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G-Enex Video Installation Manual CA-003

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0% found this document useful (0 votes)
453 views321 pages

G-Enex Video Installation Manual CA-003

Uploaded by

rafa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 321

INSTALLATION MANUAL

G-ENEX2 Video Slot Gaming Machine


Version CA-003
January 31, 2012
G-ENEX2 Video Slot Gaming Machine
Introduction/Technical Support

Introduction
This INSTRUCTION MANUAL is intended for Operators, Owners, and Qualified
Maintenance/Service Personnel to provide the important information about the machine
installation, operation, and servicing.

It is strongly recommended to thoroughly read and understand this manual before starting
the machine. Please keep this manual at hand, so that you can quickly refer to it whenever
necessary.

Technical Support
Aruze Gaming America, Inc., Aruze Gaming Australia Pty. Ltd, and Aruze Gaming Africa
(Pty.) Ltd. (ARUZE thereinafter) are dedicated to providing high quality service and
maintenance. Please feel free to contact us any time.

i
G-ENEX2 Video Slot Gaming Machine
Safety Instructions

Limited Warranty
ARUZE warrants that the products it manufactures will be free from defects in materials
and workmanship for a period of six (6) months commencing on the date the products are
installed (except as otherwise provided in any separate sales agreement).Within this period,
ARUZE will provide replacement parts at no charge for the products covered under this
limited warranty when a part requires replacement.

This warranty does not cover any damage or failure caused by or attributable to improper
installation, improper usage, abuse, improper maintenance, excessive operating voltages, or
repairs performed or recommended by anyone other than an ARUZE technician or an
authorized distributor of ARUZE.

TO THE MAXIMUM EXTENT PERMITTED BY LAW, ARUZE SHALL NOT BE


LIABLE FOR ANY DIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES RESULTING FROM ANY BREACH OR WARRANTY OR UNDER ANY
OTHER LEGAL THEORY (INCLUDING, BUT NOT LIMITED TO, LOST PROFITS),
EVEN IF ARUZE HAS BEEN ADVISED OF THE POSSIBILITY OF THE DAMAGES.

ii
G-ENEX2 Video Slot Gaming Machine
Safety Instructions

Safety Instructions
1. Definition of Safety Words
The safety words of DANGER, WARNING, and CAUTION are used in this manual to
indicate hazard levels. Please understand each meaning to handle the machine safely.

DANGER It warns of the immediate hazards which WILL


result in severe personnel injury or death.

WARNING It warns of hazards or unsafe practices which


COULD result in severe personnel injury or death.

CAUTION It warns of hazards or unsafe practices which


COULD result in minor personnel injury or
product/property damage.

2. Environmental Specifications
Refer to Chapter 13 “Machine Specifications”.

iii
G-ENEX2 Video Slot Gaming Machine
Safety Instructions

3. Handling of LCD’s
Although the machine’s monitors are protected from the danger of electric shock, handle
them carefully.

If a problem happens, please contact your nearest distributor.

WARNING!

HIGH VOLTAGE! NOTE:


Risk of Injury or Fire Tower light is optional.
This model is Coinless type.

Do not access
the LCD’s

iv
G-ENEX2 Video Slot Gaming Machine
Safety Instructions

4. Installation

WARNING!

To prevent an accident or a fire;

1. Install this machine on flat, stable, well-constructed floor.


2. Keep this machine away from the direct ray of the sun.
3. Keep this machine away from a dusty place.
4. Keep this machine away from water and other liquids.
5. Keep this machine away from disaster preventive facilities.
(ex. emergency exit, emergency stairs, fire hydrant, and
fire extinguisher)
6. Do not install this machine outdoors.
7. Keep this machine away from vibration.
8. Keep this machine away from dangerous articles.

5. Grounding
Be sure to GROUND this machine to prevent a current leak.

WARNING!

Risk of Electric Shock.


ARUZE makes no warranty as to accidents (including failures) caused by
improper grounding.

v
G-ENEX2 Video Slot Gaming Machine
Safety Instructions

6. Disposal of Lithium Batteries

WARNING!

Risk of Injury or Fire.

Care must be paid to dispose the lithium batteries. Improper disposal of


waste lithium batteries may result in heating or ignition of the batteries that
could cause personal injury or fire.

CR Coin Lithium Battery contains Perchlorate Material – special handling


may apply

A lithium battery contains flammable substance (ex. lithium metal and organic solvents).

Because electricity may remain even in a used battery, wrap the + and – electrodes with
nonconductive material to prevent short-circuit causing a hazard.

Nonconductive material

Lithium battery

vi
G-ENEX2 Video Slot Gaming Machine
Safety Instructions

7. Others
WARNING!

NEVER modify the machine. Modifying the machine could cause an


accident or a failure.
ARUZE makes no warranty as to accidents (including failures) caused by
modification.

1. Only qualified personnel should assemble, install, maintain, inspect, and troubleshoot

the machine.

2. Do not mount or sit on the machine. Or, do not put a heavy object on the machine. A

dented machine could cause trouble.

3. As soon as smoke, smell, and/or an unknown trouble is detected, turn off the power

switches, and then the power source breakers.

4. Before servicing the machine, turn off the POWER switches to prevent an electric

hazard.

5. Never use chemical duster, thinner, benzine, alcohol, or synthetic detergent for

cleaning the machine. They will damage the surface of the machine.

6. Electrostatic discharge may damage the internal components. When accessing into the

cabinet, take the anti-static action (ex. touching the door) before proceeding.

7. Use this machine in commercial areas. Using it in residential areas is prohibited.

vii
G-ENEX2 Video Slot Gaming Machine
Table of Contents

Table of Contents
Page

Introduction ......................................................................................... i
Technical Support................................................................................ i
Limited Warranty................................................................................ ii
Safety Instructions............................................................................... iii
1. Definition of Safety Words........................................................................... iii
2. Environmental Specifications....................................................................... iii
3. Handling of LCD’s ....................................................................................... iv
4. Installation .................................................................................................... v
5. Grounding..................................................................................................... v
6. Disposal of Lithium Batteries....................................................................... vi
7. Others ........................................................................................................... vii

Table of Contents................................................................................. viii


Chapter 1: Major Components .......................................................... 1-1
1.1 Appearance .................................................................................................. 1-1
1.2 Internal Structure ......................................................................................... 1-3
1.3 Closing Door ............................................................................................... 1-7

Chapter 2: Installation........................................................................ 2-1


2.1 Unpacking and Inspection ........................................................................... 2-1
2.2 Cabinet Dimension ...................................................................................... 2-2
2.3 Installing the Machine on Your Cabinet Stand ............................................ 2-3
2.4 Installing Tower Light If Applicable ........................................................... 2-4
2.5 Removing Shipping Screw from Security Cage.......................................... 2-6
2.6 Set DIP Switches of Body I/O PCB ............................................................ 2-6
2.7 Set Jumper Switch of Door/IO PCB............................................................ 2-6
2.8 Set DIP Switch of GMEM PCB .................................................................. 2-6
2.9 Key Lock Specifications.............................................................................. 2-7
INSTALL CHECK LIST ...................................................................................... 2-8

Chapter 3: Power ON.......................................................................... 3-1


3.1 POWER-ON ................................................................................................ 3-1
3.2 Loading Tickets ........................................................................................... 3-2

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G-ENEX2 Video Slot Gaming Machine
Table of Contents

3.2.1 When your printer is EPIC (Ithaca) printer .......................................... 3-2


3.2.2 When your printer is GEN2 (FutureLogic) printer............................... 3-3
3.2.3 When your printer is PayCheck (Nanoptix) printer ............................. 3-4
3.3 Adjusting Game Sound Volume .................................................................. 3-5
3.4 Checking Machine Identification ................................................................ 3-5
POWER-ON CHECK LIST ................................................................................. 3-5

Chapter 4: How to Play ...................................................................... 4-1


4.1 Credit Meter................................................................................................. 4-1
4.2 Game Buttons .............................................................................................. 4-1
4.2.1 Game Buttons on Control Panel ........................................................... 4-1
4.2.2 Game Buttons on Touch Panel ............................................................. 4-3

Chapter 5: Attendant Service for Assisting Games.......................... 5-1


5.1 RESET/AUDIT Keyswitch ......................................................................... 5-1
5.2 Attendant Pay .............................................................................................. 5-1
5.3 Electromechanical Meters ........................................................................... 5-2
5.4 Tower Light Function .................................................................................. 5-3
5.4.1 Tower Light with 2 Tiers ...................................................................... 5-3
5.4.2 Tower Light with 3 Tiers ...................................................................... 5-4
5.5 Filling Hopper with Coins/Tokens .............................................................. 5-5
5.6 Loading Tickets ........................................................................................... 5-5
5.7 Clearing Coin/Token Jam ............................................................................ 5-6
5.7.1 Removing Jamming Coin/Token from Coin Acceptor ......................... 5-6
5.7.2 Removing Jamming Coin/Token from Hopper .................................... 5-7
5.8 Clearing Bill Jam......................................................................................... 5-8
5.8.1 When your bill acceptor is ARUZE bill acceptor..................................... 5-8
5.8.2 When your bill acceptor is ARGUS/SA-4 (GPT) bill acceptor................ 5-9
5.8.3 When your bill acceptor is UBA/WBA (JCM) bill acceptor.................... 5-10
5.8.4 When your bill acceptor is FrontLoad (CashCode) bill acceptor. ............ 5-11
5.8.5 When your bill acceptor is Cashflow (MEI) bill acceptor........................ 5-12
5.9 Clearing Ticket Jam ..................................................................................... 5-13
5.9.1 When your printer is EPIC (Ithaca) printer .......................................... 5-13
5.9.2 When your printer is GEN2 (FutureLogic) printer............................... 5-14
5.9.3 When your printer is PayCheck (Nanoptix) printer ............................. 5-15

Chapter 6: Soft Meter ......................................................................... 6-1


6.1 Accessing Soft Meter Menu ........................................................................ 6-1

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G-ENEX2 Video Slot Gaming Machine
Table of Contents

6.2 MAIN METERS.......................................................................................... 6-3


6.2.1 MASTER METERS .............................................................................. 6-4
6.2.2 BILL METERS...................................................................................... 6-9
6.2.3 SYSTEMS RELATED IN/OUT METERS ........................................... 6-14
6.2.4 ONLINE COMMUNICATION METERS ............................................ 6-17
6.2.5 GAME METERS................................................................................... 6-23
6.2.6 GAMBLE METERS ............................................................................. 6-27
6.2.7 WAGER CATEGORY METERS .......................................................... 6-29
6.2.8 RESCUE PAY METERS ....................................................................... 6-31
6.2.9 EXTRA GAME METERS .................................................................... 6-33
6.2.10 FEATURE METERS........................................................................... 6-33
6.2.11 FRENCH METERS............................................................................. 6-34
6.2.12 MULTI DENOM METERS ................................................................ 6-35
6.2.13 NEVADA METERS ............................................................................ 6-36
6.2.14 LINK FEATURE METERS ................................................................ 6-39
6.3 ERROR METERS ....................................................................................... 6-42
6.3.1 MECHANICAL METER ERRORS...................................................... 6-43
6.3.2 SYSTEM ERRORS............................................................................... 6-45
6.3.3 COIN ACCEPTOR ERRORS ............................................................... 6-47
6.3.4 HOPPER ERRORS ............................................................................... 6-47
6.3.5 REEL ERRORS..................................................................................... 6-47
6.3.6 DOOR EVENTS ................................................................................... 6-48
6.3.7 COMMUNICATION ERRORS ............................................................ 6-50
6.3.8 BILL ACCEPTOR ERRORS/EVENTS................................................ 6-51
6.3.9 TICKET PRINTER ERRORS............................................................... 6-53
6.3.10 EXTEND MOTOR ERROR ............................................................... 6-54
6.4 PROGRESSIVE METERS ......................................................................... 6-55
6.4.1 PROGRESSIVE TOTAL METERS ..................................................... 6-55
6.4.2 PROGRESSIVE 1-8 METERS ............................................................ 6-57
6.5 LAST GAME RECALL .............................................................................. 6-59
6.6 RECALL METERS ..................................................................................... 6-69
6.6.1 BILL RECALL...................................................................................... 6-70
6.6.2 TICKET IN............................................................................................ 6-71
6.6.3 TICKET OUT........................................................................................ 6-72
6.6.4 CASHLESS TRANSACTION .............................................................. 6-73
6.6.5 PROMOTIONAL TRANSACTION ..................................................... 6-74

x
G-ENEX2 Video Slot Gaming Machine
Table of Contents

6.6.6 HOST BONUS TRANSACTION ......................................................... 6-75


6.6.7 LINK FEATURE RECALL .................................................................. 6-76
6.6.7.1 In case of JACKPOT BATTLE ROYAL Feature Game................. 6-76
6.6.7.1.1 JACKPOT BATTLE ROYAL ................................................ 6-77
6.6.7.1.2 MYSTERY JACKPOT CHANCE ........................................ 6-79
6.6.7.2 In case of TITLE MATCH Feature Game ...................................... 6-81
6.6.8 DOOR HISTORY.................................................................................. 6-83
6.6.9 ERROR HISTORY................................................................................ 6-84
6.6.10 ALL EVENT HISTORY ..................................................................... 6-85
6.7 MACHINE IDENTIFICATION .................................................................. 6-86
6.7.1 SOFTWARE/FIRMWARE.................................................................... 6-86
6.7.2 SIGNATURE VERIFICATION ............................................................ 6-88
6.7.3 MACHINE TYPE.................................................................................. 6-90
6.7.4 GAME ................................................................................................... 6-90

Chapter 7: Error Messages and Status Events................................. 7-1


7.1 Start-up Self Test Errors .............................................................................. 7-1
7.2 SYSTEM ERRORS..................................................................................... 7-4
7.3 COIN ACCEPTOR ERRORS ..................................................................... 7-6
7.4 TICKET PRINTER ERRORS..................................................................... 7-6
7.5 HOPPER ERRORS ..................................................................................... 7-7
7.6 BILL ACCEPTOR ERRORS ...................................................................... 7-7
7.7 MECHANICAL METER ERRORS............................................................ 7-8
7.8 COMMUNICATION DATA ERRORS ....................................................... 7-9
7.9 DOOR EVENTS ......................................................................................... 7-9
7.10 OTHER EVENTS ..................................................................................... 7-11

Chapter 8: Software Setting ............................................................... 8-1


8.1 Accessing Setting Mode .............................................................................. 8-1
8.2 How to Update Settings............................................................................... 8-3
8.3 Update Setting with Meter Clear ................................................................. 8-4
8.4 Adjusting SOUND VOLUME..................................................................... 8-6
8.4.1 MASTER VOLUME............................................................................. 8-7
8.5 SETTING Menu .......................................................................................... 8-8
8.5.1 HARDWARE SETTING....................................................................... 8-8
8.5.2 BILL ACCEPTOR SETTING ............................................................... 8-9
8.5.3 SOFTWARE SETTING ........................................................................ 8-11

xi
G-ENEX2 Video Slot Gaming Machine
Table of Contents

8.5.4 AUDIT SETTING ................................................................................. 8-13


8.5.5 IMPORTANT SETTING....................................................................... 8-16
8.5.6 GAME SETTING.................................................................................. 8-18
8.5.7 ONLINE SYSTEM ............................................................................... 8-21
8.5.8 PROGRESSIVE SYSTEM ................................................................... 8-25
8.5.9 TICKET PRINT SETTING ...................................................................8-32
8.5.10 OTHER SETTING ...............................................................................8-39
8.5.10.1 DATE .......................................................................................... 8-40
8.5.10.2 TIME .......................................................................................... 8-41
8.6 Clearing PERIOD METER .........................................................................8-42
8.7 OUT OF SERVICE...................................................................................... 8-44

Chapter 9: Test................................................................................... 9-1


9.1 Accessing Test Menu................................................................................... 9-1
9.2 SOUND TEST............................................................................................. 9-3
9.3 HOPPER TEST ........................................................................................... 9-4
9.4 MONITOR TEST ........................................................................................ 9-5
9.4.1 GRID TEST........................................................................................... 9-5
9.4.2 COLOR TEST ....................................................................................... 9-6
9.5 TOUCH SCREEN CALIBRATION ........................................................... 9-6
9.6 INPUT TEST ............................................................................................... 9-8
9.7 OUTPUT TEST ........................................................................................... 9-11
9.8 DIP SWITCH TEST .................................................................................... 9-13
9.9 SYSTEM SELF TEST................................................................................. 9-14
9.9.1 REEL TEST (SYMBOL)....................................................................... 9-15
9.10 BILL ACCEPTOR TEST .......................................................................... 9-16
9.11 SERIAL TEST ........................................................................................... 9-17
9.12 TICKET PRINT TEST .............................................................................. 9-19

Chapter 10: Hardware Setting........................................................... 10-1


10.1 Setting DIP Switch and Jumper Switch on Body I/O PCB ....................... 10-2
10.2 Setting Jumper Switch and DIP Switches on Door I/O PCB .................... 10-4
10.3 Setting DIP Switch and Jumper Switch on GMEM PCB.......................... 10-7
10.4 Setting on GMEM Cassette PCB .............................................................. 10-9
10.5 Setting DIP Switch on AMP PCB.............................................................. 10-10

Chapter 11: Preventative Maintenance ........................................... 11-1


11.1 RAM Clear................................................................................................. 11-1

xii
G-ENEX2 Video Slot Gaming Machine
Table of Contents

11.2 Maintenance Schedule ............................................................................... 11-2


11.2.1 Daily Servicing .................................................................................... 11-2
11.2.2 Quarterly Servicing.............................................................................. 11-3
11.3 Collecting Bills from Bill Stacker ............................................................. 11-3
11.3.1 When your bill acceptor is ARUZE bill acceptor................................ 11-4
11.3.2 When your bill acceptor is ARGUS/SA-4 (GPT) bill acceptor........... 11-5
11.3.3 When your bill acceptor is UBA/WBA (JCM) bill acceptor............... 11-5
11.3.4 When your bill acceptor is FrontLoad (CashCode) bill acceptor ........ 11-6
11.3.5 When your bill acceptor is Cashflow (MEI) bill acceptor................... 11-7
11.4 Clearing Bill Stacker Jam Error................................................................. 11-8
11.4.1 When your bill acceptor is ARUZE bill acceptor................................ 11-8
11.4.2 When your bill acceptor is ARGUS/SA-4 (GPT) bill acceptor........... 11-9
11.4.3 When your bill acceptor is UBA/WBA (JCM) bill acceptor............... 11-10
11.4.4 When your bill acceptor is FrontLoad (CashCode) bill acceptor ........ 11-11
11.4.5 When your bill acceptor is Cashflow (MEI) bill acceptor................... 11-12
11.5 Disassembly............................................................................................... 11-13
11.5.1 Top Box ............................................................................................... 11-13
11.5.1.1 LCD Unit ....................................................................................... 11-13
11.5.2 Main Cabinet ....................................................................................... 11-16
11.5.2.1 Security Cage................................................................................. 11-16
11.5.2.2 Body I/O PCB Box ........................................................................ 11-17
11.5.2.3 Hopper ........................................................................................... 11-18
11.5.2.4 Woofer and Speakers ..................................................................... 11-18
11.5.3 Main Door............................................................................................ 11-18
11.5.3.1 Door I/O PCB Box......................................................................... 11-18
11.5.3.2 LCD Unit ....................................................................................... 11-19
11.5.3.3 Bill Entry Assembly....................................................................... 11-22
11.5.3.4 Game Control Panel....................................................................... 11-22
11.5.3.5 Game Button.................................................................................. 11-22
11.5.3.6 CHANGE/CASH OUT/HELP Button........................................... 11-23
11.5.4 Belly Door ........................................................................................... 11-23
11.5.4.1 Reflector Assembly........................................................................ 11-23
11.5.4.2 Belly Door Glass............................................................................ 11-23
11.6 Replacement .............................................................................................. 11-24
11.6.1 Fuse in Main Cabinet........................................................................... 11-24
11.6.2 Lamps of Tower Light ......................................................................... 11-24

xiii
G-ENEX2 Video Slot Gaming Machine
Table of Contents

11.6.3 Lithium Battery.................................................................................... 11-25


11.6.3.1 Replacing Lithium Batteries in Security Cage .............................. 11-26
11.6.3.2 Replacing Lithium Battery on Body I/O PCB............................... 11-27
11.6.3.3 Replacing Lithium Battery on Door I/O PCB ............................... 11-28
11.7 Adjustment................................................................................................. 11-29
11.7.1 Sensitivity of CONDOR Coin Acceptor.............................................. 11-29
11.7.2 Bill Entry Level ................................................................................... 11-30
11.8 Changing Game ......................................................................................... 11-31
11.8.1 Changing GMEM Cassette .................................................................. 11-31

Chapter 12: Troubleshooting.............................................................. 12-1


12.1 Start-up Self Test Errors ............................................................................ 12-2
12.2 Hopper Errors ............................................................................................ 12-13
12.3 Coin Acceptor Errors ................................................................................. 12-18
12.4 Bill Acceptor Errors................................................................................... 12-23
12.5 Ticket Printer Errors .................................................................................. 12-29
12.6 Backup Battery Errors ............................................................................... 12-31
12.7 Main LCD Errors....................................................................................... 12-34
12.8 Sub LCD Errors ......................................................................................... 12-35
12.9 Game Button Errors................................................................................... 12-36
12.10 Door Switch Errors.................................................................................. 12-37
12.11 Keyswitch Errors ..................................................................................... 12-39
12.12 Belly Door Light Errors........................................................................... 12-40
12.13 Diverter/Solenoid Errors.......................................................................... 12-41
12.14 Speaker Errors ......................................................................................... 12-42
12.15 System Errors .......................................................................................... 12-43
12.16 Communication Errors ............................................................................ 12-50
12.17 Mechanical Meter Errors ......................................................................... 12-51

Chapter 13: Machine Specifications ................................................ 13-1


13.1 Cabinet Name ............................................................................................ 13-1
13.2 Overall Dimension..................................................................................... 13-1
13.3 Weight........................................................................................................ 13-1
13.4 Electrical Specifications ............................................................................ 13-1
13.5 Environment .............................................................................................. 13-2
13.6 Coins/Bills Capacity .................................................................................. 13-2

Block Diagram and Wiring Diagram

xiv
G-ENEX2 Video Slot Gaming Machine
Chapter 1: Major Components

Chapter 1: Major Components


This chapter shows the major components of this machine.

1.1 Appearance
1

8
2

3
9
4
10
5
12

7 5

11

13

14
Coinless type Coin handling type

1. Tower Light(Option) 2. LCD


3. LCD (Touch Screen) 4. Ticket Printer
5. Speakers 6. Game Buttons
7. Belly Door Glass 8. Top Box
9. Main Cabinet 10. Main Door
11. Bill Entry 12. Coin Head
13. Coin Tray
14. Mechanical Meters (Used only in the regions that use the mechanical meters.)

1-1
G-ENEX2 Video Slot Gaming Machine
Chapter 1: Major Components

1
6

1. Belly Door Lock 2. Belly Door Latch


3. Main Door Latch 4. Main Door Lock
5. RESET/AUDIT keyswitch 6. Serial Plate

1-2
G-ENEX2 Video Slot Gaming Machine
Chapter 1: Major Components

1.2 Internal Structure


Main Door open
11

10
13

1
9

14
2 12
15

Coin handling type

3 4 8 6
5 7
1. LCD Unit 2. Main Door Switch (Optical)
3. Door I/O PCB Box 4. Security Cage
5. Ticket Printer 6. Bill Acceptor
7. Main Power Switch 8. Woofer
9. Main Door Switch (Mechanical) 10. Fans
11. Body I/O PCB Box 12. Hopper (N/A on coinless type)
13. Security Cage Door Lock 14. Coin Acceptor (N/A on coinless type)
15. Coin Diverter (N/A on coinless type)

1-3
G-ENEX2 Video Slot Gaming Machine
Chapter 1: Major Components

Belly Door open

1 2

5
4

1. Belly Door 2. Reflector Assembly


3. Bill Stacker Lock 4. Coin Drop Sensor (N/A on coinless type)
5. Belly Door Switch

1-4
G-ENEX2 Video Slot Gaming Machine
Chapter 1: Major Components

Security Cage

1. Connected to Power Box


10 9
11 2. Connected to Power Box
1
2 12 3. DSP controller from Body I/O
3 PCB
4. Connected to Door I/O PCB

4 5. Connected to Body I/O PCB


6. Connected to Head Connector
Located in Top Box
5
7. Connected to STH PCB
8. STH PCB
9. To Speakers
8 10. GMEM Cassette
11. To Sub LCD
6
7
12. To Main LCD

1. AMP PCB

2. GMEM PCB

3. Video PCB

4. Fan
1
5. Main PCB

2 6. Memory PCB

3 7. CPU Fan

5 6 7
1-5
G-ENEX2 Video Slot Gaming Machine
Chapter 1: Major Components

Power Box

1 4

Power Box in Cabinet

1. Fuse 2. Power Switch for Service Outlet (Not used)


3. Inlet 4. Outlet

1-6
G-ENEX2 Video Slot Gaming Machine
Chapter 1: Major Components

1.3 Closing Door


To close the Main Door and/or Belly Door, pull and lift the stay lever.

CAUTION!

Do not open the Main door and Belly door at the same time. Otherwise it
may damage the surface of the door.

WARNING!

Do not put hands on speakers and/or edge of side door when you open the
main door. Otherwise your fingers may be caught by the door.

Main Door

Belly Door

1-7
G-ENEX2 Video Slot Gaming Machine
Chapter 2: Installation

Chapter 2: Installation
This chapter shows how to install this machine.

2.1 Unpacking and Inspection

WARNING!

The installation must be performed by qualified service personnel.

Before starting the installation, refer to “Safety Instructions ”.


ARUZE cannot be held liable for damages or injuries caused by improper
installation.

Unpack the machine, and check for shipping damage. If anything is missing or
damaged, immediately report it to ARUZE or your nearest distributor.

1. Main body 1

2. Accessories

Key (B2155) 2
Key (B1963) 2
Key (RESET/AUDIT) 2
Instruction Manual 1
Parts Catalog 1
Tower Light (Option) 1
Template (Option) 1

NOTE:
The content of the accessories may vary according to your specifications.
Refer to our separate instruction manual for Topper.

2-1
G-ENEX2 Video Slot Gaming Machine
Chapter 2: Installation

2.2 Cabinet Dimension


The cabinet dimension is depicted below. Secure enough space so that the doors can
be easily opened for POWER-ON/OFF, maintenance, and so on.
155(2 tiers tower light)
<Outer Dimension> Unit: mm 200(3 tiers tower light)

(1510/1555 OPTION)
1379

540
590 590
624
Coinless type Coin handling type

Keep at least the following space between the machines.

Unit: mm
540 200 540

2-2
G-ENEX2 Video Slot Gaming Machine
Chapter 2: Installation

2.3 Installing the Machine on Your Cabinet Stand


Use the following procedures to install the machine on the cabinet-stand you prepared:

1. Place the template (option) on your cabinet


stand as depicted below. Template
2. Using a punch, mark the circles for Back
the AC power cable (a hole with 72mm dia.)
and the fixing bolts (6 holes with 9mm dia).
3. Remove the template.
Front
4. Drill the marks to make the holes. Stand
5. Place the machine on the stand aligning the holes
on the stand to their counterparts on the machine.
6. Using hexagon coupling bolts (8 x 70mm) and flat washers,
bolt the machine on the stand.
7. Route the AC power cable into the stand.
8. Plug in the cable. Unit: mm

538
235 200
φ42 HOLE 165 150 φ72HOLE
85 30 for the AC power cable
(a)
97

171.2
210
251

(a)
396.8
420.5

6-φ9 HOLE ;(a)


48

589

for the fixing bolts


(a)

(a) (a)
50×48 HOLE
FRONT 115 50 for coin drop chute
130 130

COIN TRAY

2-3
G-ENEX2 Video Slot Gaming Machine
Chapter 2: Installation

2.4 Installing Tower Light If Applicable


NOTE:
The tower light is optional. When it is not used, skip this section.

NOTE:
When installing the tower light on the topper, refer to the instruction manual for the
topper.

Install the tower light on the top box in the following procedure:

1. Open the main door.


2. Remove the 3 screws at the bottom of the MONITOR MASK.
3. Hold the MONITOR MASK at its bottom to lift up the LCD unit.
4. Disconnect the monitor cable and power cable that are connected at the position
depicted below.
5. Remove the LCD unit by lifting slightly.

MONITOR MASK LCD unit

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G-ENEX2 Video Slot Gaming Machine
Chapter 2: Installation

6. Pick up the tower light, and insert the DC power harness (that has a connector TL)
and the earth cable into the hole located on the top box.
7. Screw the tower light on the top box from the inside of the top box by inserting one
of the 2 screws into the hole of the earth cable terminal lug before tightening it.
NOTE:
Make sure that the screw on the top of the tower light is located on the backside.
8. Connect the DC power harness connector to the machine’s corresponding
connector.

9. Return the LCD unit in the reverse order of the above.

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G-ENEX2 Video Slot Gaming Machine
Chapter 2: Installation

2.5 Removing Shipping Screw from Security Cage


Use the following procedures to remove the shipping screw from the security cage:

1. Unlock and unlatch the main door to open it.


Shipping Screw
2. Locate the shipping screw just above the security cage lock.
3. Loosen and remove the screw.

2.6 Set DIP Switches of Body I/O PCB


When shipped, the DIP switches, BIT 1 and BIT 2, on BODY I/O PCB is set to OFF.
Refer to Paragraphs 10.1 to turn the DIP switches to ON.

2.7 Set Jumper Switch of Door I/O PCB


When shipped, the jumper switch JP1 of the DOOR I/O PCB is set to OFF.
Refer to Paragraph 10.2 to turn the jumper switch to ON.

2.8 Set DIP Switch of GMEM PCB


When shipped, the DIP switch S1 of the GMEM PCB is set to OFF.
Refer to Paragraph 10.3 to turn the DIP switch to ON.

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G-ENEX2 Video Slot Gaming Machine
Chapter 2: Installation

2.9 Key Lock Specifications


The machine is shipped with generic door locks installed.
To increase security, the following door locks should be replaced:

Location Number of locks


Main door 1 pc.
Belly door 1 pc.
Security Cage door 1 pc.
Bill acceptor door 1 pc.
Bill stacker door 1 pc.

< Door Lock>


9/32” -28

M7 x 0.75mm (0.28")

5.4mm (0.21")

6.3mm (0.25") (0.69")

33.6mm (1.32") 15.8mm (0.62")

< Door Lock Installing Hole>


19.3 mm (0.76")

16.2mm (0.64")

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G-ENEX2 Video Slot Gaming Machine
Chapter 2: Installation

INSTALL CHECK LIST


1. Review the environment and power requirement.
Refer to “Safety Instructions”.
2. Unpack and inspect for shipping damage.
3. Install the machine on the cabinet stand.
4. Removing the shipping screw from the security cage
5. Set the DIP switches, BIT 1 and BIT 2, on the Body I/O PCB’s to ON.
6. Set the jumper switch JP1 on the Door I/O PCB to ON.
7. Set the DIP Switch S1 on the GMEM PCB to ON
8. Replace the locks.

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G-ENEX2 Video Slot Gaming Machine
Chapter 3: Power-ON

Chapter 3: Power-ON
This chapter shows how to power on and how to prepare before starting the operation.

CAUTION!

In the Aruze link system, do not turn ON two or more stations at the same time.
Turn ON them one by one.
Unless doing so, the stations may lock up.

Do not start your business before all the linked stations have been turned ON
normally.

3.1 POWER-ON
Before turning ON the machine, check the following:
1. All the cable connectors are securely seated.
2. The machine is properly earthed.

Use the following procedure to turn ON the machine:

1. Unlock and unlatch the main door to open it.


2. Locate the POWER switch and press it to ON.

NOTE:
If clearing the RAM data is necessary, refer to Paragraph 11.1. POWER switch

3. Close the main door.

WARNING!

Do not touch the touch screen during power-up process.


The touch screen may malfunction.

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G-ENEX2 Video Slot Gaming Machine
Chapter 3: Power-ON

3.2 Loading Tickets


3.2.1 When your printer is EPIC (Ithaca) printer
Use the following procedure to load tickets into the ticket supply tray:

1. Unlock and unlatch the main door to open it.


2. Locate the ticket printer. Ticket Printer

3. Load tickets into the ticket supply tray,


making sure that the black dot is positioned
as shown below:

4. Insert the leading ticket into the printer’s


insertion guide until about a half of
the ticket is fed into the mechanism.
5. The machine automatically completes
the feeding process.

6. Close and lock the main door.

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G-ENEX2 Video Slot Gaming Machine
Chapter 3: Power-ON

3.2.2 When your printer is GEN2 (FutureLogic) printer

Use the following procedure to load paper into the ticket printer:

1. Unlock the main door to open it.

2. Locate the ticket printer.

3. Place the paper stack on the paper tray as indicated by the label on the bottom of the
tray.

4. Feed the paper into the paper loading slot until the printer takes hold of the paper.

5. The machine automatically completes the feeding process.

6. Close and lock the main door.

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G-ENEX2 Video Slot Gaming Machine
Chapter 3: Power-ON

3.2.3 When your printer is PayCheck (Nanoptix) printer

Use the following procedures to load paper into the ticket printer:

1. Unlock and unlatch the main door to open it.

2. Locate the ticket printer.

3. Withdraw the ticket printer to take it out.

4. Place the paper stack on the paper tray so that the “top of form” mark is oriented
as depicted below:

5. Feed the paper into the printer mechanism until the printer takes hold of the paper.

6. The machine automatically completes the feeding process.

7. Return the printer into the cabinet.

8. Close and lock the main door.

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G-ENEX2 Video Slot Gaming Machine
Chapter 3: Power-ON

3.3 Adjusting Game Sound Volume


Adjust the sound volume referring to “8.4 Adjusting SOUND VOLUME”.

3.4 Checking Machine Identification


Check the machine identification referring to “6.7 MACHINE IDENTIFICATION”.

POWER-ON CHECK LIST

1. Verify no error occurred during the POWER-UP self-test.


2. Verify the illuminations are properly turned ON.
3. Verify inserted bills are correctly counted.
4. Verify the game buttons and the keyswitch are properly actuated.
5. Verify the two monitors are properly turned ON.
6. Verify the sound speakers properly produce sounds.
7. Verify the ticket printer properly issues a ticket.

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G-ENEX2 Video Slot Gaming Machine
Chapter 4: How to Play

Chapter 4: How to Play

4.1 Credit Meter


A player can insert either bills or tickets to post credits to the CREDIT meter.
The maximum number of credits that can be accumulated on the CREDIT meter is
determined by the software setting of “CREDIT UP LIMIT”. For example, if the
“CREDIT UP LIMIT” is set to 400, then the CREDIT meter only allows up to 400
credits to be added. Therefore, on condition that a player has 375 credits on the
CREDIT meter, if he hits a win of 50 credits, the award are not added to the CREDIT
meter but paid by a ticket, handpaid or sent to a card (the CREDIT meter retains “375”).

4.2 Game Buttons


4.2.1 Game Buttons on Control Panel
A player can use the following game buttons:
(The configuration of the game buttons may vary according to game titles.)

BET XX:
Used to place a bet.
MAX BET:
Used to bet MAX credits, and start the game play.

GAMBLE (provided when a gamble game is set to ON):


Used to play a gamble game.

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G-ENEX2 Video Slot Gaming Machine
Chapter 4: How to Play

RED (provided when a gamble game is set to ON):


Used to select red in a gamble game.

BLACK (provided when a gamble game is set to ON):


Used to select black in a gamble game.

SPIN:
Used to start a game play.

HIGH POWER:
Used to activate the HIGH POWER function by additionally betting
XX credits.
When the HIGH POWER function is activated, a game play proceeds
with higher speed and higher payout %.

START FEATURE:
Used to start the feature won.

HELP:
Used to open the HELP screen.
After entering the HELP screen, press the second left BET x XX
button to proceed to the next page.
To return to the previous page, press the leftmost BET x XX.
Press the HELP button to go back to the game screen.

