Fallout 4 Weapons - Fallout Wiki - Fandom
Fallout 4 Weapons - Fallout Wiki - Fandom
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in: Fallout 4 weapons English
weapons
ANIME
This page lists all weapons in Fallout 4.
The content is not described in full detail on this page. For details, please see the
respective articles.
MOVIES For weapons in other Fallout games, please see "Weapon".
For an overview of Fallout 4 content, please refer to "Portal:Fallout 4."
TV
Contents
VIDEO 1. Overview
2. Weapon statistics
3. Ballistic weapons
WIKIS
3.1. Pistols
3.2. Rifles
START A 3.3. Shotguns
WIKI
3.4. Pipe weapons
3.5. Heavy weapons
3.6. Other
4. Energy weapons
4.1. Laser
4.2. Plasma
4.3. Other
5. Radiation weapons
5.1. Gamma
6. Poison weapons
7. Explosives
7.1. Thrown
7.2. Placed
7.3. Faction explosives
8. Traps
8.1. Placed
9. Melee weapons
9.1. Bladed
9.2. Blunt
10. Unarmed weapons
11. Renaming weapons
12. Mods
13. Notes
14. Bugs
15. See also
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15.1. In Fallout 4
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15.2. In the rest of the Fallout series
FANDOM 16. References Follow on IG TikTok Join Fan Lab
Overview
HOME Unlike previous installments, weapons in Fallout 4 fall under three
classifications, including normal, legendary, and unique. Normal
weapons have no special bonuses on them whatsoever. Legendary
GAMES weapons come with random bonuses applied to them and are only
dropped by legendary enemies. Unique weapons are weapons that are
already named and will always retain the same special bonuses.
ANIME Uniques are typically either bought from merchants or are quest
rewards. Normal and legendary weapons will change their name when
mods are applied, unique weapons will not.
MOVIES
TV
Weapon statistics
General note: In the following descriptions, the statistics that are
VIDEO
shown while playing the game will be referred to as in-game numbers,
while the numbers used by the game's code will be referenced as
internal numbers. Internal numbers can only be gathered through game
WIKIS
editor or console use.
START A
Accuracy ( ): This is the Accuracy stat displayed in-game, which is
WIKI derived from the internal game numbers for projectile deflection angles
in an unknown way. See Spread for details on the internal
measurements.
Action Point cost ( ): The number of Action Points used per
activation in V.A.T.S. Generally, this is a one shot equivalent for semi-
automatic weapons, but automatic weapons may fire several rounds,
usually three per VATS action.
Ammunition used ( ): The type of ammunition the weapon uses. This
may be changed by the use of receiver mods.
Armor piercing: The amount of the target's damage resistance the
weapon ignores.[1] Also known as armor penetration.
Bash damage: This is the amount of damage a projectile weapon does
when used as a melee weapon. Almost always 6, unless modified by the
gun (usually by a bayonet,) meaning gun bashes do less damage base
than an unarmed strike.
Critical Damage Multiplier ( ): This is the amount that a weapon's
damage is multiplied by on a critical hit. As a general rule, this is normally
2, but mods exist for some weapons that change this number from 2. It
is part of each weapon's data and is distinct from the sneak attack
multiplier, which is not part of each weapon's data (although the combat
knife raises its sneak attack multiplier via an external script.) Allegedly,
sneak attack damage is calculated as a multiple (usually 2) of critical
damage.
Damage ( ): This is the damage caused by a single click of the
mouse/trigger. For most small guns, that is a single bullet, but for
shotguns, the damage is equally split between the shell's pellets, and for
the Gatling laser it ia a single beam.
Damage per second ( ): The manually calculated maximum cyclic
damage dealt in one second, expressed as rate of fire multiplied by
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damage. Can be arbitrarily misleading due to reload times, whether or
Fallout Wiki EXPLORE FALLOUT GAMES FALLOUT 76 COMMUNITY
not the weapon is automatic, whether or not the weapon must spin or
FANDOM charge up to fire, and whether or not the weapon must be cocked every Follow on IG TikTok Join Fan Lab
time it fires.
Magazine capacity or shots per reload ( ): The maximum
ammunition capacity of the weapon or the maximum number of shots
possible before requiring a reload.
HOME
Magnification: The scope or sight mod's magnification rating.
