0% found this document useful (0 votes)
343 views2 pages

Goblin Punch Monster Sheet

The document provides stat blocks for various monsters, with each stat block containing information on the monster's level, defenses, attacks, abilities, and traits. The stats include hit points, armor class, movement, attack bonuses, saving throws, morale, and more. Monsters described range from common creatures like goblins and owlbears to more powerful monsters such as dragons, trolls, and terophidians.

Uploaded by

Omen123
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
343 views2 pages

Goblin Punch Monster Sheet

The document provides stat blocks for various monsters, with each stat block containing information on the monster's level, defenses, attacks, abilities, and traits. The stats include hit points, armor class, movement, attack bonuses, saving throws, morale, and more. Monsters described range from common creatures like goblins and owlbears to more powerful monsters such as dragons, trolls, and terophidians.

Uploaded by

Omen123
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

 Level XP Experience Points

Monsters have 1 HD for every level they possess. This is a Only listed if it differs from the assumed standard: 10 xp *
d8 hit die, so a level 3 monster has 3d8 HP. (Level squared). Level 1 = 10 xp, Level 2 = 40 xp, etc

 Defense Bandit
This is the penalty applied to the player's attack rolls against Hideout might be a treehouse, a cave behind a waterfall, or
this monster. 2 = leather, 6 = plate. an unassuming windmill. Wants gold.
1 3 12' weapon 1d6 bow 1d6 6 6
10 6
 Movement
Use this stat as a roll-under to see if the monster can perform
Bee, Giant
a difficult movement (jump, charge down stairs). It's also
3' long. Wants to eat sweet things and take naps.
used to resolve chases. A human's Movement is 12'.
1 2 9' fly 24' sting 1d6 6 18 1 12

 Attack Dog
Attack is the penalty applied to the player's defense rolls Wants to be his master's friend.
against this monster. It is usually equal to the monster's Level 1 2 18' bite 1d6 6 16 3 10
(and is therefore not listed explicitly), but if this is not the  Tracker: Can follow targets reliably by scent.
case it will be listed after the attack's description.  Suicide dogs have jaws that lock shut. On a hit, they are
unable to detach themselves but deal 1d3 damage per turn
and reduce the target's Movement by 3'. Morale 18.
For example, the ogre is a Level 4 creature that has an
Attack of 2, due to clumsiness. Dragon
Vain, mocking, intelligent. Wants gold and solitude.
 Save 12 7 15' fly 24' claws 1d8/1d8, bite 2d8 17
The chance that the monster will resist a spell, mostly. It is 8 14 12 XP2000
usually equal to 5 + Level.  Fire Breath: 8d6 damage, 50' cone, recharge/d4 turns
 Hoard Sense: Can quickly examine hoard to determine if
something has been taken, and recognize things stolen from
 Intelligence
hoard, even single coins.
The chance that a monster will react intelligently when
making a decision (as opposed to foolishly). It also doubles Hum Sloth
as their Intelligence score. Sloths that hunt like wolves.
2 3 9' claws 0 1d6/1d6 7 4 3 7
 Reaction  Hum: About half of the pack will choose to hum instead
The chance that the monster will react at least neutrally when of attack. While humming, all non-sloth creatures within
encountered away from home. (It may be a lot lower if you 100' take 1 damage for every 10' they move. This stacks.
invade their house.) Huntress of Zaotan
Bold and callous. Wants to humiliate a strong opponent, but
DM's who want a more granular reaction roll should not necessarily kill. Ride tigers or giant geckos.
consider the following table. 2 3 12' bow 1d8 saber 1d6
• Success by 5 or more: Friendly. bite 0 1d4+poison 9 5 11 15
• Mere success: Neutral (but cautious).  Death Bird: Departs mouth upon death and reports home.
• Failure by 5 or more: Hostile
Giant Gecko
• Mere failure: Aggressive 15' long. Wants to eat things, especially giant bugs.
3 3 15' bite 1d6 6 8 2 8
 Morale  Wall climbing.
The chance that a monster will abandon combat. A monster
makes a morale check when (1) it first looks like they are Ghoul
Intelligent undead that eat corpses and reminisce about
going to lose, and (2) most of their friends are dead. A
cruelties. They want to eat flesh and socialize.
failed check means that they flee or surrender.
2 3 12' claw 1d6 7 5 10 10
 Paralysis: On hit, save or be paralyzed 1d6 rounds.
$ Money
Only listed if it differs from the assumed standard: intelligent
humanoids carry 1d6s per Level. Unintelligent monsters
carry none. (Most treasure is found in hoards or dungeons.)
Goblin Skeleton
Large groups attack in screaming waves, but small groups Must fulfill its orders. Has little way to express its hatred.
use guerilla tactics. Wants delicious food. 1 3 11' weapon 1d6 6 0 5 20
0 2 12' weapon 1d6 5 3 10 4  Take half damage from slashing and piercing.
 Stealth 8.
 Darkvision. Skeleton Jelly
 Yoblins are born from giant mushrooms and prize filth Undead slime. Skeletons colonized by red, alien slime.
above all else. Mushrooms sprout where they frequent. Bones bend like stiff rubber. Wants murder.
1 1 10' claw 1d6 4 0 2 20
Golem, Clay  Immune to all damage.
Mindless constructs that nevertheless perform complex tasks.
8 2 9' fist 2d12 13 0 0 20 Terophidian
 Immune to magic, except for spells which can affect Jealous, insecure masterminds. Look like brown, wide-
stone, which can deform or damage (for at least 2d6). throated eels surrounded by 4 flying claws. Want to be
 Take half damage from slashing and piercing. beautiful. Want to be kings. Want their enemies to grovel..
 Iron golems have 6 Defense. 6 3 fly 15' claws 4x1d4 13 6 16 12
 Spellcasting: Knows six spells, usually charm or combat
Greedy Gremlin spells. No limit to how many times it can cast them, but only
3' tall. Carries a sack of money. Wants to run away. one spell is available at a time. (Roll randomly each turn.)
1 5 12' bite 1d6 10 7 7 0 $3d6g  Gut Dimension: Interior is an extradimensional space
 Can sense gold within 100'. containing 1d6 rooms and 1d6 servants which it may
summon by yelling. If killed, pocket dimension is inacessible.
Orc
Brutal and unrelenting. Wants money, sex, and victory.Tiger
2 2 12' weapon 1d8 7 3 8 12 Supremely confident. Wants to stalk prey for hours.
 Save +4 vs fear and emotions. 6 3 21' claws 1d8/1d8, bite 1d10 11 10
 Orcs of Uru have Defense 4, Attack 4, carry bows, and
4 12
use advanced tactics (Intelligence 16, for this purpose).
 Stealth 13.
 Ghost Tiger: Will haunt their killer for 2d6 days before
Ogre attacking at a vulnerable moment. They will only make this
Stupid, hungry, and loyal. Always hungry. Wants gold. attempt once before passing on. Ghost tigers have the same
4 3 12' weapon 2 1d10+1 9 3 5 14 stats, are incorporeal, and dissipate after 3 rounds.

