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World Eaters Quick Ref

The document describes the core, elite, support, and upgrade formations for the World Eaters Chaos Space Marine army list. The core formation includes Berzerkers and a Lord. Elite options add Terminators, Bikers, or Juggernauts. Support formations provide vehicles, daemons, and artillery. Individual units can be upgraded with champions, transports, and greater daemons. The army must spend less than a third of points on aircraft, titans, and daemons.
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0% found this document useful (0 votes)
60 views

World Eaters Quick Ref

The document describes the core, elite, support, and upgrade formations for the World Eaters Chaos Space Marine army list. The core formation includes Berzerkers and a Lord. Elite options add Terminators, Bikers, or Juggernauts. Support formations provide vehicles, daemons, and artillery. Individual units can be upgraded with champions, transports, and greater daemons. The army must spend less than a third of points on aircraft, titans, and daemons.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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WORLD EATERS CORE FORMATIONS

FORMATION UNITS UPGRADES POINTS COST


World Eaters Retinue One Chaos Space Marine Lord character and eight All 275
Berzerker units

WORLD EATERS ELITE FORMATIONS


(Up to one for each World Eaters Retinue taken)
FORMATION UNITS UPGRADES POINTS COST
World Eaters Terminators One Chaos Space Marine Lord character and four World Champion, Daemonic Pact, Daemon Prince, Defilers, 400
Eaters Terminator units Dreadnoughts, Icon Bearer, Land Raiders, Warlord
World Eaters Bike One Chaos Space Marine Lord character and eight World Champion, Daemonic Pact, Icon Bearer, Warlord 350
Company Eaters Bike units
Juggernaughts One Chaos Space Marine Lord character and eight Chaos Champion, Daemonic Pact, Icon Bearer, Warlord 350
Juggernaught units

WORLD EATERS SUPPORT FORMATIONS


(Up to two for each World Eaters Retinue taken)
FORMATION UNITS UPGRADES POINTS COST
Armoured Company Four to eight Chaos Space Marine vehicles chosen from the Vindicators, Defilers 50 each Predator
following: Predators, Land Raiders 75 each Land Raider
World Eaters Four World Eaters Defilers Defilers, Dreadnoughts 275
Defiler Pack
Chaos Space Marines Six Chaos Space Marine units and three Chaos Space Marine Daemonic Pact 250
Rhinos
Daemonic Artillery 4 Cannons of Khorne - 200
Daemonic Assault 4 Daemonic Assault Engines Dreadnoughts 275
Engine Pack Add one or two Daemonic Assault Engines for 65 points
each
Brass Scorpions Two Brass Scorpions - 250

WORLD EATERS UPGRADES


(Up to four allowed upgrades may be taken by each formation, each different allowed upgrade may be taken once)
UPGRADE UNITS POINTS COST
0-1 Warlord Replace one Chaos Space Marine Lord character with a Chaos Space Marine Warlord character 50
Champion Add one Chaos Space Marine Champion character associated with the formations faction 50
Land Raiders Add up to four Chaos Space Marine Land Raiders 75 each
Vindicators Add up to three Chaos Space Marine Vindicators 35 each
0-1 Daemon Prince Replace the unit in the formation that includes a Chaos Space Marine Lord or Chaos Space Marine Warlord character with 50
a World Eaters Daemon Prince unit. If a Warlord Character is replaced the World Eaters Daemon Prince gains the Supreme
Commander ability
Daemonic Pact Allows the formation to summon daemons and adds one lesser daemon to the lesser daemon pool 25
Defilers Add up to three World Eaters Defilers 75 each
Dreadnoughts Add up to three Chaos Dreadnoughts 50 each
Icon Bearer Add one Icon Bearer character 25
Rhinos Add up to four Chaos Space Marine Rhinos. You must take exactly enough to carry all units in the formation after any free
upgrades have been added. No transport spaces may be left over if possible
Destroyers Replace two Berzerker units with two World Eater Destroyer units 25
Daemonic Transport Add three World Eaters Daemonic Transports 100
Dreadclaws Transport the entire formation in Dreadclaws free

AIRCRAFT, SPACECRAFT AND TITANS


FORMATION UNITS POINTS COST
Hellblade Flight Three Chaos Hellblade Fighters 200
Helltalon Flight Two Chaos Helltalon Fighter Bombers 225
0-1 Spacecraft One Chaos Styx Class Battlecruiser 150
Lord of Battles One or two Chaos Lord of Battles 400 each
Ravager Titan One Chaos Ravager Titan 650
Banelord Titan One Chaos Banelord Titan 800

DAEMONS OF CHAOS
FORMATION UNITS POINTS COST
Lesser Daemon Pool Add any number of Lesser Daemons 15 each
Greater Daemon Pool Add any number of Greater Daemons 50 each

USING THE ARMY LIST


● A maximum of up to a third of the points available to the army may be spent on Aircraft,
Spacecraft and Titans.

