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Artifact Cyoa Final r2

As you are walking down the street, everything stops except for you. A strange spinning cube appears before you and fills you with knowledge of artifacts. You must choose an artifact symbol: Bear, Bee, Butterfly, Bird, or Cat. Each symbol has an accessory and weapon form with unique powers. The bear accessory heals others while the hammer weapon inspires fear or awe. The bee accessory sustains life without food/drink and the bow/knives grant leadership. The butterfly accessory purifies substances and the rapier corrupts matter. The bird accessory grants anti-gravity and the fans allow freedom. The cat accessory grants stealth while the claws enhance the senses.

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Mateus kaneko
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0% found this document useful (0 votes)
88 views

Artifact Cyoa Final r2

As you are walking down the street, everything stops except for you. A strange spinning cube appears before you and fills you with knowledge of artifacts. You must choose an artifact symbol: Bear, Bee, Butterfly, Bird, or Cat. Each symbol has an accessory and weapon form with unique powers. The bear accessory heals others while the hammer weapon inspires fear or awe. The bee accessory sustains life without food/drink and the bow/knives grant leadership. The butterfly accessory purifies substances and the rapier corrupts matter. The bird accessory grants anti-gravity and the fans allow freedom. The cat accessory grants stealth while the claws enhance the senses.

Uploaded by

Mateus kaneko
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 15

Artifact CYOA Redux

Story/Information
-------------------------------------------------

As you are walking down the street suddenly everything turns gray and stops still. Looking down
you see that you still have color and can move. When you look up again there is a strange,
spinning cube hovering before you. When you blink you are filled with a sudden knowledge and
see an array of symbols, materials, and gemstones laid out before you in the air.

The first thing you must choose is the form of your Artifact. This is it’s Symbol, the main way it
uses the power of Mana. An Artifact has two forms, which are heavily influenced by the Symbol
you choose. Additionally, Charges are how many times you can use an Artifact’s Accessory
powers, and the amount of time, in hours, you can use your Weapon Mode. Some Symbols will
have special conditions for attacks or usage, but in the end you can only choose one.
Symbols: (Choose One)
---------------------------------------------------------
Bear

This symbol is of the wild, and its strength is in healing and presence of its users. Those that
wield the Bear are those that are the strong that protect the cycle of life and the will of the
wildness. Healers and Killers both find their paths within this symbol’s mighty depths.

Accessory

Takes the form of a pendant, bracer, or totem with some aspect of the bear to it. It’s power is to
heal those you touch. Those that attempt to steal this pendant will find themselves becoming
sicker the further they travel from you. Ending in organ failure after reaching past 1000 feet.
Though others can use the pendant’s powers on others so long as they are within 1000 feet.

Charges- 3 per day, resets at dawn

Power 0- Skin deep healing


Power 1- Including bone knitting
Power 2- Including Muscle damage
Power 3- Full bone repair
Power 4- Including Minor Organ repair
Power 5- Full body healing

Range- doesn’t affect this form.

Control 5- doesn’t consume a charge for Power 3 or less healing.

Weapon

Must hold the pendant and will it to change forms, and takes the form of a large warhammer. It’s
power is to increase the presence of it’s user to inspire either Fear or Awe in those around you.
Anyone attempting to lift this hammer will be unable to do more than drag it, and will not have
their presence increased.

Charges- 3 per day, resets at dusk

Power 0- People find their eyes drawn to you, slight feelings


Power 1- People find themselves more easily feeling your influence
Power 2- People can easily feel your influence
Power 3- People will feel it through high emotional states
Power 4- People will feel it through extreme emotional states
Power 5- You can make people run in terror or become overwhelmed with awe.

Range 0- 20 feet
Range 1- 30 feet
Range 2- 40 feet
Range 3- 80 feet
Range 4- 160 feet
Range 5- 500 feet

Control 3- You are able to influence Aggression and Pacifism additionally.

---------------------------------

Bee

This symbol is of the origin and the world’s beginnings. Those that wield this symbol are workers
that struggle to succeed in this world, and have almost unwavering persistence. Leaders and
Followers both will find their natures within this symbol.

Accessory

Takes the form of a ring, amulet, or orb with at least one hexagon present. It’s power is to infuse
the user or someone being touched with the energy to not have to eat or drink for the day. This
ring cannot be stolen in any way. If it is somehow taken from it’s user it will transform into a
deadly bee that stings the thief, and then returns to its creator.

Charges- 1 per day, resets at noon

Power 0- Energizes for a day


Power 3- Energizes for 2 days
Power 5- Energizes for 4 days

Range- doesn’t affect this form.

