Taxonomy of Decision Support Systems For Professio
Taxonomy of Decision Support Systems For Professio
PROFESSIONAL SPORTS
Donald R. Moscato and Eric D. Moscato, Hagan School of Business, Iona College
[email protected]
ABSTRACT
This paper develops a taxonomy of Decision Support Systems (DSS) for professional sports. The
authors utilize the traditional DSS structure –a nine cell matrix. A great deal of the literature on
DSS focuses on specific applications to traditional businesses, governments or not-for-profits
and tends to discuss a very narrow category or application. In contrast, this paper transcends
the entire spectrum of DSS applications with the particularly innovative focus on professional
sports. Most observers will concede that professional sports are in fact a business and,
therefore, amenable to analysis via a DSS framework. In this paper we present both data driven
and model driven examples of DSS applications to professional sports.
What is a DSS?
“Personal systems to assist the manager must be built from the manager’s
perspective and must be based on a very detailed understanding of how the
manager makes decisions and how the manager’s organization functions.”(8)
DSSs can be viewed as an approach or a philosophy rather than a precise methodology. The
work of Alter comes to mind as a DSS researcher who did seminal work in this area . (1) If you
accept this viewpoint, then we can use Turban, et al.’s components and structure of a DSS as a
working perspective. They posit that a DSS is composed of the following components:
A great deal of the literature on DSS focuses on specific applications to traditional businesses,
governments or not-for-profits and tends to discuss a very narrow category or application. In
contrast, this paper transcends the entire spectrum of DSS applications with the particular focus
on professional sports. The use of IT in a DSS for professional sports has not been a very well-
researched subject. There have been articles in trade publications but they are generally written
for a non-technical reader (3, 14).
Decision Support Systems have evolved along two parallel trajectories. Alter developed a
taxonomy based on “the degree of action implication of system outputs.”(1) He stated that
“these generic operations extend along a single dimension ranging from extremely data oriented
to extremely model oriented.”(1) The model driven DSS has an analytical engine at its core and
is customarily grounded in a well-defined theoretical construct. When applying this type of a
DSS, a decision-maker relies on the quality and robustness of the underlying model employed.
A good example of this type would be the employment of an optimization model in professional
hockey to determine the optimal time in the last period to pull the goaltender when a team is
behind in the score. Another example, this time from professional football, would be to
determine the optimal call for a quarterback on third down and short yardage.
The alternative approach follows a data driven DSS framework. In these situations the decision
maker is characterized by possessing a significant amount of data that is organized in a manner
that can be retrieved, summarized, analyzed and reported all in a timely fashion. CRM systems
(10), data mining or player statistics databases would be examples of this genre of DSSs. Using
OLAP or a DBMS as the underlying “cruncher” would further assist the decision-maker in
developing a data driven DSS. An article in CIO by Rosenbaum stated “Grand Slam uses Web
Focus to let the browsing fan slice and dice an enormous database of major league baseball
statistics…”(11) Inderpal Bhandari, a scientist at IBM Watson Research Center in New York
has applied data mining to professional basketball. (4)
In 1989, Gorry and Scott Morton (6,7) made a significant contribution to the development of
DSS theory with the positing of a nine-cell matrix. Figure 1 illustrates the matrix.
In this paper we will use the matrix to structure our taxonomy of DSS applications in
professional sports. The column headings reflect the degree to which a decision is capable of
being put into a structured format that can be used in a repeatable fashion over time. A
structured decision is capable of being transformed into a “cookie cutter” framework. At the
other end of the spectrum, it is extremely difficult to create a “mold” for unstructured decisions.
These tend to be “ad hoc” and very flexible in order be used by the decision maker.
The three rows represent the continuum of business decisions that reflect long-term or macro
issues to a short-term or micro perspective. It should be noted that strategic might be normative
in nature but not always long-term.
Any DSS design must consider the various types of decisions that need to be made and the
specific users who are responsible for those decisions. In this section, we discuss generic users
without regard to any particular professional sport and proceed to identify several DSS needs of
several of them.
Coaches: What plays work, develop a game plan, “garbage” time statistics, player
tendencies, player combinations
Fans: Which player is better? Wagering, hot stove leagues, game simulations, sale
of databases to fans, Internet as distribution medium, downloads to pubs,
dormitories and homes
Referees: Review timing and frequency of certain calls, review impact on the tempo
of the game, review referee performance (individual and squads)
Scouts: Review upcoming contest’s opposing players and their tendencies in given
situations versus players, player combinations and teams
League Officials: Archiving databases of video and data, use in global marketing of the
sport, licensing team logos, team equipment, attendance analysis, payroll
analysis, maintaining league equity and competitive balance
In this section of the paper we categorize DSS activities according to the nine cell matrix. We
use the following framework for the classification process. Structured Decisions are those that
are of a routine nature and repetitive. Semi-structured decisions are a hybrid containing some
structured components and some that are less so. Finally, unstructured decisions are not cut and
dry. They are by nature “fuzzy” and complex. Many are “ad hoc” and not planned for but,
nevertheless, must be dealt with when they appear.
