Intra Class
Intra Class
As Kho Kho required running and jumping, a light sports t-shirt with shorts will give comfort
and allow to do quick movements. For day to day practice you can choose from wide range
of sports tshirts available on ecommerce website. T shirts which dries sweat easily and
knitted with fabric which allows air to flow.
Two poles are required at each end of the ground and it should be strong as it is used as
medium of pole dive and taking turn by holding it.
Kho Kho ground is a rectangle with dimension is 27 meter in length and 16 meter in width
or breadth.
1 End line : The lines AB and CD running parallel to each other and equal in length to the
length of the Kho Kho field are known as ENDLINES. Note: Measurement of ENDLINES for:
14 Mts. Kho Kho Rules
2 Side lines: The lines AD and BC running parallel to each other and equal in length to the
length of the Kho Kho field are known as SIDELINES. Note: Measurement of SIDELINES for: –
20 Meters 20 Centimeters
3 Field:
The limits of the Kho Kho field are formed by meeting the End lines and Sidelines at A, B, C
& D.
4 Court: The area between the post lines formed by points E, F, G, H is known as COURT.
5 Posts: Two strong wooden posts, smooth all over 120 to 125 CMS. Above and
perpendicular to the ground, in the free zone at tangent to the Post Lines at M and N are
known as POSTS. The points M and N shall coincide with center of the posts and shall be at
a distance exactly half the width of the Kho Kho Court. Their diameter shall be uniform
throughout and shall measure between 9 and 10 CMS.
Note: The POSTS shall not be taper. Top of the Posts shall be free from any sharp edges.
6 Central Lane: CENTRAL LANE is a rectangle in between two Posts measuring 30Cms. x
length of the court which divides the Court into two equal halves and forms Square at the
intersection of Cross Lanes.
Note:
The length of the Central Lane: 10.70 Meters in Kho Kho ground.
7 Cross Lane: Each of the rectangles measuring 30 CMS. x width of the court that intersects
the Central Lane at a right angle is known as CROSS LANE.
8 Square: The area 30 CMS. x 30 CMS. formed by the intersection of the Central Lane and
the Cross Lane is known as a SQUARE.
9 Lines of the Posts2. The distance between Post Line and 1st Cross Lane: 250 CMS.
The lines which are at right angles to the Central Lane and run parallel to the Cross Lane at
the tangent to the Posts are known as Line of the Post or Post Lines (EF & GH).
10 Free Zone: The remaining portion of the field on either end of the Court is known as
FREE ZONE.
Note
The dimension of the Free Zone: 225 CMS. x 14 Mts. in Kho Kho playground.
11 Lobby: The area surrounding the field by a measure of 1.5 Mts. in width is known as
LOBBY.
12 The width of the Line: Width of each line should be around 3 CMS. To 5 CMS. and is
included in all measurements.
The area marked in the lobby parallel to the Side Line and in both side of Scorers table with
the outer line of the lobby measuring 1 Mt. in width and from Post Line to 3rd. Cross Lane in
length is known as ENTRY ZONE. It is meant for the Runners to take entry to the field for
defense.
14 Sitting Block: Sitting Block for Reserve Players, Coach & Manager shall be either side of
the Field just outside of the Lobby adjacent to the end lines.
15 Chasers: The players who chase the opponents with a view to putting out them and at
the same time score points are known as CHASERS.
16 Attacker: A player who pursues the players of the opposite side i.e. defenders with a
view to tag and touches them is known as an ATTACKER.
17 Runners: The players of the side other than the Chasers are known as RUNNERS.
18 Defenders: The runners who are inside the field for their turn of defense are known as
DEFENDERS.
19 To Give Kho: To give KHO an Attacker should touch the Chaser by hand from behind
him and then utter the word KHO loudly and distinctly.
Note:
If the action of uttering the word Kho precedes the action of touching by hand, then it shall be
deemed as a foul. Simultaneous action of touching and uttering KHO is not a foul. The single
action of touching will not be deemed a foul. However, uttering KHO will be considered a foul.
If an Attacker touches a chaser sitting in the Square nearest the Posts, KHO, shall be given. If
an Attacker utters any word other than the word KHO it will be deemed as a foul. Also
uttering the word KHO or any other word resembling the word KHO by any of the Chasers will
be treated as foul. The other actions being perfect, the following three actions of the Attacker
where a KHO is given will be allowed. However, the feet of an Attacker shall not go beyond
that Cross Lane.