Control 3- Excess energy also half infuses another viable target at the same time when used.
Control 5- Excess energy also fully infuses another viable target at the same time when used.
Weapon

Upon a directed mental command, the ring becomes a form of your choice; you choose when
creating your Artifact, A large long bow that fires a single powerful arrow per charge, or a pair of
short knives that use a charge per hour. Either way the weapon grants “Leadership”, those you
direct will be likely to listen to you.

Charges- 3 per day, resets at noon

Power 0- Leadership is ignored unless it makes sense.


Power 3- Leadership is followed unless it seriously ignores the moral code of those under it’s
effects. The Bow’s shot explodes on contact, the knives have a debilitating poison.
Power 5- Leadership cannot be ignored. The Bow will pass through up to 5 feet of solids before
exploding. Knives have a 1 minute lethal toxin.

Range 0- Bow range of 30 yards


Range 3- Bow range of 60 yards
Range 5- Bow range of 200 yards

Control 3- Bow auto-aims


Control 5- Daggers auto-aim when thrown and then return.

----------------------------------------------------

Butterfly

This symbol represents death and change, a transformation from a simple form to one of
elegance and grace. Those with mercurial natures will find themselves at home within this
symbol. As well as those that seek cruel enlightenment. Within those will find the conflicting
powers of both life and death.
Accessory

Takes the form of earrings, either one or two, with at least three colors and some kind of wing
pattern. They provide the ability “Purify” a substance which separates all materials except one.
An example of this would be cleaning water, or removing poison from a person. These earrings
are ethereal to anyone who tries to remove them, including the user.

Charges- 2 per day, resets after the first drink of water in the day

Power 0- You can Purify simple solutions, such as water from salt water.
Power 3- You can now affect polluted water with up to 5 other pollutants.
Power 5- You can affect physical objects and gases.

Range 0- by touch
Range 3- within 30 feet in sight
Range 5- within 60 feet in sight

Control 3- Can separate out up to two fluids, gases, or solids at a time.


Control 5- There is no limit to how much you can separate out.

Weapon

Upon attempting to pull the earring(s) off a long rapier will form in your hand. Wielding the
weapon will grant “Corruption” which will allow you to inject something into something else so
long as it is the same state of matter. Within 60 feet from the rapier, which can be left go of and
left somewhere. The rapier can be taken, but can be returned to earring form from any distance.

Charges- 2 per day, resets upon drinking alcohol for the first time each day

Power 0- does not affect this form.

Range 0- does not affect this form.

Control 3- allows for flesh stitching


Control 5- allows for soul stitching

----------------------------------------------
Bird

This symbol stands for freedom of mind and body. The whirling breath of life and it’s dance on
the edge of calamity. Those who seek lawlessness and anarchy will find this symbol a fitting
form for their beliefs. As well as those that seek mental and physical freedom and clarity. The
bird is a messenger of chaos and endless possibility.

Accessory

Takes the form of a hair clip, ear ornament, or single glove with a feather pattern or design. It
grants the power of slow falling, and always prevents death from a fall, even when it is not used.
You can stack the charges of slow falling to allow you anti-gravity at 3 charges, but will only last
for 1 hour. This can be stolen and used by others. However, the creator can track it down
through a feeling of cold and hot.

Charges- 4 per day, recharges via meditation every 24 hours

Power 0- slows your fall speed by 33% for an hour.


Power 3- slows your fall speed by 75% for an hour.
Power 5- each charge grants anti-gravity for an hour.

Range- doesn’t affect this form.

Control 3- can use swimming styles to move in anti-gravity.


Control 5- can move with thoughts while in anti-gravity.

Weapon

Pulling the accessory off and grabbing it with both hands transforms it into a pair of war fans.
They are indestructible and have razor sharp blades which can be fired up to 3 per charge.
While holding the fans, the user gains “Freedom” and is unable to be bound by any physical
restraints.

Charges- 2 per day, resets when in danger

Power 0- Nothing short of manacles can hold you.


Power 3- Nothing physical or chemical can stop or hinder you. You cannot pass through objects.
Power 5- You are also immune to mental attacks.

Range 0- doesn’t affect this form.

Control 3- can release waves of air pressure up to 30 feet out.


Control 5- can control the blades thrown and waves with thoughts up to 45 feet.
------------------------------------------

Cat

This symbol is of a predator, a sly creature of power and grace. The hunters and seekers of the
world find solace and companionship in this symbol and its power. Although there are deeper
secrets to this form than just a predator which call to those seeking answers to long riddles and
myths.

