and displaying visuals
and everything basically. Later, we add the widgets and lastly we enter the main event
loop.

If you noticed, there are 2 keywords here that you might not know at this point. These
are the 2 keywords:

 Widgets
 Main Event Loop
An event loop is basically telling the code to keep displaying the window until we
manually close it. It runs in an infinite loop in the back-end.

Check out the following code for better clarity:

1 import tkinter
2  
3 window = tkinter.Tk()
4  
5 # to rename the title of the window window.title("GUI")
6  
7 # pack is used to show the object in the window
8  
label = tkinter.Label(window, text = "Hello World!").pack()
9
10  
window.mainloop()
11
As you can see, we are importing the Tkinter package and defining a window. Followed
by that, we are giving a window title which is shown on the title tab whenever you open
an application.

For example, Microsoft Word is shown on the title tab when you open a word
application, correct? Similarly here we call it GUI. We can call it anything we want based
on the requirement.

Lastly, we have a label. A label is nothing is but what output needs to be shown on the
window. In this case as you can already see, it is hello world.

Check out the output for the above code:

Next up on this Tkinter tutorial blog, let us look at the massive range of widgets offered
by Tkinter.

Tkinter Widgets
The first question we need to ask is, what are widgets?

Widgets are something like elements in the HTML. You will find different types
of widgets to the different types of elements in the Tkinter.
Let’s see the brief introduction to all of these widgets in the Tkinter.

Check out this diagram for the list of the majorly used Tkinter widgets:

 Canvas – Canvas is used to draw shapes in your GUI.


 Button – Button widget is used to place the buttons in the Tkinter.
 Checkbutton – Checkbutton is used to create the check buttons in your
application. Note that you can select more than one option at a time.
 Entry – Entry widget is used to create input fields in the GUI.
 Frame – Frame is used as containers in the Tkinter.
 Label – Label is used to create a single line widgets like text, images etc.
 Menu – Menu is used to create menus in the GUI.

These widgets are the reason that Tkinter is so popular. It makes it really easy to
understand and use practically.

Let us walk through all of these widgets individually for better understanding.

Do note that I will not overwhelm you with the complete syntax for every single widget.
The code snippets are more than sufficient to make your learning easier and I’ve done
this just so you can avoid any sort of confusion or ambiguity while learning.

The first widget we will be checking out is the label widget.

Label Widget:
As mentioned earlier, labels are used to create texts and images and all of that but it is
important to note that it has to be a single line definition only.

Here’s the code snippet:


1 l1 = Label (window, text="edureka!“ font=("Arial Bold", 50))
2  
3 l1.grid (column=0, row=0)
We have entered our text as Edureka and that is printed as it is. Simple, right?

Check out the output below:

There is something called as the geometry function. We will be walking through this in
the coming sections as well.

At this point of time all you need to know is that it is basically used to change the
window size and set as per our requirement.

Check out the code snippet below:

1 l1 = Label (window, text="edureka!“ font=("Arial Bold", 50))


2  
3 window.geometry('350x200')
4  
5 l1.grid (column=0, row=0)
Well, in this case, we have set it to be 350 pixels in width and 200 pixels in height.

And here is the output for the same:

The next widget we will check on this Tkinter tutorial blog is the button widget.
Explore Curriculum

Button Widget:
The button widget is very similar to the label widget. We create a variable and use the
widget syntax to define what the button has to say.

Check out the below code snippet:

1 bt = Button (window, text="Enter")


2  
3 bt.grid (column=1, row=0)
Here, we used a function called as the grid function which is used to set the position of
the button on our window.

The output of the code is as follows:

We can also change the foreground for a button or any other widget as well. We will be
using the parameter FG as shown in the code. Similarly, the background colour can be
changed as well using the BG property.

Check out the code:

1 bt = Button (window, text="Enter", bg="orange", fg="red")


2  
3 bt.grid (column=1, row=0)
Output:
As per the output we got, our foreground is the text which is red color as defined and
the background is orange as we’ve set it using the bg parameter.

So at this point, we have a clickable button. Well, what happens when we actually go
ahead and click it?

Check out this snippet:

1 def clicked():
2  
3      l1.configure (text="Button was clicked !!")
4  
5 bt = Button (window, text=“Enter”, command=clicked)
So we call this the click event. We need to write the functionality as to what should
happen when we click the button or in other terms when the click event is fired.

