Megatron
Megatron
4
cleric (5)
CLASS & LEVEL BACKGROUND PLAYER NAME
Megatron
minotaur LN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
16 SAVING THROW
ATHLETICS
15
ARMOR
INSPIRATION
CLASS
3 CONDITIONS BOONS
I’ve spent so long in the temple that I have little practical
experience dealing with people in the outside world.
STRENGTH
TEMP HP
30ft PERSONALITY TRAITS
SAVING THROW INITIATIVE SPEED
12
ACROBATICS
SLEIGHT OF HAND
Current
49 49 SUCCESSES
Rage. I fol low my passions, no matter how dark they
m ight seem to others
1 STEALTH
CURRENT MAXIMUM
FAILURES
14 SAVING THROW
ARCANA
FLAWS
● HISTORY
2 INVESTIGATION
INTELLIGENCE NATURE
Armor: Light armor, medium armor, shields
● RELIGION
Weapons: Simple weapons
Tools: None
◆ SAVING THROW Languages: common, Minotaur
15
ANIMAL HANDLING
● INSIGHT
2 MEDICINE
WISDOM PERCEPTION
SURVIVAL My namesake was fa m o u s for great magical ability.
EP
GP 15
PP
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6"7 280 lbs
AGE HEIGHT WEIGHT
I follow Purphoros
EARN PIETY
NAME
fighting against those who would rule over others
taking decisive action on impulse
destroying something that outlived its usefulness PURPHOROS
creating something wondrous in Purphoros's name
LOSE PIETY
following an unjust law despite your misgivings
creating something shoddy or flawed
backing down from a fight or a contest
SYMBOL
piety
Being a god's champion carries no benefits in and of itself. Each god's description in this chapter
paints a picture of the god's typical champion, including ideas for how a player character might
end up in that position and provides ideals that represent the god's interests. The gods do reward
the devotion of their champions, though. The strength of your devotion to your god is measured
by your piety score. As you increase that score, you gain blessings from your god. Piety has nothing
to do with faith or belief, except insofar as a person's thoughts and ideals drive them to action in a
god's service. Your piety score reflects the actions you have taken in your god's service-actions that
the god richly rewards. When you choose a god to worship as a beginning character, your piety
score related to that god is 1. Your piety score increases by 1 when you do something to advance
the god's interests or behave in accordance with the god's ideals. The gods expect great deeds
from their champions, so your piety score typically increases only when you accomplish a
significant goal (such as the completion of an adventure), make a significant sacrifice of your own
self-interest, or otherwise when the DM sees fit. Each god's description in this chapter includes a
discussion of the god's goals and ideals, which your DM uses to judge whether you earn an
increase in your piety score. As a general rule, you can expect to increase your piety by 1 during
most sessions of play, assuming that you are following your god's tenets. The DM decides the
amount of any increase or decrease, but a single deed typically changes your piety score by only 1
point in either direction unless your action is very significant.
ADDITIONAL FEATURES & TRAITS
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect
until the spell ends.
Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the
spell ends.
Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't
incapacitated.
Eagle's Splendor. The target has advantage on Charisma checks.
Fox's Cunning. The target has advantage on Intelligence checks.
Owl's Wisdom. The target has advantage on Wisdom checks.
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13 +5
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY
0 CANTRIPS 3 6
spare the dying mass healing word 1d4+5
. .
.
.
SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING
1 7
EPAR
SPELL NAME
ED
PR
.
4
.
.
SPELLS KNOWN
identify
2
mass healing word 1d4+5
.
5
heat metal
magic weapon
9
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COMPANIONS, FAMILIARS,
AND PETS.
ARMOR
CLASS
-5 -5
CONDITIONS BOONS
INITIATIVE SPEED
Current SUCCESSES
FAILURES
-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
CP
WISDOM CHARISMA
EP
PASSIVE WISDOM
(PERCEPTION)
GP
PP
CURRENT WEIGHT
0 MAX WEIGHT
ARMOR
CLASS
-5 -5 CONDITIONS BOONS
INITIATIVE SPEED
Current SUCCESSES
FAILURES
-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
CP
EP
PASSIVE WISDOM
(PERCEPTION)
GP
PP
CURRENT WEIGHT
0 MAX WEIGHT