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A.S.P. - Air Strike Patrol (USA)

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A.S.P. - Air Strike Patrol (USA)

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IZIDORO
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SUS SETA U.S.A., INC. Zaraki forces rolled over Sweit! With firm control over Sweit’s territory they set their eyes on oil rich, Saudi Ababeia. Despite continued U.N. negotiations Zarak refuses to withdraw. With providing covert aide? native left except interdiction. You are the commander of U.N. Air Forces. It’s your responsi- bility to implement Operation Corrado and cripple the enemy to end the war quickly. Good luck. Note: This game is based on fiction. The names that appear in this game have nothing to do with any existing entities, WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION & PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM OR GAME PAK. Sala. SETAU: . SEAL 15 YOUR ASSURANCE SETA U.S.A., Inc. S\_ tartnrenco nas appnoveo me 105 E. Reno Avenue, Suite22 (Nintendo) sure terres anys icon Official Seal of Quality, LICENSED BY ‘ACCESSORIES TO ENSURE COMPLETE Las Vegas, NV 69119 NINTENDO, SUPER NINTENDO -—=«COMPATIBILITY WITH YOUR SUPER ENTERTAMNMENT SYSTEM. NINTENDO ENTERTAINMENT SYSTEM. (OTHE OFFICIAL SEALS ARE_-_ALL NINTENDO PRODUCTS ARE LICENSED REGISTERED TRADEMARKS BBY SALE FOR USE ONLY WITH OTHER ASP. AIRSTRIKE PATROL, DYNAMIC GROWTH, OF WINTENDO OF AMERICA [AUTHORIZED PRODUCTS BEARING THE ‘AND SETA ARE TRADEMARKS OF SETA USA INC. 01991 NINTENDO OF ‘OFFICIAL NINTENDO SEAL OF QUALITY. INC. ©1984 SETA U.S.A, INC. AMERICA INC. TABLE OF CONTENTS —" InthedUGHOn cc sseccscneenvenureanecnacermenseates 2 Scramble (How to get right into the game) Configuration (How to change difficulty level, cockpit and button configuration) ... 7 Flight School (Explains the 3 different cockpit view points and button configuration)..8 Aircraft Main Information Panel (mp) Continue (How to continue a saved game) ..essssesssseesteesesteessaeeetereteneene 22 Options (How to change configuration, sound, and save a game during play) ..... 23 Heads Up Display (Vital information during game play) .....-sssssessesssesees 25 Warranty Information . Pe SCRAMBLE Read through this section to learn how to jump right into the action. * From the Title screen press the Control Pad to highlight Start. ra + button to advance to the Option screen. ¢ Press the Control Pad to highlight Game Start. SCRAMBLE conr. end, * Press the Start button to advance to the Mission Briefing screen. The Mission Briefing screen will give you your objective and the date it must be achieved by. ¢ Press the A button to advance to the Briefing. At the Briefing you will learn the details of your missions and review the maps of your area of operations. MISSION NO. 1 SCRAMBLE conr. ¢ Press the A button to advance to the M.LP. screen. ¢ Press the Control Pad to highlight fight, the Combat Icon, and press the A button to advance to the Preflight check. ¢ Press the A button to begin the ga CONFIGURATION aan, The Configuration screen allows you to tailor the game to your playing style. Game Level Control Type Button Configuration een press the Control Pad to highlight Start. n to advance to the Configuration screen. © Press the Control Pad Up/Down to highlight the option you wish to change. * Press the Control Pad Left/Right to change the value of the highlighted option. ¢ Highlight Game Start and press the Start button to begin the game. Note: While in the M.I.P. mode pressing the Start button will allow you to change the configuration of your control. Game Level: Choose from Easy, Normal, and Hard. Control Type: Allows you to change the controls. Button configuration: Allows you to change the button configuration. Bie FLIGHT SCHOOL Attack this section to learn all about flying. Control Pad Select rate has three control configurations to keep all R Button A Button B Button Gun nae Flare Missle urner CONFIG] Missle After Flare Gun B Burner CONFIG After : C Flare Burner Missle Gun FLIGHT SCHOOL cont. aoe, Normal mode Allows you to move the aircraft from your view (i.e. left is always left no matter what direction you're flying). Control Pad Press Control Pad Left/Right