TAKE WIN:
Used to post a win to the credit meter without betting on DOUBLE
UP (if any).

CASHOUT:
Used to cash out the accumulated credits.

CHANGE:
Used to call an attendant.

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G-ENEX2 Video Slot Gaming Machine
Chapter 4: How to Play

4.2.2 Game Buttons on Touch Panel


A player can use the following game buttons on the touch panel:
(The configuration of the game buttons may vary according to game titles.)

Used to open the HELP screen.


Press the PREV. or the NEXT to look the previous or next page.
Press EXIT to go back to the game screen.

Used to see PAY TABLE screens including PAY TABLE(S).


Press the PREV. or the NEXT to look the previous or next page.
Press EXIT to go back to the game screen.

Used to change the language between English and Chinese.

Used to adjust the sound volume.

Used to select the number of lines to be played.

Used to select the number of credits bet per line.

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G-ENEX2 Video Slot Gaming Machine
Chapter 5: Attendant Service for Assisting Games

Chapter 5: Attendant Service for Assisting Games


This chapter shows services to be performed by attendants during game operations

5.1 RESET/AUDIT Keyswitch


The RESET/AUDIT keyswitch is on the right side of the cabinet.
Turn the key clockwise to actuate the AUDIT keyswitch, and
counterclockwise to actuate the RESET keyswitch.

5.2 Attendant Pay


Attendant handpay is necessary in the following cases:
Case 1: When the coin handling type of cabinet is used
A player pressed the CASH OUT button to cancel accumulated credits.
However, the credits are more than the setting of “HOPPER MAX PAY”.
As the result, the machine enters a lockup state.
When the coinless type of cabinet is used
A player won.However, the win is more than the setting of “TICKET PAY
LIMIT”.As the result, the machine enters a lockup state.
Case 2: A player won.
However, the win is more than the setting of “JACKPOT HANDPAY
LIMIT” or “CELEBRATION WIN LIMIT”.
As the result, the machine enters a lockup state.
Case 3: A player won.
If the win is added to the CREDIT meter, the “CREDIT UP LIMIT” is
exceeded. However, the hopper does not have enough coins/tokens to pay
the win. As the result, the machine enters a lockup state.

Use the following procedure for attendant pay:


1. The value to be handpaid is displayed on the HAND PAY banner.
2. Jot down the displayed values.
3. Pay the value to the player.
4. Turn the RESET keyswitch.
(The handpaid value is displayed on the screen until the next game.
In Case 1, the CREDIT meter is cleared to zero.)

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G-ENEX2 Video Slot Gaming Machine
Chapter 5: Attendant Service for Assisting Games

5.3 Electromechanical Meters


NOTE:
When your machine is not provided with the electromechanical meters, skip this
paragraph.

The following electromechanical meters are provided

just below the belly door glass (just above the coin tray).

They show the following cumulative counts up to

9999999, then roll over to zero.


Electro mechanical meters

Hand Pay/ Total Out Total In CashBox/ Total Bill


Jackpot Drop

Hand Pay/Jackpot:
Shows the value paid out for credit wins, jackpots, and handpays.
Total Out:
Shows the cumulative value won on this machine.
Total In:
Shows the cumulative value bet on this machine.
Cash Box/Drop (Not used on the coinless type of cabinet):
Shows the value of the cumulative number of coins or tokens diverted to the
drop box.
Total Bill:
Shows the total value of all bills accepted.

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G-ENEX2 Video Slot Gaming Machine
Chapter 5: Attendant Service for Assisting Games

5.4 Tower Light Function


NOTE:
The tower light is optional. When it is not used, skip this section.

5.4.1 Tower Light with 2 Tiers


The tower light has 2 tiers of blue and white.
The function of this light is outlined below:

Event Action
1. No event Both the top and bottom tiers are OFF.

2. Attendant Call / Change The top tier turns ON when the


CHANGE button is pressed, and off when
the button is pressed again.

3. Tilt The top tier flashes.

4. Door open The bottom tier flashes when one of the


machine doors (including the internal
doors) is open.

Once the door is closed, the bottom tier is


lit constantly, and turned off 1) when the
next game ends, or 2) when a 120 second
period has passed with no activity, either
earlier one.

In the case of 1), if the machine tilts


before the next game can be played, then
the bottom tier goes off and the top tier
flashes to indicate the new tilt.
5. Jackpot / Handpay condition Both the top and bottom tiers flash
alternately.

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G-ENEX2 Video Slot Gaming Machine
Chapter 5: Attendant Service for Assisting Games

5.4.2 Tower Light with 3 Tiers


The tower light has 3 tiers of green, red, and yellow.
The function of this light is outlined below:

Event Action
1. No event Three tiers are OFF.

2. Jackpot / Handpay condition The top tier turns ON.

3. Tilt The middle tier flashes.

4. Door open The middle tier turns ON when one of


the machine doors (including the internal
doors) is open.

5. Attendant Call / Change The bottom tier turns ON when the


CHANGE button is pressed, and off when
the button is pressed again.

The specifications are subject to change according to customer’s request.

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G-ENEX2 Video Slot Gaming Machine
Chapter 5: Attendant Service for Assisting Games

5.5 Filling Hopper with Coins/Tokens


NOTE:
When the coinless type of cabinet is used, skip this paragraph and go on to the next
section.

WARNING!

The hopper cover must be removed by authorized personnel.

After filling the hopper, make sure to return the hopper cover and securely
screw it down.

When the hopper is getting short for coins/tokens, or when there is no coin/token in the
hopper, a “HOPPER EMPTY” message is displayed on the LCD screen.

1. Fill the hopper with coins/tokens by referring Chapter 3.

2. Turn the RESET keyswitch to clear the HOPPER EMPTY error message.

5.6 Loading Tickets


When ticket printer paper is running short, a “TICKET PRINTER PAPER LOW”
message is displayed on the LCD screen.

1. Fill the ticket paper into the ticket supply tray by referring to Chapter 3.

2. Turn the RESET keyswitch to clear the TICKET PRINTER PAPER LOW error
message.

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G-ENEX2 Video Slot Gaming Machine
Chapter 5: Attendant Service for Assisting Games

5.7 Clearing Coin/Token Jam

5.7.1 Removing Jamming Coin/Token from Coin Acceptor


NOTE:
When the coinless type of cabinet is used, skip this paragraph and go on to the next
section.
CAUTION:
The coin diverter may be hot. Wait until it cools down before touching.

If the coin acceptor is blocked with a coin/token, a “COIN IN JAM” error message is
displayed on the LCD screen.

Use the following procedure to clear the jam:

1. Unlock and unlatch the main door to open it.


2. Locate the coin acceptor on the back of the main door.

3. When your coin acceptor is an MC-62 coin acceptor, slide the


reference coin holder in the arrow-indicated direction to remove the jamming coin.

When your coin acceptor is a CONDOR coin acceptor, open the coin acceptor as
depicted right to remove the jamming coin/token.

NOTE:
If necessary, remove the coin acceptor
in the following manner:
(1) Disconnect the cable connector from the coin acceptor.
(2) Push up then pull forward (unhook) the coin acceptor to
remove it.

4. After clearing the coin jam, if the coin acceptor was removed, return the coin
acceptor onto the back of the main door, and connect the cable connector.
5. Close the main door.
6. Turn the RESET keyswitch to clear the error message.

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G-ENEX2 Video Slot Gaming Machine
Chapter 5: Attendant Service for Assisting Games

5.7.2 Removing Jamming Coin/Token from Hopper

NOTE:
When the coinless type of cabinet is used, skip this paragraph and go on to the next
section.
CAUTION:
The shield of the hopper motor may be hot. Wait until the shield cools down
before touching the hopper.

WARNING!

RISK OF BURN
The shield of the hopper motor may be hot.
Wait until the shield cools down before touching the hopper.
Do not turn the shelf wheel forcibly for clearing a jamming coin/token.

If the hopper is blocked with a coin/token, a “HOPPER JAM” is displayed on the LCD
screen.

Use the following procedure to clear the jam:

1. Unlock and unlatch the main door to open it.


2. Pull forward the hopper to take it out

Fixing
Screw

3. Remove the hopper cover by loosening the fixing screw (1 screw).


4. Take out all the coins/tokens from the hopper.
5. Clear the jamming coin/token in the following steps.
(1) Manually rotate the shelf wheel first counterclockwise, then clockwise to free
the jamming coin/token.
(2) Push the jamming coin/token back in by using the edge of a similar coin/token.
6. After clearing the coin/token, fill the hopper with coins/tokens.

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G-ENEX2 Video Slot Gaming Machine
Chapter 5: Attendant Service for Assisting Games

7. Screw down the hopper cover onto the hopper.


8. Set the hopper onto the hopper rail inside the cabinet.
9. Push the hopper until it seats to the hopper connector.
10. Close the main door.
11. Turn the RESET keyswitch to clear the error message.

5.8 Clearing Bill Jam


If your bill acceptor is blocked with a bill, a “BILL ACCEPTOR JAM” is displayed
on the monitor screen.
NOTE:
Regarding a BILL STACKER JAM error, refer to Paragraph 11.4.

Use the following procedures to clear the jam:

5.8.1 When your bill acceptor is ARUZE bill acceptor


1. Unlock and unlatch the main door to open it.
2. Locate the bill acceptor.
3. Locate the bill validator module release lever.
4. Insert your finger under the release lever,
and push up the back of the lever to remove
the validator module.
5. Locate the head cover release lever on
the validator module, and pull it up
to open the head cover. Bill validator module release lever

6. Clear the jamming bill.


7. After clearing the jam, close the head cover,
and then return the validator module
into the bill acceptor.

NOTE: Head cover


When you return the validator module, release lever
be sure to push it until you hear a locking sound.
8. Close the main door.
9. Turn the RESET keyswitch to clear the error message.

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G-ENEX2 Video Slot Gaming Machine
Chapter 5: Attendant Service for Assisting Games

5.8.2 When your bill acceptor is ARGUS/SA-4 (GPT) bill acceptor

1. Unlock and unlatch the main door to open it.


2. Locate the bill acceptor.
3. Locate the latches just below the bill validator
module head.
4. Squeeze the latches inward.
Latches
5. Pull forward the front part of the bill validator
module to make the bill channel visible.
6. Clear the jamming bill.

If the jam persists;

7. Return the front part of the bill validator module


to the original position.
8. Locate the bill validator module lock plate
on the left side of the bill acceptor unit.

Bill validator module lock plate

9. Press the lock plate outward.


10. Pull up the module to remove it.
11. Disconnect the cable from the module.
12. Clear the jamming bill.
13. After clearing the jam, return the module into the bill acceptor.
14. Close the main door.
15. Turn the RESET keyswitch to clear the error message.

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G-ENEX2 Video Slot Gaming Machine
Chapter 5: Attendant Service for Assisting Games

5.8.3 When your bill acceptor is UBA/ WBA (JCM) bill acceptor

1. Unlock and unlatch the main door to open it.


2. Locate the bill acceptor.
3. In case of UBA bill acceptor, pull up the bill validator module head cover release
lever (located on the head) to open the head cover.

In case of WBA bill acceptor, pull forward the latches on the both sides of the bill
validator module to open the head cover.

4. Clear the jamming bill.

If the jam persists;


5. Close the head cover.
6. Pull forward the bill validator module
Latches
release lever to remove the bill validator module.
7. Clear the jamming bill.
8. After clearing the jam, return the module
into the bill acceptor.
Bill validator module
release lever
NOTE:
When you return the validator module, be sure to push it until
you hear a locking sound.

9. Close the main door.


10. Turn the RESET keyswitch to clear the error message.

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G-ENEX2 Video Slot Gaming Machine
Chapter 5: Attendant Service for Assisting Games

5.8.4 When your bill acceptor is FrontLoad (CashCode) bill acceptor

1. Unlock and unlatch the main door to open it.

2. Locate the bill acceptor.

3. Push up the bill validator module release


lever to remove the bill validator module.

4. Pull up the head cover release levers to open


the head cover.

5. Clear the jamming bill.

6. After clearing the jam, close the head cover,


and then return the module into the bill acceptor.

NOTE:
When you return the module, be sure to push it until Bill validator
you hear a locking sound. module release
lever
7. Close the main door.

8. Turn the RESET keyswitch


to clear the error message.

Head cover release lever

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G-ENEX2 Video Slot Gaming Machine
Chapter 5: Attendant Service for Assisting Games

5.8.5 When your bill acceptor is Cashflow (MEI) bill acceptor

1. Unlock and unlatch the main door to open it.

2. Locate the bill acceptor.

3. Push up the bill validator module release latch to remove the module.

4. Slide forward the head cover to open the module.

5. Clear the jamming bill.

6. After clearing the jam, close the validator module and return it into the bill acceptor.
NOTE:
When you return the validator module, be sure to push it until you hear a locking
sound.

7. Close the main door.

8. Turn the RESET keyswitch to clear the error message.

Bill validator module

Bill validator module release lever

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G-ENEX2 Video Slot Gaming Machine
Chapter 5: Attendant Service for Assisting Games

5.9 Clearing Ticket Jam


If your ticket printer is blocked with a ticket, a “TICKET PRINTER PAPER JAM” is
displayed on the monitor screen.
Ticket Printer

Use the following procedure to clear the jam:

5.9.1 When your printer is EPIC (Ithaca) printer

1. Unlock and unlatch the main door to open it.

2. Locate the ticket printer.

3. Withdraw the printer to take it out.

4. Lift and open the ticket cover. Ticket cover

5. Remove a jamming paper from the paper path,


and check for any debris.

6. Remove the remaining paper stack from the paper


tray.

7. Feed paper.

8. Return the printer into the cabinet.

9. Close and lock the main door.

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G-ENEX2 Video Slot Gaming Machine
Chapter 5: Attendant Service for Assisting Games

5.9.2 When your printer is GEN2 (FutureLogic) printer

1. Unlock and unlatch the main door to open it.

2. Locate the ticket printer.

3. Withdraw the printer to take it out.

4. Open the lid by pressing the release lever.

Release Lever

5. Remove a jamming paper from the paper path. If necessary, open the feed
mechanism release lever.

Ticket Path
Feed Mechanism
Lease Lever

6. Remove the remaining paper stack from the paper tray.

7. Feed the paper.

8. Return the printer into the cabinet.

9. Close and lock the main door.

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G-ENEX2 Video Slot Gaming Machine
Chapter 5: Attendant Service for Assisting Games

5.9.3 When your printer is PayCheck (Nanoptix) printer

1. Unlock and unlatch the main door to open it.

2. Locate the ticket printer.

3. Withdraw the printer to take it out.

4. Raise and push the paper guide to remove it.

5. Pull the printing mechanism roller to remove it.

Printing
mechanism
Paper guide
roller

6. Remove a jamming paper from the paper path.

7. Feed the paper.

8. Return the printer into the cabinet.

9. Close and lock the main door.

5-15
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

Chapter 6: Soft Meter


6.1 Accessing Soft Meter Menu

When the game machine is idle (that is, no game is being played, or there is no tilt on
this machine), you can access the soft meter menu in the following procedure:

1. Turn the AUDIT keyswitch and then back to the upright position to call
the AUDIT mode on the screen.

MAIN METERS

TOP MENU

MAIN METERS RECALL METERS RETURN TO GAME

ERROR METERS SOUND SETTING

PROGRESSIVE METERS MACHINE IDENTIFICATION

LAST GAME RECALL SETTING

6-1
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

2. Touch your desired item to select. You can also select items using the buttons on the
control panel or the following buttons displayed at the bottom of the screen:

CHANGE CASH HELP SELECT SELECT GAME GAME


OUT BUTTON 1 BUTTON 2 BUTTON 1 BUTTON 2
EXIT CURSOR CURSOR ENTER
UP DOWN

NOTE:
The button names and available functions may vary according to the game titles,
menus/sub-menus and/or your specifications.

This machine has PERMANENT and PERIOD soft meters. The PERMANENT
meters show the statistical accounting information since the last RAM clear. The
PERIOD meters show the same but temporary information since either the last
RAM CLEAR or PERIOD RESET whichever more recent. Refer to Paragraph 11.1
for how to clear RAM.

CAUTION!

Clearing these meters is not necessary. However, if necessary, only qualified


personnel can do it by clearing the RAM.

Once the meters are cleared, they cannot be retrieved. Please write down all
the meter readings before clearing the RAM.

6-2
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

6.2 MAIN METERS


Page 1
NOTE:
The EXTRA METER may be provided according to game titles.
MAIN METERS
MASTER METERS

MASTER METERS GAME METERS EXTRA GAME METERS

BILL METERS GAMBLE METERS FEATURE METERS

SYSTEMS RELATED IN/OUT METERS WAGER CATEGORY METERS NEXT PAGE

ONLINE COMMUNICATION METERS RESCUE PAY METERS RETURN TO PREVIOUS MENU

Page 2
NOTE:
LINK FEATURE METERS is available only when your machine supports LINK
FEATURE GAME.
MAIN METERS 2
FRENCH METERS

FRENCH METERS RETURN TO PREVIOUS MENU

MULTI DENOM METERS

NEVADA METERS

LINK FEATURE METERS

6-3
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

6.2.1 MASTER METERS

The following are the definitions of the MASTER METERS:

1st Page: Permanent Meter

MASTER METERS

PAGE 1/5 Permanent Meter


TOTAL BET $0.00
TOTAL WIN $0.00
TOTAL WIN (EXCEPT ATTENDANT PAY) $0.00
TOTAL CASH IN $0.00
TOTAL CASH OUT $0.00
TOTAL COINS IN $0.00
TOTAL COIN BOX DROP $0.00 PREVIOUS NEXT
MACHINE PAID WON (EXCEPT PROGRESSIVE) $0.00 PAGE PAGE
JACKPOT PAY (EXCEPT PROGRESSIVE) $0.00
JACKPOT PAY (INCLUDE PROGRESSIVE) $0.00
CANCELLED CREDITS $0.00 EXIT
HAND PAYS $0.00
TOTAL HOPPER PAY $0.00
HOPPER TEST PAY $0.00

2nd Page: Permanent Meter

MASTER METERS

PAGE 2/5 Permanent Meter


TOTAL GAMES PLAYED 0
TOTAL GAMES PLAYED SINCE LAST POWER ON 0
TOTAL GAMES PLAYED SINCE LAST DOOR CLOSE 0
RESIDUAL CREDIT REMOVAL PLAY – TOTAL BET $0.00
RESIDUAL CREDIT REMOVAL PLAY - TOTAL WIN $0.00
RESIDUAL CREDIT REMOVAL PLAY – TIMES PLAYED 0
PREVIOUS NEXT
RESIDUAL CREDIT REMOVAL PLAY – TIMES WON 0
PAGE PAGE

EXIT

6-4
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

3rd Page: Period Meter


Not used.

MASTER METERS

PAGE 3/5 Period Meter (SINCE LAST COIN BOX DROP DOOR CLOSED)
COIN BOX DROP $0.00

PREVIOUS NEXT
PAGE PAGE

EXIT

4th Page: Period Meter (User Period)

MASTER METERS

PAGE 4/5 Period Meter (User Period)


TOTAL BET $0.00
TOTAL WIN $0.00
TOTAL WIN (EXCEPT ATTENDANT PAY) $0.00
TOTAL CASH IN $0.00
TOTAL CASH OUT $0.00
TOTAL COINS IN $0.00
TOTAL COIN BOX DROP $0.00
PREVIOUS NEXT
MACHINE PAID WON $0.00
JACKPOT PAY (EXCEPT PROGRESSIVE) $0.00 PAGE PAGE
JACKPOT PAY (INCLUDE PROGRESSIVE) $0.00
CANCELLED CREDITS $0.00
HAND PAYS $0.00 EXIT
TOTAL HOPPER PAY $0.00
HOPPER TEST PAY $0.00
TOTAL GAMES PLAYED 0

6-5
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

5th Page: Period Meter (User Period)

MASTER METERS

PAGE 5/5 Period Meter (User Period)


RESIDUAL CREDIT REMOVAL PLAY – TOTAL BET $0.00
RESIDUAL CREDIT REMOVAL PLAY - TOTAL WIN $0.00
RESIDUAL CREDIT REMOVAL PLAY - TIME PLAYED 0
RESIDUAL CREDIT REMOVAL PLAY - TIME WON 0

PREVIOUS NEXT
PAGE PAGE

EXIT

TOTAL BET
Shows the total value of bet credits.

TOTAL WIN
Shows the total value of won credits.

TOTAL WIN (EXCEPT ATTENDANT PAY)


Shows the total value of wins except the ones handpaid. Values won by SAS
bonus, a progressive jackpot, and the RESIDUAL CREDIT REMOVAL PLAYS
are included.

TOTAL CASH IN
Shows the total value of cash (bill, ticket, card, etc) that the machine accepted.
No SAS bonus is included.

TOTAL CASH OUT


Shows the total value of cash (handpay, printed ticket, electronically transferred
money etc) that the machine paid.

6-6
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

TOTAL COINS IN
Not used.

TOTAL COIN BOX DROP


Not used.

MACHINE PAID WON (EXCEPT PROGRESSIVE)


Shows the total value of wins except the ones handpaid. SAS bonus and
progressive jackpot wins are not included. Wins from RESIDUAL CREDIT
REMOVAL PLAYS are included.

JACKPOT PAY (EXCEPT PROGRESSIVE)


Shows the total value of wins handpaid except SAS bonus. Progressive wins
are not included.

JACKPOT PAY (INCLUDE PROGRESSIVE)


Shows the total value of wins handpaid. Wins from SAS bonus and
progressive jackpots are included.

CANCELLED CREDITS
Shows the total value of cancelled credits that were handpaid.

HAND PAYS
Shows the total value of handpays.

TOTAL HOPPER PAY


Not used.

HOPPER TEST PAY


Not used.

TOTAL GAMES PLAYED


Shows the total number of played game.
(One game cycle is defined as the time after a wager is placed and until win or
lose is determined. In Aruze Link feature, this definition is always applied.)
In case of a LINK FEATURE GAME, the number of times when a LINK
FEATURE GAME is triggered is included.

6-7
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

TOTAL GAMES PLAYED SINCE LAST POWER ON


Shows the total number of played game since the machine was last turned ON.
This meter is cleared every time when the machine was turned ON.
(One game cycle is defined as the time after a wager is placed and until win or
lose is determined. In Aruze Link feature, this definition is always applied.)
In case of a LINK FEATURE GAME, the number of times when a LINK
FEATURE GAME is triggered is included.

TOTAL GAMES PLAYED SINCE LAST DOOR CLOSE


Shows the total number of played game since a door was last closed. This meter
is cleared every time when a door was closed.
(One game cycle is defined as the time after a wager is placed and until win or
lose is determined. In Aruze Link feature, this definition is always applied.)
In case of a LINK FEATURE GAME, the number of times when a LINK
FEATURE GAME is triggered is included.

RESIDUAL CREDIT REMOVAL PLAY - TOTAL BET


Shows the total value of credits bet on the RESIDUAL CREDIT REMOVAL
PLAYS.

RESIDUAL CREDIT REMOVAL PLAY - TOTAL WIN


Shows the total value of credits won in the RESIDUAL CREDIT REMOVAL
PLAYS.

RESIDUAL CREDIT REMOVAL PLAY – TIMES PLAYED


Shows the total number of times when a RESIDUAL CREDIT REMOVAL
PLAY was performed.

RESIDUAL CREDIT REMOVAL PLAY – TIMES WON


Shows the total number of times when a player won in a RESIDUAL CREDIT
REMOVAL PLAY.

COIN BOX DROP


Not used.

6-8
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

6.2.2 BILL METERS


The following are the definitions of the BILL METERS:

1st and 2nd Pages: Permanent Meter


Shows the accumulated account information since the RAM was cleared.

BILL METERS

PAGE 1/6 Permanent Meter

TOTAL BILL DROP $0


BILL $1 IN 0
BILL $2 IN 0
BILL $5 IN 0
BILL $10 IN 0
BILL $20 IN 0
BILL $25 IN 0
BILL $50 IN 0
BILL $100 IN 0
BILL $200 IN 0 PREVIOUS NEXT
BILL $250 IN 0 PAGE PAGE
BILL $500 IN 0
BILL $1,000 IN 0
BILL $2,000 IN 0 EXIT

BILL METERS

PAGE 2/6 Permanent Meter

BILL $2,500 IN 0
BILL $5,000 IN 0
BILL $10,000 IN 0
BILL $20,000 IN 0
BILL $25,000 IN 0
BILL $50,000 IN 0
BILL $100,000 IN 0
BILL $200,000 IN 0
BILL $250,000 IN 0 PREVIOUS NEXT
BILL $500,000 IN 0 PAGE PAGE
BILL $1,000,000 IN 0

EXIT

6-9
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

3rd and 4th Pages: Period Meter (SINCE LAST STACKER REMOVED)
Shows the accumulated account information since the BILL STACKER was removed.

BILL METERS

PAGE 3/6 Period Meter (SINCE LAST STACKER REMOVED)

TOTAL BILL DROP $0


BILL $1 IN 0
BILL $2 IN 0
BILL $5 IN 0
BILL $10 IN 0
BILL $20 IN 0
BILL $25 IN 0
BILL $50 IN 0
BILL $100 IN 0
BILL $200 IN 0 PREVIOUS NEXT
BILL $250 IN 0 PAGE PAGE
BILL $500 IN 0
BILL $1,000 IN 0
BILL $2,000 IN 0
EXIT

BILL METERS

PAGE 4/6 Period Meter (SINCE LAST STACKER REMOVED)

BILL $2,500 IN 0
BILL $5,000 IN 0
BILL $10,000 IN 0
BILL $20,000 IN 0
BILL $25,000 IN 0
BILL $50,000 IN 0
BILL $100,000 IN 0
BILL $200,000 IN 0
BILL $250,000 IN 0
BILL $500,000 IN 0
BILL $1,000,000 IN 0 PREVIOUS NEXT
PAGE PAGE

EXIT

6-10
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

5th and 6th Pages: Period Meter (User Period)


Shows the accumulated account information since the PERIOD METER CLEAR was
executed.

BILL METERS

PAGE 5/6 Period Meter (User Period)

TOTAL BILL DROP $0


BILL $1 IN 0
BILL $2 IN 0
BILL $5 IN 0
BILL $10 IN 0
BILL $20 IN 0
BILL $25 IN 0
BILL $50 IN 0
BILL $100 IN 0
BILL $200 IN 0 PREVIOUS NEXT
BILL $250 IN 0 PAGE PAGE
BILL $500 IN 0
BILL $1,000 IN 0
BILL $2,000 IN 0 EXIT

BILL METERS

PAGE 6/6 Period Meter (User Period)

BILL $2,500 IN 0
BILL $5,000 IN 0
BILL $10,000 IN 0
BILL $20,000 IN 0
BILL $25,000 IN 0
BILL $50,000 IN 0
BILL $100,000 IN 0
BILL $200,000 IN 0
BILL $250,000 IN 0
BILL $500,000 IN 0 PREVIOUS NEXT
BILL $1,000,000 IN 0 PAGE PAGE

EXIT

6-11
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

TOTAL BILL DROP:


Shows the total value of bills accepted by the bill acceptor.

BILL $1 IN:
Shows the number of $1 bills accepted.

BILL $2 IN:
Shows the number of $2 bills accepted.

BILL $5 IN:
Shows the number of $5 bills accepted.

BILL $10 IN:


Shows the number of $10 bills accepted.

BILL $20 IN:


Shows the number of $20 bills accepted.

BILL $25 IN:


Shows the number of $25 bills accepted.

BILL $50 IN:


Shows the number of $50 bills accepted.

BILL $100 IN:


Shows the number of $100 bills accepted.

BILL $200 IN:


Shows the number of $200 bills accepted.

BILL $250 IN:


Shows the number of $250 bills accepted.

BILL $500 IN:


Shows the number of $500 bills accepted.

BILL $1,000 IN:


Shows the number of $1,000 bills accepted.

BILL $2,000 IN:


Shows the number of $2,000 bills accepted.

6-12
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

BILL $2,500 IN:


Shows the number of $2,500 bills accepted.

BILL $5,000 IN:


Shows the number of $5,000 bills accepted.

BILL $10,000 IN:


Shows the number of $10,000 bills accepted.

BILL $20,000 IN:


Shows the number of $20,000 bills accepted.

BILL $25,000 IN:


Shows the number of $25,000 bills accepted.

BILL $50,000 IN:


Shows the number of $50,000 bills accepted.

BILL $100,000 IN:


Shows the number of $100,000 bills accepted.

BILL $200,000 IN:


Shows the number of $200,000 bills accepted.

BILL $250,000 IN:


Shows the number of $250,000 bills accepted.

BILL $500,000 IN:


Shows the number of $500,000 bills accepted.

BILL $1,000,000 IN:


Shows the number of $1,000,000 bills accepted.

6-13
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

6.2.3 SYSTEMS RELATED IN/OUT METERS


The following are the definitions of the SYSTEM RELATED IN/OUT METERS:

1st Page: Permanent Meter

SYSTEMS RELATED IN/OUT METERS

PAGE 1/2 Permanent Meter


ATTENDANT PAID PROGRESSIVE PAYOUT $0.00
MACHINE PAID PROGRESSIVE PAYOUT $0.00
MACHINE PAID EXTERNAL BONUS PAYOUT $0.00
ATTENDANT PAID EXTERNAL BONUS PAYOUT $0.00
VOUCHER IN $0.00
VOUCHER OUT $0.00
EFT IN $0.00
WAT IN $0.00
WAT OUT $0.00
NON-CASHABLE ELECTRONIC PROMOTION IN $0.00 PREVIOUS NEXT
CASHABLE ELECTRONIC PROMOTION IN $0.00 PAGE PAGE
NON-CASHABLE ELECTRONIC PROMOTION OUT $0.00
CASHABLE ELECTRONIC PROMOTION OUT $0.00
COUPON PROMOTION IN $0.00
EXIT
COUPON PROMOTION OUT $0.00

6-14
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

2nd Page: Period Meter (User Period)

SYSTEMS RELATED IN/OUT METERS

PAGE 2/2 Period Meter


ATTENDANT PAID PROGRESSIVE PAYOUT $0.00
MACHINE PAID PROGRESSIVE PAYOUT $0.00
MACHINE PAID EXTERNAL BONUS PAYOUT $0.00
ATTENDANT PAID EXTERNAL BONUS PAYOUT $0.00
VOUCHER IN $0.00
VOUCHER OUT $0.00
EFT IN $0.00
WAT IN $0.00
PREVIOUS NEXT
WAT OUT $0.00
PAGE PAGE
NON-CASHABLE ELECTRONIC PROMOTION IN $0.00
CASHABLE ELECTRONIC PROMOTION IN $0.00
NON-CASHABLE ELECTRONIC PROMOTION OUT $0.00
CASHABLE ELECTRONIC PROMOTION OUT $0.00 EXIT
COUPON PROMOTION IN $0.00
COUPON PROMOTION OUT $0.00

ATTENDANT PAID PROGRESSIVE PAYOUT


Shows the total value handpaid as a result of a progressive win.
MACHINE PAID PROGRESSIVE PAYOUT
Shows the total value paid by the machine as a result of a progressive win.
MACHINE PAID EXTERNAL BONUS PAYOUT
Shows the total value of additional values awarded by an external bonusing
system and paid by the machine.
ATTENDANT PAID EXTERNAL BONUS PAYOUT
Shows the total value of additional values awarded by an external bonusing
system and paid by an attendant.
VOUCHER IN
Shows the total value of slot machine wagering vouchers accepted by the
machine.
VOUCHER OUT
Shows the total value of slot machine wagering vouchers issued by the machine.

6-15
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

EFT IN
Shows the total value of cashable credits electronically transferred from a
financial institution through a cashless wagering system.
WAT IN
Shows the total value of cashable credits electronically transferred to the
machine from a wagering account by means of external connection between the
machine and a cashless wagering system.
WAT OUT
Shows the total value of cashable credits electronically transferred from the
machine to a wagering account by means of external connection between the
machine and a cashless wagering system.
NON-CASHABLE ELECTRONIC PROMOTION IN
Shows the total value of non-cashable credits electronically transferred to the
machine from a promotional account by means of external connection between
the machine and a cashless wagering system.
CASHABLE ELECTRONIC PROMOTION IN
Shows the total value of cashable credits electronically transferred to the
machine from a promotional account by means of external connection between
the machine and a cashless wagering system.
NON-CASHABLE ELECTRONIC PROMOTION OUT
Shows the total value of non-cashable credits electronically transferred from the
machine to a promotional account by means of external connection between the
machine and a cashless wagering system.
CASHABLE ELECTRONIC PROMOTION OUT
Shows the total value of cashable credits electronically transferred from the
machine to a promotional account by means of external connection between the
machine and a cashless wagering system.
COUPON PROMOTION IN
Shows the total value of all slot machine coupons accepted by the machine.
COUPON PROMOTION OUT
Shows the total value of all slot machine coupons issued by the machine.

6-16
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

6.2.4 ONLINE COMMUNICATION METERS


The following are the ONLINE COMMUNICATION METERS.

