CS Project Synopsis
CS Project Synopsis
,
JATIN SINGH
AFFILATED TO CBSE, NEW DELHI
DEPARTMENT OF COMPUTER SCIENCE
DECLARATION
ISURYASAHU, hereby declare that the project work entitled Development at "TIC-TAC-TOE
GAME." Held in NIRMALA ENG. HR SEC. SCHOOL submitted to VIKAS SIR, is correct an
original work done by me under guidance.
I express deep sense of gratitude to almighty God for giving me strength for
the successful completion of the project.
I express my deep sense of gratitude to the luminary The Principal who has
been continuously motivating and extending their helping hand to us.
I express my sincere thanks to the academician The Vice Principal for constant
encouragement and the guidance provided during this project
My sincere thanks to Master In-charge, A guide, Mentor all the above a friend,
who critically reviewed my project and helped in solving each and every
problem, occurred during implementation of the project
The guidance and support received from all the members who contributed and
who are contributing to this project, was vital for the success of the project. I
am grateful for their constant support and help
PROJECT ON TIC-TAC-TOE GAME
INTRODUCTION
Tic-tac-toe (American English), noughts and crosses (British English), or Xs
and Os is a paper-and-pencil game for two players, X and O, who take turns
marking the spaces in a 3×3 grid. The player who succeeds in placing three of
their marks in a horizontal, vertical, or diagonal row wins the game.
The objective of this project is to let the students apply the programming
knowledge into a real- world situation/problem and exposed the students how
programming skills helps in developing a good software.
1. Write programs utilizing modern software tools.
2. Apply object oriented programming principles effectively when developing
small to medium sized projects.
3. Write effective procedural code to solve small to medium sized problems.
4. Students will demonstrate a breadth of knowledge in computer science, as
exemplified in the areas of systems, theory and software development.
5. Students will demonstrate ability to conduct a research or applied
Computer Science project, requiring writing and presentation skills which
exemplify scholarly style in computer science.
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PROPOSED SYSTEM
Today one cannot afford to rely on the fallible human beings of
be really wants to stand against today’s merciless competition where not to
wise saying “to err is human” no longer valid, it’s outdated to rationalize
your mistake. So, to keep pace with time, to bring about the best result
without malfunctioning and greater efficiency so to replace the unending
heaps of flies with a much sophisticated hard disk of the computer.
One has to use the data management software. Software has been an
ascent in atomization various organisations. Many software products
working are now in markets, which have helped in making the
organizations work easier and efficiently. Data management initially had to
maintain a lot of ledgers and a lot of paper work has to be done but now
software product on this organization has made their work faster and
easier. Now only this software has to be loaded on the computer and work
can be done.
This prevents a lot of time and money. The work becomes fully automated
and any information regarding the organization can be obtained by clicking
the button. Moreover, now it’s an age of computers of and automating such
an organization gives the better look
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SYSTEM DEVELOPMENT LIFE CYCLE (SDLC)
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PHASES OF SYSTEM DEVELOPMENT LIFE CYCLE
INITIATION PHASE
The Initiation Phase begins when a business sponsor identifies a
need or an opportunity.
The purpose of the Initiation Phase is to:
Identify and validate an opportunity to improve business accomplishments of the
organization or a deficiency related to a business need.
Recommend the exploration of alternative concepts and methods to satisfy the need
including questioning the need for technology, i.e., will a change in the business process
offer a solution?
Assure executive business and executive technical sponsorship. The Sponsor designates a
Project Manager and the business need is documented in a Concept Proposal. The
Concept Proposal includes information about the business process andthe relationship to
the Agency/Organization.
Infrastructure and the Strategic Plan. A successful Concept Proposal results in a Project
Management Charter which outlines the authority of the project manager to begin the
project.
Identify basic functional and data requirements to satisfy the business need.
Establish system boundaries; identify goals, objectives, critical success factors, and
performance measures.
Evaluate costs and benefits of alternative approaches to satisfy the basic functional
requirements
It may include several trade-off decisions such as the decision to use COTS software
products as opposed to developing custom software or reusing software components,
or the decision to use an incremental delivery versus a complete, onetime deployment.
The ITPR must be approved by the State CIO before the project can move forward
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PICTORIAL REPRESENTATION OF SDLC:
PLANNING PHASE
The planning phase is the most critical step in completing development,
acquisition, and maintenance projects. Careful planning, particularly in the early stages of
a project, is necessary to coordinate activities and manage project risks effectively. The
depth and formality of project plans should be commensurate with the characteristics
and risks of a given project. Project plans refine the information gathered during the
initiation phase by further identifying the specific activities and resources required to
complete a project.
