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Savage Worlds - Accursed - Grove Point

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100% found this document useful (1 vote)
181 views4 pages

Savage Worlds - Accursed - Grove Point

Uploaded by

ktakai
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Grove

Point

John Dunn
Contents
Lead Developer
Ross Watson

Writer
John Dunn The Town 2
Cover Artwork The Chapel 3
Kevin Childress BARON GRAELING 3
Interior Artwork
Jacob Atienza

Graphic Design
Kevin Childress

Copyright © Melior Via, LLC 2015


Accursed, Melior Via, and their associated logos are trademarks of Melior Via, LLC in Cleveland, Ohio.
Contact us: [email protected] or visit us at www.meliorvia.com

This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage
Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle
makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

Credits 1
Grove Point
^one of the locals¬other than the chaplain, (see
belowž¬know about the rituals outside of town. All
of them have either suêered personal losses, or have
The sun has set, and the Accursed are discussing suêered losses to friends and extended family. They
their plans for the next day. They are currently blame the Haron, but are reluctant to directly say
travelling through the forests of Valkenholm, following anything against him. They do admit, however, that
a small and winding river. As members of the Order of the Haron has been strict in administering justice,
the genitent, they seek to €nd and eliminate any bane oÙten subjecting locals to grueling imprisonment, to
activity in the region. feed his unsavory needs.
As the evening progresses, the characters see a As interactions continue, the local Haron Graeling
bon€re, more than a mile down the river atop a cliê eventually puts in an appearance. He is, in fact, a
at uts out over the fast owing water. ^one of the leechªman in service to the Hlood sitch. He controls
characters are familiar with any holidays or festivals the town, keeping the citizens in sway. When travelling
that would lead to a large €re at this time of year. sith the town, the Haron is always accompanied by at least
a successful [nowledge sitchraÙtž check, a character eight leech-men (see Accursed page ´´ºž. The Haron
recognizes that a location such as that, surrounded is not receptive to visitors, unless they are willing to
by owing water, might be an ideal location to safely oêer up a worthwhile blood sacri€ce. Otherwise, he
invoke a powerful ritual. demands they leave, immediately. If the characters
If they investigate the site, it takes more than an engage the Haron, his leech-men are swiÙt to join
hour to reach the location. (It’s night time, the forest in. While the Haron is the ultimate enemy in this
is fairly dense, and there is no easy way up to the adventure, a battle with him in public may not be in
cliê if approaching from the river bank.ž Hy the time the heroes’ best interest. In addition to the banes with
they arrive, the bon€re has been put out. A closer him, he has additional banes in the Keep. If he starts
examination reveals that €res have burned here many, to lose, he is certain to ee to the reinforced structure
many times. The area is also littered with human and exploit his reinforcements.
bones as well as charred scraps of clothing. A thorough
examination of the area can reveal that at least some of
the people were still alive when they were burned.
If the characters try to follow up on this, they likely
need to wait until morning. The woods are dense and it
is dark. Trying to follow a trail from the location really
needs sunlight. If they wait until morning, they can
easily follow a trail back to a worn dirt road.
The road leads to a small town, named Grove Point.

The Town
Grove Point contains an Enochian chapel, a tavern,
a smithy, and a small keep which is home to the local
baron. Interactions with the citizens indicate that they
are frightened already, and its not just because the of
the Accursed. The locals are very intimidated by any
characters who are obviously inhuman as well as
anyone who they do not know. It rapidly becomes clear
that the city has very few visitors.
Consequently, any interactions are deliberately
brief with any outsiders. The town members are not
confrontational. Rather, they are simply scared. If
the visitors oêer payment, particularly in the form of
trade goods for service or information, locals are quick
to comply, but they do not dally. If asked, all admit that
the local Haron does not care for visitors. They strive
to earn whatever they can quickly, trying to complete
the transaction before the Haron takes notice.

2
Grove Point
The Chapel BARON GRAELING
Chaplain Heinrich at the Enochian chapel is Attributes: Agility d8, Smarts d6, Spirit d8,
actually a sympathizer to the Order of the Penitent. Strength d8, Vigor d8
lhouh he is a mortalŽ he is also a 9eteran of the Hane Skills: Climbing d6, Fighting d10, Intimidation
War. He has no sympathies for the Witches and daily d8, ^otice d8, Persuasion d6, Stealth d8, Swimming d8,
:atches the horri le deeds that the Haron and his Taunt d8
servants perform upon the village’s inhabitants. Pace: 6 Parry: 6 Toughness: 8 ¶ž
The chaplain is the one who has been burning Special Abilities
bodies along the river front. Un factŽ he has been €nding Aquatic: Pace 6
the members of the local community who have fully Bite: Str + d8
oined the Hlood Witch’s cause. The chaplain has been Blood Drain: Leech-men commonly attack by
abducting these men and women at night, torturing grappling. When a leech-man has a foe entangled, if
them to reveal their information about the Witches the bane wins the opposed roll, it automatically does
and their banes, and then eliminating them. He has one Wound of damage, plus an additional Wound for
built up a considerable amount of intelligence about each raise, when it clamps on and sucks the prey’s
the Haron, his !eep, and his networ! of other banes in blood. This ability does not aêect any characters who
the region. do not bleed normally.
He has established a small facility within the Blood Frenzy: When another animal or
chapel’s lower levels that could be used as a base of character possessing normal blood suêers a wound,
operations for the Accursed, at least temporarily. It all Leech-men within 6” are driven into a frenzy by the
would be diÞcult to avoid the notice of the Haron for a scent of blood. This causes them to go Herserk as per
long time in this place, but it provides an opportunity the Edgež. Leech-men cannot end their
to study all of the chaplain’s research. Of course, in rage until the battle is over.
exchange for the use of the space, the chaplain does Hardy: The creature does not suêer a Wound for
expect the Accursed to assist him and follow up on the being shaken twice.
leads. Low Light Vision: Leech-men ignore any
The chaplain recognizes that he is performing penalties for Dim and Dark lighting.
unsavory acts, and fears that they have damned him. Weakness (Wood): As a creation of the Hlood
He is anxious to garner the assistance of members of Witch, leech-men suêer +· damage from weapons
the Order of the Penitent, because he believes that they made of wood.
could perform these same deeds without endangering Witchline (Blood Witch): Hanes of the Hlood
their souls. He attempts to make contact with them to Witch can be sensed by Dhampir Accursed within 25
oêer his intelligence and get their assistance, but he feet.
knows he must do so without allowing the members of Gear: Hrigandine Sreat Coat Armor ¶ to body,
his congregation or the Haron to €nd out. arms, and legsž
The Haron, of course, is paranoid about all of his
informants vanishing. He has begun to gather citizens
for questioning, though he has not yet been bold enough
to bring in the chaplain. Most of the city’s inhabitants
live in fear that they could be next. The challenge for
the characters is to free the mortals whom the Haron
holds prisoner, persuade the chaplain to not act so
directly, and to overthrow the Haron.
Characters who are provocational toward the
chaplain for his actions are unlikely to garner his
cooperation. He believes that his actions are in keeping
with the greater good, and completely usti€able, even
if they have resutled in dozens of mortal deaths. AÙter
all, these traitors have turned from the faith to join
with the Witches, earning their fate.

Grove Point 3

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