The document contains 5 tables providing lists of potential modifiers, nouns, power levels, verbs, and nouns that could be used to describe non-player characters (NPCs) in a roleplaying game. Table 1 lists 100 potential NPC modifiers like "superfluous" or "jovial". Table 2 lists 100 potential NPC nouns like "gypsy" or "magus". Table 3 offers an optional table for ranking NPC power levels from 1-100. Tables 4 and 5 each contain 100 potential motivation verbs like "advise" or "obtain" and nouns like "wealth" or "hardship" respectively to describe an NPC's motivations.
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The document contains 5 tables providing lists of potential modifiers, nouns, power levels, verbs, and nouns that could be used to describe non-player characters (NPCs) in a roleplaying game. Table 1 lists 100 potential NPC modifiers like "superfluous" or "jovial". Table 2 lists 100 potential NPC nouns like "gypsy" or "magus". Table 3 offers an optional table for ranking NPC power levels from 1-100. Tables 4 and 5 each contain 100 potential motivation verbs like "advise" or "obtain" and nouns like "wealth" or "hardship" respectively to describe an NPC's motivations.
1-3 current scene 4-6 last story 7-9 equipment 10-12 parents 13-15 history 16-18 retainers 19-21 wealth 22-24 relics 25-27 last action 28-30 skills 31-33 superiors 34-36 fame 37-39 campaign 40-42 future action 43-45 friends 46-48 allies 49-51 last scene 52-54 contacts 55-57 flaws 58-60 antagonist 61-63 rewards 64-66 experience 67-69 knowledge 70-72 recent scene 73-75 community 76-78 treasure 79-81 the character 82-84 current story 85-87 family 88-90 power 91-93 weapons 94-96 previous scene 97-100 enemy