Accessory

Takes the form of a collar, paired bracelets, or headband with a cats paw pattern or emblem as
well as a wing. This grants the ability to enhance your physical body above your current limits
for 1 hour per charge. The collar can be removed, but doing so makes you feel great anxiety
and paranoia after 3 hours of it being off. If it is stolen the person will experience the sensation
of being stalked and hunted by something in the shadows until they return it. They understand
that returning it is the only way to be free.

Charges- 1 per day, resets after sleeping for at least 6 hours

Power 0- puts all of your physical skills and abilities at average human level.
Power 3- puts them to olympian levels.
Power 5- brings them to superhuman levels.

Range- doesn’t affect this form.

Control 3- allows for the effects to last 2 hours.


Control 5- increases the duration to 4 hours.

Weapon

Upon a directed mental command, the collar forms into a pair of claw weapons. While active the
claws grant “Hunter Sense” which allows you to use something from what you want to track to
hunt them down via hot and cold.

Charges- 3 per day, resets after sleeping for at least 6 hours

Power 0- basic effects


Power 3- targets being hunted will start to feel panic as you approach.
Power 5- you see a ghost of your hunted target showing you how they move and allowing you to
follow it.
Range 0- doesn’t affect this form.

Control 3- Allows you to hunt someone while weapon form is inactive for up to an hour.
Control 5- Allows you to see their health and condition via overlay.

------------------------------------------

Raven

This symbol whispers to the threshold of human and occult knowledge. Madness and power
await those that can grasp at the secrets and twisting logic of this symbol. The symbol of
crossroads, magic, and the moon holds ancient power from before the time of man. Those that
seek knowledge, power, and magic will find a home in this symbol.

Accessory

Takes the form of a bracelet, pair of gloves, or armband with ancient symbols from the dawn of
civilization as well as a stylized raven. This grants the power to manipulate one of four elements
for upto 20 minutes at a time. The bracelet attracts people who want power, and uses their
lifeforce as fuel instead of the charges. If they die while using it the Artifact gains .1 Power, up to
30 times. It also restores all charges even after the Power cap is reached.

Charges- 2 per day, resets at moon zenith

Power 0- Power to manipulate Water, Heat, Air, or Stone for 20 minutes.


Power 3- Can slightly alter the states of a member of the elements instead.
Power 5- Avatar the last Airbender levels of control for 20 minutes.

Range 0- within touch


Range 3- within 10 feet
Range 5- within 25 feet

Control 3- unlocks multi-directional manipulation.


Control 5- unlocks advanced material changing (Power 3+) and shaping.

Weapon

Upon the saying a special phrase, chosen at creation, the bracelet spins off the users arm and
takes the form of a staff. While held the staff grants “Equilibrium” which allows you to use the
charges of the Accessory form as fuel for the Weapon Form and vice versa. The staff will take
on one of the elements usable as it’s attack. Which can travel out 35 feet from the staff.
Charges- 2 per day, resets at moon zenith

Power 0- releases 2 blasts of elemental power per charge.


Power 3- can release a beam of elemental power per charge.
Power 5- can release a nova of elemental power per charge.

Range 0- 35 feet.
Range 3- 70 feet
Range 5- 140 feet.

Control 2- can control the flow and direction of the released skills.
Control 4- can split the released skill.
Control 5- can create mines or delayed effects of the skills.

---------------------------------------------

Spider

This symbol is the embodiment of connection and lies. Lies like stories and dreams, lies that
lead to death and destruction. The spider is a symbol of power, which is warped by the desires
of its user. Those that feel unbound by the doctrines of morality and “society” will find their way
to this symbol, and the power that it brings.

Accessory

Takes the form of five rings with a web pattern chain connecting them, in a dark metal. It grants
the power to “Add” to the connections that you can now see if you focus. Such as the
relationship between two people. You can “Add” depth or false memories to the connection via
touch. Anyone attempting to steal this will be chased down by any available spider in a 50 foot
radius until they die. The creator can track it down afterward.

Charges- 1 per day, resets after you read at least 500 words.

Power 0- Add false memories to people’s connections to each other.


Power 3- Deepen the bonds between people or other living things.
Power 5- Strengthen the bonds between entities and certain natural laws (IE Gravity)

Range 0- can see strings when touching a person


Range 3- can see anyone’s strings when focusing
Range 5- can see the strings of whatever you desire.
Control 3- broadens the details you can add to memories or connections.
Control 5- allows you a full range of believable items to connections.

Weapon

Performing a preset hand gesture, upon creation, transforms the accessory into a pair of gloves
that weave thin wires between them. While in this form the user gains the power of
“Subtract/Delete” which allows them to remove or lessen the connection between things within
30 feet, or hit by the wires.