A. An attackers front foot need not necessarily be in touch with the Cross Lane.
C. An attackers foot should have in touch with the Cross Lane, with the other portion of his
body going beyond that Cross Lane.
1. After touching a chaser except nearest to the Post (1st & 5th Chaser) if an Attacker moves
away beyond the Cross Lane, he will be deemed to have continued his attack and hence shall
not be allowed to utter KHO from the distance. However, on Cross Lane, he may come back
and give KHO.
2. An attacker cannot rest or support on the Chaser to put out a Defender. It will be deemed
as a foul.
20 Foul:
21 To Take a Direction: Then an Attacker goes from one Post line to another Post line
and/or after getting a Kho, he goes towards a particular Post line he is said to have taken a
direction.
22 Shoulder Line: An imaginary line running through the center of the shoulders of an
Attacker is known as SHOULDER LINE.
Explanation: The Ground Covered will always refer to ground covered by Rear foot in the
opposite direction.
24 To Leave the Free Zone: When an Attacker loses contact of his feet with the Free Zone
and comes in contact with the Court with his feet, he is said to have left the Free Zone.
Note:
Keeping within the Rule of taking direction, an attacker can change his direction by kicking
the Post by his one leg and another in the air.
25 To Reach the Free Zone: When an Attacker loses contact of his feet, with the Court and
comes in contact with the ground of the Free Zone by his feet he is said to have reached the
Free Zone.
26 Out of Field: If a defender loses contact of his feet with the Field and comes outside, he
is said to have gone OUT OF FIELD.
27 Entry: A runner is said to have entered the Field as soon as he loses the contact with the
ground outside the Field with his feet and comes in contact with the ground inside the Field
with his foot.
The referee shall stand at the center of the court FACING the scoring table with Captains on
either side.
Note:
A. The winner of the toss will raise his arm and indicate immediately by his index finger
either the Central Lane or the Side Line for the option of Chasing or the Defense. No captain
shall touch the coin.
B. Any 5 chasers shall occupy the Square facing the Side Lines in such a way that no
adjacent chasers face the same Side Line.
The 6th chaser shall stand in either of the Free Zone to start the chase.
A. At the commencement of the turn, the first batch of two Defenders shall be inside the
limits (Field) and the remaining Runners shall occupy the seats meant for them.
B. After a Defender is out he shall occupy the seat meant for him.
C. After commencement of the turn, no chaser shall leave the Square without getting Kho or
change the face. If he does so, it is a Foul and repetition of the same will amount to
misbehavior.
3.An Attacker, as a rule, shall not cross the Central Lane to go to the other half of the court
or to the Free Zone.
Crossing/touching of Central Lane by any part of the body except note is an offense. It shall
be treated as Foul.
Note:
If an Attacker while chasing crosses/touches that line of the Central Lane which lies on the
side of his chasing half the Foul shall not be declared. However, if an Attacker while
touching or at the time of touching the Defender or as a result of the action of putting out a
Defender does it, foul shall be declared and Defender will not be declared out.
4. If a Kho is to be given, it shall be given from behind a Chaser. It shall be given in a
sufficiently loud tone so that the Defenders and the officials can hear. The Chaser shall not
get up without getting Kho.
Note:
A. An Attacker shall not give Kho by touching the arm or leg or any part of the body
extended or tilted towards him by a Chaser.
B. To give Kho touching on the back of the Chaser should not be insisted upon.
5. After giving a Kho, an Attacker shall cease to be so and shall sit down immediately in the
Square of the Chaser to whom he has given a Kho.
Note:
A. After giving a perfect Kho if the Chaser while sitting loses the contact of the Cross Lane it
shall not be a Foul.
B. The natural time needed to sit on the Square after giving Kho must be allowed. However,
this should not obstruct the game of Defender. If he does so it should be declared as Foul.
6. After getting a Kho Chaser will immediately be an Attacker and shall go to the half that
he is facing and shall go in the direction which he has taken by going the Cross Lane or
turning his shoulder towards any of the Posts.
An Attacker shall take the direction according to one of the actions, whichever he has
performed first.
Note:
A. As long as any part of the foot of an Attacker is touching the ground of a cross lane he
has not gone beyond that Lane.