Range ( ): In-game, range is a generalized stat for how far a weapon's
projectile can go before suffering from damage loss. The displayed
GAMES
number is approximately where MaxRange is
the total of modifiers to the MaxRange variable by mods equipped to the
ANIME
weapon and k is some constant (for a combat shotgun k is -3.) However,
this displayed number is close to meaningless, because there are three
hidden internal range ratings: minimum range, maximum range, and the
MOVIES
out of range multiplier. Between point blank and minimum range,
damage is full. Between minimum range and maximum range, damage
decreases down to the out of range value at a linear rate. Beyond the
TV maximum range, the damage is reduced by multiplying by the out of
range value. Typically, the out of range value is a 50% loss of damage,
though some weapons are higher or lower. Distance for range is rated
VIDEO differently internally: most ranged weapons begin with a range of 256
units and some research indicates that each of these internal units is
meant to equal approximately 4 yards/meters, but more effort is needed
WIKIS to confirm.[2] The real range of a ranged weapon, if encapsulated into a
single number, would be
START A
WIKI
, which is the average damage multiplier out to the weapon's maximum
range. For example, consider again a combat shotgun, which has an out
of range multiplier of 10%. Because the game's listed range is based on
the gun's maximum range but the listed damage is based on the
minimum, and because other numbers at play are not displayed in-
game, it's impossible to tell from looking at the weapon in-game why the
weapon does such low damage at even medium ranges.
Rate of fire ( ): The in-game given number gives the maximum cyclic
number of shots/attacks per 10 seconds, without considering reloading.
This is internally derived from the weapon's attack delay rating divided
by its speed rating. However, if a weapon is converted to automatic fire,
the time between shots becomes derived purely from its speed and/or
firing animation duration.[3] Melee weapons (including unarmed) instead
rely on a speed rating listed on them; truly unarmed attacks and gun
bashes are both speed Medium.
Recoil: Recoil is the visible movement of the weapon upon firing. Like
spread, it is represented in maximum possible degrees from the center.
Unlike spread, which is the invisible possible deviation of the projectile
from a perfect shot, recoil visibly moves the weapon and crosshairs, and
can be additive with the spread. Unlike spread, which has a completely
random direction, recoil has a limited "window" in which the kick can
move the weapon.[4]
Reload / Reload speed: This is made up of at least two factors. The base
reload speed is derived from the reload animation speed in seconds.
There is also a second internal value called reload speed that affects
reload time in an unknown way, beyond the fact that higher values result
in faster reloads.
Sight time: This is the amount of time it takes to transition from hip
firing to a sighted or scoped state, in seconds.
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Sighted spread: The amount a weapon's spread is reduced to when
Fallout Wiki EXPLORE FALLOUT GAMES FALLOUT 76 COMMUNITY
aiming down a sight or scope.
FANDOM Spread ( ): Spread is the hidden internal number of degrees from a Follow on IG TikTok Join Fan Lab
perfectly centered shot that a projectile can potentially deflect. For
example, a combat shotgun has a spread of 12°. When firing it, each of
the 8 pellets produced by the weapon can proceed separately from
between 0° to 12°, randomly generated, in a separately randomly
HOME generated 360° cone. Weapons have a base spread when the shooter
hasn't shot yet, a maximum spread by which the spread cannot be
worse than, and an amount by which the spread gets worse on a per-
GAMES shot basis. The current degree of spread somewhat corresponds to the
width of the crosshairs. Spread slowly reverts to base spread after a
slight delay.[4]
ANIME
Stability: This is an internal value that represents the amount of
movement a sight or scope has without player involvement. How the
internal number relates to actual movement is currently unknown,
MOVIES
beyond the fact that higher stability means less movement.[4]
Value to weight ratio ( ): This is the manually calculated ratio of the
TV base weapon value in caps to the weapon weight.
Weapon value in caps ( ): Base value of the weapon in caps. Resale
value is affected by barter skill.
VIDEO Weight ( ): Weight value of the weapon that applies to encumbrance.
Weapon weight also increases the amount of time it takes to aim down
sights or "scope." This is explained in a loading screen tooltip.
WIKIS
Unique effect: Some weapons have unique effects that pretain to them
(ex: the Ruthless effect for Kellogg's pistol.)
START A Unique weapon entries are shaded.
WIKI
Ballistic weapons
Pistols
Special Form
effect ID
.44
.44 pistol 48 28.8 6 119 66 35 1.2 6 4.2 99 23.6 000CE97D
round
10mm
10mm pistol 18 82.8 46 83 60 21 1.5 12 3.5 50 14.3 00004822
round
+50% more
Gen-4 10mm 10mm
damage to xx000DA0
pistol round
robots.
