0% found this document useful (0 votes)
80 views

Semaphores and Monitors

Semaphores are a synchronization tool that allow more sophisticated coordination between processes than mutex locks. They use atomic wait() and signal() operations on an integer semaphore variable. Counting semaphores can range over all integer values while binary semaphores are limited to 0 or 1 like a mutex. Semaphores can solve classic synchronization problems like the bounded buffer, readers-writers, and dining philosophers problems through judicious use of wait and signal operations on semaphores.

Uploaded by

Utsav Raj
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
80 views

Semaphores and Monitors

Semaphores are a synchronization tool that allow more sophisticated coordination between processes than mutex locks. They use atomic wait() and signal() operations on an integer semaphore variable. Counting semaphores can range over all integer values while binary semaphores are limited to 0 or 1 like a mutex. Semaphores can solve classic synchronization problems like the bounded buffer, readers-writers, and dining philosophers problems through judicious use of wait and signal operations on semaphores.

Uploaded by

Utsav Raj
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 42

Semaphore

 Synchronization tool that provides more sophisticated ways (than Mutex locks)
for process to synchronize their activities.
 Semaphore S – integer variable
 Can only be accessed via two indivisible (atomic) operations
 wait() and signal()
 Originally called P() and V()
 Definition of the wait() operation
wait(S) {
while (S <= 0)
; // busy wait
S--;
}
 Definition of the signal() operation
signal(S) {
S++;
}
Semaphore Usage
 Counting semaphore – integer value can range over an unrestricted
domain
 Binary semaphore – integer value can range only between 0 and 1
 Same as a mutex lock
 Can solve various synchronization problems
 Consider P1 and P2 that require S1 to happen before S2
Create a semaphore “synch” initialized to 0
P1:
S1;
signal(synch);
P2:
wait(synch);
S2;
 Can implement a counting semaphore S as a binary semaphore
Semaphore Implementation
 Must guarantee that no two processes can execute the wait()
and signal() on the same semaphore at the same time
 Thus, the implementation becomes the critical section problem
where the wait and signal code are placed in the critical
section
 Could now have busy waiting in critical section
implementation
 But implementation code is short
 Little busy waiting if critical section rarely occupied
 Note that applications may spend lots of time in critical sections
and therefore this is not a good solution
Semaphore Implementation with no Busy waiting

 With each semaphore there is an associated waiting queue


 Each entry in a waiting queue has two data items:
 value (of type integer)
 pointer to next record in the list
 Two operations:
 block – place the process invoking the operation on the
appropriate waiting queue
 wakeup – remove one of processes in the waiting queue
and place it in the ready queue
 typedef struct{
int value;
struct process *list;
} semaphore;
Implementation with no Busy waiting (Cont.)

wait(semaphore *S) {
S->value--;
if (S->value < 0) {
add this process to S->list;
block();
}
}

signal(semaphore *S) {
S->value++;
if (S->value <= 0) {
remove a process P from S->list;
wakeup(P);
}
}
Deadlock and Starvation
 Deadlock – two or more processes are waiting indefinitely for an event
that can be caused by only one of the waiting processes
 Let S and Q be two semaphores initialized to 1
P0 P1
wait(S); wait(Q);
wait(Q); wait(S);
... ...
signal(S); signal(Q);
signal(Q); signal(S);

 Starvation – indefinite blocking


 A process may never be removed from the semaphore queue in which it
is suspended
 Priority Inversion – Scheduling problem when lower-priority process
holds a lock needed by higher-priority process
 Solved via priority-inheritance protocol
Classical Problems of Synchronization
 Classical problems used to test newly-proposed synchronization
schemes
 Bounded-Buffer Problem
 Readers and Writers Problem
 Dining-Philosophers Problem
Bounded-Buffer Problem

 n buffers, each can hold one item


 Semaphore mutex initialized to the value 1
 Semaphore full initialized to the value 0
 Semaphore empty initialized to the value n
Bounded Buffer Problem (Cont.)

 The structure of the producer process

do {
...
/* produce an item in next_produced */
...
wait(empty);
wait(mutex);
...
/* add next produced to the buffer */
...
signal(mutex);
signal(full);
} while (true);
Bounded Buffer Problem (Cont.)
 The structure of the consumer process

Do {
wait(full);
wait(mutex);
...
/* remove an item from buffer to next_consumed */
...
signal(mutex);
signal(empty);
...
/* consume the item in next consumed */
...
} while (true);
Readers-Writers Problem
 A data set is shared among a number of concurrent processes
 Readers – only read the data set; they do not perform any updates
 Writers – can both read and write
 Problem – allow multiple readers to read at the same time
 Only one single writer can access the shared data at the same time
 Several variations of how readers and writers are considered – all
involve some form of priorities
 Shared Data
 Data set
 Semaphore rw_mutex initialized to 1
 Semaphore mutex initialized to 1
 Integer read_count initialized to 0
Readers-Writers Problem (Cont.)

