Consumer Behavior Notes
Consumer Behavior Notes
- It involves the thoughts and feelings of people as well as the actions they perform in the
consumption process
- It includes all things in the environment that may influence the thoughts, feelings, and actions
Consumer Value: Value is a personal assessment of the net worth obtained from an activity
Hedonic Value: Value derived from the immediate gratification that comes from some activity
Utilitarian Value: Gratification derived because something helps a consumer solve a problem or
accomplish some type of task
Total Value Concept: Every products value is made up of basic benefits, plus the augmented product,
plus the “Feel” benefits
- This is practiced when companies operate with the understanding that products provide value in
multiple ways
Customer Lifetime Value (CLV): The approximate worth of a customer to a company in economic terms.
Think of it as the total revenue a company can bring in from one customer
Marketing Strategy
- Marketing Strategy: The way a company foes about creating value for customers
o Corporate Strategy: Deals with how the firm will be defined and with setting general
goals
o Marketing Strategy: This strategy involves the way in which a company goes about
creating value for its customers while taking competition and obsolescence into
consideration
o Tactics: Tactics are the ways in which marketing management is Implemented. They
involve price, promotion, product, and distribution decisions
Consumer Environment
- The VALUE the consumer obtains from a purchase or consumption act VARIES based on the
CONTEXT in which the act takes place
o i.e. Information Gathering, Consumption, Shopping
1. Place/Environment
a. Both Virtual and Physical
2. Time
3. Conditions
a. Physical Surroundings
b. Social Surroundings
c. Task at Hand
d. Time
e. Antecedent States
- MUSIC is likely to be slow and soft as shoppers walk in time with the tempo
o Playing unfamiliar music has also been shown to make people shop for longer
o Classical music slows us down and encourages us to make a more considered and higher
price purchase
o Pop and Rock music speeds us up to get us to buy more quickly
- Lighting
o Bright lighting can make us feel more activated and soft lighting can relax us
o Specials are often highlighted or lit up
o People are often self-conscious when trying on clothes, so changing room mirrors are
often softly lit to create a flattering effect
o Some retailers place extra mirrors around the store to appeal to our vanity, as we linger
longer to check our reflection
- Color
o Color is one of the most powerful methods of design
o Can alter the perception of what the consumer is purchasing
- Atmospherics: Conscious designing of space and dimensions to evoke certain
effects/emotions/feelings
- Servicescape: The physical environment in which consumer services are performed
Shopping
- Takes place in specific places, overtime and under specific contexts. It is a set of value seeking
activities that increase likelihood of purchase
- 4 Different Shopping Activity Types:
o Acquisitional
o Epistemic (gathering info)
o Experiential
o Impulsive
Shopping Value
- Personal Shopping Value (PSV): The overall subjective worth of a shopping activity considering
all associated costs and benefits
- Utilitarian Shopping Value: Shopping task is completed successfully
- Hedonic Shopping Value: Time spent on activity itself is personally gratifying (i.e. social
experience, instant status, thrill of the hunt)
o Both dimensions are related to customer share and customer loyalty
- Decision Making and Value: Both utilitarian value and hedonic value are associated with
consumer decision making
- Decision Making and Motivation: Motivations are the inner reasons or driving forces behind
human actions as consumers are driven to address needs
- Decision Making and Emotion: Consumer decision making is also closely related to emotion. The
decision making process can be very emotional depending on the type of product being
considered or the need that has arisen
Search Behavior
- Once there is an imbalance and desire to change the situation search begins
o Search for…
Number of alternatives available
Price of various alternatives
Relevant attributes that should be considered and their importance
- Factors that influence search:
o Product experience
o Involvement
o Perceived risk
o Time availability
o Personal factors
o Situational influences
o Personal Factors
Search tends to increase as a consumer’s level of education and income
increases
o Situational Influencers
Situational factors also influence the amount of search that takes place.