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REQUIREMENTS ANALYSIS PHASE
This phase formally defines the detailed functional user requirements using
high-level requirements identified in the Initiation, System Concept, and
Planning phases. It also delineates the requirements in terms of data, system
performance, security, and maintainability requirements for the system. The
requirements are defined in this phase to alevel of detail sufficient for systems
design to proceed. They need to be measurable, testable, and relate to the
business need or opportunity identified in the Initiation Phase. The
requirements that will be used to determine acceptance of the system are
captured in the Test and Evaluation MasterPlan.
Further define and refine the functional and data requirements and document them in
the Requirements Document,
Develop detailed data and process models (system inputs, outputs, and the process.
Develop the test and evaluation requirements that will be used to determine acceptable
system performance.
DESIGN PHASE
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identify and link minor program components and interfaces, then expand design
layouts as they identify and link larger systems and connections. Contemporary
design techniques often use prototyping tools that build mock-up designs of
items such as application screens, database layouts, and system architectures.
End users, designers, developers, database managers, and network
administrators should review and refine the prototyped designs in an iterative
process until they agree on an acceptable design. Audit, security, and quality
assurance personnel should be involved in the review and approval process.
During this phase, the system is designed to satisfy the functional requirements
identified in the previous phase. Since problems in the design phase could be
very expensive to solve in the later stage of the software development, a variety
of elements are considered in the design to mitigate risk. These include:
Preparing detailed logic specifications for each software module. The result is a
draft System Design Document which captures the preliminary design for the
system.
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DEVELOPMENT PHASE
The development phase involves converting design specifications into
executable programs. Effective development standards include requirements
that programmers and other project participants discuss design specifications
before programming begins. The procedures help ensure programmers clearly
understand program designs and functional requirements. Programmers use
various techniques to develop computer programs. The large transaction
oriented programs associated with financial institutions have traditionally been
developed using procedural programming techniques. Procedural
programming involves the line-by-line scripting of logical instructions that are
combined to form a program. Effective completion of the previous stages is a
key factor in the success of the Development phase.
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Multiple levels of testing are performed, including:
Testing at the development facility by the contractor and possibly supported by end
users.
Testing as a deployed system with end users working together with contract
personnel
Operational testing by the end user alone performing all functions. Requirements
are traced throughout testing,a final Independent Verification &Validation
evaluation is performed and all documentation is reviewedand accepted prior to
acceptance of the system.
IMPLEMENTATION PHASE
This phase is initiated after the system has been tested and accepted by the user. In this
phase, the system is installed to support the intended business functions. System
performance is compared to performance objectives established during the planning
phase. Implementation includes user notification, user training, installation of hardware,
installation of software onto production computers, and integration of the system into
daily work processes. This phase continues until the system is operating in production in
accordance with the defined userrequirements.
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FLOW CHART
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SOURCE CODE
import random
square_values = ["1", "2", "3", "4", "5", "6", "7", "8", "9"]
number_of_turns = 0
no_wins = True
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pass
#assigns X or O to players
if (random.randint(1,2) == 1):
player_1_pick = input(player_1 + ", choose X or O: ").upper()
if (player_1_pick == "X"):
player_2_pick = "O"
else:
player_2_pick = "X"
else:
player_2_pick = input(player_2 + ", choose X or O: ").upper()
if (player_2_pick == "X"):
player_1_pick = "O"
else:
player_1_pick = "X"
#makes a move
def make_a_move(player, player_pick):
print("""
||
{} | {} | {}
_____|_____|_____
||
{} | {} | {}
_____|_____|_____
||
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{} | {} | {}
||
""" .format(square_values[0], square_values[1], square_values[2],
square_values[3], square_values[4], square_values[5], square_values[6],
square_values[7], square_values[8]))
status = True
while (status == True):
choice = input(player + " pick a square(" + player_pick + "): ")
try:
int(choice)
if (1 <= int(choice) <= 9):
If (square_values[int(choice)-1] != "X" and square_values[int(choice)-1] !=
"O"):
square_values.remove(choice)
square_values.insert(int(choice)-1, player_pick)
status = False
else:
print("Square already taken, select another square.")
else:
print("Input not an option, choose again.")
except ValueError:
print("Input not an option, choose again.")
status_main = True
def check_for_a_win(value1, value2, value3)
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global status_main
global no_wins
if (square_values[value1] == "X" and square_values[value2] == "X" and
square_values[value3] == "X"):
status_main = False
no_wins = False
if(player_1_pick == "X"):
print("Player 1 won!")
else:
print("Player 2 won!")
elif (square_values[value1] == "O" and square_values[value2] == "O" and
square_values[value3] == "O"):
status_main = False
no_wins = False
if(player_1_pick == "O"):
print("Player 1 won!")
else:
print("Player 2 won!")