AP refilled
Kellogg's .44
48 28.8 6 119 70 on critical 6 4.3 449 104.4 00225AC1
pistol round
hit.
Silver 10mm
25 66 xx001202
Sidearm round
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Special Form
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effect ID
15 points of
.44
The Gainer 48 28.8 6 119 74 fire 6 4.6 468 101.7 Fan
round Follow on IG TikTok Join Lab
00225AE7
FANDOM
damage.
+50
Ultimatum 10mm
radiation xx00081D
round
damage.
+50% more
Wastelander's 10mm
27 124.2 46 107 78 limb 24 7.3 772 128.7 001F61E6
Friend round
HOME damage.
Western
.44
revolver 60 36 6 66 40 0.25 6 5.2 99 19 xx0415B3
round
GAMES
Rifles
ANIME
Special Form
effect ID
Anti-materiel .50
50 10 2 119 71 26 1.91 3 12 55 4.58 FEXXXF9C
rifle caliber
MOVIES Assault rifle 30 120 40 119 72 32 0.94 5.56mm 30 13.1 144 11 0000463F
Combat rifle 33 108.9 33 119 70 25 1.32 .45 20 11.1 117 10.5 000DF42E
TV
Lighter,
uses
December's 5.56mm,
VIDEO
Child 33 135 41 25% faster 5.56mm xx014459
fire rate,
15% faster
reload.
Shoots an
WIKIS Overseer's
55 495 90 109 76 additional .45 20 11.1 117 10.5 001F61E7
Guardian
projectile.
Gauss rifle 110 726 66 191 69 40 3.67 2mm EC 7 15.8 228 14.4 000D1EB0
START A 50% more
WIKI The Last
192 66 203 112 limb 2mm EC 20 21.6 6500 300.1 0022B603
Minute
damage.
Prototype
Gauss rifle 100 60 6 191 81 2mm EC 3 18 265 14.7 FEXXXFA0
50% more
damage
Reba II 64 25.6 4 215 92 against .308 5 15.5 306 19.7
mirelurks
and bugs.
Higher
VATS
accuracy if
Tinker Tom
37 16.5 3 185 112 not .308 1 16.7 706 42.3 001F2675
Special
in combat,
higher AP
cost.
Lever-action
rifle 35 17.5 5 122 72 26 1.35 .45-70 5 9 150 16.7 xx02C8B0
+2 Luck
Lucky Eddy
35 17.5 5 122 72 when .45-70 5 9 201 22.3
equipped.
Shoots an
Old Reliable
70 35 5 122 61 additional .45-70 5 9 801 89 –
projectile.
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Special Form
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effect ID
Manwell
69 227.7 33 119 70 .308 16 8 FEXXXFC2
FANDOM carbine Follow on IG TikTok Join Fan Lab
Manwell rifle
90 297 33 119 62 .308 6 11.1 FEXXX94B
Radium rifle 27
108 40 119 72 25 1.08 .45 20 11.1 80 7.2 xx025FC4
+50
Kiloton radium 15 points of
rifle 27 108 40 119 72 explosive .45 20 11.1
HOME damage.
Ignores
30% of
Radical
target's
Conversion 27 108 40 119 72 .45 20 11.1
GAMES
damage
and energy
resistance.
Railway
Railway rifle 100 100 10 119 69 20 5 10 14.4 290 20.1 000FE268
spike
ANIME
Prototype Railway
1 1 2 119 71 20 5 1 14.4 290 20.1 00221235
railway rifle spike
Submachine
10 127 127 107 63 35 0.28 .45 50 12.7 109 8.6 0015B043
gun
MOVIES
Silver
submachine 10 127 127 107 63 .45 50 13.8 121 8.8 001B28F7
gun
15 points of
TV Spray n' Pray 33 419.1 127 77 69 explosive .45 19 1084 57.1
damage.
Syringer
Syringer Variable Variable 2 119 72 35 6.2 132 21.3 0014D09E
ammo
VIDEO
Shotguns
Special Form
WIKIS effect ID
Combat Shotgun
8x6.25=50 100 20 47 23 32 1.56 8 11.1 87 7.8 0014831C
shotgun shell
Chance to
START A Shotgun
WIKI Justice 50 100 20 35 28 stagger on 15.5 1076 69.4 001F61E4
shell
hit.
+25%
damage/
Le Fusil limb Shotgun
62 124 20 71 29 15.7 389 24.8 00225771
Terribles damage, shell
Increased
recoil.
