Education Meets The Metaverse Reimagining The Future of Learning
Education Meets The Metaverse Reimagining The Future of Learning
olc.worldbank.org
8-11 minutos
The learning industry has come a long way from the PC internet boom that gave
rise to eLearning in the late 1990s. The second wave of mobile computing and
social media ushered in microlearning through shorter, video-based learning on
demand. Industry watchers are now suggesting that the third era of computing is
upon us. Flat static pages on the PC and phone will be replaced by a metaverse
of digital 3D spaces, where we interact as lifelike avatars. The metaverse is an
embodied internet where you’re never alone. Unlike a Zoom call that is
scheduled and disappears when you’re done, the metaverse is “always on” and
affords social interactions with peers. This transition has profound implications
for capability-building and learning.
The new generation of virtual reality (VR) headsets is the portal to the
metaverse. Head-mounted VR displays engulf the senses and offer an unrivaled
sense of embodied presence. Users can move freely through a 3D scenario and
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interact with the world around them with their hands, just like real life. VR
technology is mature enough that it’s no longer part of Gartner’s Hype Cycle,
and it is becoming affordable enough (under $300) to address global capability
gaps. An internet connection is not even necessary for single-player sessions.
VR engages the brain’s motor system and builds muscle memory. Just like a
flight simulator prepares pilots for emergency landings, VR can train anything,
from farming skills to fire fighting. Skills that play to the unique strengths of the
metaverse include spatial training, such as involving the hands and body for
tasks that are too dangerous, expensive, inconvenient, or simply impossible to
practice in real life. Other examples include simulating scenarios for routine and
abnormal operations, emergency response, stressful workplace situations,
critical procedures, and high consequence events—all in a safe and controlled
environment that can then be repeated until it becomes second nature.
6 Ways the Metaverse Can Positively Impact Learning and Capability Building
Before and during COVID-19, learning had already begun to move from physical
classrooms to more virtual and blended spaces. The metaverse facilitates an
immersive campus life, where learners wearing VR headsets enter the virtual
campus or university to learn, explore, and socialize. In this digital space, for
example, learners can delve into different learning pods, visit libraries and
breakout rooms, meet coaches and counselors, and hang out with peers.
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