The document discusses how media constructs reality through representation using various codes, conventions, and techniques. It outlines the "grammar" of camera shots including extreme long shots, long shots, medium shots, close-ups, and point-of-view shots. It also describes camera angles like aerial shots and low-angle shots. Finally, it discusses camera movements such as panning, tilting, tracking, and zooming.
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How Media Is Made
The document discusses how media constructs reality through representation using various codes, conventions, and techniques. It outlines the "grammar" of camera shots including extreme long shots, long shots, medium shots, close-ups, and point-of-view shots. It also describes camera angles like aerial shots and low-angle shots. Finally, it discusses camera movements such as panning, tilting, tracking, and zooming.
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HOW MEDIA IS MADE
CONSTRUCTEDNESS
• Today the capacities of human mind aided by technology
enable the process called construction of media and information messages. The media employ more than words to construct a more complex reality of society. • Construction creates representation. REPRESENTATION
• These are the construction in any media of certain
aspects of reality and the constitutive elements that make up reality─ people, places, time or historical period, objects, ways of life and even identities. • Representation is a way of presenting reality again. CODES AND CONVENTIONS CODES
• are systems of signs that we put together create
meaning. CONVENTION
• Are generally established and accepted ways of doing
something. THE “GRAMMAR” OF THE CAMERA EXTREME LONG SHOT
• Shot of a large crowd scene or a view of scenery as far as the
horizon. LONG SHOT
• A view of a situation or setting from a distance.
MEDIUM LONG SHOT
• Shows a group of people in interaction with each other.
FULL SHOT
• A view of a figure’s entire body in order to show action and/or a
constellation group of characters. MEDIUM SHOT, MID SHOT, AND MEDIUM CLOSE SHOT
• Shows a subject down to his or her chest or waist.
CLOSE-UP SHOT
• A full-screen shot of a subject’s face, showing the finest nuances
of expression. EXTREMELY CLOSE-UP SHOT, DETAIL SHOT FOR OBJECT
• A shot of a hand, eye mouth, or object in detail.
POINT OF VIEW ESTABLISHING SHOT
• Often used at the beginning of a scene to indicate the location or
setting, it is usually a long shot taken from a neutral position. POINT-OF-VIEW SHOT (POV)
• Shows a scene from the perspective of a character or one person.
OVER-THE-SHOULDER SHOT
• Often used in dialogue scenes, a frontal view of a dialogue partner
from perspective of someone standing behind and slightly to the side of the other partner, so that parts of both can be seen. REACTION SHOT
• Short shot of a character’s response to an action.
INSERT SHOT
• A detail shot which quickly gives visual information necessary to
understand the meaning of a scene. REVERSE-ANGLE SHOT
• A shot from the opposite perspective after an over-the-shoulder shot.
HAND-HELD CAMERA
• The camera is not mounted on a tripod and instead is held by the
cameraperson, resulting in less stable shot. CAMERA ANGLES AERIAL SHOT/ HIGH ANGLE/ OVERHEAD
• Long or extreme long shot of the ground from air.
• Shows people or objects from above, higher than eye level. LOW-ANGEL-SHOT/
• Shows people or object from below.
EYE-LEVEL-SHOT/ STRAIGHT-ON ANGLE
• Views a subject from the level of person’s eyes.
CAMERA MOVEMENT PANNING SHOT
• The camera pans (moves horizontally) from left or vice versa
across the picture. TILT SHOT
• The camera tilts up (moves upwards) or tilts down (moves
downwards) around a vertical line. TRACKING SHOT
• The camera follows along next to or behind moving object or
person. ZOOM
• The stationary camera approaches a subject by ‘zooming in’, or