Charges- 2 per day, after you read 2000 words

Power 0- weaken the power of the connection between people.


Power 3- or the connection between people and things.
Power 5- or delete weaker connections from people to anything.

Range- doesn’t affect this form.

Control 3- allows for free manipulation of the wires.


Control 5- allows for direct deletion of specific emotions, memories, or information from
connections.

---------------------------------------
Symbols END
Materials: (Choose One)

Next you must choose the material your Artifact is made from. This will give the starting Power,
Range, and Control. Going under -4 with Power will increase the time between recharges by 12
hours per -1. Going under -4 with Range will make all effects of the Accessories self targeting,
Weapon Mode will remove a charge. Going under -4 with Control will make your abilities
randomly affect possible targets. A material will also give a small “Passive” power that will
always work unless it states otherwise.

Rusty Iron

This material is old and faithful, like a trusty pen or knife, it will always give you the basics of
function and ability.

Power: 1
Range: 1
Control: 1

“Magnetic”: your Artifact will have the passive ability to see metals as a specific color. Alloys will
be a mixture of those colors. Each metal on the periodic table has its own color.

Dull Lead

This material has a dark nature but is relatively stable and dense. It seems to empower your
artifact with more control than power.

Power: 0
Range: 0
Control: 3

“Stability”: your Artifact will gain 1 Power and Range at 5 Control.

Crystal Mercury

This material is fluid and chaotic at times, but can always be relied on to stretch out to empower
it’s artifact.
Power: 1
Range: 2
Control: 0

“Fluid Power”: your Artifact will gain more power the longer it is being used, or the less Charges
it has left. +1 power per missing Charge and -1 Control.

Wild Antimony

This material is radical and often fragile, but combines well with anything it’s added too. This
gives it great control and power.

Power: 2
Range: 0
Control: 1

“Chaos Ore”: your Artifact will double the effects of 1 gemstone.

Conductive Copper

This material has a great method for power and ability, but lacks when it comes to control.

Power: 1
Range: 0
Control: 2

“Capacitor”: your Artifact will gain 1 bonus Charge for both Weapon and Accessory modes.

Moon Silver

This material is true and pure. Often seen as the glorious white-gray shining metal that can
banish evil.

Power: 0*
Range: 0*
Control: 0*

“Lunar”: gains +1 Power for how full the moon is currently where you are, up to +3. Gains +1
Range for how dark the sky is, up to +3. Gains +1 Control for how close the moon is to it’s
zenith, up to +3.
Eternal Gold

This material is pure and powerful with a history of being the center of wars and strife. This
metal can bring fortune or failure.

Power: 3
Range: 0
Control: 0

“Midas”: your Artifact has the ability to turn up to 1 pound of a pure metal into gold for the cost of
1 Charge. This effect recharges each week.

-------------------------------------------
Materials END

Gemstones: (Choose Three)

These gems can be combined in any combination so long as it’s 3. If you choose three of the
same stone they gain their Trinity Effect. The Trinity Effect is powerful, but often doesn’t
increase the amount of force of the Artifact.

Blood Ruby

+1 Power
-1 Control

Trinity Effect: The powers of the Artifact gain a burning or flame effect in addition.

Jade Emerald
+1 Control
-1 Power

Trinity Effect: The powers of the Artifact gain a rock or poison effect in addition.

Star Sapphire

+1 Range
-1 Power

Trinity Effect: The powers of the Artifact gain a cold or ice effect in addition.

Charged Topaz

+1 Power
-1 Range

Trinity Effect: The powers of the Artifact gain an electric or sparking effect in addition.

Blue Diamond

+1 Power
+1 Range
-2 Control

Trinity Effect: The Artifact causes those affected by it to be unable to perform evil actions based
on the user’s morality for 6 hours.

Deep Amethyst

-1 Power
-1 Range
+2 Control
Trinity Effect: The Artifact can passively shape shadows, but they cannot affect the physical
world.

Sea Moonstone

+2 Power
-3 Range

Trinity Effect: The Artifact gains +10 Range if the user is female, and +2 Control if the moon is
full.

Starry Azurite

+1 Power
-1 Range
-1 Control

Trinity Effect: The Artifact symbol evolves into its Mythic form.
● Bear -> Thunder Being (+1 Power)
● Bee -> Changeling (+1 Control)
● Butterfly -> Fairy (+1 Power)
● Bird -> Phoenix (+1 Range)
● Cat -> Dragon (+1 Control)
● Raven -> Demon (+1 Power)
● Spider -> Eldritch Horror (+2 Power, -1 Control)

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