to move aircraft. Press L/R Button, to increase/decrease speed. Cockpit A Cockpit mode places you in the cockpit. All control inputs will simulate actual aircraft controls. Control Pad Press Control Pad Left/Right to move aircraft. Press Control Pad Up/Down to.i decrease speed. Cockpit B Control Pad Press Control Pad Left/Rig Press L/R Button to increase/\ t t—leR ret. Normal Cockpit A & B — AIRCRAFT In Air Strike Patrol you have two types of aircraft to pilot. Each one is different. Study the following section to learn about the planes you'll be flying, so you can pick the right one for the job. Note: — This section is informational. MIP. plane section contains details on selecting a plane. F-15E STRIKE EAGLE f \ Fighter-bomber | | The F-15 is considered the world’s best air-superiority fig ey) in the world. Designed with the Air Force experien’ Mega air-to-air combat in Vietnam, the Eagle first flew in 1972. An enhanced version, the F-15C, entered service in 1979. Israeli F-15s downed 58 Migs over Lebanon with no losses in 1982. In the right hands the Eagle is a deadly opponent. Due to the Eagle's success, the Air Force ordered a two-seat fighter-bomber configuration; the F-15E. Packed with the latest electronics, the Strike Eagle rules the sky and commands the ground. aCe aaa ae AIRCRAFT cont. anid, A-10 THUNDERBOLT II Close Air Support From day one the A-10 was designed to fly low and slow in the thick of the action. Close air support missions call for an aircraft with survivability. The A-10 is tough. All vital systems from the engines to the control lines are duplicated. Pilots are protected by a titanium-armor “bathtub” built to take hits from 23mm cannons! The A-10 is also armed to the teeth. In the nose is a huge 30mm tank-busting rotary cannon, the Avenger, that fires depleted uranium slugs. Depleted uranium is very dense so it packs a lot of punch and is perfect for shredding tanks. In addition to the Avenger, the A-10 can carry eight tons of bombs, missiles, and electronics. Peer cies l Learn ‘em, love ‘em, use ‘em! OO ae WEAPONS A-10 | F-15 M61 Vulcan x GAU-8 Avenger x AIM-9 Sidewinder x AGM-65 Maverick x x Mk. 82 500lbs bomb| X x Rockeye x Flare x x After Burner x CANNONS: M61 Vulcan This is a 20mm air-to-air cannon installed in the F-15. Good for close in work with enemy aircraft. GAU-8 Avenger This is the 30mm air-to-ground cannon in the A-10. It's made for busting vehicles. It won't work against aircraft or buildings. MISSILES: AIM-9 Sidewinder This is an air-to-air missile found on the F15. It homes in on the heat signature of enemy air- craft. One hit will easily Sestroy an enemy plane. AGM-65 Maverick These air-to-ground missiles are loaded on both the F-lS and the A-10. Mavericks lock onto ground tar, destroy an e e Maverick wi WEAPONS cont. onli, BOMBS: Mk. 82 500Ibs bomb General purpose bombs for use on ground targets. Rockeye-23 A powerful air-to-ground cluster bomb. The Rockeye-23 spreads small bombs across a wide area to ensure maximum devastation. It’s a lot of bang for the buck! Note: You'll only have access to this powerful weapon if your score is high enough. MISCELLANEOUS: Flare Flares distract enemy missiles. Drop them from your plane to help dodge missiles. After Burner After burners dump jet fuel into your engine. This makes you go very fast, but it also sucks down the gas. Use it only when you need extra boost. Only the F-15 has after burners. Is vital to the success of your mission that you master tools of a commander. Remember, your radio is your window to the world. If you don’t master its use you won't be able to communicate with your troops or hear news reports! Read on for a-crash course! Area of Operation: Data Window’ Pha Communications Window Area of Operations: The letters in white indicate your current Areas of Operation. Date: Indicates the current time and date. Command Icons: Select from four choices- Intelligence, Status, Planes, and Combat. Plane: Indicates type and configuration of currently selected plane. Data window: Display pertinent data. Communications Displays messages and information. window: Remember, you're in communication with the big boys in Washington and your troops! Don’t ignore either of them. M.LP. cont. amd, INTELLIGENCE: Selecting