0% found this document useful (0 votes)
86 views

Megatron

Uploaded by

desfjherg
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
86 views

Megatron

Uploaded by

desfjherg
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Current Standard CS v1.

4
cleric (5)
CLASS & LEVEL BACKGROUND PLAYER NAME
Megatron
minotaur LN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

16 SAVING THROW
ATHLETICS
15
ARMOR
INSPIRATION

CLASS
3 CONDITIONS BOONS
I’ve spent so long in the temple that I have little practical
experience dealing with people in the outside world.
STRENGTH
TEMP HP
30ft PERSONALITY TRAITS
SAVING THROW INITIATIVE SPEED
12
ACROBATICS
SLEIGHT OF HAND
Current
49 49 SUCCESSES
Rage. I fol low my passions, no matter how dark they
m ight seem to others
1 STEALTH
CURRENT MAXIMUM
FAILURES

DEXTERITY HIT DICE HIT POINTS HIT POINTS DEATH SAVES


IDEALS

NAME ATK BONUS DAMAGE/TYPE


14 SAVING THROW
horns +3 1d6+3 pierc

2 mace +3 1d6 bludg BONDS


CONSTITUTION
spear +1 1d6, 1d8 Once I pick a goal, I become obsessed with it to the
detriment of everything else in my life.

14 SAVING THROW
ARCANA
FLAWS
● HISTORY
2 INVESTIGATION
INTELLIGENCE NATURE
Armor: Light armor, medium armor, shields
● RELIGION
Weapons: Simple weapons
Tools: None
◆ SAVING THROW Languages: common, Minotaur
15
ANIMAL HANDLING
● INSIGHT
2 MEDICINE
WISDOM PERCEPTION
SURVIVAL My namesake was fa m o u s for great magical ability.

◆ SAVING THROW PROFICIENCIES & LANGUAGES


10
DECEPTION
● INTIMIDATION Horns. Your horns are natural melee weapons, which
0 PERFORMANCE ATTACKS & SPELLCASTING you can use to make unarmed strikes. If you hit with
CHARISMA ● PERSUASION them, you deal piercing damage equal to ld6 + 3

Goring Rush . Immediately after you use the Dash


action on your turn and move at least 20 feet, you
2 PROFICIENCY BONUS can make one melee attack with your horns as a
bonus action.

Hammering Horns. Immediately after you hit a creature


10 PASSIVE WISDOM (PERCEPTION)
with a melee attack as part of the Attack action
on your turn, you can use a bonus action to attempt to
shove that target with your horns. The target must be
CURRENT WEIGHT
240 MAX WEIGHT
within 5 feet of you and no more than one size larger
than you. Unless it succeeds on a Strength saving
CLASS RESOURCES, AMMO & CHARGES throw against a DC equal to 14 you push it up to 10
feet away from you.
scale mail shield +2 AC
CP Backpack, blanket, candle x10, tinderbox,
alms box, block of incense x2, censer,
vestments, rations x2, waterskin

SP commomn clothes 5 incense sticks


prayer wheel

EP

GP 15

PP

EQUIPMENT EQUIPMENT CONT. FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
6"7 280 lbs
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

I follow Purphoros
EARN PIETY
NAME
fighting against those who would rule over others
taking decisive action on impulse
destroying something that outlived its usefulness PURPHOROS
creating something wondrous in Purphoros's name

LOSE PIETY
following an unjust law despite your misgivings
creating something shoddy or flawed
backing down from a fight or a contest

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

piety
Being a god's champion carries no benefits in and of itself. Each god's description in this chapter
paints a picture of the god's typical champion, including ideas for how a player character might
end up in that position and provides ideals that represent the god's interests. The gods do reward
the devotion of their champions, though. The strength of your devotion to your god is measured
by your piety score. As you increase that score, you gain blessings from your god. Piety has nothing
to do with faith or belief, except insofar as a person's thoughts and ideals drive them to action in a
god's service. Your piety score reflects the actions you have taken in your god's service-actions that
the god richly rewards. When you choose a god to worship as a beginning character, your piety
score related to that god is 1. Your piety score increases by 1 when you do something to advance
the god's interests or behave in accordance with the god's ideals. The gods expect great deeds
from their champions, so your piety score typically increases only when you accomplish a
significant goal (such as the completion of an adventure), make a significant sacrifice of your own
self-interest, or otherwise when the DM sees fit. Each god's description in this chapter includes a
discussion of the god's goals and ideals, which your DM uses to judge whether you earn an
increase in your piety score. As a general rule, you can expect to increase your piety by 1 during
most sessions of play, assuming that you are following your god's tenets. The DM decides the
amount of any increase or decrease, but a single deed typically changes your piety score by only 1
point in either direction unless your action is very significant.
ADDITIONAL FEATURES & TRAITS

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect
until the spell ends.
Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the
spell ends.
Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't
incapacitated.
Eagle's Splendor. The target has advantage on Charisma checks.
Fox's Cunning. The target has advantage on Intelligence checks.
Owl's Wisdom. The target has advantage on Wisdom checks.

BLESSING OF THE F ORGE


At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical
object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a
magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon. Once you use this
feature, you can't use it again until you finis h a long rest.

CHANNEL DIVINITY: ARTISAN'S BLESSING

CHARACTER BACKSTORY OTHER

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
13 +5
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY

0 CANTRIPS 3 6
spare the dying mass healing word 1d4+5

. .

.
.

SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING

1 7
EPAR
SPELL NAME
ED
PR

Enhance ability -see other section

.
4
.

.
SPELLS KNOWN

identify

searing smite 1d6

2
mass healing word 1d4+5

.
5
heat metal

magic weapon
9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5 -5
CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

-5 -5 CLASS RESOURCES, AMMO & CHARGES


SP

WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

PP
CURRENT WEIGHT
0 MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5 -5 CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

-5 -5 CLASS RESOURCES, AMMO & CHARGES


SP
WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

PP
CURRENT WEIGHT
0 MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like