Page 1

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=$*.** units)

PAGE 1/12
No. DATA NAME VALUE
0000 TOTAL COIN IN CREDITS 0
0001 TOTAL COIN OUT CREDITS 0
0002 TOTAL JACKPOT CREDITS 0
0003 TOTAL HAND PAID CANCELLED CREDITS 0
0004 TOTAL CANCELLED CREDITS 0
0005 GAMES PLAYED 0
0006 GAMES WON 0
0007 GAMES LOST 0
0008 TOTAL CREDITS FROM COIN ACCEPTOR 0
0009 TOTAL CREDITS PAID FROM HOPPER 0
000A TOTAL CREDITS FROM COINS TO DROP 0
000B TOTAL CREDITS FROM BILLS ACCEPTED 0
000C CURRENT CREDITS 0
000D TOTAL SAS CASHABLE TICKET IN (CENTS) $0.00

Page 2

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=$*.** units)

PAGE 2/12
No. DATA NAME VALUE
000E TOTAL SAS CASHABLE TICKET OUT (CENTS) $0.00
000F TOTAL SAS RESTRICTED TICKET IN (CENTS) $0.00
0010 TOTAL SAS RESTRICTED TICKET OUT (CENTS) $0.00
0011 TOTAL SAS CASHABLE TICKET IN (QUANTITY) 0
0012 TOTAL SAS CASHABLE TICKET OUT (QUANTITY) 0
0013 TOTAL SAS RESTRICTED TICKET IN (QUANTITY) 0
0014 TOTAL SAS RESTRICTED TICKET OUT (QUANTITY) 0
0015 TOTAL TICKET IN (CREDITS) 0
0016 TOTAL TICKET OUT (CREDITS) 0
0017 TOTAL ELECTRONIC TRANSFERS TO GAMING MACHINE (CREDITS) 0
0018 TOTAL ELECTRONIC TRANSFERS TO HOST (CREDITS) 0
0019 TOTAL RESTRICTED AMOUNT PLAYED (CREDITS) 0
001A TOTAL NONRESTRICTED AMOUNT PLAYED (CREDITS) 0
001B CURRENT RESTRICTED CREDITS (CREDITS) 0

6-17
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

Page 3

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=$*.** units)

PAGE 3/12
No. DATA NAME VALUE
001C TOTAL MACHINE PAID PAYTABLE WIN (CREDITS) 0
001D TOTAL MACHINE PAID PROGRESSIVE WIN (CREDITS) 0
001E TOTAL MACHINE PAID EXTERNAL BONUS WIN (CREDITS) 0
001F TOTAL ATTENDANT PAID PAYTABLE WIN (CREDITS) 0
0020 TOTAL ATTENDANT PAID PROGRESSIVE WIN (CREDITS) 0
0021 TOTAL ATTENDANT PAID EXTERNAL BONUS WIN (CREDITS) 0
0022 TOTAL WON CREDITS (CREDITS) 0
0023 TOTAL HAND PAID CREDITS (CREDITS) 0
0024 TOTAL DROP (CREDITS) 0
0025 GAMES SINCE LAST POWER RESET 0
0026 GAMES SINCE SLOT DOOR CLOSURE 0
0027 TOTAL CREDITS FROM EXTERNAL COIN ACCEPTOR (CREDITS) 0
0028 TOTAL CASHABLE TICKET IN (CREDITS) 0
0029 TOTAL REGULAR CASHABLE TICKET IN (CREDITS) 0

Page 4

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=$*.** units)

PAGE 4/12
No. DATA NAME VALUE
002A TOTAL RESTRICTED PROMOTIONAL TICKET IN (CREDITS) 0
002B TOTAL NONRESTRICTED PROMOTIONAL TICKET IN (CREDITS) 0
002C TOTAL CASHABLE TICKET OUT (CREDITS) 0
002D TOTAL RESTRICTED PROMOTIONAL TICKET OUT (CREDITS) 0
002E ELECTRONIC REGULAR CASHABLE TRANSFERS TO GAMING MACHINE (CREDITS) 0
002F ELECTRONIC RESTRICTED PROMOTIONAL TRANSFERS TO GAMING MACHINE (CREDITS) 0
0030 ELECTRONIC NONRESTRICTED PROMOTIONAL TRANSFERS TO GAMING MACHINE(CREDITS) 0
0031 ELECTRONIC DEBIT TRANSFERS TO GAMING MACHINE (CREDITS) 0
0032 ELECTRONIC REGULAR CASHABLE TRANSFERS TO HOST (CREDITS) 0
0033 ELECTRONIC RESTRICTED PROMOTIONAL TRANSFERS TO HOST (CREDITS) 0
0034 ELECTRONIC NONRESTRICTED PROMOTIONAL TRANSFERS TO HOST (CREDITS) 0
0035 TOTAL REGULAR CASHABLE TICKET IN (QUANTITY) 0
0036 TOTAL RESTRICTED PROMOTIONAL TICKET IN (QUANTITY) 0
0037 TOTAL NONRESTRICTED PROMOTIONAL TICKET IN (QUANTITY) 0

6-18
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

Page 5

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=$*.** units)

PAGE 5/12
No. DATA NAME VALUE
0038 TOTAL CASHABLE TICKET OUT (QUANTITY) 0
0039 TOTAL RESTRICTED PROMOTIONAL TICKET OUT (QUANTITY) 0
003E NUMBER OF BILLS CURRENTLY IN THE STACKER 0
003F TOTAL VALUE OF BILLS CURRENTLY IN THE STACKER (CREDITS) 0
0040 TOTAL NUMBER OF $1.00 BILLS ACCEPTED 0
0041 TOTAL NUMBER OF $2.00 BILLS ACCEPTED 0
0042 TOTAL NUMBER OF $5.00 BILLS ACCEPTED 0
0043 TOTAL NUMBER OF $10.00 BILLS ACCEPTED 0
0044 TOTAL NUMBER OF $20.00 BILLS ACCEPTED 0
0045 TOTAL NUMBER OF $25.00 BILLS ACCEPTED 0
0046 TOTAL NUMBER OF $50.00 BILLS ACCEPTED 0
0047 TOTAL NUMBER OF $100.00 BILLS ACCEPTED 0
0048 TOTAL NUMBER OF $200.00 BILLS ACCEPTED 0
0049 TOTAL NUMBER OF $250.00 BILLS ACCEPTED 0

Page 6

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=$*.** units)

PAGE 6/12
No. DATA NAME VALUE
004A TOTAL NUMBER OF $500.00 BILLS ACCEPTED 0
004B TOTAL NUMBER OF $1,000.00 BILLS ACCEPTED 0
004C TOTAL NUMBER OF $2,000.00 BILLS ACCEPTED 0
004D TOTAL NUMBER OF $2,500.00 BILLS ACCEPTED 0
004E TOTAL NUMBER OF $5,000.00 BILLS ACCEPTED 0
004F TOTAL NUMBER OF $10,000.00 BILLS ACCEPTED 0
0050 TOTAL NUMBER OF $20,000.00 BILLS ACCEPTED 0
0051 TOTAL NUMBER OF $25,000.00 BILLS ACCEPTED 0
0052 TOTAL NUMBER OF $50,000.00 BILLS ACCEPTED 0
0053 TOTAL NUMBER OF $100,000.00 BILLS ACCEPTED 0
0054 TOTAL NUMBER OF $200,000.00 BILLS ACCEPTED 0
0055 TOTAL NUMBER OF $250,000.00 BILLS ACCEPTED 0
0056 TOTAL NUMBER OF $500,000.00 BILLS ACCEPTED 0
0057 TOTAL NUMBER OF $1,000,000.00 BILLS ACCEPTED 0

6-19
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

Page 7

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=$*.** units)

PAGE 7/12
No. DATA NAME VALUE
0058 TOTAL CREDITS FROM BILLS TO DROP 0
0059 TOTAL NUMBER OF $1.00 BILLS TO DROP 0
005A TOTAL NUMBER OF $2.00 BILLS TO DROP 0
005B TOTAL NUMBER OF $5.00 BILLS TO DROP 0
005C TOTAL NUMBER OF $10.00 BILLS TO DROP 0
005D TOTAL NUMBER OF $20.00 BILLS TO DROP 0
005E TOTAL NUMBER OF $50.00 BILLS TO DROP 0
005F TOTAL NUMBER OF $100.00 BILLS TO DROP 0
0060 TOTAL NUMBER OF $200.00 BILLS TO DROP 0
0061 TOTAL NUMBER OF $500.00 BILLS TO DROP 0
0062 TOTAL NUMBER OF $1,000.00 BILLS TO DROP 0
0063 TOTAL CREDITS FROM BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
0064 TOTAL NUMBER OF $1.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
0065 TOTAL NUMBER OF $2.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###

Page 8

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=$*.** units)

PAGE 8/12
No. DATA NAME VALUE
0066 TOTAL NUMBER OF $5.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
0067 TOTAL NUMBER OF $10.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
0068 TOTAL NUMBER OF $20.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
0069 TOTAL NUMBER OF $50.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
006A TOTAL NUMBER OF $100.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
006B TOTAL NUMBER OF $200.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
006C TOTAL NUMBER OF $500.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
006D TOTAL NUMBER OF $1,000.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
006E TOTAL CREDITS FROM BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
006F TOTAL NUMBER OF $1.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
0070 TOTAL NUMBER OF $2.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
0071 TOTAL NUMBER OF $5.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
0072 TOTAL NUMBER OF $10.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
0073 TOTAL NUMBER OF $20.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###

6-20
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

Page 9

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=$*.** units)

PAGE 9/12
No. DATA NAME VALUE
0074 TOTAL NUMBER OF $50.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
0075 TOTAL NUMBER OF $100.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
0076 TOTAL NUMBER OF $200.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
0077 TOTAL NUMBER OF $500.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
0078 TOTAL NUMBER OF $1,000.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
007F WEIGHTED AVERAGE THEORETICAL PAYBACK PERCENTAGE 92.22%
0080 REGULAR CASHABLE TICKET IN (CENTS) $0.00
0081 REGULAR CASHABLE TICKET IN (QUANTITY) 0
0082 RESTRICTED TICKET IN (CENTS) $0.00
0083 RESTRICTED TICKET IN (QUANTITY) 0
0084 NONRESTRICTED TICKET IN (CENTS) $0.00
0085 NONRESTRICTED TICKET IN (QUANTITY) 0
0086 REGULAR CASHABLE TICKET OUT (CENTS) $0.00
0087 REGULAR CASHABLE TICKET OUT (QUANTITY) 0

Page 10

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=$*.** units)

PAGE 10/12
No. DATA NAME VALUE
0088 RESTRICTED TICKET OUT (CENTS) $0.00
0089 RESTRICTED TICKET OUT (QUANTITY) 0
008A DEBIT TICKET OUT (CENTS) $0.00
008B DEBIT TICKET OUT (QUANTITY) 0
008C VALIDATED CANCELLED CREDIT HANDPAY, RECEIPT PRINTED (CENTS) $0.00
008D VALIDATED CANCELLED CREDIT HANDPAY, RECEIPT PRINTED (QUANTITY) 0
008E VALIDATED JACKPOT HANDPAY, RECEIPT PRINTED (CENTS) $0.00
008F VALIDATED JACKPOT HANDPAY, RECEIPT PRINTED (QUANTITY) 0
0090 VALIDATED CANCELLED CREDIT HANDPAY, NO RECEIPT (CENTS) $0.00
0091 VALIDATED CANCELLED CREDIT HANDPAY, NO RECEIPT (QUANTITY) 0
0092 VALIDATED JACKPOT HANDPAY, NO RECEIPT (CENTS) $0.00
0093 VALIDATED JACKPOT HANDPAY, NO RECEIPT (QUANTITY) 0
00A0 IN-HOUSE CASHABLE TRANSFERS TO GAMING MACHINE (CENTS) $0.00
00A1 IN-HOUSE CASHABLE TRANSFERS TO GAMING MACHINE (QUANTITY) 0

6-21
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

Page 11

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=$*.** units)

PAGE 11/12
No. DATA NAME VALUE
00A2 IN-HOUSE RESTRICTED TRANSFERS TO GAMING MACHINE (CENTS) $0.00
00A3 IN-HOUSE RESTRICTED TRANSFERS TO GAMING MACHINE (QUANTITY) 0
00A4 IN-HOUSE NONRESTRICTED TRANSFERS TO GAMING MACHINE (CENTS) $0.00
00A5 IN-HOUSE NONRESTRICTED TRANSFERS TO GAMING MACHINE (QUANTITY) 0
00A6 DEBIT TRANSFERS TO GAMING MACHINE (CENTS) $0.00
00A7 DEBIT TRANSFERS TO GAMING MACHINE (QUANTITY) 0
00A8 IN-HOUSE CASHABLE TRANSFERS TO TICKET (CENTS) $0.00
00A9 IN-HOUSE CASHABLE TRANSFERS TO TICKET (QUANTITY) 0
00AA IN-HOUSE RESTRICTED TRANSFERS TO TICKET (CENTS) $0.00
00AB IN-HOUSE RESTRICTED TRANSFERS TO TICKET (QUANTITY) 0
00AC DEBIT TRANSFERS TO TICKET (CENTS) $0.00
00AD DEBIT TRANSFERS TO TICKET (QUANTITY) 0
00AE BONUS CASHABLE TRANSFERS TO GAMING MACHINE (CENTS) $0.00
00AF BONUS CASHABLE TRANSFERS TO GAMING MACHINE (QUANTITY) 0

Page 12

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=$*.** units)

PAGE 12/12
No. DATA NAME VALUE
00B0 BONUS NONRESTRICTED TRANSFERS TO GAMING MACHINE (CENTS) $0.00
00B1 BONUS NONRESTRICTED TRANSFERS TO GAMING MACHINE (QUANTITY) 0
00B8 IN-HOUSE CASHABLE TRANSFERS TO HOST (CENTS) $0.00
00B9 IN-HOUSE CASHABLE TRANSFERS TO HOST (QUANTITY) 0
00BA IN-HOUSE RESTRICTED TRANSFERS TO HOST (CENTS) $0.00
00BB IN-HOUSE RESTRICTED TRANSFERS TO HOST (QUANTITY) 0
00BC IN-HOUSE NONRESTRICTED TRANSFERS TO HOST (CENTS) $0.00
00BD IN-HOUSE NONRESTRICTED TRANSFERS TO HOST (QUANTITY) 0

6-22
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

6.2.5 GAME METERS


The following are the definitions of the GAME METERS.

NOTE:
2nd and 4th pages are displayed only when your game machine supports the High
Power button.

1st Page: Permanent Meter


GAME METERS

PAGE 1/4 Permanent Meter


PAYOUT % 0.000%
PAYOUT % (INCLUDE PROGRESSIVE) 0.000%
GAMES WON 0
GAMES LOST 0
WIN 1000000 OR MORE CREDITS 0
WIN 500000-999999 CREDITS 0
WIN 100000-499999 CREDITS 0
WIN 50000-99999 CREDITS 0
PREVIOUS NEXT
WIN 10000-49999 CREDITS 0
PAGE PAGE
WIN 5000-9999 CREDITS 0
WIN 1000-4999 CREDITS 0
WIN 500-999 CREDITS 0 EXIT
WIN 200-499 CREDITS 0
WIN 100-199 CREDITS 0
WIN 1-99 CREDITS 0

2nd Page: Permanent Meter

GAME METERS

PAGE 2/4 Permanent Meter


EXTRA BET aa 0
EXTRA BET bb 0
EXTRA BET cc 0
EXTRA BET dd 0
EXTRA BET ee 0

PREVIOUS NEXT
PAGE PAGE

EXIT

6-23
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

3rd Page: Period Meter (User Period)

GAME METERS

PAGE 3/4 Period Meter (User Period)


PAYOUT % 0.000%
PAYOUT % (INCLUDE PROGRESSIVE) 0.000%
GAMES WON 0
GAMES LOST 0
WIN 1000000 OR MORE CREDITS 0
WIN 500000-999999 CREDITS 0
WIN 100000-499999 CREDITS 0
WIN 50000-99999 CREDITS 0 PREVIOUS NEXT
WIN 10000-49999 CREDITS 0 PAGE PAGE
WIN 5000-9999 CREDITS 0
WIN 1000-4999 CREDITS 0
EXIT
WIN 500-999 CREDITS 0
WIN 200-499 CREDITS 0
WIN 100-199 CREDITS 0
WIN 1-99 CREDITS 0

4th Page: Period Meter (User Period)

GAME METERS

PAGE 4/4 Period Meter (User Period)


EXTRA BET aa 0
EXTRA BET bb 0
EXTRA BET cc 0
EXTRA BET dd 0
EXTRA BET ee 0

PREVIOUS NEXT
PAGE PAGE

EXIT

6-24
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

PAYOUT %
Shows the payout percentage based on [TOTAL WINS / TOTAL BETS].
In case of a progressive jackpot, only a win from the base game is included.
SAS bonus is excluded.

PAYOUT % (INCLUDE PROGRESSIVE):


Shows the payout percentage based on [TOTAL WINS / TOTAL BETS].
A progressive award is included. No SAS bonus is included.
GAMES WON
Shows the total number of games won (a gamble game is excluded).
GAMES LOST
Shows the total number of games lost (a gamble game is excluded.)
WIN 1000000 OR MORE CREDITS:
Shows the total number of wins of which awards are 1000000 or more credits.
WIN 500000 – 999999 CREDITS:
Shows the total number of wins of which awards are 500000 – 999999 credits.
WIN 100000 – 499999 CREDITS:
Shows the total number of wins of which awards are 100000 – 499999 credits.
WIN 50000 – 99999 CREDITS:
Shows the total number of wins of which awards are 50000 – 99999 credits.
WIN 10000 – 49999 CREDITS:
Shows the total number of wins of which awards are 10000 – 49999 credits.
WIN 5000 –9999 CREDITS:
Shows the total number of wins of which awards are 5000 – 9999 credits.

WIN 1000 – 4999 CREDITS:


Shows the total number of wins of which awards are 1000 – 4999 credits.
WIN 500 –999 CREDITS:
Shows the total number of wins of which awards are 500 – 999 credits.
WIN 200 – 499 CREDITS:
Shows the total number of wins of which awards are 200 – 499 credits.
WIN 100 – 199 CREDITS:
Shows the total number of wins of which awards are 100 – 199 credits.
WIN 1 – 99 CREDITS:
Shows the total number of wins of which awards are 1 – 99 credits.
(Including over 0 credit, eg 0.5 and so on)

6-25
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

EXTRA BET aa
Shows the total number of times the High Power button was pressed by paying
the additional number (aa) of credits when the BET 1 BUTTON (the leftmost bet
button) was selected.
EXTRA BET bb
Shows the total number of times the High Power button was pressed by paying
the additional number (bb) of credits when the BET 2 BUTTON (the second bet
button from the left) was selected.
EXTRA BET cc
Shows the total number of times the High Power button was pressed by paying
the additional number (cc) of credits when the BET 3 BUTTON (the middle bet
button) was selected.
EXTRA BET dd
Shows the total number of times the High Power button was pressed by paying
the additional number (dd) of credits when the BET 4 BUTTON (the second bet
button from the right) was selected.
EXTRA BET ee
Shows the total number of times the High Power button was pressed by paying
the additional number (ee) of credits when the BET 5 BUTTON (the rightmost
bet button) was selected.

6-26
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

6.2.6 GAMBLE METERS


The following are the definitions of the GAMBLE METERS.
Only game with the gamble game displays this item, so please confirm whether your
game has the gamble game. (The default setting of GAMBLE GAME is
“DISABLED”.)

1st Page: Permanent Meter

GAMBLE METERS

PAGE 1/2 Permanent Meter


PREVIOUS NEXT
GAMBLE BET 0
PAGE PAGE
GAMBLE WIN 0
GAMBLE GAMES PLAYED 0
GAMBLE GAMES WON 0 EXIT
BASE WIN GAMBLED 0
COLLECTED GAMBLE WIN 0

6-27
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

2nd Page: Period Meter (User Period)

GAMBLE METERS

PAGE 2/2 Period Meter (User Period)


PREVIOUS NEXT
GAMBLE BET 0
PAGE PAGE
GAMBLE WIN 0
GAMBLE GAMES PLAYED 0
GAMBLE GAMES WON 0 EXIT
BASE WIN GAMBLED 0
COLLECTED GAMBLE WIN 0

GAMBLE BET
Shows the total number of credits bet in gamble games.

GAMBLE WIN
Shows the total number of credits won in gamble games.

GAMBLE GAMES PLAYED


Shows the total number of the gamble games played.

GAMBLE GAMES WON


Shows the total number of the gamble games won.

BASE WIN GAMBLED:


Shows the number of base win credits bet on gamble games.

COLLECTED GAMBLE WIN:


Shows [the number of credit won from gamble games] minus [BASE WIN
GAMBLED].

6-28
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

6.2.7 WAGER CATEGORY METERS


The following are the definitions of the WAGER CATEGORY METERS.

NOTE:
For some game titles, the following meters exclude payout percentage for ARUZE
LINK feature game except Weighted Paytable Theoretical Payback.
The number of categories varies according to game titles.

1st Page: Permanent Meter

WAGER CATEGORY METERS

PAGE 1/2 Permanent Meter


Wager category xx.xxx% Coin in : 0
Wager category xx.xxx% Coin in : 0
Wager category xx.xxx% Coin in : 0
Wager category xx.xxx% Coin in : 0
Wager category xx.xxx% Coin in : 0 PREVIOUS NEXT
Wager category xx.xxx% Coin in : 0 PAGE PAGE
Wager category xx.xxx% Coin in : 0
Wager category xx.xxx% Coin in : 0
EXIT
Wager category xx.xxx% Coin in : 0
Wager category xx.xxx% Coin in : 0
Weighted Paytable Theoretical Payback 00.00%

6-29
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

2nd Page: Period Meter (User Period)

WAGER CATEGORY METERS

PAGE 2/2 Period Meter (User Period)


Wager category xx.xxx% Coin in : 0
Wager category xx.xxx% Coin in : 0
Wager category xx.xxx% Coin in : 0
Wager category xx.xxx% Coin in : 0
PREVIOUS NEXT
Wager category xx.xxx% Coin in : 0
PAGE
Wager category xx.xxx% Coin in : 0 PAGE
Wager category xx.xxx% Coin in : 0
Wager category xx.xxx% Coin in : 0
EXIT
Wager category xx.xxx% Coin in : 0
Wager category xx.xxx% Coin in : 0
Weighted Paytable Theoretical Payback 00.00%

Wager category xx.xxx% Coin In:


Shows the number of wagers for the wager category xx.xxx%.

NOTE:
The wager category means all possible wagers that have the same expected
theoretical payout %.

Weighted Paytable Theoretical Payback:


Shows the weighted average theoretical payout.

6-30
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

6.2.8 RESCUE PAY METERS


RESCUE PAY METERS are displayed when the RESCUE PAY function is provided.
The following are the definitions of the RESCUE PAY METERS.

In case of Standard RESCUE PAY, the following are displayed:


1st Page: Permanent Meter

RESCUE PAY METERS

PAGE 1/2 Permanent Meter


RESCUE PAYS WON $0.00
RESCUE PAYS – TIMES WON 0
RESCUE PAYS – TIMES RESET 0
PREVIOUS NEXT
PAGE PAGE

EXIT

2nd Page: Period Meter (User Period)

RESCUE PAY METERS

PAGE 2/2 Period Meter (User Period)


RESCUE PAYS WON $0.00
RESCUE PAYS – TIMES WON 0
RESCUE PAYS – TIMES RESET 0 PREVIOUS NEXT
PAGE PAGE

EXIT

6-31
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

In case of dual RESCUE PAY, the following are displayed:


1st Page: Permanent Meter

RESCUE PAY METERS

PAGE 1/2 Permanent Meter


RESCUE PAYS WON (1ST) $0.00
RESCUE PAYS WON (2ND) $0.00
RESCUE PAYS – TIMES WON (1ST) 0
PREVIOUS NEXT
RESCUE PAYS – TIMES WON (2ND) 0
PAGE PAGE
RESCUE PAYS – TIMES RESET 0

EXIT

2nd Page: Period Meter (User Period)

RESCUE PAY METERS

PAGE 2/2 Period Meter (User Period)


RESCUE PAYS WON (1ST) $0.00
RESCUE PAYS WON (2ND) $0.00
RESCUE PAYS – TIMES WON (1ST) 0 PREVIOUS NEXT
RESCUE PAYS – TIMES WON (2ND) 0 PAGE PAGE
RESCUE PAYS – TIMES RESET 0
EXIT

6-32
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

RESCUE PAYS WON


Shows the total value won as RESCUE PAY.
In case of dual RESCUE PAY, it shows for each of 1st and 2nd RESCUE PAY.
NOTE:
No win from the base game is included.
When RESCUE PAY win is multiplied by the multiplier, a multiplied value is
displayed.

RESCUE PAY – TIMES WON


Shows the total number of RESCUE PAY wins.
In case of dual RESCUE PAY, it shows for each of 1st and 2nd RESCUE PAY.

RESCUE PAY – TIMES RESET


Shows the total number of RESCUE PAY resets by reaching RESCUE PAY or
winning the specified jackpot that clears RESCUE PAY.

6.2.9 EXTRA GAME METERS


Currently not used.

6.2.10 FEATURE METERS


Currently not used.

6-33
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

6.2.11 FRENCH METERS


The following are the definitions of the FRENCH METERS.

1st Page: Permanent Meter

FRENCH METERS

PAGE 1/2 Permanent Meter


EXPECTED RTP (Return to Player) 92.22%
TOTAL IN 0
TOTAL OUT 0
CASH BOX 0
BILL IN 0
COIN IN 0
COIN OUT 0
CANCEL CREDIT 0
JACKPOT HANDPAY 0 PREVIOUS NEXT
PAGE PAGE

EXIT

2nd Page: Period Meter (User Period)

FRENCH METERS

PAGE 2/2 Period Meter (User Period)


TOTAL IN 0
TOTAL OUT 0
CASH BOX 0
BILL IN 0
COIN IN 0
COIN OUT 0
CANCEL CREDIT 0
JACKPOT HANDPAY 0 PREVIOUS NEXT
PAGE PAGE

EXIT

6-34
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

EXPECTED RTP (Return to Player)


Shows the expected payout %.

TOTAL IN
Shows the credits bet.

TOTAL OUT
Shows the total credits won except the ones handpaid. Values won by SAS
bonus, a progressive jackpot, and the RESIDUAL CREDIT REMOVAL PLAYS
are included.

CASH BOX
Not used.

BILL IN
Shows the total credits with the same value as the bills accepted by the bill
acceptor.

COIN IN
Not used.

COIN OUT
Not used.

CANCEL CREDIT
Shows the total cancelled credits that were handpaid.

JACKPOT HANDPAY
Shows the total credits from the wins handpaid. Wins from SAS bonus and
progressive jackpots are included.

6.2.12 MULTI DENOM METERS


Currently not used.

6-35
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

6.2.13 NEVADA METERS


The following are the definitions of the NEVADA METERS.

1st Page: Permanent Meter

NEVADA METERS

PAGE 1/3 Permanent Meter


COIN IN $0.00
COIN OUT $0.00
COIN DROP $0.00
PHYSICAL COIN IN $0.00
PHYSICAL COIN OUT $0.00
ATTENDANT PAID JACKPOTS $0.00
ATTENDANT PAID CANCELLED CREDITS $0.00
NUMBER OF GAMES PLAYED SINCE POWER RESET 0 PREVIOUS NEXT
NUMBER OF GAMES PLAYED SINCE DOOR CLOSE 0 PAGE PAGE
NUMBER OF GAMES PLAYED SINCE RAM CLEAR 0
NUMBER OF INAPPROPRIATE COINS 0
EXIT

2nd Page: Period Meter


Not used.

NEVADA METERS

PAGE 2/3 Period Meter (SINCE LAST COIN BOX DROP DOOR CLOSED)
COIN DROP $0.00

PREVIOUS NEXT
PAGE PAGE

EXIT

6-36
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

3rd Page: Period Meter (User Period)

NEVADA METERS

PAGE 3/3 Period Meter (User Period)


COIN IN $0.00
COIN OUT $0.00
COIN DROP $0.00
PHYSICAL COIN IN $0.00
PHYSICAL COIN OUT $0.00
ATTENDANT PAID JACKPOTS $0.00
ATTENDANT PAID CANCELLED CREDITS $0.00
NUMBER OF GAMES PLAYED SINCE POWER RESET 0 PREVIOUS NEXT
NUMBER OF GAMES PLAYED SINCE DOOR CLOSE 0 PAGE PAGE
NUMBER OF GAMES PLAYED SINCE RAM CLEAR 0
NUMBER OF INAPPROPRIATE COINS 0
EXIT

COIN IN:
Shows the total value of all wagers (excluding wagers in DD).
COIN OUT:
Shows the cumulative value paid out by the machine as a result of wins, whether
the payout is made via a credit meter, a ticket, or a cashless wagering system like
WAT (excluding (1) a progressive win and (2) credits from the external bonus
system and the progressive system).
COIN DROP:
Not used.
PHYSICAL COIN IN:
Not used.
PHYSICAL COIN OUT:
Not used.
ATTENDANT PAID JACKPOTS:
Shows the total value handpaid as a result of a jackpot. The value of printed
tickets is included, but (1) a bonus win and (2) bonus credits from the external
bonus system are excluded.

6-37
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

ATTENDANT PAID CANCELLED CREDITS:


Shows the total value handpaid as a result of canceling credits.
NUMBER OF GAMES PLAYED SINCE POWER RESET:
Shows the total number of games since the last power-on.
(One game cycle is defined as the time after a wager is placed and until win or
lose is determined. In Aruze Link feature, this definition is always applied.)
In case of a LINK FEATURE GAME, the number of times when a LINK
FEATURE GAME is triggered is included.
NUMBER OF GAMES PLAYED SINCE DOOR CLOSE:
Shows the total number of games since the last time the main door was closed.
(One game cycle is defined as the time after a wager is placed and until win or
lose is determined. In Aruze Link feature, this definition is always applied.)
In case of a LINK FEATURE GAME, the number of times when a LINK
FEATURE GAME is triggered is included.
NUMBER OF GAMES PLAYED SINCE RAM CLEAR:
Shows the total number of games played since the last RAM clear.
(One game cycle is defined as the time after a wager is placed and until win or
lose is determined. In Aruze Link feature, this definition is always applied.)
In case of a LINK FEATURE GAME, the number of times when a LINK
FEATURE GAME is triggered is included.
NUMBER OF INAPPROPRIATE COINS:
Not used.

6-38
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

6.2.13 LINK FEATURE METERS


The LINK FEATURE METERS are displayed only when your machine supports LINK
FEATURE GAME.
The following are the definitions of the LINK FEATURE METERS:

BATTLE ROYAL and MYSTERY JACKPOT CHANCE


1st Page: Permanent Meter

LINK FEATURE METERS

PAGE 1/2 Permanent Meter


BATTLE1 - TIMES OCCURRED 0
BATTLE1 - TIMES ENTRY 0
BATTLE1 - TIMES SPIN 0
BATTLE1 – POINT(S) 0
BATTLE1 - TIMES WON 0
BATTLE1 - TOTAL WON $0.00
BATTLE2 - TIMES OCCURRED 0
BATTLE2 - TIMES ENTRY 0
BATTLE2 - TIMES SPIN 0
BATTLE2 – POINT(S) 0
BATTLE2 - TIMES WON 0 PREVIOUS NEXT
BATTLE2 - TOTAL WON $0.00 PAGE PAGE
MYSTERY1 - TIMES OCCURRED 0
MYSTERY1 - TOTAL WON $0.00
MYSTERY2 - TIMES OCCURRED 0
MYSTERY2 - TOTAL WON $0.00
EXIT

2nd Page: Period Meter (User Period)

LINK FEATURE METERS

PAGE 2/2 Period Meter (User Period)


BATTLE1 - TIMES OCCURRED 0
BATTLE1 - TIMES ENTRY 0
BATTLE1 - TIMES SPIN 0
BATTLE1 – POINT(S) 0
BATTLE1 - TIMES WON 0
BATTLE1 - TOTAL WON $0.00
BATTLE2 - TIMES OCCURRED 0
BATTLE2 - TIMES ENTRY 0
BATTLE2 - TIMES SPIN 0
BATTLE2 – POINT(S) 0
BATTLE2 - TIMES WON 0 PREVIOUS NEXT
BATTLE2 - TOTAL WON $0.00 PAGE PAGE
MYSTERY1 - TIMES OCCURRED 0
MYSTERY1 - TOTAL WON $0.00
MYSTERY2 - TIMES OCCURRED 0
MYSTERY2 - TOTAL WON $0.00 EXIT

6-39
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

BATTLE1 - TIMES OCCURRED:


Shows the total number of times a BATTLE 1 (a Battle Royal feature game with
the larger win) occurred on this machine.

BATTLE1 - TIMES ENTRY:


Shows the total number of times a player of this machine entered a BATTLE 1.

BATTLE1 – TIMES SPIN:


Shows the total number of times the reels of this machine spun in BATTLE 1.

BATTLE1 – POINT(S):
Shows the total points won by a player of this machine in BATTLE 1.

BATTLE1 - TIMES WON:


Shows the number of times a player of this machine won in BATTLE 1.

BATTLE1 - TOTAL WON:


Shows the total value won by a player of this machine in BATTLE 1.

BATTLE2 - TIMES OCCURRED:


Shows the total number of times a BATTLE 2 (a Battle Royal feature game with
the smaller win) occurred on this machine.

BATTLE2 - TIMES ENTRY:


Shows the total number of times a player of this machine entered a BATTLE 2.

BATTLE2 – TIMES SPIN:


Shows the total number of times the reels of this machine spun in BATTLE 2.

BATTLE2 – POINT(S):
Shows the total points won by a player of this machine in BATTLE 2.

BATTLE2 - TIMES WON:


Shows the number of times a player of this machine won in BATTLE 2.

BATTLE2 - TOTAL WON:


Shows the total value won by a player of this machine in BATTLE 2.

6-40
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

MYSTERY1 - TIMES OCCURRED:


Shows the total number of times a MYSTERY 1 (a mystery jackpot with the
larger win) occurred on this machine.

MYSTERY1 - TOTAL WON:


Shows the total value won by a player of this machine in MYSTERY 2.

MYSTERY2 - TIMES OCCURRED:


Shows the total number of times a MYSTERY 2 (a mystery jackpot with the
smaller win) occurred on this machine.

MYSTERY2 - TOTAL WON:


Shows the total value won by a player of this machine in MYSTERY 2.

6-41
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

6.3 ERROR METERS

These meters show the cumulative number of errors since the last RAM clear.

NOTE:
Refer to Paragraph 11.1 for RAM CLEAR.

ERROR METERS

MECHANICAL METER ERRORS REEL ERRORS TICKET PRINTER ERRORS

SYSTEM ERRORS DOOR EVENTS EXTEND MOTOR ERRORS

COIN ACCEPTOR ERRORS COMMUNICATION ERRORS RETURN TO PREVIOUS MENU

HOPPER ERRORS BILL ACCEPTOR ERRORS / EVENTS

6-42
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

6.3.1 MECHANICAL METER ERRORS


The following are the definitions of the MECHANICAL METER errors:

1st Page: Permanent Meter

MECHANICAL METER ERRORS

Page 1/2 Permanent Meter


MECHANICAL METER #1 FAULT/DISCONNECTED 0
MECHANICAL METER #2 FAULT/DISCONNECTED 0 PREVIOUS NEXT
MECHANICAL METER #3 FAULT/DISCONNECTED 0 PAGE PAGE
MECHANICAL METER #4 FAULT/DISCONNECTED 0
MECHANICAL METER #5 FAULT/DISCONNECTED 0
EXIT

2nd Page: Period Meter (User Period)

MECHANICAL METER ERRORS

Page 2/2 Period Meter (User Period)


MECHANICAL METER #1 FAULT/DISCONNECTED 0
MECHANICAL METER #2 FAULT/DISCONNECTED 0 PREVIOUS NEXT
MECHANICAL METER #3 FAULT/DISCONNECTED 0 PAGE PAGE
MECHANICAL METER #4 FAULT/DISCONNECTED 0
MECHANICAL METER #5 FAULT/DISCONNECTED 0
EXIT

6-43
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

Hand Total Out Total In CashBox/ Total Bill


Pay/Jackpot Drop

METER #1 METER #2 METER #3 METER #4 METER #5

NOTE: The meters #1 to #5 are arranged from left to right.


The meter assignment may vary according to your specifications.

MECHANICAL METER #1 FAULT/DISCONNECTED


Shows the cumulative number of times the meter #1 was disconnected or out of
order.
MECHANICAL METER #2 FAULT/DISCONNECTED
Shows the cumulative number of times the meter #2 was disconnected or out of
order.
MECHANICAL METER #3 FAULT/DISCONNECTED
Shows the cumulative number of times the meter #3 was disconnected or out of
order.
MECHANICAL METER #4 FAULT/DISCONNECTED
Not used.
MECHANICAL METER #5 FAULT/DISCONNECTED
Shows the cumulative number of times the meter #5 was disconnected or out of
order.

6-44
G-ENEX2 Video Slot Gaming Machine
Chapter 6: Soft Meter

6.3.2 SYSTEM ERRORS


The following are the definitions of the SYSTEM errors:

1st Page: Permanent Meter

SYSTEM ERRORS

Page 1/2 Permanent Meter


LOW BACKUP BATTERY (GMEM PCB) 0
LOW BACKUP BATTERY (BODY PCB) 0
LOW BACKUP BATTERY (DOOR PCB) 0
CPU FAN ABNORMAL 0
SECURITY CAGE FAN ABNORMAL 0
POWER RESET 1
MEDIA REMOVED DURING POWER DOWN 0
IDE CABLE DISCONNECTED DURING POWER DOWN 0 PREVIOUS NEXT
COMMUNICATION #1 ERROR (BODY PCB) 0 PAGE PAGE
COMMUNICATION #2 ERROR (DOOR PCB) 0
COMMUNICATION #4 ERROR (SUB PCB) 0
COMMUNICATION #5 ERROR (NOKI PCB) 0 EXIT
VFD COMMUNICATION OFFLINE ERROR 0
POWER OFF DURING SETTING 0

2nd Page: Period Meter (User Period)

SYSTEM ERRORS

Page 2/2 Period Meter (User Period)


LOW BACKUP BATTERY (GMEM PCB) 0
LOW BACKUP BATTERY (BODY PCB) 0
LOW BACKUP BATTERY (DOOR PCB) 0
CPU FAN ABNORMAL 0
SECURITY CAGE FAN ABNORMAL 0
POWER RESET 1
MEDIA REMOVED DURING POWER DOWN 0
IDE CABLE DISCONNECTED DURING POWER DOWN 0 PREVIOUS NEXT
COMMUNICATION #1 ERROR (BODY PCB) 0 PAGE PAGE
COMMUNICATION #2 ERROR (DOOR PCB) 0
COMMUNICATION #4 ERROR (SUB PCB) 0
COMMUNICATION #5 ERROR (NOKI PCB) 0 EXIT
VFD COMMUNICATION OFFLINE ERROR 0
POWER OFF DURING SETTING 0

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LOW BACKUP BATTERY (GMEM PCB)


Shows the cumulative number of times the backup battery on the GMEM PCB
in the security cage got too low to keep its reliability.
LOW BACKUP BATTERY (BODY PCB)
Shows the cumulative number of times the backup battery on the Body I/O PCB
got too low to keep its reliability.
LOW BACKUP BATTERY (DOOR PCB)
Shows the cumulative number of times the backup battery on the Door I/O PCB
got too low to keep its reliability.
CPU FAN ABNORMAL
Shows the cumulative number of times a CPU fan fault occurred.
SECURITY CAGE FAN ABNORMAL
Shows the cumulative number of times a security cage fan fault occurred.
POWER RESET
Shows the cumulative number of times the machine recovered from power down
or an instantaneous power failure.
MEDIA REMOVED DURING POWER DOWN
Shows the cumulative number of times the program media was removed and
then mounted during power down.
IDE CABLE DISCONNECTED DURING POWER DOWN
Shows the cumulative number of times the IDE cable was disconnected and then
connected during power down.
COMMUNICATION #1 ERROR (BODY PCB)
Shows the cumulative number of times the Body I/O PCB had a communication
error.
COMMUNICATION #2 ERROR (DOOR PCB)
Shows the cumulative number of times the Door I/O PCB had a communication
error.
COMMUNICATION #4 ERROR (SUB PCB)
Not used.
COMMUNICATION #5 ERROR (NOKI PCB)
Not used.
VFD COMMUNICATION OFFLINE ERROR
Not used.

