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Education Meets The Metaverse Reimagining The Future of Learning

The document discusses how the emerging metaverse could reimagine the future of learning. It describes how virtual reality headsets can provide an immersive portal into digital 3D spaces where users can interact as avatars. This could allow for new experiential learning opportunities through simulation of skills training, emergency response scenarios, and other hands-on activities that are difficult or dangerous to practice in real life. Some benefits highlighted include creating an always-on virtual campus environment for social learning, enhancing real-world skills training through hybrid virtual simulations, and increasing access to education across geographic and economic barriers.
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0% found this document useful (0 votes)
41 views2 pages

Education Meets The Metaverse Reimagining The Future of Learning

The document discusses how the emerging metaverse could reimagine the future of learning. It describes how virtual reality headsets can provide an immersive portal into digital 3D spaces where users can interact as avatars. This could allow for new experiential learning opportunities through simulation of skills training, emergency response scenarios, and other hands-on activities that are difficult or dangerous to practice in real life. Some benefits highlighted include creating an always-on virtual campus environment for social learning, enhancing real-world skills training through hybrid virtual simulations, and increasing access to education across geographic and economic barriers.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Education Meets the Metaverse: Reimagining the Future of Learning ... about:reader?url=https%3A%2F%2Fptop.only.wip.la%3A443%2Fhttps%2Folc.worldbank.org%2Fabout-ol...

olc.worldbank.org

Education Meets the Metaverse: Reimagining


the Future of Learning | World Bank Group

8-11 minutos

Education Meets the Metaverse: Reimagining the Future of


Learning

Sheila Jagannathan, Head, open learning campus

The buzz around


the metaverse has reached a fever pitch. This is a unique opportunity for the
emerging world to leapfrog stale eLearning programs into an “always on”
universe of new experiential learning opportunities.

The learning industry has come a long way from the PC internet boom that gave
rise to eLearning in the late 1990s. The second wave of mobile computing and
social media ushered in microlearning through shorter, video-based learning on
demand. Industry watchers are now suggesting that the third era of computing is
upon us. Flat static pages on the PC and phone will be replaced by a metaverse
of digital 3D spaces, where we interact as lifelike avatars. The metaverse is an
embodied internet where you’re never alone. Unlike a Zoom call that is
scheduled and disappears when you’re done, the metaverse is “always on” and
affords social interactions with peers. This transition has profound implications
for capability-building and learning.

A New Way to Teach and Learn

The new generation of virtual reality (VR) headsets is the portal to the
metaverse. Head-mounted VR displays engulf the senses and offer an unrivaled
sense of embodied presence. Users can move freely through a 3D scenario and

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Education Meets the Metaverse: Reimagining the Future of Learning ... about:reader?url=https%3A%2F%2Fptop.only.wip.la%3A443%2Fhttps%2Folc.worldbank.org%2Fabout-ol...

interact with the world around them with their hands, just like real life. VR
technology is mature enough that it’s no longer part of Gartner’s Hype Cycle,
and it is becoming affordable enough (under $300) to address global capability
gaps. An internet connection is not even necessary for single-player sessions.

VR engages the brain’s motor system and builds muscle memory. Just like a
flight simulator prepares pilots for emergency landings, VR can train anything,
from farming skills to fire fighting. Skills that play to the unique strengths of the
metaverse include spatial training, such as involving the hands and body for
tasks that are too dangerous, expensive, inconvenient, or simply impossible to
practice in real life. Other examples include simulating scenarios for routine and
abnormal operations, emergency response, stressful workplace situations,
critical procedures, and high consequence events—all in a safe and controlled
environment that can then be repeated until it becomes second nature.

6 Ways the Metaverse Can Positively Impact Learning and Capability Building

1. Learn and connect in an immersive virtual campus

Before and during COVID-19, learning had already begun to move from physical
classrooms to more virtual and blended spaces. The metaverse facilitates an
immersive campus life, where learners wearing VR headsets enter the virtual
campus or university to learn, explore, and socialize. In this digital space, for
example, learners can delve into different learning pods, visit libraries and
breakout rooms, meet coaches and counselors, and hang out with peers.

These digital experiences can truly democratize education, by bringing people


from geographically dispersed locations and varied economic backgrounds
together to learn, in a cost-effective, flexible, and quicker duration. For example,
in September 2023, the planned Kenya-KAIST virtual campus located 60
kilometers from the capital city of Nairobi will allow the institution to extend their
reach across continents, allowing students to learn together on cutting-edge
topics without having to leave their home countries.

2. Enhance real-world skilling in Virtual and Hybrid environments

The metaverse provides experiential, embodied skilling opportunities using real-


world scenarios and high-pressure situations, where you can make mistakes
without consequence. When well designed, it combines VR with data science

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