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CODEX CHAOS SPACE MARINES – WORLD EATERS
Strategy Rating: 4 Initiative: 1+ (Daemonic Artillery, Daemonic Assault Engines, Brass Scorpions and Lord of Battles 2+)
Name Type Speed Armour CC FF Weapons Range Firepower Notes
Chaos Space Marine Warlord CH n/a n/a n/a n/a Daemon Weapon (base contact) Assault Wpns, MW, EA (+1) Invulnerable Save, Supreme Commander
Chaos Space Marine Lord CH n/a n/a n/a n/a Daemon Weapon (base contact) Assault Wpns, MW, EA (+1) Invulnerable Save, Commander, Leader
Chaos Space Marine Champion CH n/a n/a n/a n/a Daemonic Artefact (base contact) Assault Wpns, EA (+1), First Str Augment Summoning (2D3), Invulnerable Save
Sacrifice to gain Augment Summoning (6)
Chaos Space Marine Icon Bearer CH n/a n/a n/a n/a - - - Daemonic Focus, Invulnerable Save, Leader
World Eaters Daemon Prince Inf 15cm (30cm) 3+ (4+) 2+ 4+ Possessed Weapon (base contact) Assault Wpns, MW, EA (+2) Commander, Fearless, Leader, Reinforced Armour, Teleport.
Daemon Weapon (base contact) Assault Wpns, MW, EA (+1) May have wings for speed 30cm, Armour 4+

World Eaters Terminators Inf 15cm 4+ 2+ 4+ Combi-Bolters (15cm) Small Arms Fearless, Reinforced Armour, Teleport, Thick Rear Armour,
Power Weapons (base contact) Assault Wpns, MW, EA (+1) Blood for the Blood God
World Eaters Bikes Inf 35cm 4+ 2+ 4+ Combi-Bolters (15cm) Small Arms Fearless, Mounted
Chain Axes (base contact) Assault Wpns
Berzerkers Inf 15cm 4+ 2+ 5+ Bolt Pistols (15cm) Small Arms Fearless, Blood for the Blood God
Chain Axes (base contact) Assault Wpns
Chaos Juggernaughts Inf 20cm 4+ 3+ 6+ Chain Axes (base contact) Assault Wpns Fearless, Infiltrators, Invulnerable Save, Mounted, Walker
Juggernaughts (base contact) Assault Wpns, EA (+1)
World Eaters Destroyers Inf 15cm 4+ 5+ 4+ Rad Weapons 30cm AP4+/AT6+, Disrupt Fearless
World Eaters Daemonic Transport AV 20cm 5+ 5+ 5+ Daemonic Claws (base contact) Assault Wpns Reinforced Armour, Invulnerable Save, Fearless, Infiltrate,
Hell Battery 30cm AP5+/AT6+ Transport (up to three: Berzerkers or Destroyers)
Chaos Dreadnought AV 15cm 4+ 4+ 4+ Power Fist (base contact) Assault Wpns, MW, EA (+1) Fearless, Walker
Twin Autocannons 45cm AP4+/AT5+
Chaos Space Marine Rhino AV 30cm 5+ 6+ 6+ Twin Bolters (15cm) Small Arms Transport (up to two: Chaos Space Marines, Berzerkers or
Destroyers)
Chaos Space Marine Predator AV 30cm 4+ 6+ 5+ 2 × Heavy Bolter 30cm AP5+ -
Twin Lascannons 45cm AT4+
Chaos Space Marine Land Raider AV 25cm 4+ 6+ 4+ Twin Heavy Bolters 30cm AP4+ Reinforced Armour, Thick Rear Armour, Transport (one World
2 × Twin Lascannons 45cm AT4+ Eaters Terminator or up to two: Berzerkers or Destroyers)
Chaos Space Marine Vindicator AV 25cm 4+ 6+ 4+ Demolisher Cannon 30cm AP3+/AT4+, Ignore Cover Walker
World Eaters Defiler AV 20cm 4+ 2+ 4+ Power Scythe (base contact) Assault Wpns Fearless, Infiltrator, Invulnerable Save, Walker
Skull Cannon 45cm AP4+/AT4+
Battle Claws (base contact) Assault Wpns, MW, EA (+1)
Raging Fire 45cm 2 x AA 6+
Twin Heavy Flamers 15cm AP3+, Ignore Cover
and (15cm) Small Arms, Ignore Cover
Cannon of Khorne AV 15cm 4+ 6+ 4+ Hellfire Cannon 75cm MW4+ Fearless, Invulnerable Save
Daemonic Assault Engine AV 25cm 4+ 3+ 5+ Daemonic Blades (base contact) Assault Wpns, EA (+D3) Fearless, Reinforced Armour, Daemonic Rage
Blood Cannon 30cm 2 × AP4+/AT5+
Brass Scorpion WE 20cm 5+ 3+ 3+ Massive Claws (base contact) Assault Wpns, EA (+1), MW Fearless, Invulnerable Save, Infiltrator, Reinforced Armour,
Scorpion Cannon 30cm 2 × AP3+/AT5+ Walker, Daemonic Rage.
Demolisher Cannon 30cm AP3+/AT4+, Ignore Cover Dam Cap: 2
2 × Hellmaw 15cm AP4+, Ignore Cover Crit: Destroyed
Chaos Lord of Battles WE 25cm 4+ 2+ 4+ Chainfist (base contact) Assault Wpns, EA (+3), MW Fearless, Reinforced Armour, Thick Rear Armour, Blood for
Death Storm 45cm 4 × AP4+/AT4+ the Blood God, Daemonic Rage.
2 × Battlecannons 75cm AP4+/AT4+ Dam Cap: 6
Crit: +1 dam, rampages 3D6cm in random direction, models
contacted hit on 4+.

