Brainly Case Study
Brainly Case Study
Features on Brainly
Live Challenge #121
Priya Heda
[email protected]
Brainly
A brief Overview
Problem Statement
You’ve joined Brainly as Chief Product Officer. Your platform’s success is majorly dependent on the content users’ ask and how well other users
answer them. You want to reward your users by gamifying the entire experience.
About Brainly
Brainly is the world's largest social learning platform with 350million+ MAUs and has a presence in over 35 countries. Their mission is to
provide every student in the world access to personalized learning. Brainly provides a knowledge-sharing community where millions of
students, teachers as well as parents share knowledge and solve each other's problems.
After conquering the world, Brainly is now all set to expand in India by focusing on vernacular content. It has already created a 15 million
userbase in India within 2 years, comprising of 42% secondary and 39% higher secondary grade students.
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User Personas
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Current use of Gamification
in Brainly
• Brainly currently uses elements of
gamification like badges and reward points. Users earn points by Notifications remind
answering questions, users of their
The web version of Brainly also has a leader using the app daily, or progress and badges
board based on points. moderating answers. earned
• Brainly encourages users to react on
answers by authors, thus allowing authors
to receive feedback and see the results of
their work. Users are awarded
badges based on points
and the subjects they
have answered the most
Proposed features: questions in.
• Gamification uses the fun and engaging elements found in games and applies them to real-world, productive activities
• The proposed features to gamify the user experience at Brainly are derived using the Octalysis framework
• The table below maps each proposed and existing feature in Brainly to their core driver as per the octalysis framework
• These proposed features are an extension of the existing features
Driver Feature
Development and Accomplishment Feature 1: Progress Bar, Reward Points, Badges, Leader board
Proposed feature
Existing feature
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Feature 1:
Progress Bar
Back to Approach
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Feature 2:
Quizzes and Competitions
• Students can quiz with other students or a
computer on a topic of their choice. Users Who is the brainliest?
have the option to chose any topic from a The scorecard will
variety of subjects. 35 9 45 show live scores, a
John Morris Ken Norton timer and the user’s
expertise level
• Students can customize this MCQ quiz by
Ambitious Virtuoso
Back to Approach
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Feature 3:
Brainly’s Best Brains – 1/2
• Users with the most number of ‘brainliest’
The profile page of
answers and engagement with other users the writer will
through comments, number of thanks, etc Brainly’s Best Brain in Mathematics 2022
highlight his
achievement in
on the platform can earn the title of Brainly’s Best Brain
‘Brainly’s Best Brain.’ program
Back to Approach
08
Feature 3:
Brainly’s Best Brains – 1/2
• The top writers identified through this
program can further be incentivized by
awarding bonus reward points. Brainly’s Best Brain in Mathematics 2022 Brainly’s Best Brain in Mathematics 2022
• The top writers can create a wish list of these Next Book
digital goods and will be able to see their
progress towards purchasing the next item Nudge: Improving Decisions
on their wish list, motivating them to About Health, Wealth, and
Happiness
contribute to the platform. Richard H.Thaler, Cass R.
Sunstein The Completion bar will
• Developing this feature will require BRAINLY’S BEST BRAIN BRAINLY’S BEST BRAIN 20%
highlight the progress
to the next book
collaborating with other applications such as 0 890 4450
Back to Approach
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Prioritization
Market Feature
Pre-Launch Beta Launch Feedback Final Release Iterate
Research Development
Understand needs and Prioritize the identified Test the feature and ‘Dogfood’ the feature, Analyse data and metrics
Launch the final release Track the success metrics
pain points of Brainly features using the RICE check if it passes laid out that is, test the feature from the beta launch.
on both iOS and android. after launch.
users through primary framework. Create low- acceptance criteria. by using it internally. Results of A/B tests(if
Advertise and market on
and secondary research. fidelity wireframes for ran), to be used to social media. Keep improving by
top 3 features. Launch campaigns to Release it to users improve the product. gathering user feedback.
Analyse competitor’s market and promote the enrolled in beta program. Finalize the metrics to
approach and their Create a PRD and share new feature to generate Conduct qualitative monitor after the final Iterate and release minor
success/failure with it. with all stakeholders. awareness. A/B Tests can be interviews with beta release. updates in case of major
conducted in the beta users to understand any issues or significant UX
Identify all the potential Design and develop the Enrol a significant launch to compare pain points. Create buzz around the improvement.
risks, hurdles and feature. Iterate for any number of users for beta feature acceptance and new feature by
opportunities in improvements. launch. performance. Incorporate the relevant partnering with
launching the feature to feedback and prepare the influencers.
market. feature for final release.
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Success Metrics
Type Metric
North Star Metric Change in DAU (Increase) and Change in average visit duration (Increase)
Awareness • # of visits on the quiz landing page ( >30% of total users in 1 month after launch)
• # of users with at least 1 quiz in the past month (Increase)
Adoption • % of quizzes completed after starting (>50%)
• % of active users participating in monthly/weekly quizzing challenges
• % of active users who invited at least 1 friend to quiz on the platform
Engagement
• Change in # of average pages per visit (Increase)
• % of active users who have used the feature at least twice in last 1 month
Retention
• Change in Stickiness Ratio (Increase)
• App loading time (Same/Decrease)
Health
• Change in Bounce Rate (Decrease)
• Net Promoter Score
Happiness
• App Store and Play-store ratings
• Month on month change in #users giving their 1 answer (Increase)
• Month on month change in #users asking their 1st question (Increase)
• Change in average number of comments on an answer (Increase)
Other (Overall App Usage)
• Change in average number of thanks on an answer (Increase)
• Change in total number of questions asked/user (Increase)
• Change in total number of answers/user (Increase)
Note: The metrics for which change is measured are qualified in brackets, that is, whether an increase or decrease in the number indicates success 12
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