else:
pass
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make_a_move(player, pick)
check_for_a_win(0, 1, 2)
check_for_a_win(3, 4, 5)
check_for_a_win(6, 7, 8)
check_for_a_win(0, 3, 6)
check_for_a_win(1, 4, 7)
check_for_a_win(2, 5, 8)
check_for_a_win(0, 4, 8)
check_for_a_win(2, 4, 6)
if (number_of_turns == 9 and status_main == True):
print("It's a tie :(")
status_main = False
square_values = ["1", "2", "3", "4", "5", "6", "7", "8", "9"]
number_of_turns = 0
no_wins = True
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player_2 = input("Enter a name for player 2 and press enter, leave blank to
leave as Player 2: ")
#assigns X or O to players
if (random.randint(1,2) == 1):
player_1_pick = input(player_1 + ", choose X or O: ").upper()
if (player_1_pick == "X"):
player_2_pick = "O"
else:
player_2_pick = "X"
else:
player_2_pick = input(player_2 + ", choose X or O: ").upper()
if (player_2_pick == "X"):
player_1_pick = "O"
else:
player_1_pick = "X"
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#makes a move
def make_a_move(player, player_pick):
print("""
||
{} | {} | {}
_____|_____|_____
||
{} | {} | {}
_____|_____|_____
||
{} | {} | {}
||
""" .format(square_values[0], square_values[1], square_values[2],
square_values[3], square_values[4], square_values[5], square_values[6],
square_values[7], square_values[8]))
status = True
while (status == True):
choice = input(player + " pick a square(" + player_pick + "): ")
try:
int(choice)
if (1 <= int(choice) <= 9):
if (square_values[int(choice)-1] != "X" and square_values[int(choice)-1] !=
"O"):
square_values.remove(choice)
square_values.insert(int(choice)-1, player_pick)
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status = False
else:
print("Square already taken, select another square.")
else:
print("Input not an option, choose again.")
except ValueError:
print("Input not an option, choose again.")
status_main = True
def check_for_a_win(value1, value2, value3):
global status_main
global no_wins
if (square_values[value1] == "X" and square_values[value2] == "X" and
square_values[value3] == "X"):
status_main = False
no_wins = False
if(player_1_pick == "X"):
print("Player 1 won!")
else:
print("Player 2 won!")
elif (square_values[value1] == "O" and square_values[value2] == "O" and
square_values[value3] == "O"):
status_main = False
no_wins = False
if(player_1_pick == "O"):
print("Player 1 won!")
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else:
print("Player 2 won!")
else:
pass
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OUTPUT
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TESTING
Software Testing is an empirical investigation conducted to provide
stakeholders with information about the quality of the product or service under test[1] ,
with respect to the context in which it is intended to operate. Software Testing also
provides an objective, independent view of the software to allow the business to
appreciate and understand the risks at implementation of the software. Test techniques
include, but are not limited to, the process of executing a program or application with the
intent of finding software bugs.
It can also be stated as the process of validating and verifying that a
software program/application/product meets the business and technical requirements
that guided its design and development, so that it works as expected and can be
implemented with the same characteristics. Software Testing, depending on the testing
method employed, can be implemented at any time in the development process, however
the most test effort is employed after the requirements have been defined and coding
process has been completed.
TESTING METHODS
Software testing methods are traditionally divided into black box testing and white box
testing. These two approaches are used to describe the point of view that a test engineer
takes when designing test cases.
BLACK BOX TESTING
Black box testing treats the software as a "black box," without any knowledge of internal
implementation. Black box testing methods include: equivalence partitioning, boundary
value analysis, all-pairs testing, fuzz testing, model-based testing, traceability matrix,
exploratory testing and specification-based testing.
SPECIFICATION-BASED TESTING
Specification-based testing aims to test the functionality of software according to the
applicable requirements.[16] Thus, the tester inputs data into, and only sees
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the output from, the test object. This level of testing usually requires thorough test cases
to be provided to the tester, who then can simply verify that for a given input, the output
value (or behaviour), either "is" or "is not" the same as the expected value specified in the
test case. Specification-based testing is necessary, but it is insufficient to guard against
certain risks
The black box tester has no "bonds" with the code, and a tester's
perception is very simple: a code must have bugs. Using the principle, "Ask and you shall
receive," black box testers find bugs where programmers don't. But, on the other hand,
black box testing has been said to be "like a walk in a dark labyrinth without a flashlight,"
because the tester doesn't know how the software being tested was actually constructed.
That's why there are situations when (1) a black box tester writes many test
cases to check something that can be tested by only one test case, and/or (2) some parts
of the back end are not tested at all. Therefore, black box testing has the advantage of "an
unaffiliated opinion," on the one hand, and the disadvantage of "blind exploring," on the
other.
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For example, the test designer can create tests to cause all statements in the
program to be executed at least once.
fault injection methods
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HARDWARE AND SOFTWARE REQUIREMENTS
SOFTWARE REQUIREMENTS:
I. Windows OS
II. Python
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