B. Defender shall be declared OUT if an Attacker puts him out (touch- es him) before leaving
the SQUARE without committing foul.
7.An Attacker shall take the Direction to which he turns his Shoulder Line. When Attacker,
while going in a particular direction, turns his shoulder line through more than a right angle
to the direction which he has already taken it shall be a Foul.
8. Once an Attacker has taken a direction, he shall go in that direction till he reaches the
Free Zone unless he gives a Kho before that. An Attacker shall not go to the other half of
the court unless he turns around the Post through the Free Zone.
9. If an Attacker leaves the Free Zone, he shall go in the direction of the other Free Zone,
remaining on that half of the Court where he was, when he left the Free Zone.
10. The rules about taking the direction and receding shall not be applicable in the Free
Zone.
11. The chaser shall sit in a manner which shall not obstruct the Defenders. If a defender
becomes out by such an obstruction he shall not be declared out.
Note:
A. If a chaser is found to be deliberately moving any part of his body which may obstruct
the defender, he shall be warned by officials and appropriate action will be taken.
B. The ACTION of moving/tilting shoulder thigh or any other part of the body towards a
Defender who is running near the Central Lane and closer to a chaser shall be treated as a
FOUL.
12. During a turn, an Attacker may go out of court but he shall observe all the rules, about
taking a direction and receding even when he is out of court.
Explanation
The word court is to be noted. Rules of court are applicable within the area covered by or
between the EXTENDED POST LINES.
The attacker will be allowed to enter the Field/Court as he wants if he goes out of Court
beyond the extended post line. He shall not be insisted to enter through the Free Zone.
13. A Defender shall not touch a Chaser. If he does so he shall be warned once in a turn. If
he repeats the same, he shall be declared out.
Note: Warning to the Defender should be recorded in the Remarks Column of the Score
Sheet.
Note:
B. While chasing a Defender, if an Attacker pushes the said Defender out of field, the
Defender shall NOT BE DECLARED OUT.
C. If a defender goes out of field he shall be declared out.
15. An Attacker and the Chasers shall not violate any of the rules pertaining to them. It shall
be a Foul if any rule is violated.
Note
B. At the time of Touching At Post (POLE DIVE), dragging of the rear leg and turning of
shoulder line more than 90 degrees will not be a foul but touching and/or crossing the
Central Lane by any part of the body will be a Foul. In this case, shoulder line foul should be
ignored.
16. If an Attacker violates any of the rules, the Umpire shall declare a foul by blowing a short
whistle continuously and shall immediately compel the Attacker to go in a direction
opposite to that of which he is going. Immediately on hearing a signal given by the Umpire
by his whistle, the Attacker shall take the direction indicated by the Umpire and if the
Defender, being chased at that time, thereby becomes out he shall not be declared out and
the Attacker shall have to follow the direction indicated by the Umpire, he need not give
Kho.
Note: In as a result of the action of putting out there should be any lapse of time between
Foul and action. Foul must be committed in a continuous action/follow through.
If a foul committed by either the Attacker or chaser does not give any advantage
whatsoever to the chasing side in their chase and disadvantage to the Defenders, it shall not
be declared by the continuous short blast on the whistle.
A. INNING
An inning will consist of chasing and defending turns which shall be of 5 minutes each for.
Each match will consist of 2 innings. There shall be an interval of 5 minutes after an inning
and 2 minutes break between turns for boys and girls. At the beginning of a turn, 2 runners
shall be inside the Field for defense. Immediately on these 2 defenders being declared out,
the next 2 runners shall be inside the Field before 2 Kho are given.
Those runners who fail to enter within the period shall be declared out. The runners who
may enter early shall not be declared out but called back. Thus the Runners will continue to
enter the field in the same batch till the end of turn. The Attacker who has put out the third
defender shall not chase the new batch. He shall give Kho. If he chases any of the new
Defenders, it shall be a Foul. Each side shall enter its Runners to the field from the portion
marked for them in the lobby (Entry Zone).
B. Time to enter the Field (TWO CORRECT KHOS) is given to Runner. Hence Defender who is
inside the Field can be chased after One Correct Kho is given. To Chase, a new batch two
Kho should not be insisted.
As soon as 1st Defender of a batch is out, the next two Runners must enter the Entry Zone.
The referee shall have the option to declare out Runners of the next batch, who have not
entered the field after two correct Kho are given.