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POWER OFF DURING SETTING


Shows the cumulative number of times the machine was turned OFF during the
time when the settings were being changed.

6.3.3 COIN ACCEPTOR ERRORS


Not used.

6.3.4 HOPPER ERRORS


Not used.

6.3.5 REEL ERRORS


Not used.

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6.3.6 DOOR EVENTS


The following are the definitions of the DOOR events:

1st Page: Permanent Meter

DOOR EVENTS

Page 1/2 Permanent Meter


MAIN DOOR OPEN (MECHANICAL SWITCH) 0
MAIN DOOR OPEN (OPTICAL SENSOR) 0
COIN DROP DOOR OPEN 0
BELLY DOOR OPEN 0
STACKER DOOR OPEN 0
SECURITY CAGE OPEN 0
BODY PCB OPEN 0
DOOR PCB OPEN 0 PREVIOUS NEXT
SECURITY CAGE ACCESS DURING POWER DOWN 0 PAGE PAGE
BODY PCB ACCESS DURING POWER DOWN 0
DOOR PCB ACCESS DURING POWER DOWN 0
EXIT

2nd Page: Period Meter (User Period)

DOOR EVENTS

Page 2/2 Period Meter (User Period)


MAIN DOOR OPEN (MECHANICAL SWITCH) 0
MAIN DOOR OPEN (OPTICAL SENSOR) 0
COIN DROP DOOR OPEN 0
BELLY DOOR OPEN 0
STACKER DOOR OPEN 0
SECURITY CAGE OPEN 0
BODY PCB OPEN 0
DOOR PCB OPEN 0 PREVIOUS NEXT
SECURITY CAGE ACCESS DURING POWER DOWN 0 PAGE PAGE
BODY PCB ACCESS DURING POWER DOWN 0
DOOR PCB ACCESS DURING POWER DOWN 0
EXIT

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MAIN DOOR OPEN (MECHANICAL SWITCH)


Shows the cumulative number of times the main door open was detected by the
mechanical switch.
MAIN DOOR OPEN (OPTICAL SENSOR)
Shows the cumulative number of times the main door open was detected by the
optical sensor.
COIN DROP DOOR OPEN
Not used.
BELLY DOOR OPEN
Shows the cumulative number of times the belly door was opened.
STACKER DOOR OPEN
Shows the cumulative number of times the bill stacker door was opened.
SECURITY CAGE OPEN
Shows the cumulative number of times the security door was opened.
BODY PCB OPEN
Shows the cumulative number of times the Body I/O PCB was accessed
DOOR PCB OPEN
Shows the cumulative number of times the Door I/O PCB was accessed..
SECURITY CAGE ACCESS DURING POWER DOWN
Shows the cumulative number of times the security cage door was opened
during the time when the power was down.
BODY PCB ACCESS DURING POWER DOWN
Shows the cumulative number of times the Body I/O PCB was accessed during
the time when the power was down.
DOOR PCB ACCESS DURING POWER DOWN
Shows the cumulative number of times the Door I/O PCB was accessed during
the time when the power was down.

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6.3.7 COMMUNICATION ERRORS


The following are the definitions of the COMMUNICATION errors:

1st Page: Permanent Meter

COMMUNICATION ERRORS

Page 1/2 Permanent Meter


COMMUNICATION DATA ERROR 0
COMMUNICATION OFFLINE ERROR 0 PREVIOUS NEXT
MACHINE DISABLE FROM HOST 0 PAGE PAGE
HOST COMMUNICATION LINK DOWN 0

EXIT

2nd Page: Period Meter (User Period)

COMMUNICATION ERRORS

Page 2/2 Period Meter (User Period)


COMMUNICATION DATA ERROR 0
COMMUNICATION OFFLINE ERROR 0 PREVIOUS NEXT
MACHINE DISABLE FROM HOST 0 PAGE PAGE
HOST COMMUNICATION LINK DOWN 0

EXIT

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COMMUNICATION DATA ERROR


Shows the cumulative number of times communicated data were not correct.
COMMUNICATION OFFLINE ERROR
Shows the cumulative number of times the machine did not receive any message
from the Host for the preset time period.
MACHINE DISABLE FROM HOST
Shows the cumulative number of times the machine was disabled by the Host.
HOST COMMUNICATION LINK DOWN
Shows the cumulative number of times the machine did not receive PTS account
information from the Host.

6.3.8 BILL ACCEPTOR ERRORS/EVENTS


The following are the definitions of the BILL ACCEPTOR errors and events:

1st Page: Permanent Meter

BILL ACCEPTOR ERRORS / EVENTS

Page 1/2 Permanent Meter


BILL STACKER JAM 0
BILL ACCEPTOR JAM 0
BILL STACKER REMOVED 0
BILL STACKER FULL 0
BILL ACCEPTOR COMMUNICATION ERROR 0 PREVIOUS NEXT
BILL ACCEPTOR FAILURE 0 PAGE PAGE
BILL ACCEPTOR PAUSE 0
BILL ACCEPTOR CHEAT 0
EXCESSIVE BILL REJECTS 0 EXIT

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2nd Page: Period Meter (User Period)

BILL ACCEPTOR ERRORS / EVENTS

Page 2/2 Period Meter (User Period)


BILL STACKER JAM 0
BILL ACCEPTOR JAM 0
BILL STACKER REMOVED 0
BILL STACKER FULL 0
BILL ACCEPTOR COMMUNICATION ERROR 0
BILL ACCEPTOR FAILURE 0 PREVIOUS NEXT
BILL ACCEPTOR PAUSE 0 PAGE PAGE
BILL ACCEPTOR CHEAT 0
EXCESSIVE BILL REJECTS 0
EXIT

BILL STACKER JAM


Shows the cumulative number of times a bill jam occurred at the entrance of the
bill stacker.
BILL ACCEPTOR JAM
Shows the cumulative number of times a bill jam occurred at the bill acceptor
module.
BILL STACKER REMOVED
Shows the cumulative number of times the bill stacker was removed.
BILL STACKER FULL
Shows the cumulative number of times the bill stacker got full.
BILL ACCEPTOR COMMUNICATION ERROR
Shows the cumulative number of times a communication error occurred in the
bill acceptor.
BILL ACCEPTOR FAILURE
Shows the cumulative number of times the bill acceptor malfunctioned.
BILL ACCEPTOR PAUSE
Shows the cumulative number of times the bill acceptor fell in a pause mode.
BILL ACCEPTOR CHEAT
Shows the cumulative number of times the bill acceptor detected a cheat.
EXCESSIVE BILL REJECTS
Shows the cumulative number of times an inserted bill was consecutively
rejected over 10 times.

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6.3.9 TICKET PRINTER ERRORS


The following are the definitions of the TICKET PRINTER errors:

1st Page: Permanent Meter

TICKET PRINTER ERRORS

Page 1/2 Permanent Meter


TICKET PRINTER OPEN 0
TICKET PRINTER PAPER EMPTY 0
TICKET PRINTER PAPER LOW 0
TICKET PRINTER PAPER JAM 0
TICKET PRINTER DISCONNECTED 0
TICKET PRINT TIMED OUT 0 EXIT

2nd Page: Period Meter (User Period)

TICKET PRINTER ERRORS

Page 2/2 Period Meter (User Period)


TICKET PRINTER OPEN 0
TICKET PRINTER PAPER EMPTY 0
TICKET PRINTER PAPER LOW 0
TICKET PRINTER PAPER JAM 0
TICKET PRINTER DISCONNECTED 0
TICKET PRINT TIMED OUT 0 EXIT

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TICKET PRINTER OPEN


Shows the cumulative number of times cover of ticket printer was opened.
TICKET PRINTER PAPER EMPTY
Shows the cumulative number of times paper of the ticket printer was empty.
TICKET PRINTER PAPER LOW
Shows the cumulative number of times paper of the ticket printer was getting
short.
TICKET PRINTER PAPER JAM
Shows the cumulative number of times a paper jam occurred at the ticket printer
module.
TICKET PRINTER DISCONNECTED
Shows the cumulative number of times the ticket printer was disconnected.
TICKET PRINT TIMED OUT
Shows the cumulative number of times the ticket printer was timed out.

6.3.10 EXTEND MOTOR ERRORS


Currently not used.

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6.4 PROGRESSIVE METERS


You can see the following information about progressive jackpots.

PROGRESSIVE METERS

PROGRESSIVE TOTAL METER PROGRESSIVE 4 METER PROGRESSIVE 8 METER

PROGRESSIVE 1 METER PROGRESSIVE 5 METER RETURN TO PREVIOUS MENU

PROGRESSIVE 2 METER PROGRESSIVE 6 METER

PROGRESSIVE 3 METER PROGRESSIVE 7 METER

6.4.1 PROGRESSIVE TOTAL METER


The following are the definitions of the PROGRESSIVE TOTAL METER:

1st Page: Permanent Meter

PROGRESSIVE TOTAL METER

Page 1/2 Permanent Meter


TOTAL WIN WITHOUT PROGRESSIVE $0.00
ALL PROGRESSIVE GAMES WON 0
ALL PROGRESSIVE TOTAL WIN (VALUE) $0.00

PREVIOUS NEXT
PAGE PAGE

EXIT

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2nd Page: Period Meter (User Period)

PROGRESSIVE TOTAL METER

Page 2/2 Period Meter (User Period)


TOTAL WIN WITHOUT PROGRESSIVE $0.00
ALL PROGRESSIVE GAMES WON 0
ALL PROGRESSIVE TOTAL WIN (VALUE) $0.00

PREVIOUS NEXT
PAGE PAGE

EXIT

TOTAL WIN WITHOUT PROGRESSIVE


Shows the total value of all the wins including RCR win, but excluding (1) SAS
bonus wins and (2) progressive wins including wins from the base game.
ALL PROGRESSIVE GAMES WON
Shows the total number of the progressive jackpots that occurred on this
machine.
ALL PROGRESSIVE TOTAL WIN (VALUE)
Shows the total value of all progressive jackpots that occurred on this machine.

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6.4.2 PROGRESSIVE 1-8 METERS


The following are the definitions of the PROGRESSIVE 1-8 METERS:

1st Page: Permanent Meter

PROGRESSIVE 1 METER

Page 1/2 Permanent Meter


PROGRESSIVE GAMES WON 0
PROGRESSIVE TOTAL WIN (VALUE) $0.00
CURRENT (VALUE) $0.00
HIDDEN (VALUE) $0.00
OVER FLOW (VALUE) $0.00 PREVIOUS NEXT
PAGE PAGE

EXIT

2nd Page: Period Meter (User Period)

PROGRESSIVE 1 METER

Page 2/2 Period Meter (User Period)


PROGRESSIVE GAMES WON 0
PROGRESSIVE TOTAL WIN (VALUE) $0.00

PREVIOUS NEXT
PAGE PAGE

EXIT

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PROGRESSIVE GAMES WON:


Shows the total number of progressive level 1-8 jackpots that occurred on this
machine.
PROGRESSIVE TOTAL WIN (VALUE):
Shows the total value of all the progressive level 1-8 jackpots that occurred on
this machine.
CURRENT (VALUE):
Shows the current value that can be won from PROGRESSIVE 1.
NOTE:
Every after updating the “PROGRESSIVE TYPE” to “STANDALONE
PROGRESSIVE”, or every after updating the setting of “STAND ALONE
PROGRESSIVE”, make sure to check this meter for proper counting.
If not, make the setting again in the SETTING mode and then perform the RAM
CLEAR.
HIDDEN (VALUE):
Shows the value for the reserve pool of PROGRESSIVE 1.
NOTE:
Every after updating the “PROGRESSIVE TYPE” to “STANDALONE
PROGRESSIVE”, or every after updating the setting of “STAND ALONE
PROGRESSIVE”, make sure to check this meter for proper counting.
If not, make the setting again in the SETTING mode and then perform the RAM
CLEAR.
OVER FLOW (VALUE):
Shows the value exceeding the limit of PROGRESSIVE 1.
NOTE:
Every after updating the “PROGRESSIVE TYPE” to “STANDALONE
PROGRESSIVE”, or every after updating the setting of “STAND ALONE
PROGRESSIVE”, make sure to check this meter for proper counting.
If not, make the setting again in the SETTING mode and then perform the RAM
CLEAR.

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6.5 LAST GAME RECALL


You can review the last 10 games.

LAST GAME RECALL

CURRENT GAME 4th LAST GAME 8th LAST GAME

LAST GAME 5th LAST GAME 9th LAST GAME

2nd LAST GAME 6th LAST GAME 10th LAST GAME

3rd LAST GAME 7th LAST GAME RETURN TO PREVIOUS MENU

Each last game consists of 2 pages.

PAGE 1
Page one shows the accounting and error information on the selected game.
Touch your desired item to select. You can also select items using the buttons on the
control panel or the buttons displayed at the bottom of the screen.

To proceed to Page 2, touch the “NEXT GAME” button.

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LAST GAME RECALL

LAST PLAY INFORMATION


ERROR EVENT 1/16
CREDIT BET 0 ERROR(S) BEFORE GAME START --- NONE
CREDIT REMAINED ON CREDIT METER 0 ERROR(S) DURING GAME -------------- NONE
WON (EXCEPT BONUS) 0
MJT WON 0 SYSTEM EVENT (BEFORE GAME START)
HOST BONUS WON (DURING GAME) 0 LOW BACKUP BATTERY (GMEM PCB)
CREDIT END 0 LOW BACKUP BATTERY (BODY PCB)
POWER RESET
COINS ADDED (CENTS) $0.00
BILLS ADDED (CENTS) $0.00
TICKETS ADDED (CENTS) $0.00
CASHLESS ADDED (CENTS) $0.00
HOST BONUS ADDED (CENTS) $0.00
+----------------
TOTAL CENTS ADDED $0.00

COINS COLLECTED (CENTS) $0.00


TICKETS COLLECTED (CENTS) $0.00
CASHLESS COLLECTED (CENTS) $0.00
RESIDUAL CREDIT REMOVAL PLAY BET $0.00
TOTAL HANDPAY (CENTS) $0.00
RESIDUAL CREDIT REMOVAL PLAY WON $0.00
+----------------
TOTAL CENTS COLLECTED $0.00
GAME START DATE 07/15/2011 17:39:45
JACKPOT PAID $0.00
GAME END DATE 07/15/2011 17:39:45
PROGRESSIVE PRIZES $0.00

LAST GAME

CREDIT BET:
Shows the number of credits bet on the game.
CREDIT REMAINED ON CREDIT METER:
Shows the reading of the credit meter at the start of the game.
WON (EXCEPT BONUS):
Shows the number of the credits won in the game except bonus credits.
MJT WON:
Shows the number of the credits won in MJT (multiplier jackpot).
HOST BONUS WON (DURING GAME):
Shows the number of the bonus credits from the Host computer.
CREDIT END:
Shows the reading of the credit meter at the end of the game.

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COINS ADDED (CENTS):


Not used.
BILLS ADDED (CENTS):
Shows the value of credits posted by inserting bills in the game.
TICKETS ADDED (CENTS):
Shows the value of credits posted by inserting tickets in the game.
CASHLESS ADDED (CENTS):
Shows the value of credits electronically transferred from a financial institution
through cashless wagering system
HOST BONUS ADDED (CENTS):
Shows the value of bonus credits from Host when using IGT SAS.
TOTAL CENTS ADDED:
Shows the total value (in cents) posted by BILLS ADDED+ CASHLESS
ADDED.
COINS COLLECTED (CENTS):
Not used.
TICKETS COLLECTED (CENTS):
Shows the value of credits paid out from the ticket printer in the game.
CASHLESS COLLECTED (CENTS):
Shows the value of credits electronically transferred to a financial institution
through cashless wagering system.
TOTAL HANDPAY (CENTS):
Shows the value of handpaid money from win credit.
TOTAL CENTS COLLECTED:
Shows the value (in cents) paid out by TICKETS COLLECTED+ CASHLESS
COLLECTED.
JACKPOT PAID:
Shows the amount of won money from jackpot in the game.
PROGRESSIVE PRIZES:
Shows the amount of won money from progressive jackpot in the game.

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RESIDUAL CREDIT REMOVAL PLAY BET


Shows the amount of money bet on the RESIDUAL CREDIT REMOVAL
PLAYS.
RESIDUAL CREDIT REMOVAL PLAY WON
Shows the amount of won money from the RESIDUAL CREDIT REMOVAL
PLAYS.
GAME START DATE:
Shows the date and time when this LAST GAME started.
GAME END DATE:
Shows the date and time when this LAST GAME ended.

ERROR EVENT
Shows error events that occurred before and during the game.

ERROR(S) BEFORE GAME START


Shows if or not an error occurred before the game.
NONE: No error occurred.
OCCURRED: Some error occurred.
ERROR(S) DURING GAME
Shows if or not an error occurred during the game.
NONE: No error occurred.
OCCURRED: An error occurred.

If an error event occurred before and during the game, the event name is displayed as
shown below.

SYSTEM EVENT (BEFORE GAME START)


Shows that a system event occurred before the game started.
MECHA METER EVENT (DURING GAME)
Shows that a mechanical meter event occurred during the game.
:
:
:
:

For details of errors, refer to “6.3 ERROR METERS”.

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The following are displayed only when your machine supports the Battle Royal feature
game:

JACKPOT BATTLE ROYAL OCCURRED:


Shows the information on each Battle Royal feature game that occurred during
each LAST GAME.
EVENT ID:
Shows the event ID that is incremented by one every time either a Battle Royal
feature game or a Mystery Jackpot Chance feature game occurred.
GAME START DATE:
Shows the date and time when the Battle Royal feature game started.
GAME END DATE:
Shows the date and time when the Battle Royal feature game ended.

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PAGE 2
Page 2 varies according to game titles.

Press the SPIN button to replay the game.


After the replay, the game results are shown on the upper left position on the screen.
To go back to the LAST GAME RECALL menu, touch the CASH OUT button on the
control panel.

Game Results

When the High Power button is provided, the following are displayed:

Game Results:

CREDIT BET/LINE
Shows the number of credits bet per line.
TOTAL BET
Shows the total number of credits bet in the game.

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TOTAL BET:
Shows the total number of credits bet in the game including the EXTRA BET
credits to activate the High Power function.
WON
Shows the number of credits won in the game.
ACCUMULATED WINS
Shows the number of credits accumulated by the end of the selected game.

The followings are displayed when the game has RESCUE PAY function.
RESCUE BET:
Shows if the game was bet with RESCUE PAY function.
RESCUE ON/OFF (0:OFF 1:ON):
Shows if the RESCUE PAY was turned ON or OFF.
RESCUE STATUS REMAINING GAME:
Shows the remaining number of games to reach RESCUE PAY.
RESCUE PAY:
Shows the number of times the RESCUE PAY was paid.

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When the High Power button is not provided, the following are displayed

Game Results:

CREDIT BET/LINE:
Shows the number of credits bet per line.
EXTRA BET:
Shows the total number of additional credits paid to activate the High Power
function.
WON:
Shows the number of credits won in the game.
ACCUMULATED WINS
Shows the number of credits accumulated by the end of the selected game

The followings are displayed when the game has RESCUE PAY function.
RESCUE BET:
Shows if the game was bet with RESCUE PAY function.
RESCUE ON/OFF (0:OFF 1:ON):
Shows if the RESCUE PAY was turned ON or OFF.
RESCUE STATUS REMAINING GAME:
Shows the remaining number of games to reach RESCUE PAY.
RESCUE PAY:
Shows the number of times the RESCUE PAY was paid.

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In the case of the game that supports ARUZE LINK FEATURE, the following screens
are displayed:

JACKPOT BATTLE ROYAL

LAST GAME RECALL

LAST PLAY INFORMATION


ERROR EVENT 1/18
ERROR(S) BEFORE GAME START -- OCCURRED
ERROR(S) DURING GAME --------------------- NONE
SYSTEM EVENT (BEFORE GAME START)
LOW BACKUP BATTERY (GMEM PCB)
LOW BACKUP BATTERY (BODY PCB)
LOW BACKUP BATTERY (DOOR PCB)
CPU FAN ABNORMAL
SECURITY CAGE FAN ABNORMAL
POWER RESET
MEDIA REMOVED DURING POWER DOWN
IDE CABLE DISCONNECTED DURING POWER DOWN
COMMUNICATION #1 ERROR (BODY PCB)
COMMUNICATION #2 ERROR (DOOR PCB)
POWER OFF DURING SETTING

JACKPOT BATTLE ROYAL OCCURRED


[EVENT ID 1]
For detailed information, refer to the ‘LINK FEATURE RECALL’ in the ‘RECALL METERS’ menu.

LAST GAME

For detailed information, refer to Paragraph 6.6.7.1.1 “JACKPOT BATTLE ROYAL”.

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MYSTERY JACKPOT CHANCE

LAST GAME RECALL

LAST PLAY INFORMATION


ERROR EVENT 1/18
ERROR(S) BEFORE GAME START -- OCCURRED
ERROR(S) DURING GAME --------------------- NONE
SYSTEM EVENT (BEFORE GAME START)
LOW BACKUP BATTERY (GMEM PCB)
LOW BACKUP BATTERY (BODY PCB)
LOW BACKUP BATTERY (DOOR PCB)
CPU FAN ABNORMAL
SECURITY CAGE FAN ABNORMAL
POWER RESET
MEDIA REMOVED DURING POWER DOWN
IDE CABLE DISCONNECTED DURING POWER DOWN
COMMUNICATION #1 ERROR (BODY PCB)
COMMUNICATION #2 ERROR (DOOR PCB)
POWER OFF DURING SETTING

MYSTERY JACKPOT CHANCE OCCURRED


[EVENT ID 1]
For detailed information, refer to the ‘LINK FEATURE RECALL’ in the ‘RECALL METERS’ menu.

2ND LAST GAME

For detailed information, refer to Paragraph 6.6.7.1.2 “MYSTERY JACKPOT


CHANCE”.

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6.6 RECALL METERS

You can see the history of the following items:


Touch your desired item to open the history screen.
To return to the RECALL METERS menu, use the CASHOUT button as instructed on
the screen.

RECALL METERS

BILL RECALL PROMOTIONAL TRANSACTION ERROR HISTORY

TICKET IN HOST BONUS TRANSACTION ALL EVENT HISTORY

TICKET OUT LINK FEATURE RECALL RETURN TO PREVIOUS MENU

CASHLESS TRANSACTION DOOR HISTORY

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6.6.1 BILL RECALL

You can see the last 10 bills accepted by the machine.


The following are the definitions of the BILL RECALL:

BILL RECALL

PAGE 1/1
No. DATE(m/d/y) TIME(h:m:s) AMOUNT($)
1 00/00/0000 00:00:05 $10
2 00/00/0000 00:00:04 $5
3 00/00/0000 00:00:03 $100
4 00/00/0000 00:00:02 $50
5 00/00/0000 00:00:01 $1

No:
Shows the accepted bill in chronological order.
DATE:
Shows the date when the bill was accepted.
TIME:
Shows the time when the bill was accepted.
AMOUNT:
Shows the amount of the accepted bill.

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6.6.2 TICKET IN

You can see the history of the last 35 tickets at most.


The following are the definitions of the TICKET IN.

When over 10 tickets have been accepted, select the pages by pressing game buttons.

TICKET IN

PAGE 1/4
No. DATE(m/d/y) TIME(h:m:s) AMOUNT($) TICKET ID
1 00/00/0000 00:00:00 $1 00-0000000
2 00/00/0000 00:00:00 $10 00-0000000
3 00/00/0000 00:00:00 $1 00-0000000
4 00/00/0000 00:00:00 $100 00-0000000
5 00/00/0000 00:00:00 $50 00-0000000
6 00/00/0000 00:00:00 $10 00-0000000
7 00/00/0000 00:00:00 $1 00-0000000

No:
Shows the accepted tickets in chronological order.
DATE:
Shows the date when the ticket was accepted.
TIME:
Shows the time when the ticket was accepted.
AMOUNT:
Shows the value of the ticket.
TICKET ID:
Shows the ticket ID.

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6.6.3 TICKET OUT

You can see the history of the last 35 tickets at most.


The following are the definitions of the TICKET OUT.

When over 10 tickets have been issued, select the pages by pressing game buttons
When the setting of “REPRINT TICKET” of ONLINE SYSTEM to “YES, press the
“TICKET PRINT” button displayed at the bottom of the screen to print the ticket.

TICKET OUT

PAGE 1/4
No. DATE(m/d/y) TIME(h:m:s) AMOUNT($) TICKET ID
1 00/00/0000 00:00:00 $1.24 00-0000000
2 00/00/0000 00:00:00 $10.64 00-0000000
3 00/00/0000 00:00:00 $1.98 00-0000000
4 00/00/0000 00:00:00 $100.36 00-0000000
5 00/00/0000 00:00:00 $50.24 00-0000000
6 00/00/0000 00:00:00 $10.36 00-0000000
7 00/00/0000 00:00:00 $1.45 00-0000000

No:
Shows the issued tickets in chronological order.
DATE:
Shows the date when the ticket was issued.
TIME:
Shows the time when the ticket was issued.
AMOUNT:
Shows the value of the ticket.
TICKET ID:
Shows the ticket ID.

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6.6.4 CASHLESS TRANSACTION

You can see the history of the last 100 cashless transactions.
The following are the definitions of the CASHLESS TRANSACTION.

When over 10 cashless transaction events occurred, select the pages by pressing game
buttons.

CASHLESS TRANSACTION

PAGE 1/3
No. DATE(m/d/y) TIME(h:m:s) TR. ID AMOUNT($) EVENT
1 00/00/0000 00:00:00 00-0000000 $5.35 COUPON PROMOTION OUT
2 00/00/0000 00:00:00 00-0000000 $500.24 WAT IN
3 00/00/0000 00:00:00 00-0000000 $10.01 NON-CASHABLE ELECTRONIC PROMOTION IN
4 00/00/0000 00:00:00 00-0000000 $500.19 WAT IN
5 00/00/0000 00:00:00 00-0000000 $100.54 WAT IN
6 00/00/0000 00:00:00 00-0000000 $500.00 COUPON PROMOTION OUT

No:
Shows the transactions in chronological order.
DATE:
Shows the date when the transaction was occurred.
TIME:
Shows the time when the transaction was occurred.
TR. ID:
Shows the identification number of the transaction.
AMOUNT:
Shows the monetary value of the transaction.
EVENT:
Shows the name of the event.

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6.6.5 PROMOTIONAL TRANSACTION

You can see the history of the last 100 promotional transactions.
The following are the definitions of the PROMOTIONAL TRANSACTION.

When over 10 promotional transaction events occurred, select the pages by pressing
game buttons.

PROMOTIONAL TRANSACTION

PAGE 1/3
No. DATE(m/d/y) TIME(h:m:s) TR. ID AMOUNT($) EVENT
1 00/00/0000 00:00:00 00-0000000 $5.35 COUPON PROMOTION OUT
2 00/00/0000 00:00:00 00-0000000 $500.24 WAT IN
3 00/00/0000 00:00:00 00-0000000 $10.01 NON-CASHABLE ELECTRONIC PROMOTION IN
4 00/00/0000 00:00:00 00-0000000 $500.19 WAT IN
5 00/00/0000 00:00:00 00-0000000 $100.54 WAT IN

No:
Shows the promotional transactions in chronological order.
DATE:
Shows the date when the promotional transaction was occurred.
TIME:
Shows the time when the promotional transaction was occurred.
TR. ID:
Shows the identification number of the promotional transaction.
AMOUNT:
Shows the monetary value of the promotional transaction.
EVENT:
Shows the name of the event.

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6.6.6 HOST BONUS TRANSACTION

You can see the history of the last 100 host bonus transactions.
The following are the definitions of the HOST BONUS TRANSACTION.

When over 10 host bonus transaction events occurred, select the pages by pressing
game buttons.

HOST BONUS TRANSACTION

PAGE 1/3
No. DATE(m/d/y) TIME(h:m:s) TR. ID AMOUNT($) EVENT
1 00/00/0000 00:00:00 00-0000000 $5.35 COUPON PROMOTION OUT
2 00/00/0000 00:00:00 00-0000000 $500.24 WAT IN
3 00/00/0000 00:00:00 00-0000000 $10.01 NON-CASHABLE ELECTRONIC PROMOTION IN
4 00/00/0000 00:00:00 00-0000000 $500.19 WAT IN
5 00/00/0000 00:00:00 00-0000000 $100.54 WAT IN

No:
Shows the host bonus transactions in chronological order.
DATE:
Shows the date when the host bonus transaction was occurred.
TIME:
Shows the time when the host bonus transaction was occurred.
TR. ID:
Shows the identification number of the host bonus transaction.
AMOUNT:
Shows the monetary value of the host bonus transaction.
EVENT:
Shows the name of the event.

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6.6.7 LINK FEATURE RECALL


The LINK FEATURE RECALL is displayed only when your machine supports ARUZE
LINK FEATURE.

6.6.7.1 In case of JACKPOT BATTLE ROYAL Feature Game

You can review the last 10 Battle Royal feature games and the last 10 Mystery Jackpot
Chance feature games.

LINK FEATURE RECALL

JACKPOT BATTLE ROYAL

MYSTERY JACKPOT CHANCE

RETURN TO PREVIOUS MENU

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6.6.7.1.1 JACKPOT BATTLE ROYAL


You can see the history of the last 10 Battle Royal feature games at most.
The following are the definitions of the JACKPOT BATTLE ROYAL.

JACKPOT BATTLE ROYAL

LAST BATTLE ROYAL 5th LAST BATTLE ROYAL 9th LAST BATTLE ROYAL

2nd LAST BATTLE ROYAL 6th LAST BATTLE ROYAL 10th LAST BATTLE ROYAL

3rd LAST BATTLE ROYAL 7th LAST BATTLE ROYAL RETURN TO PREVIOUS MENU

4th LAST BATTLE ROYAL 8th LAST BATTLE ROYAL

Each Last Battle Royal consists of 2 pages.

PAGE 1
Page 1 shows the information on each Battle Royal feature game.

JACKPOT BATTLE ROYAL RECALL

LAST BATTLE ROYAL INFORMATION

EVENT ID 1
BATTLE ROYAL PARTICIPATED YES
TOTAL NUMBER OF SPIN(S) 35
POINTS WON IN BATTLE ROYAL 4000
VALUE WON IN BATTLE ROYAL $0.00 LOSE

LAST BATTLE ROYAL

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EVENT ID:
Shows the event ID that is incremented by one every time either a Battle Royal
feature game or a Mystery Jackpot Chance feature game occurred.
NOTE:
If this station did not participate any feature game because of lack of eligibility,
the event ID of the feature game is skipped.
BATTLE ROYAL PARTICIPATED:
Shows if or not a player of this machine entered the feature game.
TOTAL NUMBER OF SPIN(S):
Shows the total number of times the reels of this machine spun in the feature
game.
If a player of this machine did not enter the feature game, “-“ is displayed.
POINTS WON IN BATTLE ROYAL:
Shows point(s) won by a player of this machine in the feature game. If the
player did not enter the feature game, “-“ is displayed.
VALUE WON IN BATTLE ROYAL:
Shows the game result in this feature game.
Value won or lost by a player of this machine is indicated by adding the postfix
of “WIN” or “LOST. If the player did not enter the feature game, “-“ is
displayed.

PAGE 2
Page 2 shows the replay of every reel spin, the reel stop position, and the relevant
information.

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POINTS FROM THE SPIN:


Shows the points won from this reel spin.

ORDINAL NUMBER OF THE SPIN:


Shows the ordinal number of this reel spin in the format of “xx of xx”.

6.6.7.1.2 MYSTERY JACKPOT CHANCE


You can see the history of the last 10 Mystery Jackpot Chances at most.
The following are the definitions of the MYSTERY JACKPOT CHANCE RECALL.

MYSTERY JACKPOT CHANCE RECALL

LAST MYSTERY 5th LAST MYSTERY 9th LAST MYSTERY

2nd LAST MYSTERY 6th LAST MYSTERY 10th LAST MYSTERY

3rd LAST MYSTERY 7th LAST MYSTERY RETURN TO PREVIOUS MENU

4th LAST MYSTERY 8th LAST MYSTERY

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MYSTERY JACKPOT CHANCE RECALL

LAST MYSTERY JACKPOT CHANCE INFORMATION

EVENT ID 1
VALUE WON IN MYSTERY JACKPOT CHANCE $0.00 LOSE

LAST MYSTERY

EVENT ID:
Shows the event ID that is incremented by one every time either a Battle Royal
feature game or a Mystery Jackpot Chance feature game occurred.

VALUE WON IN MYSTERY JACKPOT CHANCE:


Shows the game result in this feature game.
Value won by a player of this machine is indicated by adding the postfix of
“WIN”.
When the player did not win the jackpot, “$0.00 LOSE“ is displayed.
If this machine was not in normal operation (ex. any door was opened) at the
time of the Mystery Jackpot Chance feature game, “-“ is displayed.

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6.6.7.2 In case of TITLE MATCH Feature Game

You can review the last 10 TITLE MATCH feature games at most.
The following are the definitions of the TITLE MATCH LINK FEATURE RECALL.

LINK FEATURE RECALL

LAST LINK FEATURE 5th LAST LINK FEATURE 9th LAST LINK FEATURE

2nd LAST LINK FEATURE 6th LAST LINK FEATURE 10th LAST LINK FEATURE

3rd LAST LINK FEATURE 7th LAST LINK FEATURE RETURN TO PREVIOUS MENU

4th LAST LINK FEATURE 8th LAST LINK FEATURE

As soon as you select your desired feature game, the game is replayed with the game
results displayed at the upper left position.

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EVENT ID:
Shows the event ID that is incremented by one every time a TITLE MATCH
feature game occurred.

PROGRESSIVE LEVEL:
Shows the jackpot level won in this feature game.

PROGRESSIVE WON:
Shows the progressive jackpot value won in this feature game.

TOTAL POINT:
Shows the points won in this feature game.

START TIME:
Shows the time when this feature game is triggered.

END TIME:
Shows the time when this feature game ends.

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6.6.8 DOOR HISTORY


You can see the history of the last 20 door open events at most.
The following are the definitions of the DOOR HISTORY.

When over 10 door events occurred, proceed to the next page by pressing game buttons.