For that purpose we have a function called clicked, we are displaying a text message
saying button was clicked.

We will need to add a parameter called command in the button definition as shown.

Pretty easy, right?

The next widget we will check on this Tkinter tutorial blog is the entry widget.

Entry Widget:
What is an entry widget used for?

It is used to create input fields in the GUI to take in textual input.

Check out the example code shown below:

1 txt = Entry(window,width=10)
2  
3 txt.grid(column=1, row=0)
4  
5 def clicked():
6  
7       res = "Welcome to " + txt.get()
8  
9       l1.configure(text= res)
10  
bt = Button (window, text=“Enter”, command=clicked)
11
Here, we are creating a textbox using the Tkinter entry class. The grid tells the code
where we want the widget on the window.

What should happen when the button is clicked?

Well, we have a message that says ‘Welcome to’ and later whatever is input into the
text area will be concatenated along with this and printed.

Check out the output. We’ve typed Python Training and so it displays welcome to
python training.

Output:

All these widgets are really simple and more than that they always come in handy as
well.

The next widget we will check on this Tkinter tutorial blog is the combobox widget.

Combobox Widget
Can you take a quick guess on what a combobox widget is?

Well, it is just a drop-down menu with certain options.

Here’s the code snippet:


1 from tkinter.ttk import *
2 combo = Combobox(window)
3 combo['values']= (1, 2, 3, 4, 5, "Text")
4 combo.current(3)
combo.grid(column=0, row=0)
5
So check out that there are no other parameters for the combobox definition apart from
the window. And in the next line, we have defined certain values such numbers ranging
from 1 to 5 and next, we have text. 1 to 5 were numeric inputs but we can have a textual
input too.

It is defined using double quotes and we later will set the selected input. Followed by
that, we have the grid function to place the widget on the window.

So we have the drop-down menu and it displays all that we’ve defined in the code. Here
is the output for the code:

Another easy widget, done!

The next widget we will check on this Tkinter tutorial blog is the Checkbutton widget.

Checkbutton Widget:
The checkbutton is widely used in almost all the sites.

So basically we use the checkbutton class to create the widget.

Code snippet:

1 chk_state = BooleanVar()
2 chk_state.set (True)
3 chk = Checkbutton(window, text=‘Select', var=chk_state)
chk.grid(column=0, row=0)
4
We start by creating a variable of the type booleanvar.

But this is not a standard python variable, correct? Well nothing to worry, this is a
Tkinter variable.

By default, we keep the set state to be true which means that the button is checked
already. And next, we are passing chk_state to the checkbutton class to set the check
state for us.
Output:

Check out the above output. So we have a really simple checkbutton widget with a
certain text.

So what other easy widgets like these are available?

The next widget we will check on this Tkinter tutorial blog is the radio button widget.

Radio Button Widget:


The radio button widget is quite popular and I can give you a guarantee that you have
seen and used this widget before.

We will use the radiobutton class to add the widget.

Take a look at the code:

1 rad1 = Radiobutton(window, text=Python', value=1)


2 rad2 = Radiobutton(window, text=Java', value=2)
3 rad3 = Radiobutton(window, text=Scala', value=3)
4 rad1.grid(column=0, row=0)
rad2.grid(column=1, row=0)
5
rad3.grid(column=2, row=0)
6
Here, we have the value parameters to be different. 1,2 and 3. However, if they are
same, it will lead to conflict and there will be an error. So it is to be noted that a unique
value is used to address the radio buttons.
The value should be unique but the textual data can be the same, however. Here we
have considered Python, Java, and Scala. It can be whatever you want it to be based
on the requirements.

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Similarly, the grid function used to place the widget on the window.

Output:

From the above output, do note that unlike a checkbutton where you can try selecting
multiple, here in case of radio button you can only select one at a time.

The next widget we will check on this Tkinter tutorial blog is the scrolled text widget.

Scrolled Text Widget:


Another nice widget we have is the scrolled text widget. This can be added using the
scrolled text class.

Code:

1 from tkinter import scrolledtext


2 txt = scrolledtext.ScrolledText(window, width=40,height=10)
One thing you must note here which is very important is that you need to specify the
width and the height of the scrolled text widget. Well if we do not specify the same, the
entire window is filled up.