Double-barrel Shotgun
8x5.625=45 162 36 47 16 27 1.67 2 9 39 4.33 00092217
shotgun shell
Handmade Shotgun
45 162 36 47 16 30 2 9 39 4.33 FEXXX804
shotgun shell
Triple-barrel
Shotgun
handmade 50 180 36 47 16 30 3 9 60 6.67 FEXXX803
shell
shotgun
Pipe weapons
Special Form
effect ID
Pipe
bolt- 34 6.8 2 95 63 29 1.17 .308 6 3.2 30 9.4 0014831A
action
Pipe
13 71.5 55 83 57 30 0.43 .38 12 2.3 20 8.7 00024F55
gun
Pipe
24 14.4 6 83 61 35 0.68 .45 6 4.2 25 6.0 0014831B
revolver
Heavy weapons
Special Form
effect ID
Fat Man 468 89.43 1 117 63 60 7.8 Mini nuke 1 30.7 512 16.7 000BD56F
Shoots an
Big Boy 486 1 117 39 additional Mini nuke 1 30.7 12405 404.07
projectile.
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Special Form
Fallout Wiki EXPLORE FALLOUT GAMES FALLOUT 76 COMMUNITY
effect ID
50%
FANDOM chance to Modified
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The Striker
100 1 117 63 60 1.66 cripple bowling 1 30.7 2512 81.82 xx031702
target's ball
leg.
Nuka-nuke
launcher 794 1 117 63 Nuka-nuke 1 36 650 18.06
HOME
Flamer 12 108 90 47 53 30 Flamer fuel 100 16.1 137 8.51 000E5881
20% to
Sergeant Ash cripple
GAMES 13 117 90 47 53 Flamer fuel 100 16.1
target's
leg.
Harpoon gun
150 2 143 63 40 Harpoon 1 16.3 205 12.58 xx010B81
ANIME x2 damage
Admiral's
if target is
Friend 150 2 143 63 40 Harpoon 1 16.3 1005 61.66
at full
health.
MOVIES +150
Skipper's Last damage
Stand 165 2 143 63 40 resistance Harpoon 1 16.3 1005 61.66
while
reloading.
TV
Ignores
30% of
Defender's
target's
Harpoon Gun 150 2 143 63 40 Harpoon 1 16.3 1005 61.66
damage
VIDEO and energy
resistance.
Heavy
incinerator 30+43 175.2 24 23 53 Flamer fuel 6 16.1 FEXXX809
WIKIS
Most junk
Junk Jet 40 20 119 75 30 ∞ 29.9 285 6.2 000E942B
items
START A
WIKI Minigun 8 217.6 272 131 35 30 5mm 500 27.4 382 14 0001F669
15 points of
Ashmaker 9 281.7 313 77 39 fire 5mm 500 28.7 1755 61.1
damage.
Missile
150 2 203 65 45 Missile 1 21 314 14.95 0003F6F8
launcher
50% more
damage
Partystarter 150 2 191 107 Missile 28.5 4822 ? ?
against
humans.
75%
increased
movement
Death From speed
151 2 203 65 Missile 21 4479 213.29 00225969
Above when
aiming
down
sights.
Broadsider 108 2 203 63 40 Cannonball 1 27.4 245 9 000FD11B
A quick note on damage types: The flamer and heavy incinerator do not deal fire
damage like an Incendiary weapon does or ballistic damage like a Molotov cocktail,
instead dealing energy (and, for the incinerator, ballistic) damage; the Cryolator deals
neither cryo damage nor ballistic damage (like a cryo mine and cryogenic grenade do),
instead dealing energy damage (and ballistic when crystallizing); the Fat Man does not
deal any sort of radiation damage (like a nuke mine or Nuka-grenade do).
Other
Special Form
effect ID
Paddle
Paddle ball
1 25 11 151 ball 20 2 10 5 xx00A6C0
string
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Energy
Falloutweapons
Wiki EXPLORE FALLOUT GAMES FALLOUT 76 COMMUNITY
Fusion
ANIME Laser gun 24 120 50 71 25 30 3.5 69 19.7 0009983B
cell
x2 damage
if target is Fusion
Old Faithful 29 145 50 71 71 30 4.5 929 206.4 001F61E2
at full cell
MOVIES
health.
Does more
damage
Survivor's the lower Fusion
TV 26 19 44 47 42 4.8 340 70.8 00225ABC
Special the cell
player's
health.