DOOR HISTORY

PAGE 1/1
No. DATE(m/d/y) TIME(h:m:s) DOOR NAME
1 00/00/0000 00:09:00 MAIN DOOR OPEN (MECHANICAL SWITCH)
2 00/00/0000 00:08:00 SECURITY CAGE OPEN
3 00/00/0000 00:07:00 MAIN DOOR OPEN (MECHANICAL SWITCH)
4 00/00/0000 00:06:00 MAIN DOOR OPEN (MECHANICAL SWITCH)
5 00/00/0000 00:05:00 MAIN DOOR OPEN (MECHANICAL SWITCH)
6 00/00/0000 00:04:00 SECURITY CAGE OPEN
7 00/00/0000 00:03:00 SECURITY CAGE OPEN
8 00/00/0000 00:02:00 MAIN DOOR OPEN (MECHANICAL SWITCH)
9 00/00/0000 00:01:00 MAIN DOOR OPEN (MECHANICAL SWITCH)
10 00/00/0000 00:00:00 SECURITY CAGE OPEN

No: Shows number of door open event in chronological order.


DATE:
Shows the date when the door was opened.
TIME:
Shows the time when the door was opened.
DOOR NAME:
Shows name of the door opened.

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6.6.9 ERROR HISTORY


You can see the history of the last 20 errors at most.
The following are the definitions of the ERROR HISTORY.

When over 10 errors occurred, proceed to the next page by pressing game buttons.

ERROR HISTORY

PAGE 1/2
No. DATE(m/d/y) TIME(h:m:s) ERROR NAME
1 00/00/0000 00:09:00 BILL ACCEPTOR JAM
2 00/00/0000 00:08:00 BILL STACKER FULL
3 00/00/0000 00:07:00 CPU FAN ABNORMAL
4 00/00/0000 00:06:00 TICKET PRINTER PAPER JAM
5 00/00/0000 00:05:00 BILL ACCEPTOR JAM
6 00/00/0000 00:04:00 COMMUNICATION DATA ERROR
7 00/00/0000 00:03:00 TICKET PRINTER PAPER LOW
8 00/00/0000 00:02:00 BILL ACCEPTOR JAM
9 00/00/0000 00:01:00 BILL STACKER FULL
10 00/00/0000 00:00:00 TICKET PRINTER PAPER JAM

No: Shows the error number in chronological order.


DATE:
Shows the date when the error occurred.
TIME:
Shows the time when the error occurred.
ERROR NAME:
Shows name of the error

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6.6.10 ALL EVENT HISTORY

You can see the history of the last 100 events at most.
The followings are the definitions of the ALL EVENT HISTORY.

When over 10 events occurred, select the pages by pressing game buttons.

ALL EVENT HISTORY

PAGE 1/2
No. DATE(m/d/y) TIME (h:m:s) EVENT NAME COUNT/CASH VALUE
1 00/00/0000 00:09:00 SECURITY CAGE CLOSED 1
2 00/00/0000 00:08:00 MAIN DOOR CLOSED (MECHANICAL SWITCH) 1
3 00/00/0000 00:07:00 SECURITY CAGE OPEN 1
4 00/00/0000 00:06:00 MAIN DOOR OPEN (MECHANICAL SWITCH) 3
5 00/00/0000 00:05:00 TICKET PRINTER DISCONNECTED 1
6 00/00/0000 00:04:00 POWER RESET 1
7 00/00/0000 00:03:00 SECURITY CAGE CLOSED 1
8 00/00/0000 00:02:00 MAIN DOOR CLOSED (MECHANICAL SWITCH) 4
9 00/00/0000 00:01:00 SECURITY CAGE OPEN 1
10 00/00/0000 00:00:00 MAIN DOOR OPEN (MECHANICAL SWITCH) 1

No: Shows the event number in chronological order.


DATE:
Shows the date when the event occurred.
TIME:
Shows the time when the event occurred.
EVENT NAME:
Shows name of the event
COUNT/CASH VALUE:
Shows the number of event occurred and the monetary value of the event.

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6.7 MACHINE IDENTIFICATION


You can see the following machine identification.

MACHINE IDENTIFICATION

RETURN TO PREVIOUS MENU


SOFTWARE / FIRMWARE

SIGNATURE VERIFICATION

MACHINE TYPE

GAME

6.7.1 SOFTWARE / FIRMWARE

The following are the definitions of the SOFTWARE / FIRMWARE information:

SOFTWARE / FIRMWARE

PAGE 1/1
SYSTEM SOFTWARE VERSION NUMBER ZEARU-SG2S-4123
GAME SOFTWARE VERSION NUMBER Z10034-XXLN-ZA-108
LINK FEATURE SOFTWARE VERSION NUMBER
GAME GAL ID 0000
BODY PCB FIRMWARE VERSION NUMBER uBODY036--1
DOOR PCB FIRMWARE VERSION NUMBER MILL-DOOR-55
MASTER MEDIA VERSION EXIT
SLAVE MEDIA VERSION

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SYSTEM SOFTWARE VERSION NUMBER:


Shows the version # of your system software.
GAME SOFTWARE VERSION NUMBER:
Shows the version # of your game software.
LINK FEATURE SOFTWARE VERSION NUMBER:
Shows the version # of your Link Feature software.
NOTE:
LINK FEATURE SOFTWARE VERSION NUMBER is available only when
your machine supports LINK FEATURE GAME.
It is an INTERNAL PROGRAM NUMBER ONLY.
GAME GAL ID:
Shows the ID # of your game GAL.
BODY PCB FIRMWARE VERSION NUMBER:
Shows the version # of your Body I/O PCB firmware.
DOOR PCB FIRMWARE VERSION NUMBER:
Shows the version # of your Door I/O PCB firmware.
MASTER MEDIA VERSION:
Shows the version # of your master media.
SLAVE MEDIA VERSION:
Shows the version # of your slave media.

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6.7.2 SIGNATURE VERIFICATION


The following are the definitions of the SIGNATURE VERIFICATION information:

SIGNATURE VERIFICATION

SEED VALUE 0xFFFF


CHANGE SEED VALUE
CRC CALCULATION 0x0000
MASTER MEDIA MD5 cdf000cb0cab0ab000a000000a0aa000
SLAVE MEDIA MD5 7df222cb0cab0ab222a000aaa0a0aa00
CALCULATE

EXIT

SEED VALUE:
Shows the seed value. You can change the value by pressing “CHANGE SEED
VALUE” button. For details, see “CHANGE SEED VALUE button” shown
below.
CRC CALCULATION:
Shows the calculated CRC value.
MASTER MEDIA MD5:
Shows the calculated MD5 value of the master media.
SLAVE MEDIA MD5:
Shows the calculated MD5 value of the slave media.

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CHANGE SEED VALUE button:


When “CHANGE SEED VALUE” button is pressed, the following page is displayed to
change the value. The seed value set previously is displayed in “original”.

SEED VALUE SETTING

0 1 2 3 4 5 6 7
SEED VALUE
0x7d29
maximum 0xffff 8 9 a b c d e f

minimum 0x0000
original 0xffff
ENTER DELETE CLEAR CANCEL

CALCULATE button:
When “CALCULATE” button is pressed, the following page is displayed to calculate
each value. By pressing “STOP” button, the calculation is stopped.

SIGNATURE VERIFICATION

SEED VALUE 0x0000


CRC CALCULATION CALCULATING STOP
MASTER MEDIA MD5 CALCULATING
SLAVE MEDIA MD5 CALCULATING

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6.7.3 MACHINE TYPE


The following are the definitions of the MACHINE TYPE information:

MACHINE TYPE

CABINET TYPE G-ENEX2

EXIT

CABINET TYPE
Shows the type of your cabinet.

6.7.4 GAME
The following are the definitions of the GAME information:

GAME

EXPECTED RTP (Return To Player) 92.243%


PAYLINES 1
MAX BET PER PAYLINE 3
MAX BET PER GAME 3
EXIT

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EXPECTED RTP (Return To Player):


Shows the expected payout %.
If applicable, this percentage is calculated including the EXTRA BET credits to
activate the High Power function.
PAYLINES:
Shows the number of paylines.
(This item will be “ACTIVE ZONE” according to game titles.)
MAX BET PER PAYLINE:
Shows the maximum credits that can be bet per payline.
(This item will be “MAX BET PER ZONE” according to game titles.)
MAX BET PER GAME:
Shows the number of credits that can be bet as a MAX BET.
If applicable, this value includes the EXTRA BET credits to activate the High
Power function.

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Chapter 7: Error Messages and Status Events

Chapter 7: Error Messages and Status Events


This chapter shows the error messages and their remedial actions as well as the status
event and function messages. Those messages are displayed on the main LCD.

WARNING!

Accessing the cabinet must be performed by qualified maintenance/service


personnel.
Turn OFF the machine before accessing the cabinet for remedial actions.

7.1 Start-up Self Test Errors


Normal Error
Message Cause Remedy
Message Message
Turn the machine OFF
and ON.
If the error persists;
1. Turn OFF the
machine.
Body PCB A body I/O
DIS- 2. Check for
communication CONNECTED communication
CONNECTED disconnections of
test error occurred.
the communication
cables.
3. After the
intervention, restart
the machine.
Turn the machine OFF
and ON.
If the error persists;
1. Turn OFF the
machine.
Door PCB A door I/O
DIS- 2. Check for
communication CONNECTED communication
CONNECTED disconnections of the
test error occurred.
communication
cables.
3. After the
intervention, restart
the machine.

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Chapter 7: Error Messages and Status Events

Referring to Paragraph
The EEPROM is
EEPROM test OK FAULT 11.6.3.1, replace the
damaged.
GMEM PCB.
The Compact
CRACKED
Flash corrupted.
The Compact Referring to Paragraph
Program test OK Flash for the 11.8, replace the Compact
SIGNATURE game software is Flash.
UNMATCHED not matched with
the one for the
system software.
The ID of the Check if the GMEM PCB
GAL does not and GAL are securely
GAME ID
match to the one seated.
UNMATCHED
of the Compact Check for damage of the
Flash. GAL.
Referring to Paragraph
GAL test OK
The machine 11.8, replace the GAL.
could not read the
FAULT data of GAL, or If the error persists,
the GAL is referring to Paragraph
damaged. 11.6.3.1, replace the
GMEM PCB.
The Body I/O
Turn the RESET
CHANGED PCB was
keyswitch.
replaced.
BODY PCB test OK The back-up Turn the RESET
RAM of the keyswitch to clear the
CRACKED
Body I/O PCB SRAM of the Body I/O
corrupted. PCB.
The Door I/O
Turn the RESET
CHANGED PCB was
keyswitch.
replaced.
DOOR PCB test OK The back-up Turn the RESET
RAM of the Door keyswitch to clear the
CRACKED
I/O PCB SRAM of the Door I/O
corrupted. PCB.
Referring to Paragraph
The GMEM PCB
GMEM PCB test OK FAULT 11.6.3.1, replace the
was damaged.
GMEM PCB.
1. Referring to
Paragraph 11.5.2.1,
take out the security
cage.
A CPU fan error 2. Wait until the PCB's
CPU fan test OK FAULT
occurred. cool down.
3. Replace the CPU fan.
4. After the
intervention, turn the
RESET keyswitch.

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1. Referring to
Paragraph 11.5.2.1,
take out the security
cage.
A security cage 2. Wait until the PCB's
SECURITY
OK FAULT fan error cool down.
CAGE fan test
occurred. 3. Replace the security
cage fan.
4. After the intervention,
turn the RESET
keyswitch.
The backup Referring to Paragraph
Backup battery
OK LOW battery on the 11.6.3.1, replace the
test
main PCB is low. backup battery.
The power failure
POWER OFF occurred during
Turn the RESET
DURING time when data
keyswitch.
WRITING was written on
Backup memory
OK the backup RAM.
test
The RAM is
defective, or the Clear the RAM
CRACKED
RAM was Refer to Paragraph 11.1.
corrupted.
The program
Backup version Clear the RAM
OK FAULT media or GAL
test Refer to Paragraph 11.1.
was replaced.

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Chapter 7: Error Messages and Status Events

7.2 SYSTEM ERRORS


Message Cause Remedy
1. Referring to Paragraph 11.6.3.1, replace the
LOW BACKUP
The backup battery on backup battery.
BATTERY (PC
the main PCB is low. 2. After the intervention, turn the RESET
MOTHERBOARD
keyswitch.

1. Referring to Paragraph 11.6.3.1, replace the


LOW BACKUP The backup battery on
backup battery.
BATTERY (GMEM the GMEM PCB is
2. After the intervention, turn the RESET
PCB) low.
keyswitch.

1. Referring to Paragraph 11.6.3.2, replace the


LOW BACKUP The backup battery on
backup battery.
BATTERY (BODY the Body I/O PCB is
2. After the intervention, turn the RESET
PCB) low.
keyswitch.

1. Referring to Paragraph 11.6.3.3, replace the


LOW BACKUP The backup battery on
backup battery.
BATTERY (DOOR the Door I/O PCB is
2. After the intervention, turn the RESET
PCB) low.
keyswitch.
1. Referring to Paragraph 11.5.2.1, take out the
security cage.
CPU FAN A CPU fan error 2. Wait until the PCB's cool down.
ABNORMAL occurred. 3. Replace the CPU fan.
4. After the intervention, turn the RESET
keyswitch.
1. Referring to Paragraph 11.5.2.1, take out the
security cage.
SECURITY CAGE A security cage fan 2. Wait until the PCB's cool down.
FAN ABNORMAL error occurred. 3. Replace the security cage fan.
4. After the intervention turn the RESET
keyswitch.
CABINET FAN The cabinet fan is out
Replace the cabinet fan.
ABNORMAL of work.
The ID of Body I/O
BODY PCB Turn the RESET keyswitch to clear the SRAM of
PCB SRAM is not
CHANGED Body I/O PCB.
correct.
The ID of Door I/O
DOOR PCB Turn the RESET keyswitch to clear the SRAM of
PCB SRAM is not
CHANGED the Door I/O PCB.
correct.
BODY PCB SRAM The SRAM of Body Turn the RESET keyswitch to clear the SRAM of
ERROR I/O PCB is abnormal. Body I/O PCB.
DOOR PCB SRAM The SRAM of Door Turn the RESET keyswitch to clear the SRAM of
ERROR I/O PCB is abnormal. the Door I/O PCB.

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Chapter 7: Error Messages and Status Events

The machine has been


recovered from power
POWER RESET down or The error message automatically disappears.
an instantaneous power
failure.
The event buffer for
EVENT BUFFER This message is automatically cleared when the
data communication
FULL buffer gets free space.
gets full.
The RAM is defective,
Clear the RAM.
RAM CORRUPTED or the RAM was
Refer to Paragraph 11.1.
corrupted.
PROGRAM The loading program Referring to Paragraph 11.8, replace the Compact
CORRUPTED corrupted. Flash.
The DOOR I/O PCB or
FIRM CORRUPTED BODY I/O PCB Replace the DOOR I/O PCB or BODY I/O PCB.
corrupted.
MEDIA REMOVED The program media
DURING POWER was removed during Turn the RESET keyswitch.
DOWN power down.
IDE CABLE
The IDE cable was
DISCONNECTED
disconnected during Turn the RESET keyswitch.
DURING POWER
power down.
DOWN
1. Turn the machine OFF and ON.
2. Turn the RESET keyswitch.
COMMUNICATION A body I/O
If the error persists;
#1 ERROR (BODY communication error
1. Turn OFF the machine.
PCB) occurred.
2. Check for disconnections of the
communication cables.
3. After the intervention, restart the machine.
1. Turn the machine OFF and ON.
2. Turn the RESET keyswitch.
COMMUNICATION A door I/O
If the error persists;
#2 ERROR (DOOR communication error
1. Turn OFF the machine.
PCB) occurred.
2. Check for disconnections of the
communication cables.
3. After the intervention, restart the machine.
1. Turn the machine OFF and ON.
2. Turn the RESET keyswitch.
COMMUNICATION A NOKI PCB
If the error persists;
#5 ERROR (NOKI communication error 1. Turn OFF the machine.
PCB) occurred.
2. Check for disconnections of the
communication cables.
3. After the intervention, restart the machine.
POWER OFF The power was turned 1. Turn the RESET keyswitch.
DURING SETTING off during setting. 2. Perform the setting again.

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Chapter 7: Error Messages and Status Events

7.3 COIN ACCEPTOR ERRORS


NOTE:
When Coinless type is used , skip this paragraph and go on to the next section.
Message Cause Remedy
A coin jam occurred in
the coin acceptor or at
the diverter photo 1. Check for a coin jam or foreign material
sensor. blocking the sensor.
COIN IN JAM
The diverter photo 2. After intervention, turn the RESET
sensor is out of order keyswitch.
(no feed back signal
detected).

A coin moved in the Turn the RESET keyswitch.


REVERSE COIN IN reverse direction in the It means stringing.
coin acceptor. Call security!

The coin acceptor


COIN ACCEPTOR 1. Turn the RESET keyswitch.
outputs an
ERROR 2. Replace the coin acceptor.
inappropriate signal.
A coin was
DIVERTER ERROR inappropriately Turn the RESET keyswitch.
diverted to the drop.
1. Check for a coin jam or foreign material
A coin jam occurred in blocking the sensor.
COIN DROP JAM
the drop. 2. After intervention, turn the RESET
keyswitch.
A coin was accepted by
the machine after the
INAPPROPRIATE
machine had already Turn the RESET keyswitch.
COIN IN
accepted its maximum
number of coins.

7.4 TICKET PRINTER ERRORS


Message Cause Remedy
TICKET PRINTER The ticket cover of the
Close the ticket printer cover.
OPEN printer is opened.
TICKET PRINTER Ticket paper is
Feed papers.
PAPER EMPTY depleted.
TICKET PRINTER A paper jam occurred
Clear the Jam.
PAPER JAM in the ticket printer.
TICKET PRINTER The ticket printer is
Reconnect the ticket printer.
DISCONNECTED disconnected.

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G-ENEX2 Video Slot Gaming Machine
Chapter 7: Error Messages and Status Events

An error occurred
TICKET PRINT
during the time while a Turn OFF and ON the machine.
TIMED OUT
ticket is printed out.

7.5 HOPPER ERRORS


NOTE:

When Coinless type is used , skip this paragraph and go on to the next section.
Message Cause Remedy
The hopper
HOPPER malfunctioned and
Turn the RESET keyswitch.
RUNAWAY unexpectedly
paid coins.
1. Check the hopper bowl and the coin-out path
A coin jam occurred in
COIN OUT ERROR for a coin jam.
the hopper bowl or
(HOPPER JAM) 2. After intervention, turn the RESET
the coin-out path.
keyswitch.
1. Check if there are enough coins in the
HOPPER TIMED The hopper is getting hopper coin bowl.
OUT empty. 2. After refilling the hopper with coins, turn
the RESET keyswitch.
EXTRA COINS The hopper paid extra
Turn the RESET keyswitch.
PAID coins.
1. Set the hopper correctly.
HOPPER The hopper is
2. After intervention, turn the RESET
DISCONNECTED disconnected.
keyswitch.

7.6 BILL ACCEPTOR ERRORS


Message Cause Remedy
1. Check for a bill jam or foreign material
BILL STACKER A bill jam occurred at blocking the entrance of the bill stacker.
JAM the bill stacker. 2. After intervention, turn the RESET
keyswitch
1. Check for a bill jam or foreign material
A bill jam occurred at
BILL ACCEPTOR blocking the sensor.
the bill acceptor
JAM 2. After intervention, turn the RESET
module.
keyswitch.
BILL STACKER The bill stacker was 1. Set the bill stacker correctly. (Turning the
REMOVED removed. RESET keyswitch is not necessary.)

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1. Check for disconnection of the


BILL ACCEPTOR A communication error
communication cable.
COMMUNICATION occurred in the bill
2. After the intervention, this error message
ERROR acceptor.
automatically disappears.
BILL ACCEPTOR The bill acceptor
Turn the RESET keyswitch.
FAILURE malfunctioned.
BILL ACCEPTOR The bill acceptor fell in
Turn the RESET keyswitch.
PAUSE a pause mode.
Turn the RESET keyswitch.
BILL ACCEPTOR The bill acceptor
CHEAT detected a cheat. It means stringing.
Call security!
An inserted bill was
EXCESSIVE BILL
consecutively rejected Turn the RESET keyswitch.
REJECTS
over 10 times.

7.7 MECHANICAL METER ERRORS


Message Cause Remedy
1. Reconnect MECHANICAL
MECHANICAL METER #1 A communication error occurred in
METER #1.
FAULT/DISCONNECTED the MECHANICAL METER #1.
2. RESET key switch.
1. Reconnect MECHANICAL
MECHANICAL METER #2 A communication error occurred in
METER #2.
FAULT/DISCONNECTED the MECHANICAL METER #2.
2. RESET key switch.
1. Reconnect MECHANICAL
MECHANICAL METER #3 A communication error occurred in
METER #3.
FAULT/DISCONNECTED the MECHANICAL METER #3.
2. RESET key switch.
1. Reconnect MECHANICAL
MECHANICAL METER #4 A communication error occurred in
METER #4.
FAULT/DISCONNECTED the MECHANICAL METER #4.
2. RESET key switch.
1. Reconnect MECHANICAL
MECHANICAL METER #5 A communication error occurred in
METER #5.
FAULT/DISCONNECTED the MECHANICAL METER #5.
2. RESET key switch.

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Chapter 7: Error Messages and Status Events

7.8 COMMUNICATION DATA ERRORS


Message Cause Remedy
Wait until the error is automatically cleared.

If the error persists, use the following procedure.


COMMUNICATION Communicated data
1. Turn OFF the machine.
DATA ERROR were not correct.
2. Check for disconnections of the
communication cables.
3. After the intervention, restart the machine.
The machine did not
COMMUNICATION receive any message
Same as above.
OFFLINE ERROR from the Host for the
preset time period.
MACHINE
The machine was The message disappears when the machine is
DISABLE FROM
disabled by the Host. enabled by the Host.
HOST
LINK
PROGRESSIVE Progressive data were
Wait until the error is automatically cleared.
COMMUNICATION not correct.
FAILURE
HOST The SAS address does
The message is automatically cleared when the
COMMUNICATION not match with that of
problem is resolved.
LINK DOWN the HOST.

7.9 DOOR EVENTS


The following messages are displayed together with an “CALL ATTENDANT” message.
They do not indicate an error occurrence, but states of the major doors.

Message Cause
The main door open was detected by the
MAIN DOOR OPEN mechanical switch.
(MECHANICAL SWITCH) NOTE1 The message automatically disappears when
the door is closed.

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The main door is open.


MAIN DOOR OPEN
The message automatically disappears when
(OPTICAL SENSOR)NOTE1
the door is closed.
The coin box door is open.
COIN DROP DOOR OPEN The message automatically disappears when
the door is closed.
The belly door is open.
BELLY DOOR OPEN The message automatically disappears when
the door is closed.
The bill stacker door is open.
STACKER DOOR OPEN The message automatically disappears when
the door is closed.
The security cage door is open.
SECURITY CAGE OPEN The message automatically disappears when
the door is closed.
The Body I/O PCB cover is open.
BODY PCB OPEN The message automatically disappears when
the door is closed.
The Door I/O PCB cover is open.
DOOR PCB OPEN The message automatically disappears when
the door is closed.
The security cage door was opened during the
SECURITY CAGE ACCESS DURING POWER time the power was down.
DOWN Close the security cage door. Turn the RESET
keyswitch to clear the message.
The Body I/O PCB was accessed during the
BODY PCB ACCESS DURING POWER time the power was down.
DOWN Return the Body I/O PCB cover. Turn the
RESET keyswitch to clear the message.
The Door I/O PCB was accessed during the
DOOR PCB ACCESS DURING POWER time the power was down.
DOWN Return the Door I/O PCB cover. Turn the
RESET keyswitch to clear the message.
MAIN DOOR CLOSED The main door is closed.
(MECHANICAL SWITCH) NOTE1 The message automatically disappears.
The coin box door is closed.
COIN DROP DOOR CLOSED
The message automatically disappears.
The security cage door is closed.
SECURITY CAGE CLOSED
The message automatically disappears.

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The belly door is closed.


BELLY DOOR CLOSED
The message automatically disappears.
The bill stacker door is closed.
STACKER DOOR CLOSED
The message automatically disappears.
MAIN DOOR CLOSED The main door is closed.
(OPTICAL SENSOR)NOTE1 The message automatically disappears.
The Body I/O PCB cover has been returned.
BODY PCB CLOSED
The message automatically disappears.
The Door I/O PCB cover has been returned.
DOOR PCB CLOSED
The message automatically disappears.

NOTE 1
The main door OPEN is detected by both of the mechanical switch and the optical
sensor.
However, the message of mechanical switch precedes the one of the optical sensor.

7.10 OTHER EVENTS

Message Remedy

Referring to Paragraph 11.3 Collecting Bills


BILL STACKER FULL from Bill Stacker, collect bills from the bill
stacker.

Referring to Paragraph 3.4 Loading Tickets,


TICKET PRINTER PAPER LOW
feed papers.

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Chapter 8: Software Setting

Chapter 8: Software Setting

WARNING!

Software setting must be done by authorized personnel.


Once your software setting is updated, all the soft meters are cleared to zero.
Write down the necessary soft meters before updating.

8.1 Accessing Setting Mode


When the game machine is idle (that is, no game is being played, or there is no tilt on
this machine), you can access the software setting menu in the following procedure:

When you just want to view the setting, start from Step 4.

1. Open the main door.


2. Unlock the security cage to withdraw it.
3. “MAIN DOOR OPEN” and “SECURITY CAGE OPEN”
event messages are displayed on the LCD screen.
4. Turn ON and OFF the AUDIT keyswitch to call the service menu.

SETTING

TOP MENU

MAIN METERS RECALL METERS SETTING

ERROR METERS SOUND SETTING PERIOD METER CLEAR

PROGRESSIVE METERS MACHINE IDENTIFICATION OUT OF SERVICE

LAST GAME RECALL TEST RETURN TO GAME

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5. Touch the “SETTING” to open it.


Otherwise, use the buttons on the control panel.

NOTE:
To review the items, opening Security Cage door is not required.

SETTING

HARDWARE SETTING IMPORTANT SETTING TICKET PRINT


Meters cleared after setting. SETTING

BILL ACCEPTOR SETTING GAME SETTING OTHER SETTING


Meters cleared after setting.

SOFTWARE SETTING ONLINE SYSTEM RETURN TO PREVIOUS MENU


Meters cleared after setting.

AUDIT SETTING PROGRESSIVE SYSTEM


Meters cleared after setting.

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8.2 How to Update Settings


Update the settings in the following procedure:

1. From the SETTING menu, touch and open your desired setting item. We exemplify
“AUDIT SETTING” to explain how to update.

AUDIT SETTING

PAGE 1/1
CREDIT UP LIMIT ($) $100000
CREDIT IN LIMIT ($) $50000
TICKET PAY LIMIT ($) $5000
HOPPER MAX PAY 0 CURSOR
HAND PAY CONFIGURATION ALL AMOUNT PAY UP
RESIDUAL CREDIT REMOVAL GAMBLE-NONE
ENTER
RESET JACKPOT TO CR. METER LIMIT ($) (0=DISABLED) $0
EXIT
JACKPOT HAND PAY LIMIT ($) (0=DISABLED) $1200
CELEBRATION WIN LIMIT ($) (0=DISABLED) $0 CURSOR
ASSET NUMBER (UNREG) 0 DOWN
CASHLESS OUT CEL. WIN / CR. LIMIT YES
CASH OUT CEL. WIN (NON-CASHLESS MODE) YES

2. Select your desired option by touching the CURSOR UP/DOWN button.


3. Touch the ENTER button to open the setting window.
To return to the previous screen, touch the EXIT button.

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CREDIT UP LIMIT SETTING

CREDIT UP LIMIT
0 DELETE
maximum 40000000
minimum 0
original 100000 ENTER CLEAR

0 1 2 3 4 5 6 7 8 9 CANCEL

4. Update the setting by touching the numerical buttons.


To return to the previous screen, touch the CANCEL button.

8.3 Update Setting with Meter Clear


Regarding the following setting items, saving your update clears all the soft meters to
zero. When you save the update, open the setting window and then reboot the machine.

IMPORTANT SETTING
GAME SETTING
ONLINE SYSTEM
PROGRESSIVE SYSTEM

1. Just after you exit from the setting menu by selecting


“RETURN TO PREVIOUS MENU”, the following window appears.

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SETTING

HARDWARE IMPORTANT SETTING TICKET PRINT SETTING


SETTING Meters cleared after setting.

BILL ACCEPTOR GAME SETTING OTHER SETTING


SETTING Meters cleared after setting.
Touch "YES" to save the update. To cancel the update, touch "NO".
SOFTWARE ONLINE
Otherwise, press the [GAMESYSTEM RETURN
BUTTON 2] button to save, TO button
the [CASHOUT] PREVIOUS
SETTING to cancel Meters cleared after setting. MENU
NO
PROGRESSIVE SYSTEM YES
AUDIT SETTING
Meters cleared after setting.

2. When you select “YES”, the window that prompts you to reboot the machine
appears.

SETTING

HARDWARE IMPORTANT TICKET PRINT SETTING


SETTING SETTING

BILL ACCEPTOR GAME SETTING OTHER SETTING


SETTING Meters cleared after setting.

Turn OFF and ON the machine to make the update effective.


SOFTWARE ONLINE SYSTEM RETURN TO PREVIOUS
SETTING Meters cleared after setting. MENU

AUDIT SETTING PROGRESSIVE SYSTEM


Meters cleared after setting.

3. Turn OFF and ON the machine to save your update.

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Chapter 8: Software Setting

8.4 Adjusting SOUND VOLUME


You can adjust the sound volume in the following procedure:

NOTE:
This setting can be performed without opening the main door. Therefore, no soft
meter will be cleared.

1. Touch and open the “SOUND SETTING” from the top menu.

SOUND SETTING

TOP MENU

MAIN METERS RECALL METERS RETURN TO GAME

ERROR METERS SOUND SETTING

PROGRESSIVE METERS MACHINE IDENTIFICATION

LAST GAME RECALL SETTING

2. The sound setting menu opens.

SOUND SETTING

VOLUME SETTING

SOUND TEST

RETURN TO PREVIOUS MENU

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Chapter 8: Software Setting

3. Touch the “VOLUME SETTING” to call the VOLUME SETTING screen.

VOLUME SETTING

MASTER VOLUME 5
SOUND TEST CURSOR
UP
ENTER
EXIT
CURSOR
DOWN

8.4.1 MASTER VOLUME


You can adjust the entire game sound volume in the following procedure:

1. Open the “MASTER VOLUME” by using the CURSOR UP/DOWN, and ENTER
buttons.
To return to the previous screen, select the EXIT button.
2. Adjust the master volume by using the VOLUME UP/DOWN, and ENTER buttons.
Setting rage: 5-30,
Default: 5
or 12 if a player can adjust the sound on the game screen
To hear the sound, touch the PLAY SOUND button.
To return to the previous screen, press the CANCEL button.

MASTER VOLUME

Max volume 30
VOLUME PLAY
UP SOUND
VOLUME 10 ENTER

Min volume 5 VOLUME CANCEL


DOWN

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Chapter 8: Software Setting

8.5 SETTING Menu


8.5.1 HARDWARE SETTING
The following shows you the definitions of the HARDWARE SETTING options and
the setting ranges:

HARDWARE SETTING

PAGE 1/1
HOPPER TYPE NONE
TOWER LIGHT TYPE 2- Tier (SAGMA) CURSOR
COIN DROP DOOR SWITCH DISABLED UP
CONTROL PANEL TYPE USA
ENTER
EXIT
CURSOR
DOWN

HOPPER TYPE
Set the type of your hopper to “NONE”.
NONE
GM (Default)

TOWER LIGHT TYPE


Shows the type of your tower light.
NONE
2-Tier (SAGMA) (Default)
2-Tier (USA)
3-Tier

COIN DROP DOOR SWITCH


Set this item to “DISABLED”
DISABLED (Default)
ENABLED

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Chapter 8: Software Setting

CONTROL PANEL TYPE


Set the type of your control panel.
USA (Default)
GENERIC

8.5.2 BILL ACCEPTOR SETTING

The following shows you the definitions of the BILL ACCEPTOR SETTING options
and the setting ranges:

BILL ACCEPTOR SETTING

VERSION WBA:01:00:12
BILL ACCEPTOR ENABLED
$1 ENABLED
$5 ENABLED CURSOR
$10 ENABLED UP
$20 ENABLED ENTER
EXIT
$50 ENABLED
$100 ENABLED CURSOR
DOWN

VERSION
Shows the version number of your bill acceptor.

BILL ACCEPTOR
Set if or not the bill acceptor can be used.
DISABLED
ENABLED (Default)

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Chapter 8: Software Setting

$1
Set if or not $1 bill can be accepted.
DISABLED
ENABLED (Default)

$5
Set if or not $5 bill can be accepted.
DISABLED
ENABLED (Default)

$10
Set if or not $10 bill can be accepted.
DISABLED
ENABLED (Default)

$20
Set if or not $20 bill can be accepted.
DISABLED
ENABLED (Default)

$50
Set if or not $50 bill can be accepted.
DISABLED
ENABLED (Default)

$100
Set if or not $100 bill can be accepted.
DISABLED
ENABLED (Default)

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Chapter 8: Software Setting

8.5.3 SOFTWARE SETTING

The following shows you the definitions of the SOFTWARE SETTING options and the
setting ranges:

SOFTWARE SETTING

CURSOR
DEMO MODE AND SOUND DEMO:OFF UP
TOPPER ILLUMINATION PATTERN GAME ENTER
EXIT
LED BRIGHTNESS HIGH
CURSOR
LANGUAGE SELECT BUTTON USA/CHIN
DOWN

DEMO MODE AND SOUND (DEMO MODE for some game titles)
Set your demonstration.
NOTE:
For some game titles, SOUND cannot be set here.

DEMO: OFF (Default)


DEMO: ON, DEMOSOUND: OFF
DEMO: ON, DEMOSOUND: ON

TOPPER ILLUMINATION PATTERN


Set the topper illumination pattern.

DEFAULT: Illumination pattern works independently following default setting.


GAME (Default): Illumination pattern synchronizes with game.

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Chapter 8: Software Setting

LED BRIGHTNESS
Set the level of LED brightness.

OFF
LOW
MIDDLE
HIGH (Default)

LANGUAGE SELECT BUTTON


Set if a language select button is used or not. When used, select a language
between English and Chinese.

DISABLED
UK/CHIN
(NOTE: Even if UK is selected, the language will be American English.)
USA/CHIN (Default)

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Chapter 8: Software Setting

8.5.4 AUDIT SETTING

The following shows you the definitions of the AUDIT SETTING options and the
setting ranges:

AUDIT SETTING

PAGE 1/1
CREDIT UP LIMIT ($) $100000
CREDIT IN LIMIT ($) $50000
TICKET PAY LIMIT ($) $5000
HOPPER MAX PAY 0 CURSOR
HAND PAY CONFIGURATION ALL AMOUNT PAY UP
RESIDUAL CREDIT REMOVAL GAMBLE-NONE
ENTER
RESET JACKPOT TO CR. METER LIMIT ($) (0=DISABLED) $0
EXIT
JACKPOT HAND PAY LIMIT ($) (0=DISABLED) $1200
CELEBRATION WIN LIMIT ($) (0=DISABLED) $0 CURSOR
ASSET NUMBER (UNREG) 0 DOWN
CASHLESS OUT CEL. WIN / CR. LIMIT YES
CASH OUT CEL. WIN (NON-CASHLESS MODE) YES

CREDIT UP LIMIT ($)


Set the maximum number of credit or the maximum value that can be
accumulated to the CREDIT meter by wins.

0 - 40000000 (Default:100000, 0=40000000)

CREDIT IN LIMIT ($)


Set the maximum number of credit or the maximum value that can be
accumulated to the CREDIT meter by inserting bills or by using a card.

0 - 40000000 (Default:50000, 0=40000000)

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Chapter 8: Software Setting

TICKET PAY LIMIT ($)


Set the maximum number of credits or the maximum value that can be paid as
ticket.

0 - 40000000 (Default:5000, 0=40000000)

HOPPER MAX PAY


0 - 9999 (Default: 0 =Hopper pay is not available.)

HAND PAY CONFIGURATION


Set the attendant pay option that is activated when a win exceeds the TICKET
PAY LIMIT.