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WORLD EATERS – CHAOS TITAN LEGION SUPPORT
Strategy Rating: 4 Initiative: 1+
Name Type Speed Armour CC FF Weapons Range Firepower Notes
Chaos Ravager Titan WE 20cm 4+ 3+ 4+ Battle Head (15cm) Small Arms, EA (+2), FF Arc Fearless, Reinforced Armour, Walker, May step over units and
Doom Burner 45cm MW2+, TK (D3), Ignore Cover, FF Arc terrain lower than knees and 2cm across.
2 × Death Storm 45cm 4 × AP4+/AT4+, F Arc Dam Cap: 6, Void Shields: 4
Tail 75cm AP4+/AT4+ Crit: Roll a D6 every turn: on 1 destroyed, units within 5cm hit
on 5+, on 2-3 +1 dam, on 4-6 repaired no further trouble.
and (15cm) Small Arms, EA (+1)
Chaos Banelord Titan WE 15cm 4+ 2+ 4+ Battle Head (15cm) Small Arms, EA (+2), FF Arc Fearless, Reinforced Armour, Thick Rear Armour, Walker, May
Doom Fist 45cm 4 × AP4+/AT4+, F Arc step over units and terrain lower than knees and 2cm across.
and (base contact) Assault Wpn, TK (D3), EA (+2), F Arc Dam Cap: 8, Void Shields: 6
6 × Havoc Missile 60cm 2BP, Indirect Fire, Single Shot, F Arc Crit: +1 dam, rampages 3D6cm in random direction, models
contacted hit on 4+.
Hellstrike Cannon 60cm 3BP, MW, Ignore Cover, F Arc
Tail 75cm AP4+/AT4+
and (15cm) Small Arms, EA (+1)

WORLD EATERS – CHAOS NAVY SUPPORT


Strategy Rating: 4 Initiative: 2+
Name Type Speed Armour CC FF Weapons Range Firepower Notes
Chaos Hellblade Fighter Air Fighter 6+ - - 2 × Reaper Autocannons 30cm AP4+/AT6+/AA6+, FF Arc -
Chaos Helltalon Fighter Bomber Air Fighter 5+ - - Incendiary Bombs 15cm 2BP, Ignore Cover, FF Arc -
Bomber Twin Lascannons 30cm AT4+/AA4+, FF Arc
Havoc Launcher 45cm AP5+/AT6+, FF Arc
Chaos Styx Class Battlecruiser Space n/a n/a n/a n/a Pin-point Attack n/a MW2+, TK (D3) May carry up to thirty units to deploy in Dreadclaws
Orbital Bombardment n/a 3BP, MW

WORLD EATERS – CHAOS DAEMONS


Name Type Speed Armour CC FF Weapons Range Firepower Notes
Bloodthirster – Greater Daemon of Khorne WE 30cm 4+ 3+ - Axe of Khorne (base contact) Assault Wpn, TK (1), EA (+2) Daemonic Focus, Fearless, Inspiring, Invulnerable Save, Jump
Whip (base contact) Assault Wpn, TK (1), EA (+1) Pack, Reinforced Armour, Walker, Summoning Cost (8)
Dam Cap: 3
Crit: Destroyed, daemons within 5cm destroyed on 6+.
Bloodletters – Lesser Daemons of Khorne Inf 15cm 4+ 4+ - Hellblades (base contact) Assault Wpns, EA (+1) Invulnerable Save, Summoning Cost (1)
Flesh Hounds – Lesser Daemons of Khorne Inf 20cm 5+ 2+ - Claws & Fangs (base contact) Assault Wpns Infiltrators, Invulnerable Save, Summoning Cost (1)