You can set the scrolled text content by using the insert method. The syntax is pretty
simple. We need to use txt.insert with the message as a parameter.

Output:
The next widget we will check on this Tkinter tutorial blog is the message box widget.

Message Box Widget:


Let us quickly walk through this simple widget. We are using the messagebox library
here as well.

Code:

1 from tkinter import messagebox


2 messagebox.showinfo('Message title’, 'Message content')
Importing the library and displaying the message. But we need to define the message
title and the message content here.

See, this is where things get interesting. Look at the snippet below:

1 def clicked():
2     messagebox.showinfo('Message title', 'Message content')
3  
4 btn = Button(window,text=‘ENTER', command=clicked)
Here we have made use of two of the widgets we learnt. We are using a button click to
show a message box for us.

Here’s the output:


Pretty easy, right?

Last but not least, we will check out the Spinbox widget on this Tkinter tutorial.

SpinBox Widget:
Spinbox is a popular widget as well. There are two tabs, the up and down scroll tabs
present. This is how it differs from the scroll down widget. Here the static number will
change over a certain range of values.

Code:

1 spin = Spinbox(window, from_=0, to=100, width=5)
We have 3 parameters – from, to and width. From – tells the start and the default value
of the range and to – gives us the upper threshold of the range.

Width is basically to set the size of the widget to 5 character spaces. But since are
doing 0 to 100, 3 is sufficient for us but I have gone ahead and put 5 just so it looks well
placed.

You can put whatever you want here and it’s valid but make sure it is more than what
the range can offer.

Output:

And that’s a wrap to the majorly used widgets in Tkinter.

Next up on this Tkinter tutorial blog, we need to check out geometry management.

Geometry Management
All widgets in the Tkinter will have some geometry measurements. These
measurements give you to organize the widgets and their parent frames, windows and
so on.
Tkinter has the following three Geometry Manager classes.

 pack():- It organizes the widgets in the block, which mean it occupies the entire
available width. It’s a standard method to show the widgets in the window.
 grid():- It organizes the widgets in table-like structure.
 place():- It places the widgets at a specific position you want.

We already looked at the grid in almost all of the previous codes. If you have any
doubts, head to the comment section and leave a comment, let’s interact there.

Next up on this Tkinter tutorial blog, we need to check out how we can organize layouts
and widgets.

Organizing Layouts And Widgets


To arrange the layout in the window, we will use Frame, class. Let’s create a simple
program to see how the Frameworks.

Steps:-

 Frame creates the divisions in the window. You can align the frames as you like
with side parameter of pack() method.

 Button creates a button in the window. It takes several parameters


like text (Value of the Button), fg (Color of the text), bg (Background color)

Note – The parameter of any widget method must be where to place the widget.

In the below code, we use to place in the window, top_frame, bottom_frame.

1
2 import tkinter
3 window = tkinter.Tk()
window.title("GUI")
4 # creating 2 frames TOP and BOT
5 top_frame = tkinter.Frame(window).
6 bottom_frame = tkinter.Frame(window).pack(s
7 # now, create some widgets in the top_frame
btn1 = tkinter.Button(top_frame, text = "Button1", fg = "red").pack()# 'fg
8 btn2 = tkinter.Button(top_frame, text = "Button2", fg = "green").pack()# '
9 btn3 = tkinter.Button(bottom_frame, text = "Button2", fg = "purple").pack(sid
10 btn4 = tkinter.Button(bottom_frame, text = "Button2", fg =
11 window.mainloop()
12
Above code produces the following window, if you didn’t change the above code.
See the below example to get an idea of how it works.

1
2 import tkinter
3 window = tkinter.Tk()
window.title("GUI")
4 # creating 2 text labels and input
5 tkinter.Label(window, text = "Username").grid(row = 0
6 # 'Entry' is used to display the inp
7 tkinter.Entry(window).grid(row = 0, column = 1) #
8 tkinter.Label(window, text = "Password").grid(row = 1
tkinter.Entry(window).grid(row = 1, column = 1) #
9 # 'Checkbutton' is used to create the c
10 tkinter.Checkbutton(window, text = "Keep Me Logged In").grid(columnspan = 2) #
11 # you can also use 'rowspan' in the sim
12 window.mainloop()
13
You will get the following output:

Next up on this Tkinter tutorial blog, we need to check out a concept called binding
functions.