Perceived urgency for example can impact search behavior
Consideration Set
External Search
- External Search: Gathering information from sources external to the consumer such as friends,
family, sales people, and advertising
o This is information on a product or brand received from and obtained by friends or
family
Decision Making Approaches Depends On…
- Involvement: The degree of personal relevance that a consumer finds in pursuing value from a
given act
o Types of Risk:
Financial
Social
Performance
Physical
Time
- Rational Decision
o Traditional approach to decision-making
o Assumes that consumers diligently gather information about purchases, carefully
compare various brands of products on salient attributes, and make informed decisions
regarding what brand to buy
- Behavioral Influence Decision
o Assumes that many decisions are actually learned responses to environmental
influences
Behavior is influenced by environmental forces rather than by cognitive decision
making
- Experiential Decision
o Assumes consumers often make purchases and reach decisions based on the affect, or
feeling, attached to the product or behavior under consideration
(Example: Consumer decides to spend time at a day spa)
Evaluative Criteria
- The attributes, features, or potential benefits that consumers consider when reviewing possible
solutions to a problem
Determinant Criteria
- The evaluative criteria that are most carefully considered and are directly related to the actual
choice that is made
- LARGELY DEPENDENT ON THE SITUATION
- Remember price and quality are typically always part of the attributes considered
o Low prices can lead to perceptions of low quality
o High prices can lead to perceptions of high quality
- Value Equation: Value = What you get (Bennies) – What you give (Costs)
- Hedonic criteria – emotional symbolic, and subjective attributes or benefits that are associated
with an alternative
- Utilitarian criteria: Functional or economic aspects associated with an alternative
- Affect-Based Evaluation: Evaluate products based on the overall feeling that is evoked by the
alternative.
o Emotions and Mood play a big part
o “I am not sure why I bought this, I just fell in love with it.”
- Attribute-Based Evaluation: Evaluate alternatives across a set of attributes that are considered
relevant to the purchase situation.
o Assume people make comparisons
Importance of Product Categories in Evaluation Process
- One of the first things we do with information is try and make sense of it
- Product Categories are mental representations of stored knowledge about groups of products
o Knowledge about existing category is transferred to the item
o We draw on this knowledge to guide us in developing our attitudes and expectations
about a product or service
- Schema: A cognitive representation of a phenomenon that provide meaning to an entity
- Product Category Levels:
o Superordinate
Abstract
o Subordinate
More detailed: Evaluations generally more meaningful at this level because
specific difference can be noticed and evaluated
Evaluation of Alternatives
- Consumers often use perceptual attributes to make inferences about underlying attributes
- Perceptual Attributes
o Things you can see and are easily recognizable:
Shape
Size
Color
Price
- Underlying Attributes
o Not readily apparent and often learned through experience:
Product Quality
Durability
Reliability
- Factors Determining Evaluative Criteria Used:
o Situational influences
o Product knowledge
o Social influences
o Expert opinions
o Online sources
o Marketing communications
- Compensatory Rules: Allows consumers to select products that may perform poorly on one
attribute by compensating for the poor performance by good performance on another attribute
- Non-compensatory Rules: Strict guidelines are set prior to selection, and any option that
doesn’t mee the specifications is eliminated from consideration
o Noncompensatory Models:
Conjunctive Rule: Rejects anything that fails to meet cutoff points on all features
Disjunctive Rule: The product that meets or exceeds highest cutoff on any
feature is selected
Lexicographic Rule: Product that performs the best on the most important
attribute is selected
Elimination-by-aspects Rule (EBA): Process of elimination based on importance
of attribute and rating
Consumption Process
- Process that converts time and goods, services, or ideas into value
- Differences take place between…
o Durable goods- Goods consumed over long periods of time
o Nondurable goods- Consumed quickly
- Meaning Transference: Process through which culture meaning is transferred to product and
onto a consumer
Expectations
- Types of Expectations:
o Predective – what you think will occur
o Normative – based on past experience
o Ideal – what you really want to happen
o Equitable- what should happen based on the level of work put into the experience
- Expectations have Sources:
o Friends and Family
o Companies
o Marketing
o Personal Factors (past experience with products)
Theories of post-consumption reactions
- Expectancy/Disconfirmation
o Enter with predetermined expectations of a products performance
o Performance perceptions are benchmarks which we use to judge
o They lead to positive disconfirmation (leads to satisfaction) or negative disconfirmation
(leads to dissatisfaction)
o It’s a satisfaction judgement
o It’s a cognitive appraisal
o Appraisals are tied to Expectations (the probability that something will occur and the
evaluation of that potential occurrence)
Attribution theory
- Learning: Change in behavior resulting from interaction between a person and a stimulus
- Perception: Consumer’s awareness and interpretation of reality
o Shapes learning and behavior
Exposure
- Exposure: Refers to the process of bringing some stimulus within the proximity of a consumer so
that it can be sensed by one of the five human senses (sight, smell, taste, touch [tactile], sound)
o Sensation: A term used to describe a consumer’s immediate response to this
information
- Subliminal Processing: Way we sense very low stimuli that occur BELOW the level of conscious
awareness (the absolute threshold of perception)
o This type of learning is unintentional
o When something is sensed and influences us below conscious awareness it is said to be
subliminal
- Supraliminal Processing: ABOVE the level of threshold consciousness
o Contains a stimulus that people can actually notice, but since people don’t know that it’s
influencing their behavior
Selective Perception
- Selective Exposure: Involves screening out most stimuli and exposing oneself to only a small
portion of the stimuli present
- Selective Affirmation: Involves paying attention to only certain stimuli
- Selective Distortion: Process by which consumers interpret information in ways that are biased
by their previously held beliefs. This can be an either conscious or unconscious process
JND
- Just Noticeable Difference (JND): Represents how much stronger one stimulus needs to be
relative to another stimulus so that consumers can notice that the two are not the same
o Discussing changes in strength of stimuli and how strong it can be
Here we are working ABOVE absolute threshold
JMD
- Just Meaningful Distance (JMB): Represents the smallest amount of change in a stimulus that
would influence consumer consumption and choice
o Retailers generally follow a rule stating that there needs to be at least a 20% drop in
prices for the stimulus to be considered effective or meaningful.