An Attacker shall not pursue a new batch after the last Defender of a batch is out in
whichever manner. He must give Kho.
The captain of the chasing team shall have the option to end the turn before the
allotted time. He shall inform the Referee about the same by raising his arm and
request
him to stop the turn until the Referee has signaled to stop the turn, the turn is
not closed. The chasing side shall not leave the Squares until the Referee has
declared the turn as closed.
Note:
Defending side can also request the Referee to close, the turn of defense in the
2nd innings, provided the match is conceded as Defeated. The Referee can allow
this if the difference in points at that time is 15 or more.
The chasing side shall score one point for each Defender out. If all six Runners are
out before the completion of the turn they shall maintain the same order of
defense. Order of the Runners shall not be changed during a turn.
In the knock out matches:
The side that scores more points at the end of the match shall be declared a winner. If the
points are equal one more inning (one turn for each side as chasers and runners) shall be
played. If again the points are equal an additional inning shall be played on minimum chase
basis as follows: Referee will start the turn of his additional inning. As soon as the first point
is scored the turn shall be closed by the Referee. He shall stop the stopwatch with him
simultaneously.
The time for scoring of this first point shall thus be noted. The side that takes less time to
score this first time (Minimum chase) shall be declared as the winner of the match. (The
Referee shall stop the match if the time exceeds more than 30 seconds than the recorded
time of the opponents). If need be, this process shall continue until the winner is decided. In
the league system, the winner shall score two points and the loser shall score no points.
In case of a tie, both the sides shall score one point each. If there is a tie in the group league
points scored in the league the concerned teams in the group will replay the match or
matches with knock out system after drawing lot. But if it is not possible to conduct match/
matches for some unavoidable circumstances the match/matches can be played in
minimum chase basis.
If a match is not completed for any reason:
It shall be continued further at another time with the same players and the same officials,
provided it is played in the same session, the scorers of the completed turns, of each side,
shall be counted the match being continued, from the beginning of the incomplete turn.
(The same nine players at the time of interruption and officials will be there). If the
incomplete match is not played in the same session, the entire match will be replayed from
the beginning. In this case, the players and officials need not be the same. Time for a
Session will be as follows: Morning sunrise to 12.00 Noon Afternoon/ Evening 12.00 Noon
to end of the day.
Note: A match started in one session and completed in the next session will be treated as
played in the next session.
After completion of 1st inning if the points of a side (who chaser 1st at the
starting of the match) exceeds the points of another side by nine or more the
former side shall have the option of requiring the later side to follow on its turn
as chaser without forfeiting its own right to take its turn as chaser afterwards. In
case the
another side exceeds its score.
Clarification
Option to give follow on is restricted upon 9 points only. It will be mandatory to
give follow on if the difference is more than 9 points. In the case of follow on the
Result will be won by an inning.
Substitution ;
B. For Runners substitution is allowed only before they enter the field.
Note: A. During substitution the substituted chaser shall not enter the field unless
the outgoing chaser comes out of the field.
B. The substituted attacker shall not pursue the defenders directly. He must give a
Kho.
If a Defender is out he shall return to the sitting place through the lobby entering
from the nearest End or Side Line only.
The teams will not leave the ground until the Referee declares the result of the
match.
Part 4 OFFICIALS FOR THE MANAGEMENT OF MATCH
(AUTHORITY DUTY AND RIGHTS)
REFEREE
1.
1. The referee shall perform the following duties.
A. He shall check the score sheets, ground etc. and take the toss before starting
the match. He shall help the umpires, to perform their duties and shall give his
final decision in case of any difference between them.
C. He shall announce the warning by calling the chest number of runner or chaser
and showing a Yellow Card. It shall be recorded by the Scorer-1 by marking the
chest number in warning column. He shall announce the forbiddance from
the participation in future play in a similar way as a warning but showing a Red
Card. This will also be recorded by the Scorer-1 by marking the F against the
chest number in defence column. Such a player shall be immediately replaced
and asked to leave the arena.
Note:
If a defender is shown a red card by the referee to penalize his offense he will be
declared out and shall be forbidden from the participation for that particular
match and in the next match too. His substitute will be allowed to play in the
same batch if the batch is to come/play again in that particular turn.
D. He shall synchronize his watch to that of timekeeper and shall check the time
after each turn.