ALL AMOUNT PAY (Default)


The machine enters a lockup condition so that the whole amount can be
handpaid.

BALANCE PAY
Not used.

RESIDUAL CREDIT REMOVAL


NONE
The residual credits cannot be cashed out. They can be cleared by wagering
or by printing ticket.
NOTE:
If “GAMBLE-NONE” is not provided on your machine, “NONE” will be a
default.

ODD SUM
The residual credits can be handpaid by pressing the COLLECT button just
after collecting the accumulated credits.

AUTOMATIC
The residual credits can be handpaid by locking the machine just after
collecting the accumulated credits.

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Chapter 8: Software Setting

GAMBLE - ODDSUM
Select one among (1) a residual credit removal play is performed, (2) the
residual credits are handpaid, and (3) the residual credits is left on the CREDIT
meter.

GAMBLE–NONE (Default)
Select one between (1) a residual credit removal play is performed, and (2) the
residual credits is left on the CREDIT meter.

RESET JACKPOT TO CR. METER LIMIT($) (0=DISABLED)


Set the upper limit of credit when the jackpot handpay is reset.

0 - 1200 (Default:0) (in the case of California, USA)


0 - 40000000 (Default:0) (in the case of Canada)

JACKPOT HANDPAY LIMIT ($) (0=DISABLED)


Set the credit limit of jackpot win to be paid to the CREDIT meter. When the
prize is over the limit, all credit will be handpaid.

0 – 1200 (Default:1200) (in the case of California, USA)


0 – 40000000 (Default:1200) (in the case of Canada)

CELEBRATION WIN LIMIT ($) (0=DISABLED)


Set the credit limit of celebration win to be paid to the CREDIT meter. When
the prize is over the limit, all credit will be handpaid.

0 - 1199 (Default:0) (in the case of California, USA)


0 - 39999999 (Default:0) (in the case of Canada)

NOTE:
Because this setting may cause a malfunction in rare case, pay attention when
setting this item.

ASSET NUMBER
Set the asset number.
(UNREG) 0 (Default)
1 - 4294967295

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Chapter 8: Software Setting

CASHLESS OUT CEL. WIN / CR. LIMIT


Set if the cashless out is performed or not when CEL. WIN or CR. LIMIT
occurred.
NO
YES (Default)

CASH OUT CEL. WIN (NON-CASHLESS MODE)


Set if celebration win credits is paid by cash or not.
NO
YES (Default)

8.5.5 IMPORTANT SETTING


The following shows you the definitions of the IMPORTANT SETTING options and
the setting ranges:

IMPORTANT SETTING

CURRENCY US DOLLAR
COIN DENOMINATION 1
TOKENIZE 1
SAS ACCOUNTING DENOM GAME DENOM VALUE
CURSOR
UP
ENTER
EXIT
CURSOR
DOWN

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Chapter 8: Software Setting

CURRENCY
Set your currency.

1: Russian Federation Ruble 2: Kazakhstan Tenge


3: Latvia Lat 4: Ukraine Hryvna
5: Belarussian Rouble 6: Romanian Leu
7: Euro 8: US Dollar
9: South African Rand 10: Namibian Dollar
11: Botswana Pula 12: Tanzanian Shilling
13: Mauritius Rupee 14: Seychelles Rupee
15: Zambian Kwacha 16: Kenyan Shilling
17: Hong Kong Dollar 18: Malaysian Ringit
19: Philippine Peso 20: Thailand Baht
21: Australian Dollar 22: New Zealand Dollar
23: MEDAL 24: Colombian Peso
25: Venezuela Bolivar 26: South Korean Won
27: Macau Pataca 28: Singapore Dollar
29: Canadian Dollar 30: Chile Peso
(Default: US Dollar)

COIN DENOMINATION
Set your denomination.
1 – 1000, or 10000 (Default: 1 or 100)
NOTE:
When setting the CURRENCY to “Chilean Peso”, and the COIN
DENOMINATION to “1”, “$0.01” is displayed as a coin denomination.

TOKENIZE
Set your tokenization.
1 – 1000, or 10000, or 100000 (Default: 1)

SAS ACCOUNTING DENOM


Set the unit to be used when cash is transferred through the IGT SAS system.
GAME DENOM VALUE (Unit = credit) (Default)
ONE CENT (Unit = minimum unit of the currency in use)

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Chapter 8: Software Setting

8.5.6 GAME SETTING


The following shows you the definitions of the GAME SETTING options
and the setting ranges:

When the machine supports RESCUE LINK:

GAME SETTING

CURSOR
PAY OUT 92.345% UP
BET TYPE 1,2,3,4,5 ENTER
EXIT
GAMBLE GAME ENABLED
CURSOR
GAMBLE UP LIMIT ($) $10000
DOWN
GAMBLE PLAY LIMIT 5
RESCUE LINK DISABLED

When the machine supports ARUZE LINK:


GAME SETTING

CURSOR
PAY OUT 92.345% UP
BET TYPE 1,2,3,4,5 ENTER
EXIT
GAMBLE GAME ENABLED
CURSOR
GAMBLE UP LIMIT ($) $10000
DOWN
GAMBLE PLAY LIMIT 5
ARUZE LINK CLIENT ID A

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Chapter 8: Software Setting

PAY OUT
Set your payout percentage.
This item cannot be set depending on games.

BET TYPE
Shows the bet values of BET 1-5 PER LINE buttons.
This item is displayed according to game titles.

The following items are displayed only when you can play a gamble game:

GAMBLE GAME
Set if or not you can play gamble games.
DISABLED
ENABLED
(Default: varies depending on games)

GAMBLE UP LIMIT ($) or GAMBLE UP LIMIT


Set the limit of the amount that can be won from a gamble game.
If an expected win exceeds this limit, the gamble game cannot be played.
1 – 999999 or 1 – 9999999999 (Default varies depending on games)

NOTE:
When this item shows “GAMBLE UP LIMIT”, it means the limit of the credits
that can be won from a gamble game.

GAMBLE PLAY LIMIT


Set the upper limit of the number of times you can play gamble games.
1 – 30 or 1 –5 (Default varies depending on games)

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Chapter 8: Software Setting

The following item is displayed only when your machine supports RESCUE
SIGNAGE:

RESCUE LINK
Set if or not the RESCUE LINK is used.
DISABLED (Default)
ENABLED

The following item is displayed only when your machine supports ARUZE LINK
feature:

ARUZE LINK CLIENT ID


Assign a unique ID to this machine for the ARUZE LINK feature connected.

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Chapter 8: Software Setting

8.5.7 ONLINE SYSTEM


The following show you the definitions of the ONLINE SYSTEM options and the
setting ranges.

<ONLINE SYSTEM with “SYSTEM TYPE” set to “NONE”>


ONLINE SYSTEM

SYSTEM TYPE NONE

CURSOR
UP
ENTER
EXIT
CURSOR
DOWN

<ONLINE SYSTEM with “SYSTEM TYPE” set to “IGT SAS 5.02”>


(Settable and displayed only when SAS 5.02 is implemented.)

ONLINE SYSTEM

SYSTEM TYPE IGT SAS 5.02


SAS SYSTEM MACHINE ADDRESS 1
CASHLESS TRANSFER FROM HOST (EX BONUS) YES
LEGACY BONUS / MJT FROM HOST YES CURSOR
CASHOUT VALIDATION UP
NONE
ENTER
TICKET DATA TRANSFER MODE MODE 1 TICKET FIRST EXIT
CASHLESS ONLY NO CURSOR
REPRINT TICKET DOWN
NO
SEND EXCEPTION (7E/7F) (Non-RTE) NO

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Chapter 8: Software Setting

<ONLINE SYSTEM with “SYSTEM TYPE” set to “IGT SAS 6.01”>


(Settable and displayed only when SAS 6.01 is implemented.)

ONLINE SYSTEM

SYSTEM TYPE IGT SAS 6.01


SAS SYSTEM MACHINE ADDRESS 1
CASHLESS TRANSFER FROM HOST (EX BONUS) YES
LEGACY BONUS / MJT FROM HOST YES CURSOR
AFT BONUS FROM HOST UP
YES
ENTER
CASHOUT VALIDATION NONE EXIT
TICKET DATA TRANSFER MODE MODE 1 TICKET FIRST CURSOR
CASHLESS ONLY DOWN
NO
REPRINT TICKET NO
SEND EXCEPTION (7E/7F) (Non-RTE) NO

<ONLINE SYSTEM with “SYSTEM TYPE” set to “IGT SAS 6.02”>


(Settable and displayed only when SAS 6.02 is implemented with your software version
17xx or later.)

ONLINE SYSTEM

SYSTEM TYPE IGT SAS 6.02


SAS SYSTEM MACHINE ADDRESS 1
CASHLESS TRANSFER FROM HOST (EX BONUS) YES
LEGACY BONUS / MJT FROM HOST YES CURSOR
AFT BONUS FROM HOST UP
YES
ENTER
CASHOUT VALIDATION NONE EXIT
TICKET DATA TRANSFER MODE MODE 1 TICKET FIRST CURSOR
CASHLESS ONLY DOWN
NO
REPRINT TICKET NO
SEND EXCEPTION (7E/7F) (Non-RTE) NO

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Chapter 8: Software Setting

SYSTEM TYPE
Set if or not IGT SAS is used for your online system.
NONE (Default when no online system is used)
IGT SAS 5.02 (Default when SAS 5.02 is implemented)
IGT SAS 6.01 (Default when SAS 6.01 is implemented)
IGT SAS 6.02 (Default when SAS 6.02 is implemented)

NOTE:
In SAS system, when paying out a jackpot amount which has a fraction less than
one credit (for example, when 1 credit = 1 dollar and jackpot = 1.95 credits),
“total jackpot meter (Long poll 0x14)” may be different from the “hand pay
information (Long poll 0x1B)" to host. However, the “total jackpot meter” in
the gaming machine shows the correct handpay amount.

SAS SYSTEM MACHINE ADDRESS


Set the unique ID that shows your cabinet on the IGT SAS system.
0 - 127 (Default: 1)

CASHLESS TRANSFER FROM HOST (EX BONUS)


Set if or not the electronic money transfer from HOST is available.
Wins from SAS bonus games are excluded.
NO
YES (Default)

LEGACY BONUS / MJT FROM HOST


Set if or not SAS bonus is available.
NO
YES (Default)

AFT BONUS FROM HOST


Displayed when IGT SAS6.01 system is used.
Set if or not AFT bonus from HOST is available.
NO
YES (Default)

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Chapter 8: Software Setting

CASHOUT VALIDATION
Set the type of ticket printing.
NONE (Default) / STANDARD / SECURE ENHANCED / SYSTEM

NOTE:
Setting it to “NONE” means that the ticket printer is not used.

TICKET DATA TRANSFER MODE


Set if GP0x3D is sent before or after a ticket is printed. (When 3D is sent to
HOST, the HOST executes LP0x4D. This option can be added at the request of
the venue.)
MODE 1 TICKET FIRST (Default)
MODE 2 DATA FIRST

CASHLESS ONLY
Set is or not the machine is set to the cashless only mode. With this option set
to “Yes”, no coin acceptor or ticket printer will be used, and credits will be paid
out only with AFT etc.
NO (Default)
YES

REPRINT TICKET
Set if or not a printed ticket can be reprinted.
NO (Default)
YES

SEND EXCEPTION (7E/7F) (Non-RTE)


Set if or not the function to send EXCEPTION (7E/7F) to HOST is used.

NO (Default)
YES

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Chapter 8: Software Setting

8.5.8 PROGRESSIVE SYSTEM


The PROGRESSIVE SYSTEM is displayed only when your machine supports
PROGRESSIVE SYSTEM.

The following show you the definitions of the PROGRESSIVE SYSTEM setting
options and the setting ranges.

PROGRESSIVE SYSTEM
PROGRESSIVE 1

PROGRESSIVE1 RATE : 0.01% STANDALONE


PROGRESSIVE2 RATE : 0.01% STANDALONE
PROGRESSIVE3 RATE : 0.01% STANDALONE
PROGRESSIVE4 NONE
PROGRESSIVE5 NONE
PROGRESSIVE6 NONE
PROGRESSIVE7 NONE CURSOR
PROGRESSIVE8 NONE UP
ARUZE LINK CLIENT ID 1 ENTER EXIT
CURSOR
DOWN

NOTE:
When a progressive level is automatically selected to STANDALONE PROGRESSIVE,
the increment rate is also displayed as “RATE: **.**% STANDALONE”.

PROGRESSIVE #
Shows the increment rates of progressive levels.

ARUZE LINK CLIENT ID


Assign a unique ID to this machine for the ARUZE LINK feature connected.

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<PROGRESSIVE # with “PROGRESSIVE TYPE” set to “NONE”>

PROGRESSIVE #

PROGRESSIVE TYPE NONE

CURSOR
UP
ENTER EXIT
CURSOR
DOWN

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Chapter 8: Software Setting

<PROGRESSIVE # with “PROGRESSIVE TYPE” set to “STANDALONE


PROGRESSIVE>

Every after updating the “PROGRESSIVE TYPE” to “STANDALONE


PROGRESSIVE”, or every after updating the setting of “STANDALONE
PROGRESSIVE”, make sure to check the CURRENT VALUE, INCREMENT RATE,
and OVER FLOW VALUE meter counts in the PROGRESSIVE METERS.
If not counted properly, make the setting again and then perform the RAM CLEAR.

PROGRESSIVE #

PROGRESSIVE TYPE STANDALONE PROGRESSIVE


INCREMENT RATE 0.01
BASE VALUE --------
RESET VALUE DISABLED
CURRENT VALUE LIMIT $99,999,999.99
HIDDEN INCREMENT RATE DISABLED
SECONDARY INCREMENT RATE (*1) DISABLED
CURSOR
RTP (Return to Player) 77.060%
UP
TO ADJUST VALUES
ENTER
EXIT
CURSOR
(*1) DISABLE IS SAME AS [INCREMENT RATE] DOWN

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Chapter 8: Software Setting

When “TO ADJUST VALUES” is selected, the following screen appears to change the
current value to your desired value.

TO ADJUST VALUES
CURRENT (VALUE)

CURRENT (VALUE) $0.00


HIDDEN (VALUE) $0.00
OVERFLOW (VALUE) $0.00

CURSOR
CAUTION! UP
Pay attention because adjusted value will be effective at once ENTER
EXIT
CURSOR
DOWN

<PROGRESSIVE # with “PROGRESSIVE TYPE” set to “ARUZE LINK


PROGRESSIVE>

PROGRESSIVE #

PROGRESSIVE TYPE ARUZE LINK PROGRESSIVE

CURSOR
UP
ENTER
EXIT
CURSOR
DOWN

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Chapter 8: Software Setting

<PROGRESSIVE # with “PROGRESSIVE TYPE” set to “SAS LINK


PROGRESSIVE>

PROGRESSIVE #

PROGRESSIVE TYPE SAS LINK PROGRESSIVE


SAS PROGRESSIVE GROUP 1

CURSOR
UP
ENTER
EXIT
CURSOR
DOWN

PROGRESSIVE TYPE
Set a type of the selected progressive #.

NOTE:
In case of ARUZE LINK TITLE MATCH game title, if ARUZE LINK
PROGRESSIVE is not selected, an error message of “LINK PROGRESSIVE
COMMUNICATION ERROR” occurs just after turn OFF and ON the machine
to update the setting.

NONE (Default when “PROGRESSIVE TYPE” is set to “NONE”)

STANDALONE PROGRESSIVE
(Default when “PROGRESSIVE TYPE” is set to “STANDALONE
PROGRESSIVE”)
ARUZE LINK PROGRESSIVE
(Default when “PROGRESSIVE TYPE” is set to “ARUZE LINK
PROGRESSIVE”)
SAS LINK PROGRESSIVE
(Default when “PROGRESSIVE TYPE” is set to “SAS LINK
PROGRESSIVE”)

SAS PROGRESSIVE GROUP


Set a progressive group when IGT SAS progressive is used.

1 – 255 (Default: 1)

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Chapter 8: Software Setting

INCREMENT RATE
Set a basic increment rate used to increment the CURRENT VALUE.
0.01– 99.99% (Default: 0.01)

NOTE:
Set it to the value provided in the math.

BASE VALUE
Shows a basic value for a progressive jackpot win as a result of the selected
progressive.

NOTE:
Set it to the value provided in the math.

RESET VALUE
Set a basic value for a progressive win after progressive was won.
DISABLED (Default)
A value equal to BASE VALUE – $99,999,999.99

NOTE:
When it is set to DISABLED, the value equal to the CURRENT VALUE is
used.

CURRENT VALUE LIMIT


Set the upper limit of the CURRENT VALUE (i.e. the maximum value paid for
a progressive win).

DISABLED
A value equal to BASE VALUE or RESET VALUE whichever is greater -
$99,999,999.99 (Default)

HIDDEN INCREMENT VALUE


Set a hidden increment rate.
After a win of the selected progressive level occurred, this value is added to the
initialized CURRENT VALUE.
DISABLED (Default)
0.01%- A value equal to INCREMENT RATE

NOTE:
When it is set to DISABLED, no value is added to the hidden value.

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SECONDARY INCREMENT RATE


Set the increment rate when it exceeds the limit. The exceeded value is added
to OVERFLOW.

DISABLED (Default)
0.01% - A value equal to INCREMENT RATE

NOTE:
When it is set to DISABLED, a value equal to the INCREMENT RATE is
used.

RTP (Return to Player)


Shows the total payout percentage based on [PAY OUT + INCREMENT
RATE’s + HIDDEN INCREMENT RATE’s for all levels set to STANDALONE
PROGRESSIVE].

TO ADJUST VALUES:
The following are shown by selecting “TO ADJUST VALUES” when
“STANDALONE PROGRESSIVE” is selected.

NOTE:
“TO ADJUST VALUES” may not be displayed for some game titles.

CURRENT (VALUE)
Set the CURRENT (VALUE) of the PROGRESSIVE METERS just after
the machine recovers from power down.
A value equal to BASE VALUE – CURRENT VALUE LIMIT

HIDDEN (VALUE)
Set the HIDDEN (VALUE) of the PROGRESSIVE METERS just after
the machine recovers from power down.
$0.00– $99,999,999.99, or $18,446,744,073,709.55

OVERFLOW (VALUE)
Set the OVERFLOW (VALUE) of the PROGRESSIVE METERS just
after the machine recovers from power down.
$0.00– $99,999,999.99, or $184,467,440,737,095,516.15

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8.5.9 TICKET PRINT SETTING


The following show you the definitions of the TICKET PRINT SETTING.

<TICKET PRINT SETTING with “PRINTER TYPE” set to “DISABLED”, and


with “CASHOUT VALIDATION” in ONLINE SYSTEM set to “NONE”>

TICKET PRINT SETTING

PRINTER TYPE

PAGE 1/1 TICKET PRINTER SETTING


HARDWARE VERSION TransAct M950
CURSOR
FIRMWARE VERSION SOO120
UP
PRINTER TYPE DISABLED
PREVIOUS NEXT
CASH TO HOST ENTER EXIT
PAGE PAGE

CURSOR
DOWN

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< TICKET PRINT SETTING with “PRINTER TYPE” set to “ENABLED”, and
with “CASHOUT VALIDATION” in ONLINE SYSTEM set to “STANDARD”>

TICKET PRINT SETTING

PRINTER TYPE

PAGE 1/2 TICKET PRINTER SETTING


HARDWARE VERSION TransAct M950

FIRMWARE VERSION SOO120

PRINTER TYPE ENABLED CURSOR


PRINT CASHABLE TICKET YES UP

PREVIOUS NEXT
PRINT RESTRICTED TICKET YES ENTER
PAGE PAGE EXIT
PRINT AFT RECEIPT YES
CURSOR
CASH TO HOST
. DOWN
Continue to next page

TICKET PRINT SETTING

VENUE NAME

PAGE 2/2 TICKET PRINTER SETTING


HORIZONTAL PRINTING (max 40) (TICKET/RECEIPT)
VENUE NAME
VENUE ADDRESS 1

VENUE ADDRESS 2
HOST ID 0
CURSOR
CASHABLE EXPIRATION 30 days UP
RESTRICTED DEFAULT EXPIRATION 30 days PREVIOUS NEXT
ENTER EXIT
VERTICAL PRINTING (max 22) (AFT RECEIPT) PAGE PAGE
VENUE NAME CURSOR
VENUE ADDRESS 1 DOWN

VENUE ADDRESS 2

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<TICKET PRINT SETTING with “PRINTER TYPE” set to “ENABLED, and


with “CASHOUT VALIDATION” in ONLINE SYSTEM set to “SYSTEM” or
“SECURE ENHANCED”>

TICKET PRINT SETTING

PRINTER TYPE

PAGE 1/2 TICKET PRINTER SETTING


HARDWARE VERSION TransAct M950
FIRMWARE VERSION SOO120
PRINTER TYPE ENABLED
PRINT CASHABLE TICKET YES
PRINT RESTRICTED TICKET YES
CURSOR
PRINT FOREIGN RESTRICTED TICKET YES UP
HANDPAY VALIDATION YES
PREVIOUS NEXT
YES ENTER EXIT
PRINT HANDPAY RECEIPT PAGE PAGE
PRINT AFT RECEIPT YES
CURSOR
TICKET REDEMPTION YES DOWN

CASH TO HOST

Continue to next page

TICKET PRINT SETTING

VENUE NAME

PAGE 2/2 TICKET PRINTER SETTING


HORIZONTAL PRINTING (max 40) (TICKET/RECEIPT)
VENUE NAME
VENUE ADDRESS 1

VENUE ADDRESS 2
HOST ID 0
CURSOR
CASHABLE EXPIRATION 30 days UP
RESTRICTED DEFAULT EXPIRATION 30 days PREVIOUS NEXT
ENTER EXIT
VERTICAL PRINTING (max 22) (AFT RECEIPT) PAGE PAGE
VENUE NAME CURSOR
VENUE ADDRESS 1 DOWN

VENUE ADDRESS 2

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Page 1

HARDWARE VERSION
Shows the ticket printer hardware version.

FIRMWARE VERSION
Shows the ticket printer firmware version.

PRINTER TYPE
Shows if or not a printer is used.
DISABLED
ENABLED (Default)

PRINT CASHABLE TICKET


Set if or not all the credits (including cashable, non-cashable, and promotional
credits) can be paid by a ticket.
NO
YES (Default)

PRINT RESTRICTED TICKET


Set if or not promotional credits (not cashable) accepted by inserting a ticket can
be paid out as a promotional ticket.
It is settable only when “PRINT CASHABLE TICKET” has been set to “YES”.
NO
YES (Default)

PRINT FOREIGN RESTRICTED TICKET


Set if or not promotional credits (not cashable) accepted by AFT IN can be paid
out as a promotional ticket.
It is settable only when “PRINT CASHABLE TICKET” has been set to “YES”.
NO
YES (Default)

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Chapter 8: Software Setting

HANDPAY VALIDATION
Set if or not the information on HANDPAY VALIDATION is sent to HOST.
NO
YES (Default)

NOTE:
When the CASHOUT VALIDATION” has been set to “SYSTEM”, this item is
displayed but cannot be set.

PRINT HANDPAY RECEIPT


Set if or not the receipt of a handpay and jackpot handpay is printed.
NO
YES (Default)

NOTE:
When the CASHOUT VALIDATION” is set to “SYSTEM”, this item is
displayed but cannot be set.

PRINT AFT RECEIPT


Displayed only when IGT SAS6.01 or 6.02 system is used
Set if or not a transaction sheet is printed to prove a result of AFT IN/OUT
transaction.
NO
YES (Default)

TICKET REDEMPTION
Set if or not a ticket is accepted.
NO
YES (Default)

CASH TO
Set if the accumulated credits are cashless transferred to HOST or printed out by
a ticket printer.
HOST (Default)
PRINTER

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Chapter 8: Software Setting

Page 2

HORIZONTAL PRINTING (max 40) (TICKET/RECEIPT)


Set the following items that are printed in horizontal direction.

VENUE NAME:
Set the venue name.

VENUE ADDRESS 1:
Set the VENUE ADDRESS 1.

VENUE ADDRESS 2:
Set the VENUE ADDRESS 2.

HOST ID:
Shows the identification number of SAS HOST.

EXPIRATION:
Displayed when IGT SAS5.02 system is used.
Shows the expirations of a cashable ticket, a handpay receipt, and a
promotional ticket.

CASHABLE EXPIRATION:
Displayed when IGT SAS6.01 or IGT SAS6.02 system or later is used.
Shows the expirations of a cashable ticket and a handpay receipt.

RESTRICTED DEFAULT EXPIRATION:


Displayed when IGT SAS6.01 or 6.02 system is used.
Shows the expiration of a promotional ticket.

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Chapter 8: Software Setting

VERTICAL PRINTING (max 22) (AFT RECEIPT)


Displayed when IGT SAS6.01 or 6.02 system is used.
Set the following items that are printed in vertical direction.

VENUE NAME:
Displayed when IGT SAS6.01 or 6.02 system is used.
Set the characters of VENUE NAME to be printed on an AFT receipt.

VENUE ADDRESS 1:
Displayed when IGT SAS6.01 or 6.02 system is used.
Set the characters of VENUE ADDRESS 1 to be printed on an AFT
receipt.

VENUE ADDRESS 2:
Displayed when IGT SAS6.01 or 6.02 system is used.
Set the characters of VENUE ADDRESS 2 to be printed on an AFT
receipt.

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Chapter 8: Software Setting

8.5.10 OTHER SETTING


You can set the date and time of the internal clock.
For the details, refer to Paragraphs 8.5.10.1 and 8.5.10.2.

OTHER SETTING

DATE(month/day/year) 07/15/2011
TIME(hour:minute:sec) 18:02:30 CURSOR
UP
ENTER
EXIT
CURSOR
DOWN

DATE
Set date in the format of mm/dd/yyyy.

TIME
Set time in the format of hh:mm:ss.

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8.5.10.1 DATE

Set the date in the following procedure:

INPUT DATE
1. Set the date by using the numerical buttons.
2. Touch the FIXED button to save the date.
To change the date, touch the RETRY button. The cursor moves back to the starting
position.
1. To return to the previous screen, touch the CANCEL button.

month day year RETRY

07/15/2011 FIXED

0 1 2 3 4 5 6 7 8 9 CANCEL

1. Set the date by using the numerical buttons.


2. Touch the FIXED button to save the date.
To change the date, touch the RETRY button. The cursor moves back to the starting
position.

3. To return to the previous screen, touch the CANCEL button.

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8.5.10.2 TIME
Set the time in the following procedure:

INPUT TIME

00:00:00 – 23:59:59
hour minute second RETRY
01:15:30 FIXED

0 1 2 3 4 5 6 7 8 9 CANCE

1. Set the time by using the numerical buttons.


2. Touch the FIXED button to save the time.
To change the time, touch the RETRY button. The cursor moves back to the starting
position.
3. To return to the previous screen, touch the CANCEL button.

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Chapter 8: Software Setting

8.6 Clearing PERIOD METER


You can clear meter values by PERIOD METER CLEAR.
NOTE:
All meter value is not cleared by PERIOD METER CLEAR. To clear all meter value,
you need to execute RAM clear.

1. Open the main door.


2. “MAIN DOOR OPEN” event messages are displayed on the LCD screen.
3. Turn ON and OFF the AUDIT keyswitch to call the service menu.

PERIOD METER CLEAR

TOP MENU

MAIN METERS RECALL METERS SETTING

ERROR METERS SOUND SETTING PERIOD METER CLEAR

PROGRESSIVE METERS MACHINE IDENTIFICATION OUT OF SERVICE

LAST GAME RECALL TEST RETURN TO GAME

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4. Press the PERIOD METER CLEAR button, following screen appears;

PERIOD CLEAR

PERIOD CLEAR ?

NO : [CASH OUT] YES : [GAME BUTTON 2]


NO YES

5. Select YES, the PERIOD METER values are all cleared.

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8.7 OUT OF SERVICE

OUT OF SERVICE

This screen can be selected to place the machine OUT OF SERVICE.


To exit this mode, turn the RESET keyswitch toward RESET position.

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G-ENEX2 Video Slot Gaming Machine
Chapter 9: Test

Chapter 9: Test
9.1 Accessing Test Menu
When the game machine is idle (that is, no game is being played, or there is no tilt on
this machine), you can access the test menu in the following procedure:

1. Open the main door.


2. “MAIN DOOR OPEN” event message is displayed on the
LCD screen.
3. Turn ON and OFF the AUDIT keyswitch to call the service
menu.
NOTE:
The SETTING is displayed on the top menu, but the actual setting is available only
by withdrawing the security cage.

TEST

TOP MENU
MAIN METERS RECALL METERS SETTING

ERROR METERS SOUND SETTING PERIOD METER CLEAR

PROGRESSIVE METERS MACHINE IDENTIFICATION OUT OF SERVICE

LAST GAME RECALL TEST RETURN TO GAME

4. Touch the “TEST” to open it.


Otherwise, use the buttons on the control panel.

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Chapter 9: Test

TEST
MONITOR TEST

HOPPER TEST OUTPUT TEST SERIAL TEST

MONITOR TEST DIP SWITCH TEST TICKET PRINT TEST

TOUCH SCREEN CALIBRATION SYSTEM SELF TEST RETURN TO PREVIOUS MENU

INPUT TEST BILL ACCEPTOR TEST

9-2
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Chapter 9: Test

9.2 SOUND TEST


You can hear the game sound in the following procedure.

NOTE:
This setting can be performed without opening the main door. Therefore, no soft
meter will be cleared.
1. Open the “SOUND SETTING” from the top menu of the service mode.

SOUND SETTING

TOP MENU
MAIN METERS RECALL METERS SETTING

ERROR METERS SOUND SETTING PERIOD METER CLEAR

PROGRESSIVE METERS MACHINE IDENTIFICATION OUT OF SERVICE

LAST GAME RECALL TEST RETURN TO GAME

2. The sound setting sub-menu opens.

SOUND SETTING

VOLUME SETTING

SOUND TEST

RETURN TO PREVIOUS MENU

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Chapter 9: Test

3. Select the “SOUND TEST” to open the SOUND TEST screen.

Use the CURSOR UP/DOWN buttons to select music.


To hear the sound, touch the PLAY SOUND button.
To stop the sound, touch the STOP SOUND button.

SOUND TEST

PAGE 1/13

1_video_common/paysound.ogg
1_video_common/win_h.ogg
1_video_common/line_select.wav
1_video_common/reelstop3.wav
1_video_common/silent.ogg
1_video_common/ddwin4.ogg
1_video_common/bet_01.wzv
1_video_common/triggerstop3.wav
1_video_common/triggerstop3_h.wav
1_video_common/reelstop1_h.wav CURSOR STOP
1_video_common/ddwin1.ogg UP SOUND
1_video_common/bet_02.wzv
1_video_common/triggerstop5_h.wav
PREVIOUS PLAY NEXT
1_video_common/bet_03.wzv
PAGE SOUND PAGE
1_video_common/reelstop5.wav
EXIT
1_video_common/reelstop4.wav
1_video_common/long_reach3_h.ogg CURSOR
1_video_common/vol_button.ogg DOWN
1_video_common/result_win3.ogg
1_video_common/lang_button.ogg

9.3 HOPPER TEST


Not used.

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Chapter 9: Test

9.4 MONITOR TEST


You can test the main LCD module.

MONITOR TEST

GRID TEST

COLOR TEST

RETURN TO PREVIOUS MENU

9.4.1 GRID TEST


As soon as entering the “GRID TEST”, the following grid test screen appears.

NOTE: Adjustment is not available here.

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9.4.2 COLOR TEST


As soon as entering the “COLOR TEST”, the following color test screen is displayed.

NOTE: Adjustment is not available here.

9.5 TOUCH SCREEN CALIBRATION


You can calibrate the touch screen on the LCD.

NOTE:
This calibration screen appears every after POWER-ON following RAM clear.

TOUCH SCREEN CALIBRATION

W: 1280 H: 1024

TOUCH POINT: 581/199

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(1) Touch the five crosshairs (located at each corner and the center) to display the
following message.

TOUCH SCREEN CALIBRATION

W: 1280 H: 1024
TOUCH POINT: 581/199

Do you save it?


NO: EXIT [CASH OUT] YES: ENTER [GAME BUTTON 2]

(2) Press the SPIN/HIGH POWER button to enter the new setting.
To cancel it, press the CASH OUT button.

(3) After calibration, touch any point on the screen.


When your finger is exactly on the intersection of the two lines depicted above, the
touch panel has been successfully calibrated.

NOTE:
The coordinates of the touched point are displayed on the screen.

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Chapter 9: Test

9.6 INPUT TEST


You can perform the signal input tests for the following functions by activating them
manually. The button names vary according to the game titles.
To exit the INPUT TEST, press the CASHOUT button and the HELP button.

INPUT TEST

[ATTENTION] EXIT:CASH OUT+ GAME BUTTON 2

CHANGE BUTTON SWITCH :ON HOPPER COUNT SWITCH :ON


CASH OUT BUTTON SWITCH :ON HOPPER LEVEL :ON
HELP BUTTON SWITCH :ON HOPPER REMOVE :ON
BET PER LINE BUTTON 1 SWITCH :ON MAIN DOOR (MECHANICAL SWITCH) :OPEN
BET PER LINE BUTTON 2 SWITCH :ON MAIN DOOR (OPTICAL SENSOR) :OPEN
BET PER LINE BUTTON 3 SWITCH :ON COIN DROP DOOR SWITCH :OPEN
BET PER LINE BUTTON 4 SWITCH :ON SECURITY CAGE SWITCH :OPEN
BET PER LINE BUTTON 5 SWITCH :ON BELLY DOOR SWITCH :OPEN
GAME BUTTON 1 SWITCH :ON BILL STACKER DOOR SWITCH :OPEN
GAME BUTTON 2 SWITCH :ON LOGIC AREA SWITCH (BODY PCB) :OPEN
RESET KEY SWITCH :ON LOGIC AREA SWITCH (DOOR PCB) :OPEN
AUDIT KEY SWITCH :ON COIN DROP SENSOR :ON

EXIT

CHANGE BUTTON SWITCH:


When the CHANGE button is normally activated by pressing it, “ON” is
displayed.
CASH OUT BUTTON SWITCH:
When the CASH OUT (COLLECT) button is normally activated by pressing it,
“ON” is displayed.
HELP BUTTON SWITCH:
When the HELP (RULES) button is normally activated by pressing it, “ON” is
displayed.
BET PER LINE BUTTON 1 SWITCH:
When the BET PER LINE BUTTON 1 is normally activated by pressing it,
“ON” is displayed.

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Chapter 9: Test

BET PER LINE BUTTON 2 SWITCH:


When the BET PER LINE BUTTON 2 is normally activated by pressing it,
“ON” is displayed.
BET PER LINE BUTTON 3 SWITCH:
When the BET PER LINE BUTTON 3 is normally activated by pressing it,
“ON” is displayed.
BET PER LINE BUTTON 4 SWITCH:
When the BET PER LINE BUTTON 4 is normally activated by pressing it,
“ON” is displayed.
BET PER LINE BUTTON 5 SWITCH:
When the BET PER LINE BUTTON 5 is normally activated by pressing it,
“ON” is displayed.
GAME BUTTON 1 SWITCH:
When the GAME BUTTON 1 is normally activated by pressing it, “ON” is
displayed.
GAME BUTTON 2 SWITCH:
When the GAME BUTTON 2 is normally activated by pressing it, “ON” is
displayed.
RESET KEY SWITCH:
When the RESET keyswitch is normally activated by turning it, “ON” is
displayed.
AUDIT KEY SWITCH:
When the AUDIT keyswitch is normally activated by turning it, “ON” is
displayed.
HOPPER COUNT SWITCH:
Not used.
HOPPER LEVEL:
Not used.
HOPPER REMOVE:
Not used.

