Educ 103 Notes
Educ 103 Notes
Student support
Self regulation
This particular learning theory assumes that the 1.Before conditioning, ringing the bell (neutral
learner is essentially passive, simply responding stimulus) caused no response from the dog.
to 2.Placing meat (unconditioned stimulus) in front
their environmental stimuli. Behavioral theorists of the dog initiated salivation (unconditioned
therefore believe that a learner basically begins response).
as 3.During conditioning, the bell was rung a few
a clean slate, and their behavior is shaped by seconds before the dog was presented with meat.
positive/negative reinforcement 4.After
conditioning, the ringing of the bell (conditioned
The theory of behaviorism focuses on the study stimulus) alone produce salivation (conditioned
of observable and measurable behavior. It response). This is classical conditioning.
emphasizes that behavior is mostly learned
through conditioning and reinforcement (rewards Classical conditioning happens when a stimuli
and that triggers a biological response is paired with a
punishment). It does not give much attention to new present stimuli that creates the same
the mind, and the possibility of thought processes reaction.
occurring in the mind. Contributions in the
development of the behaviorist theory largely Pavlov’s Experiment Schematic
came from
PAVLOV ALSO HAD THE FOLLOWING
Pavlov, Watson, Thorndike and Skinner. FINDINGS:
CONNECTIONISM
He explained that learning is the
Connectionism is a learning theory developed by result of associations forming between
George Siemens and Steven Downs. It stresses stimuli and responses. Such
the connections and combinatorial creativity. All associations or “habits” become
the knowledge is out there – it’s a matter of strengthened or weakened by the
making the connections. Siemens (2004) states, nature and frequency of the S-R
“A community is the clustering of similar areas of pairings.
interest that
allows for interaction, sharing, dialoguing, and Edward Thorndike (1898) is famous in
thinking together.” psychology for his work on learning
theory that lead to the
For example, if a learner is trying to learn how development of operant conditioning
Donald Trump has risen to power, they may start within Behaviorism.
on aFacebook post that a friend made, which
could then take them to an article, but the text is classical conditioning depends -on
dense and confusing, so instead the student the developing associations between
student scroll down to the comments sections events
and finds another link to blog, and from the blog
there is an embedded YouTube video that they operant conditioning- involves
watch to more fully understand the issue. The learning from the consequences of our
student has used various forms of gathering behavior.
information using the internet, and has gleaned
the most salient information by using many Skinner wasn’t the first psychologist to
different modes to more study learning by consequences.
fully understand the issue. Indeed, Skinner's theory of
operant conditioning is built on the
ideas of Edward Thorndike.
Classroom Implications
Facilitating LearnerCentered Teaching ULO 1
Examples of Cognitive Games in the
Classroom
Cognitive Development Implied in the
Classroom (“Piaget’s Theory”) Cognitive games are designed to help
stimulate various regions of the brain.
Teachers should carefully assess the These games are used
current stage of a child's cognitive to improve reflexes, help people learn,
development and promote critical thinking, and help
only assign tasks for which the child is people learn different
prepared. The child can then be given patterns of association. Cognitive
tasks that are games are helpful when used to learn
tailored to their developmental level a foreign language and
and are motivating. memorize new material. Various
• Teachers must provide children with learning techniques are used
learning opportunities that enable in the classroom because there are
them to advance various learning styles. There are
through each developmental stage. many games that promote and
This is achieved by creating influence cognitive learning.
disequilibrium. Teachers
should maintain a proper balance Examples of cognitive games include:
between actively guiding the child and
allowing Educational Websites and Computer
opportunities for them to explore Games
things on their own to learn through Most educational websites computer
discovery. games focus on stimulating a young
• Teachers should be concerned with child's senses
the process of learning rather than the while engaging them in various
end product. For cognitive tasks. Below are three of the
example, the teacher should observe many learning websites that
the way a child manipulates play are available to enhance cognitive
dough instead of development in young children.
concentrating on a finished shape. Example, PBS kids Educational
• Children should be encouraged to Games, Spelling City, Cognitive Fun
learn from each other. Hearing others' Games etc.
views can
help breakdown egocentrism. It is Sorting Games
important for teachers to provide
multiple opportunities Sorting games require individuals to
for small group activities. utilize recognition and reasoning.
• Piaget believed that teachers should Teachers can engage children
act as guides to children's learning in games in which the children sort
processes and that items by various criteria, such as
the curriculum should be adapted to color, size, texture, and other
individual needs and developmental
levels.
Facilitating LearnerCentered Teaching ULO 1
physical attributes of the items. A Finding a solution to a puzzle
more advanced approach to sorting is develops a child's problem solving
discussing how the items ability.Children who actively solve
are similar. This process promotes puzzles that they are able to touch and
critical thinking. piece together are more likely to
understand certain
Flash Cards concepts and develop their own
Flash cards can be used various theories about those concepts.
tasks. This involves notecards or an
even scrap of paper in
which two parts of information is What are the principles of
written on either side of the notecard. constructivism?
These can be as simple as 1. Knowledge is constructed, rather
having cards with a red dot on one than innate, or passively absorbed
side and the word red on the other.