 The structure of a writer process

do {
wait(rw_mutex);
...
/* writing is performed */
...
signal(rw_mutex);
} while (true);
Readers-Writers Problem (Cont.)
 The structure of a reader process
do {
wait(mutex);
read_count++;
if (read_count == 1)
wait(rw_mutex);
signal(mutex);
...
/* reading is performed */
...
wait(mutex);
read count--;
if (read_count == 0)
signal(rw_mutex);
signal(mutex);
} while (true);
Readers-Writers Problem Variations
 First variation – no reader kept waiting unless writer has
permission to use shared object
 Second variation – once writer is ready, it performs the
write ASAP
 Both may have starvation leading to even more variations
 Problem is solved on some systems by kernel providing
reader-writer locks
Dining-Philosophers Problem

 Philosophers spend their lives alternating thinking and eating


 Don’t interact with their neighbors, occasionally try to pick up 2
chopsticks (one at a time) to eat from bowl
 Need both to eat, then release both when done
 In the case of 5 philosophers
 Shared data
 Bowl of rice (data set)
 Semaphore chopstick [5] initialized to 1
Dining-Philosophers Problem Algorithm
 The structure of Philosopher i:
do {
wait (chopstick[i] );
wait (chopStick[ (i + 1) % 5] );

// eat

signal (chopstick[i] );
signal (chopstick[ (i + 1) % 5] );

// think

} while (TRUE);
 What is the problem with this algorithm?
Dining-Philosophers Problem Algorithm (Cont.)

 Deadlock handling
 Allow at most 4 philosophers to be sitting
simultaneously at the table.
 Allow a philosopher to pick up the forks only if both
are available (picking must be done in a critical
section.
 Use an asymmetric solution -- an odd-numbered
philosopher picks up first the left chopstick and then
the right chopstick. Even-numbered philosopher picks
up first the right chopstick and then the left chopstick.
Problems with Semaphores

 Incorrect use of semaphore operations:

 signal (mutex) …. wait (mutex)

 wait (mutex) … wait (mutex)

 Omitting of wait (mutex) or signal (mutex) (or both)

 Deadlock and starvation are possible.


Monitors
 A high-level abstraction that provides a convenient and effective
mechanism for process synchronization
 Abstract data type, internal variables only accessible by code within the
procedure
 Only one process may be active within the monitor at a time
 But not powerful enough to model some synchronization schemes

monitor monitor-name
{
// shared variable declarations
procedure P1 (…) { …. }

procedure Pn (…) {……}

Initialization code (…) { … }


}
}
Schematic view of a Monitor
Condition Variables
 condition x, y;
 Two operations are allowed on a condition variable:
 x.wait() – a process that invokes the operation is
suspended until x.signal()
 x.signal() – resumes one of processes (if any) that
invoked x.wait()
 If no x.wait() on the variable, then it has no effect on
the variable
Monitor with Condition Variables
Condition Variables Choices
 If process P invokes x.signal(), and process Q is suspended in
x.wait(), what should happen next?
 Both Q and P cannot execute in paralel. If Q is resumed, then P
must wait
 Options include
 Signal and wait – P waits until Q either leaves the monitor or it
waits for another condition
 Signal and continue – Q waits until P either leaves the monitor or
it waits for another condition
 Both have pros and cons – language implementer can decide
 Monitors implemented in Concurrent Pascal compromise
 P executing signal immediately leaves the monitor, Q is
resumed
 Implemented in other languages including Mesa, C#, Java
Monitor Solution to Dining Philosophers
monitor DiningPhilosophers
{
enum { THINKING; HUNGRY, EATING) state [5] ;
condition self [5];

void pickup (int i) {


state[i] = HUNGRY;
test(i);
if (state[i] != EATING) self[i].wait;
}

void putdown (int i) {


state[i] = THINKING;
// test left and right neighbors
test((i + 4) % 5);
test((i + 1) % 5);
}
Solution to Dining Philosophers (Cont.)

void test (int i) {


if ((state[(i + 4) % 5] != EATING) &&
(state[i] == HUNGRY) &&
(state[(i + 1) % 5] != EATING) ) {
state[i] = EATING ;
self[i].signal () ;
}
}

initialization_code() {
for (int i = 0; i < 5; i++)
state[i] = THINKING;
}
}
Solution to Dining Philosophers (Cont.)