intelligence will allow you to communicate with G2 and review your latest intelligence data on the Area of Operations and the enemy disposition. Pom M.1.P. conr. Press the Control Pad to highlight the Area of Operations you wish to view. Note: Only the pertinent Areas of Operation (your current AO’s are in white) have been down loaded to your H.Q. Press the A button to view the selected area. Use this screen to locate your targets. M.I.P. cont. STATUS: Selecting Status allows you to communicate with the operations section and evaluate your progress in achieving your mission. Press the Control Pad to highlight the Status icon. Press the A button to advance to the Status screen. Po M.I.P. con. M.D.R.: Indicates your Marginal Destr A.S.P. RATE: Indicates the current rate of de Time Limit: Date mission must be completed by. Max Sorties: Indicates remaining number of sorties. Time Left: Indicates the remaining number of hours left. Press the A button to advance to the Status Summary screen. This screen summarizes your status by points. The next screen shows your summary in graphic form. Hint: Try to maintain a good FE.P. balance. (See page 27: Debriefing for more information) M.L.P. cont. aaa, PLANE: Select Plane to communicate with the hangar and choose aircraft and weapons. Press the Control Pad to highlight the Plane icon. Press the A button to advance to the Plane & We selection screen. M.I.P. conr. Press the Control Pad Up/Down to highlight the plane you wish to fly. Note: Plane data will be displayed in both the Communications and Data windows. Read it and choose the best aircraft and weapons for the mission. COMBAT: Select Combat to slug it out with the enemy! M.I.P. cont. Press the Control Pad to highlight the Combat Icon. CONTINUE Air Strike Patrol will save your game so you can continue play later, at the point you last saved the game. Follow the directions below to continue a saved game. © From the Menu screen press the Control pad Up/Down to highlight Continue. © Press the A button to load the saved game and continue play. © Only one game can be saved at a time. © If no game is saved you will automatically the configuration screen. OPTIONS The Options screen allows you several choices during game play. From the Command screen press the Start button to advance to the Options screen. Save Game: Allows you to save your game. Control type: Allows you to change your control con Button Type: — Allows you to change your button configurtion. Sound Mode: Allows you to choose from stereo or mono and to turn the music off or on during game play. —— OPTIONS cont. To save a game To change configuration Press the Control Pad to highlight Save Game. Press the A button to advance to the Save screen. Press the Control Pad to highlight Yes. Press the A button to save the game. Press the Control Pad to highlight Contr Press the A button to advance to the change sci Press the Control Pad to highlight the configuration you desire. Press the A button to select the highlighted configuration. To change the sound Press the Control Pad to highlight Sound Mode. Press the A button to advance to the Soundscreen. Press the Control Pad to highlight the feature you wish to change. Press the A button to select. HEADS UP DISPLAY _—" Your H.U.D. gives you vital information during game play. Use it to your best advantage. CGRADAR Lock-On Ordnace Color Radio Direction and and Ranging: Ordnance: Damage: Fuel: Lock-on: Fuel Indicates the direction and distance of the nearest enemy aircraft. DARK - No enemy aircraft in area BLUE - Enemy aircraft detected at long range YELLOW - Enemy aircraft detected at medium range RED - Enemy aircraft closing in for a kill Indicates the remaining number of bombs and missiles. Indicates your current level of damage. Indicates your current level of fuel. Indicates that your Maverick or Sidewinder missle has locked onto an enemy target. YELLOW - An enemy aircraft (Sidewinder only) BLUE - An enemy ground vehicle ED - An allied or civilian vehicle Peo HEADS UP DISPLAY cont. Tactical Map: Press the Start button during combat to display the Tactical Map. HOMEWARD BOUND To end a sortie you must return to base. To return to base fly into the clouds that surround the area of operations. An air traffic