Memory
- Pre-attentive effects such as the mere exposure effect, result in implicit memory
o Implicit Memory: Pertains to retaining memory for information that a person was not
trying to remember and involves learning passively and unintentionally
Attention
- Comprehension: Occurs when the consumer attempts to derive meaning from information that
is received.
- Unintentional Learning: Consumers simply send and react (or respond) to the environment. In
this way, consumers “learn” without trying to learn
o Mere exposure effect/Product placement
o Learn without trying
- Intentional Learning: Consumers set out to specifically learn information devoted to a certain
subject
o Higher Involvement
Message Characteristics
- Message Congruity
o Is it internally consistent and fits surrounding information?
o If the goal is to get people to remember info
Inconsistent is good
o If the goal is to create favorable attitude
Consistent is good
- Gestalt Principles (Figure & Ground)
o Focus of message can impact comprehension
Figure is what is used to capture person’s attention
Ground – or background – less important
o Figure-ground distinction – the contrast between the two
o Comprehension gets muddled with consumer mixes the two up
- Message Source
o Likeability
o Expertise
o Trustworthiness
E+T = Credibility
o Attractiveness
Receiver Characteristics
- Intelligence/Ability
o More intelligent and educated are more likely to comprehend information
- Prior Knowledge
o Pre-existing information
- Involvement
o Highly involved pay more attention
- Familiarity/Habituation
o People like the familiar (linking)
o Too familiar can lower motivation to process information
o Habituation is the process by which continuous exposure to a stimulus affects the
comprehension of and response to stimulus
Adaption Level – the level of stimulus to which consumer has been accustomed
- Information Intensity
o Amount of info available for consumer to process in an environment
o Overload impacts ability to process
o Exposed from 600-5000 messages a day
- Framing
o Information can change meaning based on when and how information is presented (aka
prospect theory – the way info is framed)
- Timing
o Amount of time a person has to process a message
o Point in time a person receives a message
Morning
Night
Summer
Winter
Memory
Heuristics
- Is any approach to problem solving, learning, or discovery that employs a practical methodology
not guaranteed to be optimal or perfect, but sufficient for the immediate goals
- For human beings, heuristics can be mental shortcuts that ease the cognitive load of making a
decision
- We have words for heuristics. They are…
o Rule of thumb
o Intuition
o Stereotype
o Common Sense
o Educated Guess
- Cialdini’s 6 Weapons of influence:
o Reciprocation
o Commitment & Consistency
o Social Proof
o Liking
o Authority
o Scarcity
Judgement Heuristics
- Judgement heuristics are our shortcuts that allow for simplified thinking. Our mental shortcuts,
stereotypes, or rules of thumb allow us to classify things into groups according to key features
- When we process information using judgement heuristics, we often use cues in the message or
situation to trigger a decision
- Frequently, our judgement heuristics are efficient and effective, but they can leave us open to
occasional costly mistakes
Availability Heuristics
Controlled Responding
- Controlled responding is reacting on the basis of thorough analysis of all available information
- Laboratory research has demonstrated that people are more likely to utilize a controlled
response when they have both the desire and ability to analyze information carefully
- If an issue is important to us, we are more likely to use controlled responding rather than
judgement heuristics
- When processing information systematically, we are persuaded by the strength of the arguments
presented
Influence Chapter #3: Commitment