E. He shall check the scores of the sides at the end of each turn from the score
sheet also announce the result of the match.
G. He shall alone keep the time during the additional inning of the minimum
chase.
2. Umpire
The Umpire shall move in the lobby and shall conduct the games. For any
reasons, if he enters the field, he shall come back to the lobby immediately
without obstructing the progress of the match. He shall give decisions and also
help the other Umpire to give correct decisions. The Umpire shall declare a foul
and compel the Attacker to act up to the rules if the latter does not follow the
rules. If there are any unfair means in the ground. He will warn the concern
players verbally. He will bring it to the referees notice for further action if
necessary.
3. Time Keeper
The Time Keeper shall start the turn by blowing a long whistle followed by a short
after getting direction from the Referee. The end of the turn shall be declared by
him by blowing a long whistle. He shall enter the lobby and declare the
completion of each minute of play loudly by raising his arm holding an indicator.
4. Scorer
Scorer-1 shall note down and check the names and numbers of the players, shall
record the performance of the players. At the end of the match, he shall prepare
the scores of the two sides and the Result of the match. He shall get the score
sheets duly signed by all officials. After completing the score sheet he shall hand
over to the
Scorer-2 shall record the order of the Defenders. He shall keep a record of the
Defenders who are out and make them sit in the place provided for them. He
shall execute the process of substitution and shall note down with the scorer.
1 After the start of the match, if any of the officials is unable to officiate, the
remaining officials shall manage the officiating till the end of the turn. If the
official is unable to resume the work, he shall be replaced by a new official.
2 The officials of the match shall be appointed by the competent authority and
shall function under the guidance of Referee.
1.
1.
Part 5 RULES ABOUT PLAYERS/ MANAGERS/COACHES
1.
1. Players Uniform
Uniform of a Kho-Kho player shall include spots/canvas shoes (free from any
metal part anywhere that may cause injury) short and vest (half sleeves) or T-shirt
for men and Boys: shirt or T-shirt for women and girls.
Each player shall be numbered in front and back of his T shirt/shirts with the
number of solid colors contrasting with the color of T shirt. The number shall be
printed/ stitched of size 10 CMS. High and 2 CMS. Wide on the back
(contravention) on the lesser size will be treated as misbehavior. The numbers
shall be printed to 1 to 15. Players of the same side shall neither wear duplicate a
tournament/championship. (In case the need arises. Referees will allow change of
chest numbers).
The manager shall furnish scorer-1 the list of players and chest numbers.
a) All players must know the rules of the game and abide by the rules.
b) During the game, a player may address the referee only through the team
captain; the team captain may address the referee and shall be the spokesman
for his players. He may also address the other officials but only on matters
concerning their duties.
The managers, Coaches & Substitutes shall sit in the place provided for them. The
following acts are punishable:
f) Leaving the ground without the permission of the referee during the match and
before the declaration of the result.
The referee shall take action according to the gravity of their offense.
3 Penalties
a) For a minor offense, such as talking to opponents, spectator or officials,
shouting, etc. a verbal warning will be given by the Referee. In case of repetition
of the offense warning will be given by showing a yellow card.
b) For a serious offense, Referee may disqualify the concerned players and others
from the rest of the match by showing a red card.
Note:
Note:
Masculine gender assumes feminine gender and singular number assumes plural
number whenever necessary in all the preceding parts.
b. For a serious offense, Referee may disqualify the concerned players and others
from the rest of the match by showing a red card.
Note:
Note:
Masculine gender assumes feminine gender and singular number assumes plural
number whenever necessary in all the preceding parts.
For a serious offense, Referee may disqualify the concerned players and others
from the rest of the match by showing a red card.
Note:
1.
1.
Part 6 Implement Kho Kho rules & Basic requirements to play Kho Kho
A. Kho Kho Posts
B. Strings
F. Score-sheet, Performance Count.
G. Time placard 1 to 8
Some Kho Kho Sign and their meaning is shown in below picture:
Kho Kho Skills
Each player requires following Kho Kho skills to contribute and win the game :
1. Chasing skills :
Pole diving,
Sudden Change of direction,
Tapping,
Diving,
Grasping Direction,
Fake Kho,
Late Kho,
Giving Kho &
Getting in square and getting off from square
2. Running Skills :
Running : Zig Zag,
Avoiding,
Dodging &
Position on Kho Kho Playground.