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Absolved Heretic

You were imprisoned by the Inquisition in the wretched cells under the Cathedral of Two-Headed Basilisks in Galgenbeck for an unknown sin. After enduring torture and humiliation, the arch-priestess absolved your sins and your broken body was cast into the streets. As a heretic, you begin with toughness and low presence, along with weapon and armor. You also begin with one of the following abilities: immunity to infection, joint manipulation, litany mumbling, third eye sight, or escaped with a flail.

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Bruno Souza
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0% found this document useful (0 votes)
79 views2 pages

Absolved Heretic

You were imprisoned by the Inquisition in the wretched cells under the Cathedral of Two-Headed Basilisks in Galgenbeck for an unknown sin. After enduring torture and humiliation, the arch-priestess absolved your sins and your broken body was cast into the streets. As a heretic, you begin with toughness and low presence, along with weapon and armor. You also begin with one of the following abilities: immunity to infection, joint manipulation, litany mumbling, third eye sight, or escaped with a flail.

Uploaded by

Bruno Souza
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Absolved Abilities

HP: Toughness+d10
Begins with 1d6 x 10s and d4 Omens.
Pain is a dear old

Heretic
friend, all Toughness
tests have their DR
reduced by 2.
It’s hard to focus after
your trauma, roll 3d6-
2 for Presence.
Roll d6 on the weapon
table and d2 on the
armor table. You also
begin with two of the
following:
Written by
1. A Keepsake
from Your Cell
Roll a d3, this is now part of your
You were imprisoned by
body and cannot be removed.
the Inquisition in the
wretched cells under the Heretical 1. Iron Mask. Presence rolls
Cathedral of Two-Headed sin: based on sight and hearing
Basilisks in Galgenbeck. 1. Suicide have +2 DR, but you are
The suffocating incense, 2. Desecration immune to the double
3. Blasphemy damage caused by a fumble
the trance-inducing 4. Tried to
litanies. For how long defense roll).
prevent the
did you endured famine, fulfilment of a 2. Shackle and chains. Can
torture and humiliation? Verhu’s prophecy be used like a flail (d8).
Finally, the arch- 5-6. None - you
3. Spiked Collar. When
priestess absolved your were innocent
testing Presence, you can
sins and your broken body cause yourself 1d2 damage
was cast in the streets. to add +2 to the roll.

2. Torture Veteran 4. Mark of The Heretic


You are immune to infection and Carved on your forehead or chest,
heal +1 HP during a night’s sleep. this symbol intimidates whoever
You can also easily dislocate and 3. A Tongue recognizes it giving you +2 to
relocate any of your joints. for Litanies Presence rolls when interacting.
While travelling,
resting, and sleeping
5. Third Eye you constantly 6. Cat o’ Nine Tails
You lost your sight and can only mumble litanies You were never absolved but
perceive what is nearby you. preventing evil from managed to escape.
DR16 attack and defense against sneaking up on you. This hooked flail (1d6) belonged
distant foes. However, your third Additionally, you to your jailor. When dealing
eye has opened, and now you test Presence DR10 damage to an enemy you can test
see demons and undead like when reading Strength with DR equal to the
beacons in darkness. Attack and sacred scrolls. enemy’s morale. If you succeed the
Defense against them is DR8. enemy must test morale.

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