 Each philosopher i invokes the operations pickup() and


putdown() in the following sequence:

DiningPhilosophers.pickup(i);

EAT

DiningPhilosophers.putdown(i);

 No deadlock, but starvation is possible


Monitor Implementation Using Semaphores
 Variables

semaphore mutex; // (initially = 1)


semaphore next; // (initially = 0)
int next_count = 0;

 Each procedure F will be replaced by

wait(mutex);

body of F;

if (next_count > 0)
signal(next)
else
signal(mutex);

 Mutual exclusion within a monitor is ensured


Monitor Implementation – Condition Variables

 For each condition variable x, we have:

semaphore x_sem; // (initially = 0)


int x_count = 0;

 The operation x.wait can be implemented as:

x_count++;
if (next_count > 0)
signal(next);
else
signal(mutex);
wait(x_sem);
x_count--;
Monitor Implementation (Cont.)

 The operation x.signal can be implemented as:

if (x_count > 0) {
next_count++;
signal(x_sem);
wait(next);
next_count--;
}
Resuming Processes within a Monitor

 If several processes queued on condition x, and x.signal()


executed, which should be resumed?
 FCFS frequently not adequate
 conditional-wait construct of the form x.wait(c)
 Where c is priority number
 Process with lowest number (highest priority) is
scheduled next
Single Resource allocation
 Allocate a single resource among competing processes using
priority numbers that specify the maximum time a process plans
to use the resource

R.acquire(t);
...
access the resurce;
...

R.release;

 Where R is an instance of type ResourceAllocator


A Monitor to Allocate Single Resource
monitor ResourceAllocator
{
boolean busy;
condition x;
void acquire(int time) {
if (busy)
x.wait(time);
busy = TRUE;
}
void release() {
busy = FALSE;
x.signal();
}
initialization code() {
busy = FALSE;
}
}
Synchronization Examples [OPTIONAL]

 Solaris
 Windows
 Linux
 Pthreads
Solaris Synchronization
 Implements a variety of locks to support multitasking, multithreading
(including real-time threads), and multiprocessing
 Uses adaptive mutexes for efficiency when protecting data from short
code segments
 Starts as a standard semaphore spin-lock
 If lock held, and by a thread running on another CPU, spins
 If lock held by non-run-state thread, block and sleep waiting for signal of
lock being released
 Uses condition variables
 Uses readers-writers locks when longer sections of code need access
to data
 Uses turnstiles to order the list of threads waiting to acquire either an
adaptive mutex or reader-writer lock
 Turnstiles are per-lock-holding-thread, not per-object
 Priority-inheritance per-turnstile gives the running thread the highest of
the priorities of the threads in its turnstile
Windows Synchronization

 Uses interrupt masks to protect access to global resources on


uniprocessor systems
 Uses spinlocks on multiprocessor systems
 Spinlocking-thread will never be preempted
 Also provides dispatcher objects user-land which may act
mutexes, semaphores, events, and timers
 Events
 An event acts much like a condition variable
 Timers notify one or more thread when time expired
 Dispatcher objects either signaled-state (object available)
or non-signaled state (thread will block)
Linux Synchronization
 Linux:
 Prior to kernel Version 2.6, disables interrupts to
implement short critical sections
 Version 2.6 and later, fully preemptive
 Linux provides:
 Semaphores
 atomic integers
 spinlocks
 reader-writer versions of both
 On single-cpu system, spinlocks replaced by enabling and
disabling kernel preemption
Pthreads Synchronization
 Pthreads API is OS-independent
 It provides:
 mutex locks
 condition variable
 Non-portable extensions include:
 read-write locks
 spinlocks
Alternative Approaches
 Transactional Memory

 OpenMP

 Functional Programming Languages


Transactional Memory
 A memory transaction is a sequence of read-write operations
to memory that are performed atomically.

void update()
{
/* read/write memory */
}
OpenMP
 OpenMP is a set of compiler directives and API that support
parallel progamming.

void update(int value)


{
#pragma omp critical
{
count += value
}
}

The code contained within the #pragma omp critical directive


is treated as a critical section and performed atomically.
Functional Programming Languages

 Functional programming languages offer a different paradigm


than procedural languages in that they do not maintain state.

 Variables are treated as immutable and cannot change state


once they have been assigned a value.

 There is increasing interest in functional languages such as


Erlang and Scala for their approach in handling data races.
End of Chapter 5

You might also like