control will take over and you'll automatically return to base. Return to base when: ° you are low on fuel. © your aircraft is damaged. © all your targets have been destroyed. DEBRIEFING cousth, After returning from a sortie you will go through a debriefing session. Debriefing will allow you to evaluate your performance and its effect on the war. Air Strike Patrol is more than a shooting game. iy win you have to defeat the enemy on the battlefield and i economic arena as well. The F.E.P. poi success, points change in value depe lial FORCE: Indicates your current mili number of targets you destroy. Force points decrease when you get shot down or damaged. ECONOMY: Indicates your financial strength. War isn’t cheap and each sortie costs money. Use your gun or cannon to destroy enemies and increase the efficiency of your missions. Destroying Allied forces and damage to your aircraft decreases your Economy points. Be careful. POLITICS: Indicates the support for the war. Bombing civilian targets decreases your political points. Watch out for collateral damage. Increase your Political points by preforming perfect missions. These points are important. You are evaluated by the average of these three areas. As such, you must achieve a balance to realize better results. Pom DEBRIEFING cont. Your ultimate goal is to have high and balanced F.E.P. points. Attack the enemy efficiently without destroying civilian or allied forces and you can achieve this goal. Who knows, you might even be able to run for President when you retire... Sortie Results screen: This screen lets you know how you performed on your mission, Remember, experience is the mother of success! For more details select Points with the Control Pad and press the A button to advance to the Sortie Points screen. ‘Sa ee Political Symbol Points Destruction Rate Points: Indicates current points. Destruction rate: Indicates current destruction rate. Attack symbol: Indicates current attack rating. Supply symbol: Indicates current supply rating. Political symbol: Indicates current support for the war. DEBRIEFING conr. asl, Sortie Points This screen will give you a breakdown of screen: your sortie points. EIN Ammunition to Operation Cost Weapons: Indicates cost of weapons used. Ammunitions: Indicates cost of munitions expended. Operation cost: Indicates operations cost of your sortie. Repair: Indicates the costs to repair damage to your aircraft. Strategy screen: This screen shows you the strategic implications of your sortie. Evaluate the targets destroyed vs. the casualties you've suffered with this data. 30 DEBRIEFING conr. Damage Points Attack Points Damage points: Indicates damage to U.N. to civilians. Attack points: Indicates damage inflicted on enemy forces. * Press the Control Pad Up/Down to high light Damage or Attack. * Press the A button to advance to a detailed breakdown of your points. Damage Points _This screen will give you the details of the screen: damage you suffered on this sortie. PaaS U.N. Forces Civilian Forces U.N. Forces: Indicates damage suffered by U.N. forces. Civilian: Indicates damaged suffered by civilians. DEBRIEFING conr. Attack Points This screen gives you the details of all screen: the enemy targets you destroyed. aS Result screen: This screen gives you a final summary of your sortie. Sortie time: Indicates duration of sorti Attack points: Indicates attack points of s Strategy points: Indicates strategic points earned on mission. a ANALYSIS Air Strike Patrol is rich with details. As such, it’s important that you evaluate all your data to increase your performance. The following section provides insights that will increase your battle field performance. TASS Damage to aircraft When an aircraft takes damage, the damage meter decrements, changing from blue to yellow, then to red. When the meter turns yellow you will begin to be penalized. Target Destruction Rate The T.D.R. indicates the number of targets that were destroyed in the mission area. Try to achieve at least a 20% target destruc- tion rate per sortie. rdytene point worth of ° ac eve at least two Sortie Efficiency This figure is based on your cost to"dés the enemy’s facilities and wea yen enemy tank symbols per sortie ANALYSIS cont. aed, TIP * Destroy enemy facilities with