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G-ENEX2 Video Slot Gaming Machine
Chapter 9: Test

MAIN DOOR (MECHANICAL SWITCH):


When the main door mechanical switch is normally activated by opening the
door, “OPEN” is displayed.
MAIN DOOR (OPTICAL SENSOR):
When the main door optical sensor is normally activated by opening the door,
“OPEN” is displayed.
COIN DROP DOOR SWITCH:
Not used.
SECURITY CAGE SWITCH:
When the security cage door switch is normally activated by withdrawing the
security cage, “OPEN” is displayed.
BELLY DOOR SWITCH:
When the belly door switch is normally activated by opening the door,
“OPEN” is displayed.
BILL STACKER DOOR SWITCH:
When the bill stacker door switch is normally activated by opening the door,
“OPEN” is displayed.
LOGIC AREA SWITCH (BODY PCB):
When the body I/O PCB cover OPEN switch is normally activated by removing
the cover, “OPEN” is displayed.
LOGIC AREA SWITCH (DOOR PCB):
When the door I/O PCB cover OPEN switch is normally activated by removing
the cover, “OPEN” is displayed.
COIN DROP SENSOR:
Not used.

9-10
G-ENEX2 Video Slot Gaming Machine
Chapter 9: Test

9.7 OUTPUT TEST


You can perform the signal output tests for the following functions.
Choose your desired item with the main door open. When normal, the object is
activated and “ON” is displayed on the screen.
NOTE:
When choosing “AUTOMATICALLY”, all the output tests are automatically
performed in the order listed below.

The button names vary according to the game titles.

OUTPUT TEST

AUTOMATICALLY
COLOR ILLUMINATION (STEP) :ON
WHITE ILLUMINATION (STEP) :ON
COLOR ILLUMINATION (ALL) :ON
WHITE ILLUMINATION (ALL) :ON
CHANGE BUTTON LED :ON
CASH OUT BUTTON LED :ON
HELP BUTTON LED :ON
BET PER LINE BUTTON 1 LED :ON
BET PER LINE BUTTON 2 LED :ON
BET PER LINE BUTTON 3 LED :ON
BET PER LINE BUTTON 4 LED :ON
BET PER LINE BUTTON 5 LED :ON
GAMBLE BUTTON LED :ON
GAME BUTTON 1 LED :ON
GAME BUTTON 2 LED :ON
COIN DIVERTER :ON
SIGNAL TOWER TIER1 :ON
SIGNAL TOWER TIER2 :ON
CURSOR
SIGNAL TOWER TIER3 :ON
UP
BILL INSERT LAMP 1 :ON
ENTER
BILL INSERT LAMP 2 :ON EXIT
CURSOR
DOWN

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G-ENEX2 Video Slot Gaming Machine
Chapter 9: Test

AUTOMATICALLY
COLOR ILLUMINATION (ALL)
COLOR ILLUMINATION (STEP)
WHITE ILLUMINATION (ALL)
WHITE ILLUMINATION (STEP)
CHANGE BUTTON LED
CASH OUT BUTTON LED
HELP BUTTON LED
BET 1 BUTTON LED
BET PER LINE BUTTON 1 LED
BET PER LINE BUTTON 2 LED
BET PER LINE BUTTON 3 LED
BET PER LINE BUTTON 4 LED
BET PER LINE BUTTON 5 LED
GAMBLE BUTTON LED
GAME BUTTON 1 LED
GAME BUTTON 2 LED
COIN DIVERTER (Not used)
SIGNAL TOWER TIER1
SIGNAL TOWER TIER2
SIGNAL TOWER TIER3
BILL INSERT LED 1
BILL INSERT LED 2

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G-ENEX2 Video Slot Gaming Machine
Chapter 9: Test

9.8 DIP SWITCH TEST


You can view the current settings of the following DIP switches.

DIP SWITCH TEST

GMEM PCB DIP SW


D1 D2
ON
OFF

DOOR PCB DIP SW


D1 D2
ON
OFF

EXIT

GMEM PCB DIP SW: Refer to Paragraph 10.3 for the details.
DOOR PCB DIP SW: Refer to Paragraph 10.2 for the details.

9-13
G-ENEX2 Video Slot Gaming Machine
Chapter 9: Test

9.9 SYSTEM SELF TEST


You can test the reel operations.

SYSTEM SELF TEST

REEL TEST (SYMBOL)

RETURN TO PREVIOUS MENU

9-14
G-ENEX2 Video Slot Gaming Machine
Chapter 9: Test

9.9.1 REEL TEST (SYMBOL)


You can test the reel operations by using the following game buttons:
NOTE:
The test screen may vary according to game titles.

GAME BUTTON 1 (Usually CHANGE button):

Used to display the free game screen.

GAME BUTTON. 2 (Usually MAX BET button):

Used to select the value of BET PER LINE.

BET BUTTONS: Used to index up the corresponding reel.

CASH OUT BUTTON: Used to exit the REEL TEST (SYMBOL) menu.

NOTE:
To check what are GAME BUTTONS 1 and 2, open the INPUT TEST, and
activate GAME BUTTON 1 SWITCH and GAME BUTTON 2 SWITCH.

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G-ENEX2 Video Slot Gaming Machine
Chapter 9: Test

9.10 BILL ACCEPTOR TEST


Open the BILL ACCEPTOR TEST, and insert a bill for a test.
When right bill is entered, the value and code of the bill is displayed, and then the
machine returns the bill.

BILL ACCEPTOR TEST

BILL ACCEPTOR TEST


It returns even if bill inserted.
Bill Acceptor Version
U(USA)-14-SS ID003-03U144-12 26JUN06 5479

US Dollar
$100

EXIT

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G-ENEX2 Video Slot Gaming Machine
Chapter 9: Test

9.11 SERIAL TEST


You can check and update the serial communication setting.
NOTE:
This function is available when SAS setting is OFF.

SERIAL TEST

START
PORT COM1
CURSOR
BAUDRATE 115200 UP
DATABIT 8
ENTER
STOPBIT 1 EXIT
PARITYBIT NONE CURSOR
DOWN

START Loop back test starts by pressing the START button. To stop the test, press the
STOP key that is displayed.
PORT Set the serial communication port.
COM1 (Default)

BAUDRATE Set the baudrate.


9600 / 19200 / 38400 / 115200 (Default) bps
DATABIT Set the data bit.
7
8 (Default)

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Chapter 9: Test

STOPBIT Set the stop bit.


1 (Default)
2

PARITYBIT Set the parity bit.


NONE (Default)
ODD
EVEN

During testing, following screen appears;

ATTENTION : Keep pressing CASHOUT button to cancel this test.

SERIAL TEST Can’t open device


TRANSMIT :0
TEST TIME : RECEIVE :0
00:00:00 TRY :0
SUCCESS :0
ERROR :0

TEST TIME:
Shows the time of testing.
TRANSMIT:
Shows the number of byte to send.
RECEIVE:
Shows the number of byte to receive.

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G-ENEX2 Video Slot Gaming Machine
Chapter 9: Test

TRY:
Shows the number of time the system tried to communicate.
SUCCESS:
Shows the number of time the system succeeded the test.
ERROR:
Shows the number of time the system failed the test.

9.12 TICKET PRINT TEST


You can print sample of ticket. Press TEST START, a sample ticket will be printed from
the ticket printer.

TICKET PRINT TEST

TICKET PRINT TEST


EXIT: [CASH OUT] TEST START: [GAME BUTTON 2]
EXIT TEST START

9-19
G-ENEX2 Video Slot Gaming Machine
Chapter 10: Hardware Setting

Chapter 10: Hardware Setting

WARNING!

Hardware setting must be done by authorized personnel.

Once your hardware setting is updated, all the soft meters have cleared to
zero. Write down the necessary soft meters before updating.

Hardware machine options can be set by using the DIP and jumper switches on the
Body I/O, Door I/O, GMEM, and AMP PCB’s.

Refer to the following pages for the details.

10-1
G-ENEX2 Video Slot Gaming Machine
Chapter 10: Hardware Setting

10.1 Setting DIP Switch and Jumper Switch on Body I/O PCB

Set the DIP switches, BIT 1 and BIT 2, on the Body I/O PCB to ON.
SW2
Bit 1 Battery ON/OFF
ON: Battery ON
Bit 2 OFF: Battery OFF
Bit 1 Bit 2 Rechargeable Battery ON/OFF
ON: Battery ON
O OF
OFF: Battery OFF
SW 2
LED1

JP1: ON LED2

10-2
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Chapter 10: Hardware Setting

<DIP Switch/Jumper Switch>

SW2 (DIP Switch):


BIT 1:
ON (When installed):
The back-up battery is activated to detect a door OPEN
that occurred during the POWER OFF.
OFF (Factory Setting):
The back-up battery is not activated, and a door OPEN
that occurred during the POWER OFF cannot be detected.
BIT 2:
ON (When installed):
Secondary battery is activated as backup in addition to
Lithium battery.
OFF (Factory Setting):
Secondary battery is not activated as backup in addition to
Lithium battery.
JP1:
CLOSED (ON) (Factory Setting): Not used.

<LED Indicators>

LED 1:
Green light flashing:
Indicates the BODY I/O PCB is operating normally.
Red light lighted with Green light flashing (quick):
Indicates the BODY I/O PCB is abnormal.

LED2:
Green light: Pilot lamp of +5V power

10-3
SW2-1 : Coin acceptance device setting

10.2
JP4 & 5 : NVRAM setting -2 : not used
JP1 : Battery ON/OFF

N
O
JP4 JP4
Battery ON 32KB 8KB Inhibit H

1
2
JP5 JP5
Battery OFF JP6 : Watchdog Timer ON/OFF

N
O
JP4 ON PCB
2KB Inhibit L

1
2
JP5
OFF

JP4 SW2

SW1
JP5
JP1

AVR
JP6

ATmega
128-16AC

Microprocessor
JP2 LED indicators
JP3
G-ENEX2 Video Slot Gaming Machine

JP7
INPUT/ OUTPUT
G

10-4
Gate Arrey

LZ95N12

J JP7 : COM setting

RS232C
Set the jumper switch JP1 on the Door I/O PCB to ON.

Current loop
JP8
Chapter 10:

JP2 & 3 : ISP


Setting Jumper Switch and DIP Switches on Door I/O

JP3 JP2
JP8 : DC24V Power save ON/OFF
Serial Programming mode
DC24V Power save ON
JP3 JP2
Hardware Setting

DC24V Power save OFF


RS232C mode (used touch panel)
G-ENEX2 Video Slot Gaming Machine
Chapter 10: Hardware Setting

<Jumper Switches>

JP1:
CLOSED (ON):
The back-up battery is activated to detect a SECURITY CAGE
OPEN that occurred during the POWER OFF.
OPEN (OFF) (Factory Setting):
The back-up battery is not activated, and a SECURITY CAGE
OPEN that occurred during the POWER OFF cannot be detected
JP2&JP3:
JP2 1-2 CLOSED (ON) and JP3 1-2 CLOSED (ON):
The serial programming mode becomes effective.
Programs can be written into the IC4 (ATmega 128).
JP2 3-4 CLOSED (ON) and JP3 3-4 CLOSED (ON) (Factory
Setting):
The serial communication mode (RS232C Mode) is effective.
The GAT3 can be used.
JP4&JP5: The capacity of IC5 (NVRAM) can be selected.
JP4 1-2 CLOSED (ON) and JP5 1-2 CLOSED (ON) (Factory
Setting):
The capacity becomes 32KB (M48Z35).
JP4 3-4 CLOSED (ON) and JP5 3-4 CLOSED (ON):
The capacity becomes 2KB (M48Z02).
JP4 1-2 CLOSED (ON) and JP5 3-4 OPEN (OFF):
The capacity becomes 8KB (M48Z08).
JP6:
CLOSED (ON):
The watchdog timer becomes ineffective.
OPEN (OFF) (Factory Setting):
The watchdog timer becomes effective.
JP7:
JP7 1-2 CLOSED (ON) (Factory Setting):
The RS232C mode becomes effective.
The pins 30 and 31 of CN7 can be used.

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Chapter 10: Hardware Setting

JP7 3-4 CLOSED (ON):


The current Loop mode becomes effective.
The pins 27 and 28 of CN7 can be used.

JP8:

CLOSED (ON) (Factory Setting):


The power save mode becomes ineffective.

OPEN (OFF):
The power save mode becomes effective.

SW1 (Push Button):


It is a hardware reset switch, but not used.

SW2 (DIP Switch): Not used when no coin acceptor is provided.

BIT 1:
OFF (Factory Setting):
A CP130 coin acceptor supplied by Money Controls or an MC62
inhibit H coin acceptor supplied by Coin Mechanism Inc. can be
used.

ON:
A CP133 coin acceptor supplied by Money Controls or an MC62
inhibit L coin acceptor supplied by Coin Mechanism Inc. can be
used.

BIT 2: Reserved.

<LED Indicators>

Two –colored, synchronous LED 1 and LED 2:

Green light flashing:

Indicates the DOOR I/O PCB is operating normally.

Red light lighted with Green light flashing:


Indicates the DOOR I/O PCB is abnormal.

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Chapter 10: Hardware Setting

10.3 Setting DIP Switch and Jumper Switch on GMEM PCB


S1 Not Used

JP6: Not Used

S2 backup RAM clear by hardware


ON: Normal
LED1
CLEAR: RAM Clear

10-7
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Chapter 10: Hardware Setting

<DIP Switches / Jumper Switch>

S1 (DIP Switch):
BIT 1: Reserved.
BIT 2: Reserved.

S2 (Slide Switch):

ON (Factory Setting):
Normal.

OFF:
Backup RAM can be cleared by turning OFF when the cabinet is
turned OFF.

JP6:
CLOSED (OFF) (Factory Setting):
Not Used.

<LED Indicators>

LED1:
Green light: Pilot lamp of +3.3V power (controlled by software)

10-8
G-ENEX2 Video Slot Gaming Machine
Chapter 10: Hardware Setting

10.4 Setting on GMEM Cassette PCB

LED 1

LED1 Lighted:
Indicates the main PCB is accessing to the Compact Flash [Master/Slave].

10-9
G-ENEX2 Video Slot Gaming Machine
Chapter 10: Hardware Setting

10.5 Setting DIP Switch on AMP PCB

LED3 LED1 LED2


LED indicators S1: mode setting
N: normal mode (for operating)
W: Test mode/No use

<DIP Switch>
S1: mode setting
N: Normal mode (for operating)
W: Test mode/No use

<LED Indicators>

LED1 Red lighted: No sound signal

LED2 Green lighted: Pilot lamp +5V power

LED3 Green lighted: Indicates the GM-FDAMP PCB is operating normally.

10-10
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

Chapter 11: Preventative Maintenance


This chapter is intended for qualified maintenance/service personnel to show the
preventative maintenance servicing.

WARNING!

Before accessing the cabinet for servicing, turn off the machine.
Failure to do so could cause an electric shock.

11.1 RAM Clear

CAUTION!

Before clearing the RAM, please write down all the necessary data.
Besides the data of the last game and the second last game, all the meters and
settings are cleared, and cannot be retrieved.

Use the following procedure to clear the RAM:

RAM Clear When Starting-Up the Machine

1. When the machine is OFF, turn ON the RESET keyswitch.


2. Open the main door.
3. Unlock the security cage.
4. Open the security cage door.
5. Slightly withdraw the security cage door (about 2cm).
6. Turn ON the machine.

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Chapter 11: Preventative Maintenance

7. A RAM Clear message, “Turn the key to the neutral position, and choose
'CLEAR' or 'CANCEL'.” appears on the LCD screen.
8. Turn the key to the neutral position, the following message is displayed;
Are you sure to clear the RAM?
YES : Turn the key to the AUDIT position and return to the neutral
position.
NO : Turn the key to the RESET position.
9. Turn the key to the AUDIT position and return to the neutral position.
The message changes to "RAM cleared." to indicate the completion of the RAM
clear.
To cancel the RAM Clear, turn the key to the RESET position.
The message changes to "RAM clear cancelled. Turn the key to the neutral
position.".

RAM Clear Just After a RAM Corruption

1. When a RAM corruption occurred, the message of “RAM CORRUPTED” is


displayed on the LCD screen.
2. Turn OFF the machine, then follow the RAM Clear Procedure When Starting-Up
the Machine.

11.2 Maintenance Schedule


The following servicing tasks should be carried out to ensure the reliability of the
machine:

11.2.1 Daily Servicing

1. Clean the machine surface.

CAUTION!

Never use chemical dust cloth, thinner, benzine or alcohol. They will damage
the surface of the machine.

11-2
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

2. Remove loose coins inside the cabinet.

CAUTION!

A loose coin could cause an unexpected hazard including an electric shock.

3. Vacuum the inside of the cabinet to remove all dust and debris from the coin chute
and hopper.

11.2.2 Quarterly Servicing

1. Inspect the hopper bowl for cracks or breaks, and wipe any dust out of the bowl with
clean, dry cloth.
2. Inspect the hopper knife and agitator for wear.
3. Inspect the coin path of the coin acceptor for foreign objects, films, or debris.
If necessary, clean it with clean, dry cloth.
4. Clean the coin diverter flapper with clean, dry cloth.
5. Inspect the bill channel, exposed drive belt, pressure rollers, etc. of the bill validator
module for foreign objects.
If necessary, clean them with clean, dry cloth.
6. Inspect all wiring for frayed, cracked, or pinched insulation.

11.3 Collecting Bills from Bill Stacker


When the bill stacker gets full, a “BILL STACKER FULL” error message is displayed
on the LCD screen.

Use the following procedure to collect bills from the bill stacker:

Bill Stacker Door

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G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.3.1 When your bill acceptor is ARUZE bill acceptor

1. Unlock the belly door to open it.


2. Unlock the bill acceptor door to open it.
3. Pull forward the bill stacker to remove it.
4. Turn the bill stacker upside down
to locate the stacker open dial.
5. Unlock and open the stacker.
6. Collect the bills.
7. After collecting the bills,
close the stacker door and lock it.
8. Return the bill stacker into the bill acceptor.
9. Close and lock the bill acceptor door.
10. Close the belly door.

Unlock

Stacker open lock

11-4
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Chapter 11: Preventative Maintenance

11.3.2 When your bill acceptor is ARGUS/SA-4 (GPT) bill acceptor

1. Unlock the belly door to open it.


2. Unlock the bill acceptor door to open it.
3. While pushing up the bill validator module over the bill stacker, pull the bill
stacker to remove it.
4. Unlock and open the bill stacker door to collect the bills.
5. After collecting the bills, return the bill stacker into the bill acceptor.
6. Push down the bill validator module after setting back the bill stacker.
7. Close and lock the bill acceptor door.
8. Close the belly door.

11.3.3 When your bill acceptor is UBA /WBA (JCM) bill acceptor

1. Unlock the belly door to open it.


2. Unlock the bill acceptor door to open it.
3. Unlock the bill stacker by pressing down the stacker
lock lever on the right side of the stacker.
4. Pull forward the bill stacker to remove it.
5. Unlock and open the bill stacker door
to collect the bills.
6. After collecting the bills, return the bill stacker
into the bill acceptor.
NOTE:
Press back the stacker until it snaps locked. Lock lever
7. Close and lock the bill acceptor door.
8. Close the belly door.

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Chapter 11: Preventative Maintenance

11.3.4 When your bill acceptor is FrontLoad (CashCode) bill acceptor

1. Unlock the belly door to open it.


2. Unlock the bill acceptor door to open it.
3. While pushing the bill stacker release lever
at the upper right positio n of the stacker,
pull forward the bill stacker to remove it.
4. Turn the bill stacker upside down to locate
the stacker open dial.
5. Turn the dial to OPEN to open the stacker.
6. Collect the bills.
7. After collecting the bills, close the stacker door
and lock it.
8. Return the bill stacker into the bill acceptor.
9. Close and lock the bill acceptor door.
10. Close the belly door.

11-6
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.3.5 When your bill acceptor is Cashflow (MEI) bill acceptor

1. Unlock the belly door to open it.


2. Unlock the bill acceptor door to open it.
3. Pull forward the bill stacker to remove it.
4. Turn the bill stacker upside down to locate
the stacker open dial.
5. Turn the dial to OPEN to open the stacker.
6. Collect the bills.
7. After collecting the bills, close the stacker door
and lock it.
8. Return the bill stacker into the bill acceptor.
9. Close and lock the bill acceptor door.
10. Close the belly door.

11-7
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.4 Clearing Bill Stacker Jam Error


If the jam occurred near the entry slot of the bill stacker, a “BILL STACKER JAM”
error message is displayed on the monitor screen.

Use the following procedures to clear the jam:

11.4.1 When your bill acceptor is ARUZE bill acceptor

1. Unlock the main door to open it.


Bill validator
2. Unlock the bill acceptor door to open it.
module release lever
3. Pull out the bill stacker.

If necessary, remove the bill validator


module by pushing up the bill
validator module release lever.

4. Clear the jamming bill from


the entry slot of the stacker.
5. After clearing the jam, return the bill stacker
and the bill validator module if removed
into the bill acceptor.
NOTE:
When returning the bill stacker, press it back
until it snaps locked.

6. Close and lock the bill acceptor door.


7. Close the main door.

11-8
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.4.2 When your bill acceptor is ARGUS/SA-4 (GPT) bill acceptor

1. Unlock the main door to open it.


2. Unlock the bill acceptor door to open it.
3. While pushing up the bill validator module over the bill stacker, pull forward the
bill stacker to remove it.

If necessary, remove the bill validator module by pushing outward the bill
validator module lock plate.

4. Clear the jamming bill from the entry slot of the stacker.
5. After clearing the jam, return the bill stacker and the bill validator module if
removed into the bill acceptor.
6. Close and lock the bill acceptor door.
7. Close the main door.

Lock Plate

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G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.4.3 When your bill acceptor is UBA/ WBA (JCM) bill acceptor

1. Unlock the main door to open it.


2. Unlock the bill acceptor door to open it.
3. Unlock the bill stacker by pressing down the stacker lock lever
on the right side of the stacker.
4. Pull forward the bill stacker to remove it.

If necessary, remove the bill validator module by pulling forward the bill validator
module release lever.

5. Clear the jamming bill from the entry slot of the stacker.
6. After clearing the jam, return the bill stacker and the bill validator module if
removed into the bill acceptor.
NOTE:
When returning the bill stacker, press it back until it snaps locked.

7. Close and lock the bill acceptor door.


8. Close the main door.
Stacker lock lever

Bill validator module


release lever

11-10
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.4.4 When your bill acceptor is FrontLoad (CashCode) bill acceptor

1. Unlock the main door to open it. Bill stacker


2. Unlock the bill acceptor door to open it. release lever
3. While pushing the bill stacker release lever
at the upper right position of the stacker,
pull forward the bill stacker to remove it.
4. Clear the jamming bill from the entry slot of the stacker.

If necessary, remove the bill validator module


by pulling up the bill validator module release lever.

5. After clearing the jam, return the bill stacker


and the bill validator module if removed
into the bill acceptor.

NOTE:
When returning the bill stacker, press it back
until it snaps locked.

6. Close and lock the bill acceptor door.


7. Close the main door. Bill validator
module release
lever

11-11
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.4.5 When your bill acceptor is Cashflow (MEI) bill acceptor

1. Unlock the main door to open it.


2. Unlock the bill acceptor door to open it.
3. Pull forward the bill stacker to remove.

If necessary, remove the bill validator module by pushing up the bill validator
module release latch.

4. Clear the jamming bill from the entry slot of the stacker.
5. After clearing the jam, return the bill stacker and the bill validator module if
removed into the bill acceptor.
NOTE:
When returning the bill stacker, press it back until it snaps locked.

6. Close and lock the bill acceptor door.


7. Close the main door.

11-12
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.5 Disassembly
Refer to our PARTS CATALOG for the fasteners used.

WARNING!

Be sure to turn OFF the power before disassembling.


In the following disassembly procedure, the step of turning OFF the machine is
omitted.

11.5.1 Top Box

11.5.1.1 LCD Unit

1. Open the main door.


2. Remove the 3 screws at the bottom of the MONITOR MASK.

MONITOR MASK

3. Hold the MONITOR MASK at its bottom to lift up the LCD unit.

LCD unit

11-13
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

DANGER!

HIGH VOLTAGE!
NEVER access the LCD unit. Failure to do so may result in Electric Shock.

4. Disconnect the monitor cable and power cable that are connected at the position
depicted below.

5. Remove the LCD unit by lifting slightly.

11-14
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

6. Remove the MONITOR MASK and MONITOR GLASS by loosening the 8 screws
on the LCD unit as depicted below.

NOTE:
The MONITOR GLASS is mounted between the MONITOR MASK and the LCD
unit.
Pay attention so that the MONITOR GLASS does not fall down when removing the
MONITOR MASK.

MONITOR MASK

MONITOR GLASS

7. Remove the LED BRKT by loosening each 1 screw on the upper left and right
positions of the LCD unit as depicted below.

LED BRKT

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G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

8. Remove the TOP BOX MONITOR HOLD BRKT UPPER and TOP BOX
MONITOR HOLD BRKT LOWER by loosening each 4 screws on the upper and
bottom positions of the the LCD unit as depicted below.

TOP BOX MONITOR


HOLD BRKT UPPER

LCD unit

TOP BOX MONITOR


HOLD BRKT LOWER

11.5.2 Main Cabinet

11.5.2.1 Security Cage

1. Open the main door.


2. Break the logic seal.
3. Unlock the cage door.
4. Open the cage door.
5. Disconnect all the harnesses from the security cage.
6. Lift and pull forward the box to take it out.

Logic Seal

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Chapter 11: Preventative Maintenance

11.5.2.2 Body I/O PCB Box

1. Open the main door.


2. Locate the Body I/O PCB box on the back panel of the main cabinet.
3. Open the cover by removing the 2 screws.

Body I/O PCB box

4. Now, you can access the Body I/O PCB.

Body I/O PCB box

11-17
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.5.2.3 Hopper
NOTE:
When the coinless type of cabinet is used, skip this paragraph and go on to the next
section.
CAUTION:
The shield of the hopper motor may be hot. Wait until the shield cools down
before touching the hopper.

1. Open the main door.


2. Pull forward the hopper to remove it.

11.5.2.4 Woofer and Speakers

When you need to remove the woofer and speakers, contact ARUZE or your nearest
distributor.

11.5.3 Main Door

11.5.3.1 Door I/O PCB Box

1. Open the main door.


2. Locate the Door I/O PCB box on the back of the main door.
3. Unscrew the cover of the PCB box by loosening 1 screw.
4. Untie the cables on the PCB box to set them aside.
5. Open the box as depicted below.
6. Unscrew the PCB box by loosening 1 screw to remove it.

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G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.5.3.2 LCD Unit

DANGER!

HIGH VOLTAGE!
NEVER access the LCD unit. Failure to do so may result in Electric Shock.

1. Open the main door.


2. Locate the LCD unit on the back of the main door.
3. Disconnect the cable connectors.

4. Remove the LCD unit by loosening 5 screws on the upper and bottom positions of
the LCD unit as depicted below.

LCD unit

11-19
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

5. Unscrew the 2 nuts on the LCD unit, and remove the TOUCH PANEL
CONTROLLER BRKT.

TOUCH PANEL
CONTROLLER BRKT

6. Remove the MONITOR MASK and TOUCH PANEL by loosening the 8 screws on
the LCD unit as depicted below.

NOTE:
The TOUCH PANEL is mounted between the MONITOR MASK and the LCD unit.
Pay attention so that the TOUCH PANEL does not fall down when removing the
MONITOR MASK.

MONITOR MASK

TOUCH PANEL

11-20
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

7. Loosen the 2 screws at the lower left and right positions of the LCD unit to remove
the LED BRKT.

LED BRKT

8. Remove the MONITOR HOLD BRKT UPPER and MONITOR HOLD BRKT
LOWER by loosening each 4 screws on the upper and bottom positions of the LCD
unit as depicted below.

MONITOR HOLD BRKT UPPER

LCD unit

MONITOR HOLD BRKT LOWER

11-21
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.5.3.3 Bill Entry Assembly

1. Open the main door.


2. Locate the bill entry assembly on the back
of the main door.
1. Unscrew the bill entry assembly (1 screw).
2. Disconnect the harness.

11.5.3.4 Game Control Panel

1. Open the main door.


2. Disconnect all the harnesses from the game buttons.
3. Unscrew the game control panel fixing screws (3 screws).
4. On the front of the main door, lift and pull the game control panel forward to
remove it.

11.5.3.5 Game Button

1. Remove the game control panel as described in Paragraph 11.5.3.4.


2. Turn counterclockwise the body of the game button
you want to replace.
3. Pull out the game button.
4. Disconnect the harness.
5. To remove the color cap, push it from inside of the cabinet.

11-22
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.5.3.6 CHANGE/CASH OUT/HELP Button

1. Open the Belly Door.


2. Hold a bottom of a CHANGE/CASH OUT/HELP button from under the control
panel and turn it counterclockwise to remove it.
3. Turn the ring appeared after Step 2 to remove the lower part of the button.
4. Hold the claw appeared after Step 3 and push it upward to remove the upper part
of the button.

11.5.4 Belly Door

11.5.4.1 Reflector Assembly

1. Open the belly door.


2. Disconnect the harness
from the reflector assembly.
3. Unscrew the assembly by loosening
the 2 screws to remove it.

11.5.4.2 Belly Door Glass

1. Remove the reflector assembly as described in Paragraph 11.5.4.1.


2. Detach the belly door glass.

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G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.6 Replacement

11.6.1 Fuse in Main Cabinet

1. Open the main door.


2. Remove the hopper (N/A on the coinless-type cabinet).
3. Locate the power box in the cabinet. Fuse
4. Locate the fuse holder for
the fuse you want to replace.
5. Push the fuse holder, then turn it
counterclockwise to remove it.
6. Pull out the fuse to replace it
with a new one.
7. Return the fuse holder
onto the power box.
8. Return the hopper.
9. Close the main door.
Fuse
11.6.2 Lamps of Tower Light

NOTE:
The tower light is optional. When it is not used, skip this section.
Screw

1. Loosen the screw on the top of the TOWER LIGHT


to separate the tiers.
2. Unscrew the old lamp to replace it with a new one.
3. In the reverse order of the above procedures,
reassemble the TOWER LIGHT.

11-24
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.6.3 Lithium Battery

A lithium battery is mounted on the main PCB, the GMEM PCB, the Body I/O PCB,
and the Door I/O PCB to back up the important data. The procedures to replace the
lithium batteries are outlined below:

WARNING!

Use a specified lithium battery or the equivalent.


Failure to do so may result in an accident or a fire.

Before mounting a lithium battery, verify its polarity. Mounting a battery in


a wrong direction may damage the PCB’s.

Waste lithium batteries must be disposed as instructed.


Refer to SAFETY INSTRUCTIONS, “Disposal of Lithium Batteries”.

11-25
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.6.3.1 Replacing Lithium Batteries in Security Cage

Replace the lithium battery in the security cage in the following procedure:

CAUTION!

Before replacing the lithium batteries, please write down all the necessary data.
The replacement after POWER-OFF may delete the data.

1. Open the main door.


2. Turn OFF the machine.
3. Unlock the security cage.
4. Referring to Paragraph 11.5.2.1, withdraw the security cage to take it out.
5. Referring to Paragraph 1.2, “Security Cage”, locate a lithium battery on the main
PCB and GMEM PCB.

NOTE:
If necessary, unscrew the PCB’s fixing plate
(1 screw) to remove it.

6. To replace the lithium battery on the main PCB;


(1) Locate the battery lock.
(2) Lifting the battery lock, pull out the old
battery to replace it with the new one.

To replace the battery on the GMEM PCB;


(1) Pull out the battery.
7. Return the security cage into the main cabinet.
8. Lock the cage.
9. Connect the harnesses to the cage.
10. Turn ON the machine, and close and the main door.

11-26
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.6.3.2 Replacing Lithium Battery on Body I/O PCB

1. Referring to Paragraph 11.5.2.2, access the Body I/O PCB.


2. Locate the lithium battery on the Body I/O PCB.
3. Set the jumper switch to Battery OFF position.
NOTE:
When you wish to clear the security cage status, set the jumper switch (SW2
Bit2) to Battery OFF position.

4. Pull out the old battery to replace it with the new one.
5. After the replacement, set the jumper switch back to Battery ON position.
6. Close the cover of the I/O PCB box.

SW2
Bit 1 Battery ON/OFF
ON: Battery ON
Bit 2 OFF: Battery OFF
Bit 1 Bit 2 Rechargeable Battery ON/OFF
ON: Battery ON
ON OFF
OFF: Battery OFF
SW 2

Lithium Battery

11-27
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.6.3.3 Replacing Lithium Battery on Door I/O PCB

1. Open the main door.


2. Turn OFF the machine.
3. Referring to Paragraph 11.5.3.1, unscrew the cover of the Door I/O PCB box to
remove it.
4. Locate the lithium battery on the PCB.
5. Set the jumper switch to Battery OFF position.
6. Pull out the old battery to replace it with the new one.
7. After the replacement, set the jumper switch back to Battery ON position.
8. Screw the cover on the Door I/O PCB box.
9. Turn ON the machine.
10. Close the main door.

Lithium Battery

11-28
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.7 Adjustment
11.7.1 Sensitivity of CONDOR Coin Acceptor
NOTE:
When the coinless type of cabinet is used, skip this paragraph and go on to the next
section.
CAUTION:
The coin diverter may be hot. Wait until it cools down before touching.

When your coin acceptor is a CONDOR coin acceptor, the sensitivity can be adjusted in
the following procedure:

1. Open the main door.


2. Locate the coin acceptor on the back of the main door.
3. With the cable connected to the coin acceptor, push up then pull forward the coin
acceptor to remove it.
4. Adjust the sensitivity using the rotary switch at the lower right position of the coin
acceptor.

(1) For the standard sensitivity, set the rotary switch to “0” position with a small
blade screwdriver.
(2) To increase the selectivity for your coinage, turn the rotary switch
counterclockwise.
(3) To increase the rejectivity against slugs, turn the rotary switch clockwise.

5. Return the coin acceptor onto the back of the main door.
6. Close the main door to check the selectivity/rejectivity by inserting proper coin
and/or high quality slugs.
7. Repeat the above steps 4 through 6 as necessary to get the finest adjustment.

11-29
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.7.2 Bill Entry Level

Use the following procedure to adjust the level of bill entry.

1. Open the main door.


2. Remove the hopper.
3. Loosen the 3 screws that are fixing the bill acceptor to the cradle.
4. Loosen the nut under the bill acceptor, which is fixing the level adjusting knob.
5. Turn the knob clockwise to raise the bill entry. Turn the knob counterclockwise to
lower the bill entry.
6. After adjusting, tighten the 3 screws and the nut.
7 Return the hopper and close the main door.

Nut

Level adjusting knob

11-30
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

11.8 Changing Game


When you want to change the game, you have to receive a Compact Flash from ARUZE.

The GMEM Cassette consists of;


Compact Flash (System software),
Compact Flash (Game software), and
GAL.

NOTE:
The contents of the GMEM Cassette/conversion kit vary according to your current game.

WARNING!

Electrostatic discharge may damage the internal components.


When accessing into the cabinet, take the anti-static action (ex. Touching the
door) before proceeding.

11.8.1 Changing GMEM Cassette(Upgrading/Downgrading)


Use the following procedure to change the game software.

1. Write down All meter readings and setting value on the machine.
2. Open the main door to turn OFF the machine.
3. Referring to Paragraph 11.5.2.1, access the security cage.
4. Locate the GMEM cassette depicted below.

GMEM Cassette

11-31
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

5. Unscrew the cassette to pull it out.


6. Disassemble the GMEM cassette by removing the screws.
7. Locate Compact Flash.

GMEM Cassette

GMEM Cassette Cover (L)

Cassette Screw

GMEM Cassette PCB

Compact Flash GAL socket


(Game software)

Compact Flash
(System software)

Cassette Screw

GMEM Cassette Cover (R)

11-32
G-ENEX2 Video Slot Gaming Machine
Chapter 11: Preventative Maintenance

8. Replace the existing Compact Flash with the CF by paying attentio n to the
following:

(1) Insert a new CF into the slot.


(2) Insert a new CF in the correct direction.
(3) Insert a new CF slowly so that the pins are not damaged.