25% faster
Protectron's
VIDEO fire rate, Fusion
Gaze 54 307.8 57 47 44 30 5.1 352 69
15% faster cell
reload.
Frenzy
Good Fusion
WIKIS 21 237.3 113 194 82 emenies on 7.9 393 49.7 0022537B
Intentions cell
critical hit.
Prototype
Unlimited
UP77 Fusion
24 120 50 227 96 ammo Infinite 6.5 355 54.6 0023E5EE
START A "Limitless cell
capacity.
WIKI Potential"
x2 critical
shot
damage,
Righteous Fusion
26 130 50 203 76 critical 27 5.5 326 59.3 00225963
Authority cell
meter
fills 15%
faster.
Irradiates
user by 50
per
discharge;
Salvaged while
Charged
Assaultron 35- equipped, Fusion
11 93 65 single 8 40 5 xx0100B7
head 165 thrown cell
shot
grenades
do the
same thing
when
thrown.
Unlimited
Fusion
Wazer Wifle 55 275 50 302 76 ammo Infinite 6.3 364 57.8 00225965
cell
capacity.
Gatling Fusion
14 380.8 272 203 30 500 19.3 804 41.7 000E27BC
laser core
25% faster
Final fire rate, Fusion
14 476 340 203 48 500 19.3 3804 197.1 00225ABE
Judgment 15% faster core
reload.
Unlimited
ammo
Aeternus Fusion
24 355.5 45 251 63 capacity, 500 39.3 4799 122.1
core
unlimited
ammo.
Plasma
Special Form
effect ID
Plasma
Plasma gun 24+24 115.5 33 119 30 30 3.9 123 31.5 00100AE9
cartridge
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Special Form
Fallout Wiki EXPLORE FALLOUT GAMES FALLOUT 76 COMMUNITY
effect ID
25% faster
FANDOM Experiment fire rate, PlasmaFollow on IG TikTok Join Fan Lab
25+25 680 136 203 140 6.6 001F61E9
18-A 15% faster cartridge
reload.
x2 damage
Sentinel's if target is Plasma
24+24 270.6 33 119 148 4.8 602 125.4 00225967
Plasmacaster at full cartridge
health.
HOME
Other
All these weapons count as non-automatic weapons and thus work
GAMES
with either Gunslinger, Rifleman, or Sniper, except the Cryolator, which
is counted as a heavy gun and thus works with Heavy Gunner.
ANIME
Special Form
effect ID
Alien
Alien
blaster
MOVIES atomizer 54 540 100 155 70 45 3.0 1536 512 FEXXX84E
round or
Fusion cell
Alien
Alien blaster blaster
50 500 100 119 79 20 2.5 42 2.5 1551 620.4 000FF995
TV pistol round or
Fusion cell
x2 critical
Alien
shot
blaster
Hub's Alien damage,
VIDEO round
Blaster 58 580 100 149 76 20 2.9 critical 42 2.5 2751 1100.4 xx043416
or
meter
Fusion
fills 15%
cell
faster.
WIKIS Alien
Alien
blaster
disintegrator 55 220 40 155 72 50 4.7 1770 376.6 FEXXXF99
round or
Fusion cell
START A 50 +
WIKI BFG 9000 Argent
250 66 11 52 10 FEXXX800
plasma cell
Cosmic
FEXXX864
cannon 36 90 77 72 Fusion cell 33 5.5 95 17.3
FEXXXC45
Solar
cannon 30+35 104 16 155 76 Fusion cell 16 31.6 FEXXXF99
Tesla
FEXXXF99
cannon 60 120 20 395 62 Fusion cell 15 21 314 14.9
FEXXX03E
Fires
electrical
Tesla rifle charge that
38 152 40 83 70 Fusion cell 15 8.1 90 11.1 xx003E07
arcs
between
targets.
Squirt of
water/
Weaponized
Nuka-Cola/
Thirst
Weaponized
Zapper Varies Varies 100 2 10 5 xx007BC8
Nuka-
Cherry/
Weaponized
Nuka-Cola
Quantum
Thunderbolt
Fusion cell 15 FEXXX824
Radiation weapons
These weapons produce radiation damage, including both direct
damage from explosions and damage over time from exposure and
poisoning. There is some variance in how damage is dealt within this
class of weapon; please consult each weapon's page for specific details.