Binding Functions
Calling functions whenever an event occurs refers to a binding function.

 In the below example, when you click the button, it calls a function called say_hi.

 Function say_hi creates a new label with the text Hi.

1 import tkinter
window = tkinter.Tk()
2
window.title("GUI")
3 # creating a function called say_hi()
4 def say_hi():
5
6  
7     tkinter.Label(window, text = "Hi").pa
tkinter.Button(window, text = "Click Me!", command = say_hi).pack() # 'command
8 # in this above case we're calling the function
9 window.mainloop()
10
The above program will produce the following results:

Another way to bind functions is by using events. Events are something


like mousemove, mouseover, clicking, and scrolling.

The following program also produces the same output as the above one:

1
2 import tkinter
window = tkinter.Tk()
3 window.title("GUI")
4 # creating a function with an arguments 'event'
5 def say_hi(event): # you can rename 'event' to anything you want
6  
7     tkinter.Label(window, text = "Hi").pack()
btn = tkinter.Button(window, text = "Click Me!")
8 btn.bind("Button-1", say_hi) # 'bind' takes 2 parameters 1st is 'event' 2nd is
9 btn.pack()
10 window.mainloop()
11

 ‘<Button-1>‘ parameter of bind method is the left clicking event, i.e., when you
click the left button the bind method call the function say_hi
o <Button-1> for left click
o <Button-2> for middle click
o <Button-3> for right click
 Here, we are binding the left click event to a button. You can bind it to any
other widget you want.
 You will have different parameters for different events

Clicking events are of 3 different types namely leftClick, middleClick, and rightClick.

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Now, you will learn how to call a particular function based on the event that occurs.

 Run the following program and click the left, middle, right buttons to calls a
specific function.

 That function will create a new label with the mentioned text.

1
2 import tkinter
3 window = tkinter.Tk()
4 window.title("GUI")
#creating 3 different functions for 3 events
5 def left_click(event):
6  
7     tkinter.Label(window, text = "Left Click!").pack()
8 def middle_click(event):
9  
10     tkinter.Label(window, text = "Middle Click!").pack()
def right_click(event):
11
12  
    tkinter.Label(window, text = "Right Click!").pack()
13 window.bind("Button-1", left_click)
14 window.bind("Button-2", middle_click)
15 window.bind("Button-3", right_click)
16 window.mainloop()
17
If you run the above program, you will see a blank window. Now, click the left, middle
and right button to call respective functions.

You get the something similar results to the following:


Next up on this Tkinter tutorial blog, we need to check out how we can add images to
our window.

Images And Icons


You can add Images and Icons using PhotoImage method.

Let’s how it works:

1
import tkinter
2 window = tkinter.Tk()
3 window.title("GUI")
4 # taking image from the directory and storing the source in a vari
5 icon = tkinter.PhotoImage(file = "images/edureka.png")
6 # displaying the picture using a 'Label' by passing the 'picture' variriable to
label = tkinter.Label(window, image = icon)
7 label.pack()
8 window.mainloop()
9
You can see the icon in the GUI:

Now, you’re able to:-

 Understand the Tkinter code.
 Create frames, labels, buttons, binding functions, events and all.
 To develop simple GUI apps.
So next up on this Tkinter Tutorial blog, we’re going to create a simple Calculator
GUI with all the stuff that we’ve learned till now.

Use – Case : Calculator App Using Tkinter


Every GUI apps include two steps:

 Creating User Interface

 Adding functionalities to the GUI

1 from tkinter import *


# creating basic window
2 window = Tk()
3 window.geometry("312x324") # size of the window w
4 window.resizable(0, 0) # this prevents from
5 window.title("Calcualtor")
6 ################################### functions #########
# 'btn_click' function continuously updates the input fie
7 def btn_click(item):
8  
9     global expression
10  
11     expression = expression + str
12  
13     input_text.set(expressio
14 # 'btn_clear' function clears the i
def btn_clear():
15
 
16     global expression
17  
18     expression = ""
19  
20     input_text.set("")
21  
22 # 'btn_equal' calculates the expression pres
23  
def btn_equal():
24
25  
    global expression
26
 
27     result = str(eval(expression)) # 'eval' function evalut
28  
29     # you can also implement your own function to evalute the
30  
31     input_text.set(result)
32  
33     expression = ""
34  
35 expression = ""
36  
# 'StringVar()' is used to get the instanc
37
38  
input_text = StringVar()
39
 
