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Character Tracker

This document outlines the attributes, abilities, backgrounds, virtues, and specializations of a character. All attributes and abilities start at 1 dot with no freebie points allocated. The character has no merits, flaws, or experience points. They have the basic backgrounds available to all characters but none are awarded dots at creation.

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James
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0% found this document useful (0 votes)
90 views

Character Tracker

This document outlines the attributes, abilities, backgrounds, virtues, and specializations of a character. All attributes and abilities start at 1 dot with no freebie points allocated. The character has no merits, flaws, or experience points. They have the basic backgrounds available to all characters but none are awarded dots at creation.

Uploaded by

James
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as ODS, PDF, TXT or read online on Scribd
You are on page 1/ 32

Vampire, Ghoul, or Mortal: Humanity/Path:

Attributes Total Base Freebie Experience XP to Increase


9 0 0 0
Strength 1 4
Dexterity 1 4
Stamina 1 4
Charisma 1 4
Manipulation 1 4
Appearance 1 4
Perception 1 4
Intelligence 1 4
Wits 1 4

Abilities Total Base Freebie Experience XP to Increase


0 0 0 0
Alertness 0 3
Athletics 0 3
Awareness 0 3
Brawl 0 3
Empathy 0 3
Expression 0 3
Intimidation 0 3
Leadership 0 3
Streetwise 0 3
Subterfuge 0 3
Hobby Talent 0 3
Animal Ken 0 3
Crafts 0 3
Drive 0 3
Etiquette 0 3
Firearms 0 3
Larceny 0 3
Melee 0 3
Performance 0 3
Stealth 0 3
Survival 0 3
Professional Skill 0 3
Academics 0 3
Computer 0 3
Finance 0 3
Investigation 0 3
Law 0 3
Medicine 0 3
Occult 0 3
Politics 0 3
Science 0 3
Technology 0 3
Expert Knowledge 0 3

Disciplines Total Base Freebie Experience XP to Increase


0 0 0 0
Animalism 0 10
Auspex 0 10
Celerity 0 10
Chimerstry 0 10
Dementation 0 10
Dominate 0 10
Dur-An-Ki 0 10
Fortitude 0 10
Flight 0 10
Melpominee 0 10
Mytherceria 0 10
Necromancy 0 10
Obeah 0 10
Obfuscate 0 10
Obtenebration 0 10
Potence 0 10
Presence 0 10
Protean 0 10
Quietus 0 10
Serpentis 0 10
Setite Sorcery 0 10
Temporis 0 10
Thanatosis 0 10
Thaumaturgy 0 10
Valeren 0 10
Visceratika 0 10
Vicissitude 0 10

Backgrounds Total Base Freebie Awarded DT Progress


0 0 0 0
Alternate Identity 0 /15
Anarch Info Exchange 0 /15
Armory 0 /15
Artifact 0 /-
Base of Operations (Size) 0 /15
Base of Operations (Security) 0 /15
Base of Operations (Luxury) 0 /15
Blasphemous Shrine 0 /15
Communal Haven (Size) 0 /15
Communal Haven (Security) 0 /15
Communal Haven (Luxury) 0 /15
Contacts 0 /15
Cult 0 /15
Domain (Size) 0 /15
Domain (Security) 0 /15
Domitor 0 /-
Fame 0 /15
Family Elder 0 /-
Generation 0 /-
Herd 0 /15
Influence (Business) 0 /15
Influence (Church) 0 /15
Influence (Health) 0 /15
Influence (High Society) 0 /15
Influence (Law Enforcement) 0 /15
Influence (Media) 0 /15
Influence (Politics) 0 /15
Influence (Transportation) 0 /15
Influence (Underworld) 0 /15
Influence (University) 0 /15
Library 0 /15
Memento de Morte 0 /15
Mentor 0 /15
Nosferatu Info Exchange 0 /15
Oubliette 0 /-
Resources 0 /15
Retainers 0 /15
Spirit Slaves 0 /15
Status 0 /-

Virtues Total Base Freebie Experience XP to Increase


1 0 0 0
Fill Cell D2 0 0
Fill Cell D2 0 0
Courage 1 2
Morality & Willpower Total Base Freebie Experience XP to Increase
Fill Cell D2 0 0 0
Willpower 1 1 1

Merits and Flaws Total Freebie


Merits 0 0
Flaws 0 0

Freebie Points Total


0
Specialization

Specialization
In-Clan (Yes, Caitiff)?

Restriction

Sect: Anarch
(alternative Resources; Influence (Underworld)) (Cannot exceed Resources)
(Cannot be taken at Creation)
Type: Mortal (for Vampire use Communal Haven, Domain)
Type: Mortal
Type: Mortal
Discipline: Setite Sorcery
Type: Vampire
Type: Vampire
Type: Vampire

(Max 3 dots at Creation)


Type: Vampire (Max 2 dots at Creation)
Type: Vampire
Type: Ghoul

Type: Ghoul [Revenant]


Type: Vampire
Type: Vampire

(must be specialized in a single Sorcery Tradition)


Discipline: Necromancy
Type: Vampire (Max 3 dots at Creation)
Clan: Nosferatu (Friend of the Underground Merit)
Discipline: Abyss Mysticism (Cannot be taken at Creation)

(Can be taken twice, as a separate Background)


Discipline: Necromancy
Sect: Camarilla, Anarch; (Max 2 dots at Creation)

Sabbat Ghoul/Revenant? (Yes, No)


= Starting Conscience/Conviction + Starting Self-Control/Instinct
= Starting Courage
Base 7/5/3 for vampires, 6/4/3 for ghouls and mortals.

Only include the base distribution after the first free dot in each.

If of a lineage with 0 Apperance (Nosferatu, Harbingers, etc.) or similar


mark the specialization of Appearance as Curse.

Costs 5 freebie points per dot to increase.

Base 13/9/5 for vampires; 11/7/4 for ghouls and mortals.

No free starting dots, and Abilities can only be a maximum of 3 dots


before freebie points are applied.

Costs 2 freebie points per dot to increase.

The following require a specialization at the first dot:


Expression, Hobby Talent;
Crafts, Performance, Professional Skill;
Academics, Law, Occult, Science, Technology, Expert Knowledge
A maximum of 3 dots in any specific Discipline can be purchased with
the base allocation and freebie points combined.

Mark the "In-Clan" table with exactly Yes or Caitiff for appropriate
Disciplines - do not note out-of-Clan Disciplines.

Costs 7 freebie points per dot to increase for vampires; 10 for ghouls.

Base 5 for all character types.

Costs 1 freebie point per dot to increase.


Base 7 across all three categories, 5 for Sabbat ghouls/revenants
(mark Yes in the approprite cell). Alternate Virtues start at 0.
Costs 2 freebie points per dot to increase.
Automatically calculated.
Humanity costs 2 freebie points per dot to increase; Willpower costs 1.

These will populate from the next sheet's contents.


Variable freebie point costs; Flaws refund (to a max. of 7)

Base 15 for Vampires, 21 for all others. Automatically calculated.


OK?

OK?
OK?

OK?
OK?
OK?

OK?
Merit Freebie Point Cost Was Awarded Flaw
Freebie Point Return Was Awarded
Discipline Secondary Path Rating XP to Increase Ritual Level
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Combination Discipline Prerequisites
Date Spent/Received Storyteller Amount: 0 | Unspent: 0
Spent on
Blood Storage

Blood Storage
N
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M D
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E T
D
0 Total
Note: Blood stored in a refrigerated environment
can be used for 21 days at max

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Blood Storage

Page 32

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