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World Eaters Special Rules

Summoned Units Formations that purchase the Daemonic Pact upgrade, or units with this ability, allow the Chaos player to summon daemons to the battlefield. To summon Daemons the player must also have a Daemonic
pool from which to summon. This pool contains two sections, one for lesser daemons and one for greater daemons and is not faction specific. The size of such pools must be visible to all players at all times
and it is suggested that either tokens or dice are used to indicate the size of each pool available. As daemons are summoned the pool must be changed to reflect its current size.

To summon daemons the Chaos player chooses a formation with a daemonic pact and declares its intention to summon before any action roll is made. The player then rolls 2D3 to generate the number of
summoning points available for this formation. The number of points required to summon each type of daemonic unit will be noted on its data sheet. The formation may then summon daemons up to the
number of summoning points generated, up to the number of points left in the daemonic pool. Any points not used are lost.

The faction of the summoning formation determines what type of daemons may be summoned; all formations in a World Eaters army belong to the Khorne faction.
Khorne: Bloodthirster, Bloodletters, Flesh Hounds

Players may only have one greater daemon for a given faction on the table at a time. Summoned units must be set up within 5cm of a non-summoned unit in the summoning formation. They cannot be
placed in enemy zones of control or impassable terrain.

Summoned units become part of the summoning formation for all rules purposes as long as they remain on the battlefield. Summoned units do not cause blast markers when they are destroyed, however
daemonic units killed in an assault count towards the number of units killed when calculating the modifiers for assault resolution. Summoned units that are destroyed are removed from play and the
summoning cost of each unit is lost from the player’s daemonic pool.

Summoned units remain in play until the end phase of the turn in which they were summoned. After all formations have attempted to rally any summoned units are removed from play and returned to the
daemonic pool. This may cause the formation to break as it may now have equal or more blast markers than its number of units. Greater Daemons returned to the Greater daemon pool keep any damage
points taken and do not heal these points while off board. When summoned subsequently they maintain this damage.

When a formation breaks all of its summoned units are destroyed. When calculating victory points, the Lesser Daemon pool scores half points if the pool has less than or equal to half (round up) its original
number of daemons remaining. The Lesser Daemon pool scores full points if the pool has less than or equal to a quarter (round up) its daemons remaining. Treat Greater Daemons as war engines for the
purpose of calculating victory points.

Favour of the Gods In the strategy phase of each turn if the World Eaters player rolls a 6 they are rewarded with 1D3 summoning points to add to any lesser daemon pool, however, if they roll a 1 then they lose 1D3 summoning
points from any lesser daemon pool.

Augment Units with the Augment Summoning ability add to the dice roll when their formation summons daemons. For example a unit with Augment Summoning (2D3) would give its formation 4D3 summoning
Summoning points when it summons daemons and a unit with Augment Summoning (6) would give its formation 2D3 + 6 summoning points.

Daemonic Focus Any formation with a unit with the Daemonic Focus ability may elect to keep any or all summoned units in play in the end phase. Broken formations may not use this ability as any daemons summoned by
this formation are lost when the formation breaks.

Daemonic Rage Any formation with a unit with the Daemonic Rage ability receives a +1 modifier to their action test roll when attempting an Engage action.

Dreadclaws Dreadclaws allow a chaos formation to enter play using the planetfall rules if a spaceship has been purchased to carry them. Units in a formation with Dreadclaws deploy using the planetfall rules but do not
roll for scatter. Place the first unit within 15cm of the pre-plotted drop zone co-ordinates and place all other units in the formation within 15cm of this unit and in coherency. Units may not be placed in
impassable terrain or enemy zones of control. The following may be deployed in Dreadclaws: Chaos Dreadnoughts and Berzerkers.

Chaos Lords Chaos Space Marine Lord Characters may only be added to core units within a formation. They may not be added to any upgrade units purchased for a formation.

Blood for the Blood When a formation declares an Engage action, units with this rule may add an additional 15cm to their charge move, providing every unit with this rule is then in range to enter CC, and as many units as
God possible enter CC. All units in the formation with this rule lose their FF value for the duration of the assault.

This reference sheet is completely unofficial and in no way endorsed by Games Workshop Limited.

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