Ooze Troll, Green


Wants to eat and grow and eat and grow. Green, lithe, and rubbery. Wants to eat man-flesh, trample
7 0 6' ooze 1d6 acid 12 0 1 18 their books, and break their swords.
 On a hit, target must win a Str contest (vs Str 12) or be 6 4 13' claws 1d8/1d8 11 3 6 14
engulfed. Engulfed creatures take 1d6 acid damage each  Regenerate 1/rnd. Bypassed by fire and acid.
round and can escape with another Str contest.  Darkvision.
 Mimics can imitate any inanimate object perfectly. They  Stone trolls have Defense 6, attack with a weapon
have a powerful adhesive, so treat their Str as 16. 1d10+3, lack regeneration, and are petrified by sunlight.

Owlbear Wight
Sometimes drags the injured back to its babies in order to Insane undead that guard their own crypts.
teach them how to hunt. Wants defend its territory. 3 3 12' claw 1d6 8 1 12 12
5 4 12' claws 1d6/1d6, bite 2d6 10 6  Level Drain: On hit, lose 100 xp per damage inflicted.
3 10  Immune to damage from non-silver weapons.

Rooster, Battle Wolf


Wants to make noise and kill beautiful things. Wants to kill the weakest thing and/or drag it off.
1 2 15' claws 1d6 6 6 2 15 2 2 18' bite 1d6 7 7 3 7
 Chicken Wings: Can fly 50' horizontal or 20' vertical  Tracker: Can follow targets reliably by scent.
before needing to rest.
Zombie
Shadow Mindless undead.
A remnant. Drawn to living things, to touch them. Its touch 2 2 6' bite 1d6 5 0 0 20
injures your shadow, so that it staggers behind you or dies.  Take half damage from bludgeoning.
2 2 11' touch 1d6 Cha 9 0 0 20  Infectious zombies carry the virus in their bite. Save or
 Incorporeal: Immune to non-magical weapons. become a zombie in 1d3 days. Save is made secretly.

You might also like