Flash cards are typically used Constructivism's central idea is that
in a classroom for drills or in private human learning is constructed, that
study. These cards are used to aid learners build new
memorization. Pre-made knowledge upon the foundation of
flash cards are available for many previous learning. This prior
subjects. Teachers and students may knowledge influences what new or
also make homemade flash modified knowledge an individual will
cards, depending on how and what construct from new learning
they are studying. Flash cards may experiences (Phillips,1995)
also be personalized and
printed from certain websites. 2. Learning is an active process.
(Flashcards) Flash cards can be
utilized into various games as well. The second notion is that learning is
an active rather than a passive
Board Games process. The passive view of
Teachers may include board games in teaching views the learner as ‘an
their classrooms to promote cognitive empty vessel’ to be filled with
development. Unlike knowledge, where constructivism
computer and video games, states that learners construct meaning
boardgames are tangible. Children only through active engagement with
can manipulate different pieces in the world (such as
the game. Board games can be experiments or real-world problem
implemented to enhance mathematical solving). Information may be passively
and linguistic skills and received, but
enhance a child's ability to understand understanding cannot be, for it must
and follow directions. Example, come from making meaningful
monopoly and bingo connections between prior
knowledge, new knowledge, and the
Puzzles processes involved in learning.
Facilitating LearnerCentered Teaching ULO 1
3. All Knowledge is socially cultures of one. Cultures and their
constructed knowledge-base are constantly in a
process of change and the knowledge
Learning is a social activity - it is stored by individuals
something we do together, in is not a rigid copy of some socially
interaction with each other, rather constructed template. In learning a
than an abstract concept (Dewey, culture, each child changes
1938). For example, Vygotsky (1978), that culture.
believed that community 5. Learning exists in the mind
plays a central role in the process of
"making meaning." For Vygotsky, the The constructivist theory posits that
environment in which knowledge can only exist within the
children grow up will influence how human mind, and that it
they think and what they think does not have to match any real world
about.Thus, all teaching and reality (Driscoll, 2000). Learners will
learning is a matter of sharing and be constantly trying to
negotiating socially constituted develop their own individual mental
knowledge. For example, model of the real world from their
Vygotsky (1978) states cognitive perceptions of that world. As
development stems from social they perceive each new experience,
interactions from guided learning learners will continually update their
within the zone of proximal own mental models to
development as children and their reflect the new information, and will,
partner's co-construct knowledge. therefore, construct their own
4. All knowledge is Personal interpretation of reality.
Each individual learner has a
distinctive point of view, based on What are the three main types of
existing knowledge and values.This constructivism?
means that same lesson, teaching or Typically, this continuum is divided
activity may result in different learning into three broad categories:
by each pupil, as their
subjective interpretations differ.This Cognitive constructivism based on the
principle appears to contradict the work of Jean Piaget, social
view the knowledge is constructivism based on the work
socially constructed. Fox (2001, p. 30) of Lev Vygotsky, and radical
argues (a) that although individuals constructivism. According to the GSI
have their own personal Teaching and Resource Center
history of learning, nevertheless they (2015, p.5): Cognitive constructivism
can share in common knowledge, and states knowledge is something that is
(b) that although actively constructed by
education is a social process, learners based on their existing
powerfully influenced by cultural cognitive structures. Therefore,
factors, nevertheless cultures are learning is relative to their stage of
made up of sub- cultures, even to the cognitive development.
point of being composed of sub-
Facilitating LearnerCentered Teaching ULO 1
Cognitivist teaching methods aim to What is the role of the teacher in a
assist students in assimilating new constructivist classroom?
information to existing The primary responsibility of the
knowledge, and enabling them to teacher is to create a collaborative
make the appropriate modifications to problem-solving environment
their existing intellectual where students become active
framework to accommodate that participants in their own learning.
information. According to social From this perspective, a teacher
constructivism learning is a acts as a facilitator of learning rather
collaborative process, and knowledge than an instructor. The teacher makes
develops from individuals' interactions sure he/she understands
with their culture and the students' preexisting conceptions,
Society. and guides the activity to address
them and then build on
Social constructivism was developed them (Oliver, 2000).
by Lev Vygotsky (1978, ) who
suggested that, every function in Scaffolding is a key feature of effective
the child's cultural development teaching, where the adult continually
appears twice: first, on the social level adjusts the level of his
and, later on, on the or her help in response to the learner's
individual level; first, between people level of performance. In the
(interpsychological) and then inside classroom, scaffolding can
the child include modeling a skill, providing
(intrapsychological). hints or cues, and adapting material or
activity (Copple &
Radical constructivism was developed Bredekamp, 2009).
by Ernst von Glasersfeld (1974) and
states that all knowledge Features of a Constructivist
is constructed rather than perceived Classroom
through senses. Learners construct Tam (2000) lists the following four
new knowledge on the basic characteristics of constructivist
foundations of their existing learning environments,
knowledge. However, radical which must be considered when
constructivism states that the implementing constructivist teaching
knowledge individuals create strategies:
tells us nothing about reality, and only 1) Knowledge will be shared between
helps us to function in your teachers and students.
environment. Thus, knowledge is 2) Teachers and students will share
invented not discovered. The humanly authority.
constructed reality is all the time being 3) The teacher's role is one of a
modified and facilitator or guide.
interacting to fit ontological reality, 4) Learning groups will consist of small
although it can never give a ‘true numbers of heterogeneous students.
picture’ of it. (Ernest, 1994, )
Facilitating LearnerCentered Teaching ULO 1