Module 1 Lesson 4 Single Elimination
Module 1 Lesson 4 Single Elimination
1
College of Education
PHYSICAL EDUCATION DEPARTMENT
Learning Outcomes
At the end of this lesson, the student can:
identify the different types of tournaments.
discuss the systematic structure of tournaments.
Module create bracketing structures of the tournament.
1work
BTI: 2.5.1. Demonstrate knowledge of learning environments that motivate learners to
productively by assuming responsibility for their own learning.
PE 121
FUNDAMENTALS OF GAMES
Introduction
AND SPORTS
A tournament is a competition involving at least three competitors, all participating in
a sport or game. More specifically, the term may be used in either of two overlapping senses:
1. One or more competitions held at a single venue and concentrated into a relatively short
time interval.
2. A competition involving a number of matches, each involving a subset of the
competitors, with the overall tournament winner determined Jethro Carl
based on the H. Arandallo,
combined
results of these individual matches. These are common in those sports and games
MAEDtwo, as in
where each match must involve a small number of competitors: often precisely
most team sports, racket sports and combat sports, many card games and board
games, and many forms of competitive debating. Such tournaments allow large numbers
to compete against each other in spite of the restriction on numbers in a single match
(https://en.wikipedia.org/wiki/Tournament).
Guided questions:
1. How do we solve for the number of games per one (1) team/player?
2. What is the direction of the players in order to fix the system of tournament?
3. What are the steps in fixing the diagram of single elimination?
Procedure:
a. Look for the powers of two (4, 8, and 16).
b. Determine the bye by subtracting the number of entries from the Powers of two
higher than the number of entries. If the number of teams is the same as the
powers of two, no bye will appear.
c. Divide the powers of two to determine the number of rectangles.
Examples:
1. Four (4) Teams
N = 4-1
N = 4 games
Bye = 0 (none)
A
W1
1
B
Champion 1
Module 1 3 PE 121 – Fundamentals of Games and Sports
C
W2
Note: Third Place – L1 vs L2
N = 5-1
N = 4 games
E 5 W5
W3
F
Application
Activity 2: Game Management
Instructions:
Assessment
1. Summative Test at Schoology Learning Management System (to be
scheduled).
2. Output in the activities
References
Book:
Electronic Sources:
Organization of Tournament.
https://nios.ac.in/media/documents/Physical_Education_and_Yog_373/book-2/
Lesson-16.pdf