See the radiation page for how radiation damage is handled by the
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game. These are affected by the perk Nuclear Physicist in terms of
Fallout Wiki EXPLORE FALLOUT GAMES FALLOUT 76 COMMUNITY
radiation damage.
FANDOM Follow on IG TikTok Join Fan Lab
Gamma
Special Form
effect ID
10
+
HOME 100
Gamma Gamma
(direct 121 66 119 69 30 8 3 156 52 000DDB7C
gun round
hit) +
23
GAMES
(aoe)
Stuns
Lorenzo's 10
target on Gamma
ANIME Artifact +25 38.5 66 203 69 30 8 4.5 753 167.3 002266F7
hit, area of round
gun
effect.
10
MOVIES (direct
Gamma
Zeta gun hit) + 62.7 66 119 69 30 8 3.1 156 50 002266FC
round
11.5
(aoe)
TV
Poison weapons
VIDEO
Poison weapons utilize the poison damage type to deal ongoing
damage to targets.
WIKIS
Special Form
effect ID
Acid
Acid
START A Soaker 11 ? 66 35 94 ? ? ? 20 3 125 42 xx007BC6
concentrate
WIKI
Explosives
Explosives have a maximum range of 93 and behave as if hitting an
invisible wall at their maximum range. Explosives benefit from the
Bloody Mess, Demolition Expert and SCAV! - Cautionary Crafts perks,
but only for their "primary" damage effects (which also includes the
"Explosive" legendary prefix.) This is why the pulse grenade and pulse
mine are not affected by any of the three.
Thrown
Form
ID
Fragmentation
151 0.5 50 100 000EEBED
grenade
Fragmentation
1 +?
grenade MIRV 1 75 75 xx033905
x151
Smart fragmentation
151 0.6 60 100 xx0346FC
grenade
HalluciGen gas
1 1 35 35 000E98E5
grenade
Fury grenade
1 1 35 35 xx02618B
Persuasion grenade
1 1 35 35 xx023E60
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Form
Fallout Wiki EXPLORE FALLOUT GAMES FALLOUT
ID 76 COMMUNITY
Predator grenade
FANDOM
1 1 35 35 xx025B0A Follow on IG TikTok Join Fan Lab
1
Homing beacon 1 0 0 00065DEC
+ ???
Institute EM pulse
150 0.5 100 200 0018325E
grenade
301 +
Nuka grenade 0.5 100 200 000E5750
100
GAMES
Nuka Cherry grenade
201 0.5 50 100 xx040CDD
Nuka Quantum
ANIME 301 0.5 50 100 xx040CDE
grenade
150 +
Plasma grenade 0.5 135 270 0010A33D
150
MOVIES
150 ,
Pulse grenade 0.5 100 200 000FF21F
Secondary
TV
Placed
AOE Form
ID
VIDEO
Bottlecap
301 0.5 75 150 0010771F
mine
101 + Unknown
WIKIS chance to slow by
Cryo mine unknown amount 0.5 50 100 0010C669
for unknown
seconds.
START A Fragmentation
WIKI 101 0.5 50 100 000E56C2
mine
Faction explosives
AOE Form
ID
Artillery smoke
1 0.5 0 0 0012E2CA
grenade
Institute beacon 1 0.5 0 0 00174F8F
Vertibird signal
1 0.5 10 20 00056917
grenade
Traps
Placed
Placed trap name AOE Form
ID
Bear trap 8 xx054072
Poisoned caltrops
0.5 xx0540ED
Melee weapons
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In the table below, damage listed is base weapon damage, which gains a
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+10% bonus for every point of Strength. Unless otherwise noted,
FANDOM Strength will not modify energy , bleed , or other damage values. Follow on IG TikTok Join Fan Lab
Several perks can further increase the damage displayed for a melee
weapon; as a general rule, perks will apply to energy and radiation ,
but not bleed or poison .
HOME Bladed
Bladed weapons can dismember limbs of humanoid opponents,
permanently damaging the limb and disarming the target. Like all melee
GAMES
weapons, bladed weapons benefit from Big Leagues and Strength.
Bladed weapons can be Medium (attack speed 1 attack per 1.1180
seconds, equivalent to a ranged weapon with a fire rate of 8.94, which
ANIME
would display as 8), Fast (attack speed 1 attack per 0.7718 seconds,
equivalent to a ranged weapon with a fire rate of 12.96, which would
display as 12), or Very Fast; because all Very Fast weapons are also
MOVIES
automatic, in practice they have an attack rate of 4.5364 attacks per
second, which is equivalent to 1 attack per 0.2204 seconds, or a ranged
TV
weapon with an attack rate of 45.364, which would display as 45.