Examples in this category include planning for the evolutionary growth of a league. Fan
demographics, geographical growth potential, corporate sponsorships, municipal interest must all
be factored into the equation. Also expansion into other countries must be planned for in an
orderly manner. Establishment of salary caps, team size (number of players), league size,
revenue sharing can be considered as appropriate decisions for this category.
Roth, in a Fortune article, states “Stern’s dot-com vision is to make pro basketball accessible to
fans worldwide through their televisions, computers, wireless phones, handheld computers or
whatever Internet devices will roll out in the future” (12).
Examples include anticipating an earthquake of varying magnitudes and planning for a change of
venue (recall San Francisco and Candlestick Park). The betting scandal in baseball and the
steroid investigation in several sports (BALCO) caused a great deal of actions regarding testing
and penalties imposed on teams and/or athletes.
Decisions in this category are probably the most difficult to support with technology. Examples
could include planning for various types of terrorist attacks at sports venues especially during the
World Series, Stanley Cup, Super Bowl, NASCAR race, Kentucky Derby or NBA
Championship series.
Examples in this category include evaluation of players annually by team owners resulting in
salary renegotiation or trades, computing summary statistics at periodic times, providing salary
analysis by team, checking compliance to league rules, assessing penalty costs to teams that
violate league charters, and providing database support for media outlets in cities where sports
teams function. Vicky Kaplan, director of applications and technologies for NBA Entertainment,
in Information Week states “NBA statisticians will compile data courtside on pen-based IBM
Thinkpads, then ship the info instantly over MQ Series to operators of arena scoreboards and
video screens, TV broadcast trucks, the NBA data center in Secaucus, and the Sports Ticker
Enterprises wire service. (5)
Examples of this type include adjusting security at venues as terrorist alert levels change,
developing and tracking player conditioning / strengthening programs, deciding if particular
teams should be sold or cities should be abandoned and replaced with another one. Rebalancing
of teams in a particular division to achieve parity can be in this category. Organizing special
promotion days with players and advertising sponsors (bobble head, bat, cap days). We can
include a program of random drug testing for players in this category.
The use of CRM to capture web activity on team sites, sales data analysis via data mining fall
into this category. Koch in a CIO article states “…tapping information into laptops that feed
database programs producing baseball’s first generation of true competitive intelligence
empirical data stored on hard drives rather than inside the skulls of the game’s devotees.”(9)
Brian James, assistant coach of the Toronto Raptors, “uses his laptop and a data mining
application to gauge his team’s talent game by game against that of the rest of the
NBA….Advanced Scout allows James to easily see which matchups worked, and which ones
didn’t.”(2)
When an athlete comes close to setting a milestone or record a team might engage in a special
promotion for the day or a general public relations campaign associated with the event.
Examples are the 300th win for a pitcher in baseball, 3,000 hits, 10,000 points in basketball are
all worthy of special recognition by teams, fans and the media. Another far reaching application
is cited by Useem, in a Fortune article. He reported on “plans to outfit professional athletes with
radio transmitters that’ll generate a new, highly arcane class of sports statistics. It consists of a
transmitter-about the size of a small pancake that fits snugly inside a regulation hockey or
football helmet.”(16)
Examples of this type consist of the need for sports teams to schedule games for a season,
referees or umpires for games, payroll operations, HR issues for employees and travel
arrangements for teams.
Examples would be to determine make-up days for games postponed for weather, replacement
for players that are injured and placed on disabled lists. Also, replacements for ill umpires or
referees fit into this cell.
Decisions in this category involve day-to-day choices involving prosecuting unruly fans at
sporting events, repairing crashed team-web sites after diagnosing the problem, dealing with the
arrest of a player and the action of damage control for the league, team and player (both on and
off the field). Recall incidents of hockey fights (Bertuzzi), locker room incidents with the press,
players getting involved in barroom brawls.
CONCLUSION
In this paper, we have used the nine-cell matrix as a basis for taxonomy of DSS as applied to
decisions based in a professional sports context. This paper’s contribution to the literature is the
innovative application of the DSS framework to the professional sports environment. Academics
will be able to explain and clarify DSS using the appeal of a sports perspective. It is clear that
the framework of a DSS is just as appropriate to professional sports as it is to the business
environment.
There are, however, some issues that raise serious questions when we view DSSs in professional
sports. Some of these questions are as follows:
(i) What is the real payoff of using a DSS for various decisions in
professional sports? Rather than concentrating applications in
mundane transactional activities, sports administrators should
place more emphasis on data-driven CRM type activities so that
they can better serve their customers via cross selling.
(iii) Are coaches and fans ready to accept and use computers in a real-time
context on the sidelines or in the dugout? There have been several
innovative general managers of some sports franchises that have
drawn the attention of fans and analysts arising from their
non-traditional roles of managing their business. Sports fans and
team management have not been as proactive in real-time vs.
pre or post game analysis. Perhaps, the advent of wireless technology
will be the change agent in this regard.
REFERENCES