Slides Day One & Two Vietnam
Slides Day One & Two Vietnam
CLO1, CLO2, CLO3 Persona mapping, Pre Course First day of this Upload file to 20%
✔
interviews & reflection Assignment intensive seminar Blackboard/
20th of October Turnitin
present hard
copy in class
CLO1, CLO2, CLO3 Reflection Paper Due November 35%
CLO1, CLO2, CLO3, Presentation of interim Group October 23rd Upload slide 10%
CLO4, CLO5 findings presentation in Presentation to
class Turnitin
To contribute positively to all group discussions – including sharing my thoughts and suggestions and encouraging quieter
members to participate equally
To complete my part of the group work on time – including preparing in advance
To respond to group communications ( emails, phone calls or other agreed social media) promptly -at least within 24hours.
To have a helpful mindset and offer help to other group members when needed – each person brings their own skills and
experience and should contribute these to assist the group. All members are still expected to contribute equitably
To submit work that is accurate, complete and on time (that includes all work being original and not plagiarised - citations
and all referencing is included and cited correctly).
To work effectively and respectfully with other group members including respecting diversity of gender, sexual orientation,
race and religion etc.
So what are the benefits of
design thinking?
So what are the benefits of
design thinking?
The Relevance of Design Thinking
How can we apply What are our How can we
our technology in customers’ most reach entirely
new and different critical unmet new audiences?
ways? needs?
HERB SIMON
Nobel Laureate in Economics
So what is design
thinking about?
What is Human Centred Design?
https://www.youtube.com/watch?v=musmgKEPY2o
Which requires empathy….
Desirability
Feasibility Viability
Should
Can we
we do
do it?
it?
Comparisons between
Business thinking and Design thinking
BUSINESS DESIGN
Values Pursuit of control and stablity; Pursuit of novelty; Dislike of status quo
Discomfort with uncertainty
$
?
British Design School model
FRAME Convergence
qq
Convergence
RE-
Divergence Divergence
FRAME
Stanford’s D School model
What are the most common process tools
of design thinking?
All of these models represent a
similar process, and just use a
different label.
3.Find out what customers don’t like about (today) and identify
the trade-offs they don’t want to make.
The importance of ‘and’
$
?
JOURNEY MAPPING
Mind Mapping
Brain Storming
VISUALISATION
Concept development
Assumption Testing
Rapid Prototyping
Customer Co creation
The 10 tools that answer the 4Q’s
Learning Launch
The 10 tools
1.Visualisation
2. Journey Mapping
3.Value Chain Analysis
4.Mind Mapping
5.Brainstorming
6.Concept development
7.Assumption testing
8.Rapid prototyping
9.Customer co creation
10.Learning launch
What is:
Exercise – share your research (pre
course assignment
1.Stick your 2 slides VERTICALLY [one
under the other ] on the wall nearest you
– in turn you have up to 4 minutes to PERSONA
Persona Mapping
1.In your groups consider all the personas you have on the
wall and silently find some commonalities amongst them all.
We want to be able to narrow down all the differing
descriptions, needs, challenges, hopes
2.Decide on a first name for this GROUP persona and then
put the sheet up on the wall next to your individual persona
work.
3.Create a 360 degree Persona that sums up the collective
common issues
UNDERSTANDING PEOPLE & SYSTEMS
Persona Profile
Stakeholder Mapping
Experience Diagramming
QUICK GUIDE
63
1. Discover : [What is] empathise with councils, taggers, retailers
and the general community (and any other relevant stakeholders)
to understand what they need and importantly how can these
needs can be addressed.
2. Define: [What if] synthesise and connect the insights into
meaningful strategic implications about what the real problem and
opportunity is; prioritise what to focus on
3. Develop: [What wows] come up with 3, very specific
ideas/solutions on how to overcome the identified issues and
leverage existing strengths
4. Deliver [What works]: make an informed decision out of your
alternative solutions based on desirability, feasibility and viability
considerations
Overall orientation:
Imagine you are the decision makers at …FILL IN HERE
Fair
How might we use facial recognition to
detect people?
Better
How might we know who’s in the
building?
Statement Starters: Tips
Fair
How might we reduce product development cycles
by 30%?
Better
Creative Matrix
ROWS (ENABLERS)
• Emerging tech
• Cultural drivers
• Market trends
• Etc.
CREATIVE MATRIX: EXAMPLE A
Games &
Competitions
Shows &
Videos
Celebrities &
Superstars
How might we improve the health and well-being of people in the workplace?
Games &
Competitions
Facilities &
Environments
Technology
Devices & Apps
Programs &
Policies
CREATIVE MATRIX
QUICK GUIDE
HELPFUL HINTS
Creative Matrix
• Break into your teams and get set with a Sharpie and Post-its
• Work individually to generate as many ideas as possible
• One idea per Post-it
• Include a quick sketch if you can
• Bonus points if you fill in all of
the quadrants
Extra bonus points if you
draw a picture!
MAKING
Creative Matrix
BENEFITS
QUICK GUIDE
BENEFITS
Importance/Difficulty Matrix
Importance/Difficult Matrix
• Individually: quick gallery crawl, select the idea that you feel
best aligns to our initial problem statement
• Back within your teams
• Plot items horizontally by relative importance - align
• Plot items vertically by relative difficulty - align
• Listen carefully to every point of deliberation
• (then we will show you a little magic ☺)
HIGH
Do difficulty 2nd. Remember Relative!
LOW
LOW HIGH
LOW HIGH
Difficulty
QUICK WINS
HIGH ROI
LOW HANGING FRUIT
LOW
LOW HIGH
Importance (impact)
3
HIGH
LOW ROI
STRATEGIC
LUXURY
Difficulty 1
QUICK WINS
HIGH ROI
LOW HANGING FRUIT
1
LOW
LOW HIGH
Importance (impact)
IMPORTANCE/DIFFICULTY MATRIX
QUICK GUIDE
HELPFUL HINTS
Importance/Difficulty Matrix
BENEFITS
DESIGN BRIEF
Project
Description
Scope
Constraints
Target Users
Exploration
Questions
Expected
outcomes
Success
metrics
Design Thinking for Business; Research Plan
Research Plan
Who or what Where will we find the What questions/issues Number of When will the research Who on the team is
will we study? people or information? will we explore? observations, happen? responsible?
interviews or inputs