Special Form
effect ID
VIDEO
Assaultron
blade 17 19.8 Medium 35 3 50 16.7 xx008B8E
WIKIS
Chinese
16 18.7 Medium 35 0.46 3 50 16.7 00147BE4
officer sword
General +50% more
START A Chao's 28 34 Medium 35 0.8 damage to 3 775 258.3
WIKI Revenge robots.
Ignores
30% of
Sword of
target's
Wonders 16 Medium 3 325 108.3 xx050DD3
damage
and energy
resistance.
Zao's sword 16 22 Medium 35 0.46 3 50 16.7 001F0860
+25 points
Throatslicer
20 Fast 20 1 of bleeding 1.5 xx04E422
damage.
25 +
29.8 + +50%
Grognak's 10 1.25 +
11.92 Medium 20 chance to 10 100 10 00183FCD
axe (2/sec, 0.5
Stagger.
5 sec)
TV
Switchblade 8 10.37 0.4 20 20
14 + 10
18.14 + Fast 20 1 000FDC81
Serrated 0.7 +
VIDEO 12.96 30 30
switchblade (2/sec, 0.5
5 sec)
Increased
damage
WIKIS Steel sword after each
35 Medium 4 750 187.5 FEXXXF9B
consecutive
hit on same
target.
START A Pint-Sized +50% more
WIKI Slasher knife 13 Fast 20 damage to 1.5 200 FEXXX809
humans.
Blunt
Blunt weapons tend to stagger opponents more frequently than bladed
weapons. Like all melee weapons, blunt weapons benefit from Big
Leagues and Strength. Blunt weapons are always Medium (attack speed
1 attack per 1.118 seconds, equivalent to a ranged weapon with a fire
rate of 8.94, which would display as 8) or Slow (attack speed 1 attack
per 1.7641 seconds, equivalent to a ranged weapon with a fire rate of
5.67, which would display as 5).
Special Form
effect ID
0.37 +
Alien shock 11 + 23
Medium 30 0.77 2 FEXXX84F
baton
6% chance
2076 World
to send
Series baseball 16 16.5 Slow 35 0.46 3 325 108.3 00226438
targets
bat
flying.
Cito's Shiny Refills AP
Slugger 31 Slow 35 0.89 on critical 7.5 175 28.3 xx04F084
hit.
Ignores
30% of
Fencebuster target's
16 Slow 35 0.46 3 125 41.7 xx04923C
damage
and energy
resistance.
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Special Form
Fallout Wiki EXPLORE FALLOUT GAMES FALLOUT
effect76 COMMUNITY ID
0005C250
29 +
16.44
10 0.88 +
Bladed board + 5.67 Slow 33 4.5 30 6.67
(2/sec, 0.3
5 sec)
HOME Commie
Whacker 10 8.94 Medium 25 0.4 2 25 12.5 xx052926
20% to
ANIME cripple
Big Jim 13 11.63 Medium 35 0.37 2 150 75 0023E5EC
target's
leg.
Pole hook
30 Slow 40 0.75 7 52 7.4 xx009582
MOVIES
+25 points
Bloodletter
30 Slow 40 0.75 of bleeding 7 52 7.4 xx034E7B
damage.
The Fish 40% less
TV Catcher 30 Slow 24 1.25 AP cost in 7 312 44.6 xx05158D
VATS.
Pool cue 13 7.37 Slow 30 0.43 1 10 10
VIDEO 17 + 10
9.64 + 0.57 + 000FA3E8
Sharp pool cue 5.67 Slow 30 0.33 1.2 13 10.83
(2/sec,
5 sec)
WIKIS Rolling pin 11 9.84 Medium 25 0.44 1 10 10
17 + 10
Sharp 15.21 + 00142FAB
0.68 +
aluminum 8.94 Medium 25 1 16 16
(2/sec, 0.4
START A rolling pin
WIKI 5 sec)
Sledgehammer 23 13.04 Slow 40 0.58 12 40 3.33 000E7AB9
Unarmed weapons
Unarmed weapons benefit from the Iron Fist perk as well as from
Strength. Note that unarmed weapons cannot be equipped while
wearing power armor. All unarmed weapons are speed Medium (attack
speed 1 attack per 1.118 seconds, equivalent to a ranged weapon with a
fire rate of 8.94, which would display as 8). Buffs to melee damage won't
modify damage, but because it ignores all resistance, it is included as
equivalent to "real" damage. 30% armor penetration, when the target
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has damage resistance reasonably close to the damaging attack, works
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like a 10% damage increase.