40 # creating a frame for the input
41  
42 input_frame = Frame(window, width = 312, height = 50, bd = 0, highlightbackground =
43  
44 input_frame.pack(side = TOP
45  
46 # creating a input field inside th
47  
input_field = Entry(input_frame, font = ('arial', 18, 'bold'), textvariable = inpu
48
49  
input_field.grid(row = 0, colum
50  
51 input_field.pack(ipady = 10) # 'ipady' is internal padding to
52  
53 # creating another 'Frame' for the button bel
54  
55 btns_frame = Frame(window, width = 312, height
56  
57 btns_frame.pack()
58  
# first row
59
 
60 clear = Button(btns_frame, text = "C", fg = "black", width = 32, height = 3, bd
61 btn_clear()).grid(row = 0, column = 0, columnspan
62  
63 divide = Button(btns_frame, text = "/", fg = "black", width = 10, height = 3, bd
64 btn_click("/")).grid(row = 0, column = 3, p
65  
66 # second row
67  
68 seven = Button(btns_frame, text = "7", fg = "black", width = 10, height = 3, bd
69 btn_click(7)).grid(row = 1, column = 0, pa
70  
71 eight = Button(btns_frame, text = "8", fg = "black", width = 10, height = 3, bd
72 btn_click(8)).grid(row = 1, column = 1, pa
73  
nine = Button(btns_frame, text = "9", fg = "black", width = 10, height = 3, bd
74
btn_click(9)).grid(row = 1, column = 2, pa
75
76  
multiply = Button(btns_frame, text = "*", fg = "black", width = 10, height = 3, b
77 btn_click("*")).grid(row = 1, column = 3, p
78
 
79 # third row
80  
four = Button(btns_frame, text = "4", fg = "black", width = 10, height = 3, bd
btn_click(4)).grid(row = 2, column = 0, pa
 
five = Button(btns_frame, text = "5", fg = "black", width = 10, height = 3, bd
81 btn_click(5)).grid(row = 2, column = 1, pa
82  
83 six = Button(btns_frame, text = "6", fg = "black", width = 10, height = 3, bd
84 btn_click(6)).grid(row = 2, column = 2, pa
85  
86 minus = Button(btns_frame, text = "-", fg = "black", width = 10, height = 3, bd
87 btn_click("-")).grid(row = 2, column = 3, p
88  
89 # fourth row
90  
one = Button(btns_frame, text = "1", fg = "black", width = 10, height = 3, bd
91
btn_click(1)).grid(row = 3, column = 0, pa
92
93  
two = Button(btns_frame, text = "2", fg = "black", width = 10, height = 3, bd
94
btn_click(2)).grid(row = 3, column = 1, pa
95
 
96 three = Button(btns_frame, text = "3", fg = "black", width = 10, height = 3, bd
97 btn_click(3)).grid(row = 3, column = 2, pa
98  
99 plus = Button(btns_frame, text = "+", fg = "black", width = 10, height = 3, bd
100 btn_click("+")).grid(row = 3, column = 3, p
101  
102 # fourth row
103  
104 zero = Button(btns_frame, text = "0", fg = "black", width = 21, height = 3, bd
105 btn_click(0)).grid(row = 4, column = 0, columnspan
106  
107 point = Button(btns_frame, text = ".", fg = "black", width = 10, height = 3, bd
108 btn_click(".")).grid(row = 4, column = 2, p
109  
equals = Button(btns_frame, text = "=", fg = "black", width = 10, height = 3, bd
btn_equal()).grid(row = 4, column = 3, pad
 
window.mainloop()

Conclusion
The concepts discussed in this tutorial should help you make your own GUI apps and
add functionality to the same.

This will be very handy when you are trying to create a customized application with a
GUI that suits your personal needs. Now, you should also be able to use these widgets
and images to develop applications easily with the help of Python.
After reading this blog on Tkinter tutorial using Python, I am pretty sure you want to
know more about Python. To know more about Python you can refer the following
blogs:

1. Python Tutorial – Python Programming for Beginners


2. Python for Data Science
3. Top 10 Reasons why you should learn Python
4. Python Requests Tutorial

I hope you have enjoyed this post on Tkinter Tutorial. If you have any questions
regarding this tutorial, please let me know in the comments.

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