missiles. Destroy enemy vehicles with guns. * Damage to your aircraft hammers your sortie efficiency. Don’t get hit. eS Damage points ¢ Damage to allied forces decreases your E points, * Damage to civilians decreases your P points. * Conclusion: Be accurate! Attack points Attack points show the damage inflicted on the ¢ The MIG-29 is the highest value air target. ¢ The T-80 is the highest value ground target. * SCUD missiles are also big money choices. These numbers reflect the total of the Sortie and Strategy evaluations. Keep the number balanced and rolling up. —— TACTICS The scope of your mission is far greater than a single sortie. The following data are items that can’t be evaluated on a sortie by sortie basis. fre Lapsed time © The faster you complete © Don’t forget to destroy.as Destruction Rate © The higher the number, the faster you're destroying enemies, Allied Attacks * You're not fighting this war by yourself. The allied forces can support you and improve your position. Special © Superior perfor d with this number. sion, the higher your points. nemies as possible. Total Mission Balance © Indicates the balance that has changed from the start of the mission to the completion. Mission Result Balance * Indicates the balance of the misson. Mission Completion Balance © Indicates how you performed in the mission. © Don’t waste missiles, but use them all up on each sortie. * Stay in battle as long as possible. Destroy as much as you can and you might end up a hero. * Shoot down more than 5 enemy planes or bomb more than 50% of an area’s targets and you'll make the news. ¢ Always fly a plane that’s right for each of Operation Corrado’s eight missions! TACTICS cont. Take out Migs and Anti-Aircraft sites. Return to base by flying into the clouds. Flying into the clouds indicates that you are moving away from the action. Fly slowly when dropping bombs to ensure accuracy. Return to base before your plane is shot down! A captured pilot doesn’t look good on GNN! Drop flares when there’s a missile on your tail. Maintain a good balance of FE.P. points. Use the A-10 for mission 2. The low fuel consumption is perfect for SCUD hunts. Start off mission 4 with an F-15 to clear the enemy armor. Finish up with an A-10. Watch out for collateral damage in mission 5. The enemy H.Q. is next to civilian housing! Take out enemy Anti-Aircraft with Mavericks and then use cluster bombs to destroy the factories in Mission 6. A novice player should use the Mk-82 (A-10). Press the bombing button as soon as the sight locks onto the enemy target. To increase your available munitions you must increase your E factor points by flying sorties in a more efficient manner. To obtain more powerful weapons, increase your F factor points by destroying more enemy targets. 36 — TIPS General Strategy: If any site or target is covered by anti-aircraft (most are) destroy that first. Use the maverick missile with its lock-on; it is ideal for that. The site’s AA counts toward mission completion. Keep an eye on your threat indicator on the way home to avoid being shot down. After returning to base, examine the area map to verify the success of your mission. Mission 1 Blind the enemy so they can’t see you coming. There are 10 radar sites. Use both the A-10 and F-15 to familiarize yourself with their capabilities against vehicles and structures. Try to completely destroy every radar site you attack. Mission 2 Scud missiles are impacting on civilian centers — stop them. Each scud group consists of 5 launchers, but they are randomly scattered over two target areas with many dummy sites. Examine the area map carefully before starting each mission. Optimize your search pattern and use the A-10 to maximize your flight range. Mission 3 Halt the Zaraki Forces by destroying the pumping stations, cutting their fuel supply. The pumping stations are best eliminated using a dual approach. Take out the AA first using the F-15 with its maverick missiles followed by the A-10 with its Mk-82’s to destroy the pumping stations. TIPS conr. cama, Mission 4 Gain air superiority by destroying theirs — in the air and on the ground. The air bases are defended by MiG 29s and AA. Take out at least 5 MiGs using an F-15 with Sidewinders; then send in an A-10 with cluster bombs (if available) to clean up the air bases. Mission 5 The Zaraki ground forces have gone berserk, destroying the wells, pumping stations and refineries — ecoterrorism at its worst. So the infantry staging areas are your next target. Eliminate the enemy at the gulf harbor first, then the rest of that mission area to cut the flow of oil into the gulf. Pinpoint precision is required to avoid destroying the facilities you’ re trying to save. Mission 6 Chemical warfare is illegal - not that the Zarakies care. TI have eight chemical warfare factories and you have only foi sorties to destroy them. Nor do you have much time. Destroy the AA first, then carpet the buildings with cluster bombs. Mission 7 The elite Zaraki Red Guard must be destroyed! Fly your A-10 through the enemy capitol and use your GAU-8 cannon to devastate their armor! Using the GAU-8 will allow you to take out their armor more accurately without hurting friendly forces or civilians. Mission 8 All intelligence regarding this mission is highly classified. You will be briefed on a need to know basis. 37 cs LIMITED WARRANTY SETA U.S.A., Inc. (SETA) warrants to the original consumer that this SETA Game Pak (PAK) shall be free from defects in material and workmanship for a period of 90 days from date of purchase. If a defect covered by this warranty occurs during this 90-day warranty period, SETA will repair or replace the PAK, at its option, free of charge. To receive this warranty service: 1. DO NOT return your defective Game Pak to the retailer. 2. Notify the SETA Consumer Service Department of the problem requiring warranty service by calling (702)795-7996. Our Consumer Service Department is in operation from 9:00 A.M. to 5:00 P.M. Pacific Time. Monday through Friday. 3. If the SETA service technician is unable to solve the problem by phone, he will pro- vide you with a Return Authorization number. Record this number on the outside pack- aging of your defective PAK, and retum it, freight prepaid, at your risk of loss or dam- age, together with your sales slip or similiar dated proof-of-purchase, within the 90-day warranty period to: SETAU.S.A., Inc. SETA Service Department 105 East Reno Avenue, Suite 22 Las Vegas, Nevada 89119 This warranty shall not apply if the Pak has been damaged by negligence, accident, unreasonable use, modifications, tampering, or by other causes unrelated to the defec- tive materials or workmanship. REPAIRS AFTER EXPIRATION OF WARRANTY: If the PAK develops a problem after the 90-day warranty period, you may contact the SETA Consumer Service Department at the phone number noted previously. If the SETA service technician is unable to solve the problem by phone, he may provide you with a Return Authorization number. You may then record this number on the outside packaging of the Defective PAK and return the defective PAK freight prepaid, at your tisk of loss or damage, to SETA, enclosing a check or money order for $15.00 payable to SETAU.S.A., Inc. SETA will at its option, subject to the conditions above, repair the PAK or replace it with a new or repaired PAK. If replacement PAKS are not available, the defective PAK will be returned and the $15.00 payment refunded. WARRANTY LIMITATIONS: ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MER- CHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIM- ITED TO NINETY DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SETA BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. The provisions of this warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts or exclusions of consequential or incidental damages, so the above limitations and exclusions may not apply to you. This warranty gives you specific legal rights, and you may have other rights which vary from state to state. CREDITS nat AIR STRIKE PATROL STAFF Seta U.S.A, Inc.: Chuck “Packrat” Vowel Traci “Chipmunk” McCarty Carol “Cal Kitty” Harris Craig “Stretch McGee” Lundskog Rolf “Scouts Out” Hintzke Robert “Ninja Man” Barr Jay “Maple” Saka Seta Co., Ltd. Japan: J. Fujimoto T. Ishikawa T. Suzuki M. Yoshihara J. Enoki J. Tsuda K. Tamura M. Ohno T. Tsuboi S. Fujii Moore & Price Design Group, Inc. ea7y SETA U.S.A., Inc. tae et eS Ce sy ecw ea eC aEE eed eon NRL)

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