9. Reassemble the GMEM cassette, and insert it into the security cage.
10. Turn ON the machine.
11. As instructed in the above Paragraph 11.1, clear the RAM and start up the
machine.

NOTE:
Depending on game titles to be changed, updating (replacing) the system CF may
be necessary.
When updating the system CF is required, take the same procedure as when
replacing the game CF.
Once the system CF is replaced, turn ON the machine.

11-33
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

Chapter 12: Troubleshooting

This chapter is intended for qualified maintenance/service personnel to show the troubleshooting.

WARNING!

Turn OFF the machine before accessing into the cabinet.

12-1
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.1 Start-up Self Test Errors

Program test CORRUPTED

The authentication of the compact flash


failed. The game program may be illegal.
Turn OFF the machine to check the
compact flash.

NO
Is the compact flash
correct?

YES

Insert the compact flash properly and The compact flash is illegal.
restart the machine. Replace it with a correct one.

NO
Has the error been cleared?

YES

Contact ARUZE or your


END nearest distributor.

12-2
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

Body PCB communication test


DISCONNECTED

The BODY I/O PCB cannot communicate.

Turn OFF the machine to check if the


USB cable is securely connected.

YES
Has the error been
cleared?

NO

Check the status of the red LED on the


BODY I/O PCB.

YES
Is the LED flashing
at high speed?

NO

YES Are the voltages of 5V, 12V,


and 24V normally output from
the BODY I/O PCB?
NO

Replace the BODY I/O PCB with a new one.

YES
Has the error been
cleared?

NO

Contact ARUZE or your


END nearest distributor.

12-3
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

Door PCB communication test


DISCONNECTED

The DOOR I/O PCB cannot communicate.

Turn OFF the machine to check if the


USB cable is securely connected.

YES
Has the error
been cleared?

NO

Check the status of the red LED on the


DOOR I/O PCB.

YES
Is the LED flashing
at high speed?

NO

YES
Are the voltages of 5V, 12V,
and 24V normally output
from the DOOR I/O PCB?

NO

Replace the DOOR I/O PCB with a new


one.

YES
Has the error
been cleared?

NO

Contact ARUZE or your


END nearest distributor.

12-4
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

EEPROM test CORRUPTED

The data of the EEPROM (U24) on the


GMEM PCB corrupted.

Replace the GMEM PCB with


a new one.

NO
Has the error been cleared?

YES

Perform the setting on the machine.

Contact ARUZE or your


END
nearest distributor.

GAL test
GAME ID UNMATCHED

The data of the GAL (U1) on the GMEM


Cassette PCB does not match to the one of
the compact flash.

Check the GAL number and the compact


flash number.

NO
Has the error been cleared?

YES

Perform the setting on the machine.

Contact ARUZE or your


END
nearest distributor.

12-5
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

GAL test
FAULT

The data of GAL(U1) on the GMEM


Cassette PCB and of the compact flash
corrupted.

Check the GAL number and the compact


flash number.

NO
Has the error been cleared?

YES

Perform the setting on the machine.

Contact ARUZE or your


END nearest distributor.

BODY PCB test


CHANGED

The BODY I/O PCB was replaced.

Turn the RESET keyswitch.

NO
Has the error
been cleared?

YES

Contact ARUZE or your


END nearest distributor.

12-6
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

BODY PCB test


CORRUPTED

The back-up RAM of the BODY I/O PCB


corrupted.

Turn the RESET keyswitch to clear the


SRAM of the BODY I/O PCB.

NO
Has the error
been cleared?

YES

Contact ARUZE or your


END nearest distributor.

DOOR PCB test


CHANGED

The DOOR I/O PCB was replaced.

Turn the RESET keyswitch.

NO
Has the error
been cleared?

YES

Contact ARUZE or your


END nearest distributor.

12-7
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

DOOR PCB test


CORRUPTED

The back-up RAM of the DOOR I/O PCB


corrupted.

Turn the RESET keyswitch to clear the


SRAM of the DOOR I/O PCB.

Has the error NO


been cleared?

YES

Contact ARUZE or your


END nearest distributor.

12-8
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

CPU FAN test


FAULT

A CPU fan error occurred.

With the machine ON, slightly pull the security


cage forward to check if the fan is normally
working.

YES
Is the fan working?

NO

Turn OFF the machine, and withdraw the


security cage to check if the CPU fan
connector is firmly seated.
Turn ON the machine.

YES
Has the error
been cleared?

NO

Replace the fan.


Turn ON the machine.

YES
Has the error
been cleared?

NO

Replace the main PCB.


Turn ON the machine.

YES
Has the error
been cleared?

NO

END
Contact ARUZE or your When the main PCB is replaced, set the date
nearest distributor. and time by calling Audit Mode.

12-9
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

SECURITY CAGE FAN test


FAULT

A security cage fan error occurred.

With the machine ON, place your hand on


the top surface of the security cage just
above the fan to check if the fan is
normally working.

YES
Is the fan working?

NO

Turn OFF the machine, and withdraw the


security cage to check if the security cage
fan connector is firmly seated.
Turn ON the machine.

YES
Has the error
been cleared?

NO

Replace the fan.


Turn ON the machine.

YES
Has the error
been cleared?

NO

Replace the main PCB.


Turn ON the machine.

Has the error YES


been cleared?

NO

END
Contact ARUZE or your When the main PCB is replaced, set the date
nearest distributor. and time by calling Audit Mode.

12-10
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

Backup battery test


LOW

The backup battery on the main PCB is


low.

Take out the security cage, and replace the


backup battery on the main PCB.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Replace the main PCB.


Clear the RAM.

Has the error YES


been cleared?

NO
Contact ARUZE or your END
nearest distributor.

Backup memory test


POWER OFF DURING WRITING

The power failure occurred during time


when data was being written on the
backup RAM.

Turn the RESET keyswitch.

END

12-11
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

Backup Version test


Backup memory test
FAULT
CORRUPTED

The program media or GAL was replaced.


The RAM is defective, or the RAM was
corrupted.

Clear the RAM.


Clear the RAM.

END
END

12-12
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.2 Hopper Errors


NOTE:
When Coinless type is used, skip this paragraph and go on to the next section.

HOPPER RUNAWAY

Check the hopper wiring for loose, frayed, cracked, or disconnected wires.
Check if the CN10 connector of the BODY I/O PCB is firmly seated.
Check if the harness is damaged.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Adjust the payout sensor.

Does the hopper YES


normally pay out coins in
HOPPER TEST?

NO

Replace the hopper.


Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO
Replace the BODY I/O PCB.
Turn the REST keyswitch.

Does the hopper YES


normally pay out coins in
HOPPER TEST?
NO

Contact ARUZE or your nearest distributor.


END

12-13
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

COIN OUT ERROR


(HOPPER JAM)

Check the coin-out path for a coin jam.


Check if the hopper knife is shifted (GM hopper).
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Test the payout sensor in INPUT test.

YES Does the payout


sensor normally
work?

NO

Check the payout sensor wiring for loose, frayed, cracked, or disconnected wires.
Check if the CN10 connector of the BODY I/O PCB is firmly seated.
Check if the harness is damaged.
Turn the RESET keyswitch.

Does the hopper YES


normally pay out coin in
HOPPER TEST?

NO

Adjust the payout sensor.

Does the hopper YES


normally pay out coins in
HOPPER TEST?

NO
Replace the hopper.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO
Replace the BODY I/O PCB.
Turn the REST keyswitch.

Does the hopper


YES
normally pay out coins in
HOPPER TEST?

NO

Contact ARUZE or your nearest distributor. END

12-14
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

HOPPER TIMED OUT

Are there coins in the hopper bucket?


If there is not, replenish coins.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Test the payout sensor in INPUT test.

YES Does the payout


sensor normally
work?
NO

Replace the payout sensor.

Does the hopper YES


normally pay out coins in
HOPPER TEST?

NO

Replace the hopper.


Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Replace the BODY I/O PCB.


Turn the RESET keyswitch.

Does the hopper YES


normally pay out coins in
HOPPER TEST?

NO

Contact ARUZE or your nearest distributor. END

12-15
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

EXTRA COINS PAID

Check the hopper wiring for loose, frayed, cracked, or disconnected wires.
Check if the CN10 connector of the BODY I/O PCB is firmly seated.
Check if the harness is damaged.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Adjust the payout sensor.

Does the hopper YES


normally pay out coins in
HOPPER TEST?

NO

Replace the hopper.


Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Replace the BODY I/O PCB.


Turn the RESET keyswitch.

Does the hopper YES


normally pay out coins in
HOPPER TEST?
NO

Contact ARUZE or your nearest distributor. END

12-16
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

HOPPER DISCONNECTED

Check the hopper wiring for loose, frayed, cracked, or disconnected wires.
Check if the CN10 connector of the BODY I/O PCB is firmly seated.
Check if the harness is damaged.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Replace the hopper.


Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Replace the BODY I/O PCB.


Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-17
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.3 Coin Acceptor Errors


NOTE:
When Coinless type is used, skip this paragraph and go on to the next section.

COIN IN JAM

Check the coin acceptor for a coin jam or foreign material


blocking the sensor.
Turn the RESET keyswitch

YES
Has the error
been cleared?

NO
Check the coin acceptor wiring for loose, frayed, cracked, or disconnected wires.
Check if the CN7 connector of the DOOR I/O PCB is firmly seated.
Check if the harness is damaged.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO
Replace the coin acceptor.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Check the voltages (5V, 12V, and 24V) of the DOOR I/O PCB?
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO
Replace the DOOR I/O PCB.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-18
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

REVERSE COIN IN

Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Check the coin acceptor wiring for loose, frayed, cracked, or disconnected wires.
Check if the CN7 connector of the DOOR I/O PCB is firmly seated.
Check if the harness is damaged.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO
Replace the coin acceptor.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Check the voltages (5V, 12V, and 24V) of the DOOR I/O PCB?
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO
Replace the DOOR I/O PCB.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-19
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

COIN ACCEPTOR ERROR

Turn the RESET keyswitch.

YES
Has the error
been cleared?
NO

Check the coin acceptor wiring for loose, frayed, cracked, or disconnected wires.
Check if the CN7 connector of the DOOR I/O PCB is firmly seated.
Check if the harness is damaged.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO
Replace the coin acceptor.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Check the voltages (5V, 12V, and 24V) of the DOOR I/O PCB?
Turn the RESET keyswitch.

YES
Has the error
been cleared?
NO

Replace the DOOR I/O PCB.


Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-20
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

DIVERTER ERROR

YES
Is there a coin jam in Clear the coin jam.
the drop chute? Turn the RESET keyswitch.

NO
YES
Does the diverter Has the error
YES
operate normally in been cleared?
OUTPUT test?
NO
NO Does the drop sensor
operate normally in
YES INPUT test?
NO

Check the diverter solenoid wiring for loose, frayed, cracked, or


disconnected wires.
Check if the CN7 connector of the DOOR I/O PCB is firmly seated.
Check if the harness is damaged.
Check the voltages (5V, 12V, and 24V) of the DOOR I/O PCB.
Turn the RESET keyswitch.

Check the diverter sensor wiring for loose, frayed, cracked, or


disconnected wires.
YES Check the CN7 connector of the DOOR I/O PCB is firmly
Has the error seated.
Check if the harness is damaged. Check the voltages (5V, 12V,
been cleared? and 24V) of the DOOR I/O PCB. Turn the RESET keyswitch.

NO

Replace the diverter solenoid. Has the error YES


Turn the RESET keyswitch.
been cleared?

NO
YES
Has the error
Replace the drop sensor.
been cleared?
Turn the RESET keyswitch
NO

Replace the DOOR I/O PCB.


Turn the RESET keyswitch.

YES
Has the error
been cleared?
END
NO

Contact ARUZE or your nearest distributor.

12-21
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

COIN DROP JAM

A coin jam occurred at the coin drop sensor. Open


the door and clear the coin jam.

Close the door and turn the RESET keyswitch.

NO
Has the error
been cleared?

YES

Turn OFF the power and replace the DOOR I/O


PCB.

Has the error NO


been cleared?

YES
Contact ARUZE or your
END nearest distributor.

INAPPROPRIATE COIN IN

A coin was entered when the coin acceptor was


disabled.

Turn the RESET keyswitch.

NO
Has the error
been cleared?

YES

Contact ARUZE or your


END nearest distributor.

12-22
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.4 Bill Acceptor Errors

BILL STACKER JAM

Check for a bill jam or foreign material blocking the bill sensor.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Replace the bill stacker.


Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest distributor. END

BILL ACCEPTOR JAM

Check for a bill jam or foreign material blocking the bill sensor.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO
Replace the bill stacker.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-23
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

BILL STACKER REMOVED

Check if the bill stacker has been removed.


Set the bill stacker correctly.

Has the error YES


been cleared?

NO

Replace the bill stacker.

Has the error YES


been cleared?

NO

Contact ARUZE or your nearest distributor. END

BILL STACKER FULL

Collect bills from the bill stacker.

YES
Has the error
been cleared?

NO

Replace the bill stacker

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-24
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

BILL ACCEPTOR COMMUNICATION ERROR

Check if the bill validator module is firmly set on the


bill acceptor.

Has the error YES


been cleared?

NO
Check the bill acceptor wiring for loose, frayed, cracked, or disconnected wires.
Check if the CN8 connector of the BODY I/O PCB is firmly seated.
Check if the harness is damaged.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Replace the BODY I/O NOTE 1


PCB.

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest distributor. END

NOTE 1:
Set the jumpers of BODY I/O PCB as below:

GPT: Jumper "1-2"’s of JP3 and JP4.


Jumper JP8 to "G".
JCM: Jumper "1-2"’s of JP3 and JP4.
Jumper JP8 to "J".

12-25
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

BILL ACCEPTOR FAILURE

The bill acceptor malfunctioned or is out of work.


Turn the RESET keyswitch.

YES
Has the error been cleared?

NO
Check that the connector of the bill acceptor is securely seated.
Check that the CN8 of the BODY I/O PCB is securely seated.
Check that there is no disconnection on the harness.

YES
Has the error been
cleared?

NO

Replace the BODY I/O See NOTE.


PCB.

YES
Has the error been
cleared?

NO

Contact ARUZE or your nearest distributor. END

NOTE:
Set the jumpers of the BODY I/O PCB as shown below:
GPT bill acceptor:
Jumper "3-4" of JP3 and JP4
Jumper JP8 to "G".

JCM bill acceptor:


Jumper "3-4" of JP3 and JP4
Jumper JP8 to "G".

12-26
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

BILL ACCEPTOR PAUSE

During first bill had been inserted, second bill was


inserted. The second bill is returned.

Turn the RESET keyswitch.

NO
Has the error
been cleared?

YES

Contact ARUZE or
END
your nearest distributor.

BILL ACCEPTOR CHEAT

A trouble occurred at the bill acceptor. Open the


door and check the bill acceptor.

Close the door and turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Replace the bill acceptor.

YES
Has the error
been cleared?

NO

Contact ARUZE or
your nearest distributor. END

12-27
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

EXCESSIVE BILL REJECTS

Inserted bill was rejected for 10 times in a row. The


machine cannot recognize this bill.
Turn the RESET keyswitch to reset the error, then
insert the other bill.

YES
Has the error
been cleared?

NO

Replace the bill acceptor.

YES
Has the error
been cleared?

NO

Contact ARUZE or your


END
nearest distributor.

12-28
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.5 Ticket Printer Errors

TICKET PRINTER PAPER LOW

Ticket paper is running short.


Referring to paragraph 3.4, load tickets
into the ticket supply tray.

Turn the RESET keyswitch to clear the


error message.

END

TICKET PRINTER PAPER JAM


TICKET PRINTER PAPER EMPTY

Ticket paper is depleted.


A paper jam occurred in the ticket printer.
Referring to paragraph 3.4, load tickets
into the ticket supply tray. Referring to paragraph 5.9, clear the jam.

Turn the RESET keyswitch to clear the


error message. Turn the RESET keyswitch to clear the
error message.

END

END

12-29
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

TICKET PRINTER OPEN

The ticket cover of the printer is opened.


Close the ticket cover, and turn the
RESET keyswitch to clear the error
message.

END

TICKET PRINTER DISCONNECTED

The ticket printer is disconnected.


Check 14 pin connector on the back
of the printer.

YES YES
Is the 14 pin connector Is the CN24 of the BODY I/O
connected properly? PCB is properly connected?

NO NO

Connect the 14 pin connector properly. Connect the CN24 of BODY I/O PCB
Turn the RESET keyswitch to clear the properly. Turn the RESET keyswitch to
error. clear the error.

YES
YES
Is the error Is the error
cleared? cleared?

NO NO

Contact ARUZE or your nearest distributor. END

12-30
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.6 Backup Battery Errors

LOW BACKUP BATTERY (GMEM PCB)

Take out the security cage, and replace the backup battery on the GMEM
PCB.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Check if the three LED's on the security cage are normally lit.
Check if the power supply cable of the main security cage is securely
seated.
Check if the GMEM PCB is securely seated in the PCI socket of the
main PCB.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Replace the GMEM PCB.


Clear the RAM.

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-31
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

LOW BACKUP BATTERY (BODY PCB)

Remove the BODY I/O PCB housing, and replace


the backup battery on the BODY I/O PCB.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Check if the voltages of BODY I/O PCB are 5V, 12V, and
24V. Check if JP2 is securely jumpered to ON.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Replace the BODY I/O PCB.


Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-32
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

LOW BACKUP BATTERY (DOOR PCB)

Remove the DOOR I/O PCB housing, and replace


the backup battery on the DOOR I/O PCB.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Check if the voltages of DOOR I/O PCB are 5V, 12V, and 24V.
Check if JP1 is securely jumpered to ON.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Replace the DOOR I/O PCB.


Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-33
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.7 Main LCD Errors CAUTION!

The main LCD produces Make sure that the power switch is turned OFF when
no picture. connecting/disconnecting cables (DVI cable etc).

Does the sub LCD on YES


the top box properly
produce pictures?
Securely connect the
NO cables to the DVI
connector on the
Does a picture YES Security Cage.
Perform the following checks
appear with the
on the connector of the
backlight off?
backlight control PCB. YES
Does the main LCD
NO produce pictures?
NO
Check the voltage
between the yellow and Securely connect the cables to
black cables for 12V DC. the DVI connector on the
Check the POWER SAVE
keyswitch, and turn it ON. Main LCD assembly.
(AU only)

Does the main LCD YES


Does the main LCD
YES produce pictures?
produce pictures?
NO

Replace the VIDEO PCB.


NO

YES
YES Does the main LCD
OK? produce pictures?

Securely connect the NO


cables to the inverter
Securely connect the
PCB and to the main cables to the inverter
LCD assembly. PCB and to the LCD Replace the backlight NO
power harness.
control PCB.
YES
Does the main LCD
produce pictures? Does the main LCD YES
NO YES produce pictures?
Does the main LCD
produce pictures?
Replace the VIDEO NO
PCB. NO
Replace the BODY I/O
YES PCB.
Does the main LCD
produce pictures? YES
Does the main LCD
NO produce pictures?

NO

Contact ARUZE or
your nearest distributor.

END

12-34
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.8 Sub LCD Errors


CAUTION!

Make sure that the power switch is turned OFF when


The sub LCD produces connecting/disconnecting cables (DVI cable etc).
no picture.

Does the main LCD YES


properly produce
pictures?

NO Securely connect the cables


to the VGA connector on
the Security Cage.
Does a picture YES
appear with the
YES
backlight off?
Does the sub-LCD
produce pictures?
NO
NO
Check the POWER SAVE Securely connect the
keyswitch, and turn it ON. VGA cables to the
(AU only) sub-LCD assembly.

YES YES
Does the sub-LCD Does the sub-LCD
produce pictures? produce pictures?

NO Check if the cables are NO


securely connected to the
Securely connect the inverter PCB located on Replace the sub-LCD
cables to the inverter assembly.
the sub-LCD assembly.
PCB and to the sub
LCD assembly.
YES
YES Does the sub-LCD
produce pictures?
YES OK?
Does the sub-LCD
NO NO
produce pictures? Replace the backlight
Securely connect the control PCB.
NO cables to the inverter
PCB and to the LCD
Replace the VIDEO PCB. Power harness
YES
Does the sub-LCD
YES produce pictures?
Does the sub-LCD
YES produce pictures?
Does the sub-LCD NO
NO
produce pictures? Replace the VIDEO PCB.
Securely connect the
NO cables to the inverter
PCB and to the main
LCD bl YES
Does the sub-LCD
YES produce pictures?
Does the sub-LCD
produce pictures? NO

NO

Contact ARUZE or your


nearest distributor.

END

12-35
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.9 Game Button Errors

One of the buttons does not function.

Perform the INPUT test of the button.

Has the error YES


been cleared?

NO
Check the fastening terminal and
connector are firmly seated.
Check the control panel wiring for loose,
frayed, cracked or disconnected wire.
Check if CN6 of the DOOR I/O PCB is
firmly seated.

Perform the INPUT test of the button.

Has the error YES


been cleared?

NO

Replace the button.

Perform the INPUT test of the button.

Has the error YES


been cleared?

NO

Replace the DOOR I/O PCB.

Perform the INPUT test of the button.

Has the error YES


been cleared?

NO
Contact ARUZE or your nearest
distributor. END

12-36
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.10 Door Switch Errors

The mechanical door switch


does not function.

Perform the INPUT test of the switch.

Has the error been YES


cleared?
NO
Check the fastening terminal and
connector are firmly seated.

Perform the INPUT test of the switch.

Has the error been YES


cleared?
NO

Replace the mechanical door switch.

Perform the INPUT test of the switch.

Has the error been YES


cleared?
NO

Replace the BODY I/O PCB.

Perform the INPUT test of the switch.

Has the error been YES


cleared?
NO
Contact ARUZE or your nearest
END
distributor.

12-37
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

The optical door sensor does not function.

Perform the INPUT test of the sensor.

Has the error been YES


cleared?

NO

Check signal output of CN9 pin #25


on the BODY I/O PCB.
Check if the connector is firmly seated in
CN9 of the BODY I/O PCB.

Check if the connector is firmly seated in Are pulse signals YES


CN7 of the DOOR I/O PCB. properly output?

NO

Replace the BODY I/O PCB.


Perform the INPUT test of the sensor.

Perform the INPUT test of the sensor.


Has the error been YES
cleared?

NO Has the error been YES


cleared?
Replace the OPT sensor.
NO

Perform the INPUT test of the sensor.

Has the error been YES


cleared?

NO

Check the signal output of CN7 pin#19


on the DOOR I/O PCB.

Are pulse signals YES


properly output?

NO

Replace the DOOR I/O PCB.

Perform the INPUT test of the sensor.

Has the error been YES Contact ARUZE or your nearest


cleared? distributor.

NO

END
12-38
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.11 Keyswitch Errors

The keyswitch does not function.

Perform the INPUT test of the keyswitch.

Has the error been YES


cleared?

NO

Check the keyswitch wiring for loose,


frayed, cracked, or disconnected wires.

Perform the INPUT test of the keyswitch.

Has the error been YES


cleared?

NO

Replace the keyswitch.

Perform the INPUT test of the keyswitch.

Has the error been YES


cleared?

NO

Replace the BODY I/O PCB.

Perform the INPUT test of the keyswitch.

Has the error been YES


cleared?

NO

END
Contact ARUZE or your nearest distributor.

12-39
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.12 Belly Door Light Errors

The belly door light does not turn ON,


or is flashing.

YES
Is the light guide
panel used?

NO

Replace the fluorescent light, the starter, Replace the light guide panel
or the inverter.

YES YES
Has the error Has the error
been cleared? been cleared?

NO NO
Check the wiring for loose, frayed, cracked, Check the wiring for loose, frayed, cracked,
or disconnected wires. or disconnected wires.
Check the voltage of the inverter for 24VDC. Check the voltage of the Light guide panel
for 12VDC.

YES
Has the error Has the error YES
been cleared? been cleared?

NO NO
Contact ARUZE or your nearest
distributor.

END

12-40
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.13 Diverter/Solenoid Errors


NOTE:

When Coinless type is used, skip this paragraph and go on to the next section.

The diverter / solenoid does not function.

Check the wiring for loose, frayed, cracked,


or disconnected wires.

Has the error been YES


cleared?

NO

Replace the diverter.

Has the error been YES


cleared?

NO

Replace the DOOR I/O PCB.

Has the error been YES


cleared?

NO

END
Contact ARUZE or your nearest distributor.

12-41
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.14 Speaker Errors

The speaker does not produce any sound.

Check the sound volume.

YES
Is any sound heard?

NO

Perform the sound test.

YES
Is any sound heard?

NO

Check the wiring between the power


amplifier and the speaker for loose, frayed,
cracked, or disconnected wires.

YES
Is any sound heard?

NO

Contact ARUZE or your nearest distributor. END

12-42
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.15 System Errors

MEDIA REMOVED DURING POWER DOWN

YES
Did you replace
the compact flash?

NO

The compact flash memory may be Clear the RAM to


illegally changed. perform the settings.

Contact ARUZE or your nearest distributor. END

IDE CABLE DISCONNECTED


DURING POWER DOWN

Did you disconnect the IDE YES


cable during power down?

NO

There is a possibility that the security Clear the RAM and configure
cage was illegally accessed. the machine.

Contact ARUZE or your nearest distributor. END

12-43
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

CPU FAN ABNORMAL

With the machine ON, slightly pull the security cage


forward to check if the fan is normally working.

YES
Is the fan working?

NO

Turn OFF the machine, and withdraw the security cage to


check if the CPU fan connector is firmly seated.
Turn ON the machine.

Has the error YES


been cleared?

NO

Replace the fan.


Turn ON the machine.

YES
Has the error
been cleared?

NO

Replace the main PCB.


Turn ON the machine.

YES
Has the error
been cleared?

NO

END
Contact ARUZE or your nearest distributor.
When the main PCB is replaced, set the date
and time by calling Audit Mode.

12-44
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

SECURITY CAGE FAN ABNORMAL

With the machine ON, place your hand on the top surface of the security cage just
above the fan to check if the fan is normally working.

YES
Is the fan working?

NO

Turn OFF the machine, and withdraw the security cage to


check if the security cage fan connector is firmly seated.
Turn ON the machine.

Has the error YES


been cleared?

NO

Replace the fan.


Turn ON the machine.

YES
Has the error
been cleared?

NO

Replace the main PCB.


Turn ON the machine.

Has the error YES


been cleared?

NO

Contact ARUZE or your nearest distributor. END


When the main PCB is replaced, set the
date and time by calling Audit Mode.

12-45
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

BODY PCB CHANGED

The BODY I/O PCB was changed. This message


appears when the BODY I/O PCB was replaced.

Turn the RESET keyswitch.

NO
Has the error
been cleared?

YES

Contact ARUZE or your


END nearest distributor.

DOOR PCB CHANGED

The DOOR I/O PCB was changed. This message


appears when the DOOR I/O PCB was replaced.

Turn the RESET keyswitch.

NO
Has the error
been cleared?

YES

Contact ARUZE or
END your nearest distributor.

12-46
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

BODY PCB SRAM ERROR

The BODY I/O PCB failed in the check of SRAM (IC16, IC41) when starting up the
machine. The memory corrupted. Clear the RAM.

YES
Has the error been cleared?

NO

Replace the BODY I/O PCB.

Clear the RAM

YES
Has the error been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-47
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

DOOR PCB SRAM ERROR

The DOOR I/O PCB failed in the check of NVRAM (IC5) when starting up the
machine. The memory corrupted. Clear the RAM.

YES
Has the error been cleared?

NO

Replace the DOOR I/O PCB.

Clear the RAM

YES
Has the error been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-48
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

RAM CORRUPTED

The data of the backup RAM on the GMEM was


corrupted. The system cannot recover the backup
RAM. Restart the machine and clear the RAM.

YES
Has the error
been cleared?

NO

Replace the GMEM PCB.

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest


distributor. END

PROGRAM CORRUPTED

The RAM data loaded from a compact flash (CF)


was corrupted. The system cannot continue the
game. Restart the machine.

YES
Has the error
been cleared?

NO

Replace the GMEM PCB.

YES
Has the error
been cleared?

NO

Contact ARUZE or your


nearest distributor. END

12-49
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.16 Communication Errors

COMMUNICATION ERROR COMMUNICATION OFFLINE ERROR

The SAS communication is working but the


The SAS communication is not working. When the
communicated data was wrong. The system cannot
communication is recovered, the system will be
recognize the data. Receiving correct data, the
recovered automatically.
system will be recovered automatically.

END
END

LINK PROGRESSIVE
MACHINE DISABLE FROM HOST COMMUNICATION FAILURE

The machine was stopped by DISABLE command A communication error of the progressive-related
from the Host computer. When the Host canceled data. The Host computer didn't respond to the
the command, the system will be recovered system.
automatically. When the Host normally responded, the system will
be recovered automatically.

END END

12-50
G-ENEX2 Video Slot Gaming Machine
Chapter 12: Troubleshooting

12.17 Mechanical Meter Errors

Mechanical Meter Errors

Check the mechanical meter wiring for


loose, frayed, cracked, or disconnected
wires.

YES
Has the error been cleared?

NO

Replace the meter.

YES

Has the error been cleared?

NO

Replace the DOOR I/O PCB.

YES
Has the error been cleared?

NO

END
Contact ARUZE or your nearest distributor.

12-51
G-ENEX2 Video Slot Gaming Machine
Chapter 13: Machine Specifications

Chapter 13: Machine Specifications

This chapter shows the machine specifications.

13.1 Cabinet Name


GENX-WD00

13.2 Overall Dimension


- When tower light is not used.
624 (width) x 1379 (height) x 590 (depth) mm

- When 2 tiers tower light is attached.


624 (width) x 1510 (height) x 590 (depth) mm

- When 3 tiers tower light is attached.


624 (width) x 1555 (height) x 590 (depth) mm

13.3 Weight
101 kg (Coinless cabinet)
110 kg (Coin-handling cabinet)

13.4 Electrical Specifications


When Line Voltage is 220 through 240 VAC
Line frequency: 50Hz
Max. current draw during game play: 3.6A

When Line Voltage is 100 through 120VAC


Line frequency: 60Hz
Max. current draw during game play: 5.5A

Fuse: 8A
1A (Earthed power outlet)

13-1
G-ENEX2 Video Slot Gaming Machine
Chapter 13: Machine Specifications

13.5 Environment
Ambient temperature: 0 through 40 degrees C
Ambient humidity: 5 through 95%
Free from dew condensation

13.6 Coins/Bills Capacity


Hopper: Coin Size Approx Capacity
28.4mm dia x 2.21mm thkns: 800 coins
24.25mm dia x 1.75mm thkns: 1600 coins

Bill stacker: ARUZE Bill Stacker: About 500 bills


ARGUS/SA-4 (GPT) Bill Stacker: About 500 bills
UBA /WBA (JCM) Bill Stacker: About 500 bills
FrontLoad (CashCode) Bill Stacker: About 600 bills
Cashflow (MEI) Bill Stacker: About 500 bills

13-2
AC100-120V/ PCB BOX
220V-240V SUB
INLET FUSE OUTLET COOLING USB OPT IN OPT OUT DIVERTER
SWITCH FAN DC+12V SENSOR SENSOR COIL
PCI2 DC+5V RS232C PCI-E OUTPORT
AC-DC POWER EDGE EDGE COIN
SUPPLY CONNECTOR CONNECTOR DOOR PCB ACCEPTOR
FUSE DC+3.3V selectableINPORT POWER RS INPORT CASE SW DROP COIN
POWER IN

CABLE
IN 232C SENSOR
DOOR I/O

IDE
IDE BD-GMEM_2nd-02 USB
DC+5V MAIN PCB IDE or PCB COIN UNIT
POWER IN
BD-GMEM_2nd-01E BD-STH (OPTION)
MAIN MEMORY VIDEO PCB BD-GM-FDAMP OUTPORT
DC+12V EDGE (OPTION) DC+12V
SWITCH POWER IN PCB CONNECTOR
POWER IN
BUTTON
INPORT
DC-12V VGA DVI POWER IN DC+24V SWITCHES
POWER IN BD-GMEM_Cassette OUT POWER IN
USB USB PCB OUT OUT IN PORT PORT DC+12V BUTTON
SWITCHING POWER COMPACT DOOR RS232C OUT LEDS
OUTLET
SUPPLY BOARD FLASH SW CONTROL PANEL
DC+5V POLYSWITCH UNIT
RS232C
COOLING DC+12V DC+12V TOUCH PANEL TOUCH PANEL
POLYSWITCH
FAN CONTROLER SENSOR
DC+24V POLYSWITCH DC+24V COMMUNICATION COMMUNICATION

LCD
DVI IN MONITOR
USB POWER IN
BREAKER
4A AUSCOM-A PCB
DC+12V
(NSW OPTION) POWER IN
G-TOPPER UNIT
POWER IN POWER IN BD-GM-M2BV
LED CONTROL BD-TOP FL INVERTER (OPTION)
SERIAL PORT CONTROL FL OUT FL

BELLY
BD-GM TPRLED1 BD-GM-M2LED1 DOOR SW
LED CONTROL SERIAL PORT LED CONTROL SERIAL PORT USB

OUTPORT BD-GM-M2LED4 METERS LIGHT GUIDE


BD-GM-M2LED1 BD-GM TPRLED1 POWER IN PLATE
LED CONTROL SERIAL PORT LED CONTROL SERIAL PORT
POWER IN BD-GM-M2IO INPORT
BD-TT-LED BD-TT-LED
LED CONTROL SERIAL PORT LED CONTROL SERIAL PORT BELLY DOOR
BODY PCB MAIN
KEY SW
LED CONTROL CASE SW DOOR SW
SERIAL PORT MAIN
TOWER OUTPORT SPEAKER(L)
LIGHT BREAKER CABINET UNIT
1A DC+12V
MAIN
SPEAKER(R)
VGA IN
POWER IN DC+12V
LCD TICKET PRINTER UNIT(OPTION) BD-GM-G2LED
OUTPORT
MONITOR INPORT
BD-GM- MAIN DOOR
DC+12V or DC+24V RS232C RS232C TICKET
PRI_LED WOOFER BD-GM-G2LED
RS232C DC+24V POWER IN PRINTER
SPEAKER

BD-GM- BD-GM-
G2LED G2LED
CABINET HEAD UNIT

DC HOPPER UNIT(OPTION)
SENSOR
MOTOR POWER IN RS232C
LEVEL SW BILL VALIDATOR BLOCK
BLOC K DIAGRAM 
DIAGRAM G-ENEX2
STACKER DOOR SW
OUTPORT INPORT & BILL DOOR SW
INPORT
OUTPORT BILLVALI CABINET
HOPPER PCB
(OPTION) 1/1
EDITORIAL HISTORY
OF
G-ENEX2 VIDEO SLOT GAMINE MACHINE
INSTALLATION MANUAL

Version # Date Contents


CA-001 2011/7/15
CA-002 2011/11/11 Updated Paragraph 8.5.7,.Chapter 11
CA-003 2012/1/31 Updated Chapter 13.
G-ENEX2
Video Slot Gaming Machine

Aruze Gaming America, Inc.


745 Grier Drive Las Vegas, NV 89119, USA

Aruze Gaming America, Inc. Japan Branch


Ariake Frontier Bldg. A, 3-7-26, Ariake, Kohto-ku, Tokyo, 135-0063 Japan

Aruze Gaming America Inc., Macau Branch


Estrada Marginal Da Ilha Verde, No. S/N Res-Do-Chao, A, B, C, Macau

Aruze Gaming Australia Pty. Ltd


23-27 Bourke Road,
Alexandria, NSW 2015, Australia

Aruze Gaming Africa (Pty.) Ltd.


Unit 1-3, Kyalami Village, 57 Forssman Close, Barbeque Down Ext 1, Unit 1,
Kyalami, Midrand, Gauteng, South Africa

©2011 ARUZE GAMING. All Rights Reserved.


CONTENTS OF THIS PUBLICATION MAY NOT BE REPRODUCED IN ANY
WAY FORM WITHOUT WRITTEN PERMISSION OF ARUZE.
THIS MANUAL MAY BE SUBJECT TO CHANGE WITHOUT PRIOR NOTICE.

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