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Special Form
effect ID
Unarmed 8 7.16 Medium 2 20 0.4 0 0 ∞
Boxing
9 8.05 Medium 2 25 0.36 1 10 10
glove
11 (behaves
HOME Spiked
like 12.1 due 10.82 (after 0.48 (after 30% Armor
boxing Medium 2 25 1.2 13 10.83
to penetration) penetration) Penetration
glove
penetration)
13 (behaves
Puncturing
GAMES like 14.3 due 12.79 (after 0.57 (after 30% Armor 0016498F
boxing Medium 2 25 1.3 14 10.77
to penetration) penetration) Penetration
glove
penetration)
+25% limb
ANIME
Lead lined damage,
boxing 16 14.31 Medium 2 25 0.64 +20% 1.7 17 10
glove chance to
cripple
Deathclaw
MOVIES 25 22.36 Medium 2 40 0.63 10 75 7.5 000D8576
gauntlet
Large +25%
deathclaw 31 27.73 Medium 2 40 0.78 chance to 12 97 9.7 000D8576
gauntlet Disarm.
TV
Knuckles 10 8.94 Medium 2 25 0.4 0.5 10 20
12 + 10
Sharp 10.73 + 8.94 0.48 + 0.4
(2/sec, 5 Medium 2 25 0.6 13 21.67
knuckles 0005524B
VIDEO sec)
17 + 10
Bladed 15.21 + 8.94 0.68 + 0.4
(2/sec, 5 Medium 2 25 0.7 15 21.43
knuckles
sec)
WIKIS Meat hook
20 17.89 Medium 2 30 0.67 2 32 16
Large meat +25% xx04B5F4
hook 25 22.36 Medium 2 30 0.83 chance to 2.4 41 17.08
START A
Disarm.
WIKI Butcher's
AP refills on
Hook 20 Medium 30 0.67 2 xx05158C
critical hit.
Renaming weapons
In Fallout 4 the player is able to rename any weapon, including unique
weapons, at any weapons workbench. However, the Silver submachine
gun, the Survivor's Special, Ashmaker, and Grognak's axe cannot be
renamed, nor will they pick up any prefixes from modding (if they can be
modded). Renaming weapons does not affect any weapon stats. This
primarily adds a level of personalization to weapons and can help avoid
accidentally disassembling a favored weapon.
Mods
Weapons may be modified in Fallout 4. Each weapon has modification
"slots" (e.g. barrel, grip, magazine, sights) that may be modified with
increasingly powerful or useful mods by the player character based on
their perks. However, the player character may salvage useful mods
that are not yet available via the player character's perk level by simply
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modifying any weapon that already has the mod of interest.[5] By
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replacing the mod of interest with any available mod the original mod
FANDOM goes into inventory and may then be used to alter the player character's Follow on IG TikTok Join Fan Lab
chosen weapon without regard for their perk level. Unique weapons do
not offer this capability; their special mods are 'reserved' and since they
are unique, no other examples are available to be salvaged. However it
is possible to do the reverse, that is, to transfer standard mods from
HOME standard weapons onto unique and legendary weapons.
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Notes
If a player character puts any weapons, including unique and legendary
weapons, in a container in a settlement, nearby NPCs, like settlers or
ANIME even enemy attackers, can randomly take them and they may be
irretrievable. This cannot be totally prevented by any form of barrier or
obstacle. Store valuable weapons in an unpopulated settlement, in an
MOVIES
interior cell, or on a weapon rack.
TV Bugs
Sometimes, when starting the game, gunfire cannot be
heard on certain weapons. This can be fixed by re-starting the
VIDEO
game or re-loading to a previous save file.[verified]
Sometimes, when using a night vision scope, the night
WIKIS
vision effect will stick around after going out of the scope.[verified]
See also
START A
WIKI
In Fallout 4
Fallout 4 ammunition
Fallout 4 weapon mods
Fallout 4 unique weapons
Legendary weapons
References
1. https://www.nexusmods.com/fallout4/articles/189
2. https://www.creationkit.com/index.php?title=Unit
3. https://www.creationkit.com/fallout4/index.php?title=Talk:Weapons
4. https://www.creationkit.com/fallout4/index.php?title=AimModel
5. Notes from page for Gun Nut perk
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