Clan Invasion Scenario Last Stand
Clan Invasion Scenario Last Stand
Lecture
CLAN INVASION SCENARIO
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A long pull from her water bottle did little to slake
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Solveig’s thirst. Asgard’s fall had been ugly and hard, and the
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Second’s sallies from their encampments outside Reykjavik
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accomplished little more than adding to the body count.
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The thin morning light brought with it the orders from
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General Mänsdottir that the veteran löjtnant expected days
© 2018 The Topps Company, Inc. All Rights Reserved. Map Name: Open Terrain #3
© 2018 The Topps Company, Inc. All Rights Reserved. Map Name: Open Terrain #2
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ago: fall back to Reykjavik and dig in. This would be the last
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stand, for the world of Rasalhague, and perhaps for her
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beloved Republic, too.
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More surprising was the special packet of supplemen-
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tary orders for Solveig and a handful of MechWarriors from
other shattered Drakøns lances. VIPs and their dependents • scenario: last stand • example map layout •
needed time to board DropShips waiting outside Reykjavik,
and her job was to buy them that time. Push Through: +100 to the Attacker if all of the Defender’s
Fine, then. Not the glorious end she hoped for, but units have retreated or been destroyed or crippled by the end
perhaps her own last stand could count for something. of Turn 8.
Destroy the Barbarians: +10 to the Attacker for each of the
Defender’s units that is destroyed; +10 for each of the Defender’s
GAME SETUP crippled units on the battlefield at the end of the scenario.
The Defender selects two maps from the BattleTech: A Game
Not Invincible: +10 to the Defender for each of the Attacker’s
of Armored Combat box set or Map Pack: Grasslands and arranges
units that are destroyed; +10 for each of the Attacker’s crippled
them with their short edges connecting. The Defender may select
units on the battlefield at the end of the scenario.
their home edge and deploys their units anywhere on the opposite
In Good Order: +20 to the Defender for each of their units
mapsheet. The Attacker enters from their home edge at the start of
that retreated off the Attacker’s home edge without being
Turn 1 (see Entering the Playing Area, Chaos Campaign: Succession
destroyed or crippled; the Defender’s units may willingly retreat
Wars, p. 7).
from the battlefield via the Attacker’s home edge at any time.
ATTACKER
The Attacker is elements of the Fourth Wolf Guards, consisting of: VICTORY CONDITIONS
The scenario ends when one side has been completely
%% Star Commander Mabrams Carns (Gunnery 2, Piloting 3), Mad destroyed, or has withdrawn all ’Mechs they still control.
Cat (Timber Wolf) Whichever side ends the game with more points wins.
%% MechWarrior Wilfrid (Gunnery 2, Piloting 2), Gladiator (Executioner)
%% MechWarrior Michaela (Gunnery 2, Piloting 3), Ryoken (Stormcrow) SPECIAL RULES
%% MechWarrior Sebastian Fetladral (Gunnery 3, Piloting 2), Puma The following special rules are in effect for this scenario:
(Adder)
%% MechWarrior Wilton (Gunnery 2, Piloting 3), Black Hawk (Nova) Forced Withdrawal
Both forces must adhere to the Forced Withdrawal rules (see
DEFENDER Chaos Campaign: Succession Wars, p. 11).
The Defender is elements of the Second Drakøns, consisting of:
RECORD SHEETS
%% Löjtnant Solveig Laine (Gunnery 2, Piloting 3), BattleMaster Record Sheets for the Defender are included in the A Game
%% Sergeant Ame Laitinen (Gunnery 3, Piloting 4), Catapult of Armored Combat box. Record Sheets for the Attacker can be
%% Sergeant Josef Kinnunen (Gunnery 4, Piloting 4), Shadow Hawk found in Record Sheets: Clan Invasion, but are included with this
%% Sergeant Ezra Salo (Gunnery 4, Piloting 3), Thunderbolt scenario for your convenience (see pp. 4–8).
%% Kavellrist Niklas Hemming (Gunnery 4, Piloting 4), Griffin
%% Kavellrist Theresia Salomon (Gunnery 4, Piloting 4), Commando
OBJECTIVES
Apply the following points to each side, then compare the
scores when the Scenario ends.
Hold the Line: +100 to the Defender if, by the end of Turn 8,
they have surviving units on the battlefield that are not crippled or
withdrawing.
3
Scenario