Documentation
Documentation
Bachelor of Technology
in
Computer Science & Engineering
by
M.DURGA GANESH
(20X35A0510)
CERTIFICATE
DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING
This is to certify that the report entitled “VIRTUAL REALITY”, being submitted by
a record of bonafide work carried out by him. The results of investigations enclosed in
this report have been verified and found satisfactory. The results embodied in this report
have not been submitted to any other University or Institute for the award of any other
degree.
PRINCIPAL
SRI INDU INSTITUTE OF ENGINEERING
AND TECHNOLOGY
Accredited by NAAC A+ Grade
Recognized under 2(f) of UGC Act 1956.
(Approved by AICTE, New Delhi and Affiliated to JNTUH, Hyderabad )
Khalsa Ibrahimpatnam, Sheriguda(V), Ibrahimpatnam(M), Ranga Reddy Dist.,
Telangana-501510 httpss://siiet.ac.in/
DECLARATION
With great pleasure I take this opportunity to express my heartfelt gratitude to all the
persons who helped me in making this project work a success.
I would like to thank Dr. B. RATNAKANTH Professor & Head of the Department (CSE),
for giving support through out the period of my study in SIIET. I am grateful for his
valuable suggestions and guidance during the execution of this project work.
My whole hearted thanks to the staff of SIIET who co-operated us for the completion of
the project in time.
Last but not the least, I express my sincere thanks to Mr. R.VENKAT RAO, Secretary,
Sri Indu Group of Institutions, for his continuous encouragement.
I also thank my parents and friends who aided me in completion of the project.
M.DURGA GANESH
(20X35A0510)
i
ABSTRACT
Virtual reality is the term that applies to computer simulated environment that can stimulate
the physical presence in place of real world or imaginary world. All components of VR
application and interrelations between them are thoroughly examined input devices, output
devices and software. This Paper will show how to use Virtual Reality to increase the
business productivity, application in health sector, entertainment industry, military sector
and other sectors. The paper explain different types of virtual reality, architecture of the
haptic devices methodologies of the devices, algorithm and conclusion of the research.
ii
TABLE OF CONTENTS
ACKNOWLEDGEMENT i
ABSTRACT ii
TABLE OF CONTENTS iii
1
1. INTRODUCTION
TECHNIQUE
3. APPLICATIONS 5
4. CASE STUDIES 8
6. ADVANTAGES 12
7. DISADVANTAGES 13
8. CONCLUSION 14
9. REFERENCES 15
iii
1.INTRODUCTION
1
to simulate the feeling or experience of 3D effect, usually users are required to
environment which are usually generated wear a special head-mounted
by computer or machine. Other popular display (HMD) that will display the 3D
names associated with VR are artificial images on the lenses.
reality, virtual environment, telepresence
or can also be cyberspace.
2
2.PHASES OF INTERACTION IN VIRTUAL REALITY
for different virtual elements. These or Discover it’s location in the 360
phases when thought out well for each environment.Unlike traditional flat
execution giving clarity much before With the UI elements placed in 3d space
going to software. the ergonomics of reaching out to them to
4. Interaction wait
Take action — Interact
5. Exit and Response
One the UI element is reached out at the
Each of the phases are unique in a way
next obvious step is to take the action. E.g.
that they are influenced by the
environment, context and user. pulling the trigger, swaying the sword,
3
Interaction wait
4
3.APPLICATIONS
5
Virtual training environments have been specific curriculum outcomes and subject
claimed to increase realism while matter. Through virtual reality mediums
minimizing cost, e.g., by saving such as Google Cardboard, foreign
ammunition. In 2016, researchers at languages have also been taught in the
the U.S. Army Research classroom by teachers. These few
Laboratory reported that instructor examples, showcase some of the
feedback is necessary for virtual training. applications of virtual reality and
Virtual training has been used for immersive virtual reality in the secondary
combined arms training and instructing classroom. Virtual reality is also being
soldiers to learn when to shoot. applied at the collegiate level to help
enhance student education in core
Space
subjects such as science, geography, and
NASA has used VR technology for
history.
decades. Most notable is their use of
Engineering and Robotics
immersive VR to train astronauts before
flights. VR simulations include exposure In the mid-to-late 1990s 3D computer-
to zero-gravity work environments, aided design (CAD) data took over when
training on how to spacewalk and tool video projectors, 3D tracking and
usage using low-cost tool mock-ups. computer technology enabled its use in
virtual reality environments. Active
High School and College Education
shutter glasses and multi-surface
Immersive virtual reality is used in the
projection units appeared. Virtual reality
High school classroom as a tool to help
has been used in automotive, aerospace,
students learn and be immersed in their
and ground transportation original
subject matter. Immersive virtual reality
equipment manufacturers. Virtual reality
has been used to teach students
aids prototyping, assembly, service and
interactive history
performance use-cases. This enables
lessons and STEM subjects such
engineers from different disciplines to
as physics. In some cases, virtual reality
experience their design. Engineers can
laboratories have been set in up in schools
view the bridge, building or other
to provide students with immersive
structure from any angle. Simulations
virtual reality experiences focused on
allow engineers to test their structure's
6
resistance to winds, weight, and other can be used for other forms of music, such
7
4.CASE STUDIES
9
5.COMPARISION WITH OTHER TECHNOLOGIES
The border between the virtual and real for the latest head-mounted display, let’s
world continues to break down, providing take a closer look at what you’ll need for
breathtaking experiences that, a short an amazing VR, AR, or MR experience.
time ago, could only be found in the
AR and VR differ from each other in key
imagination of sci-fi writers.
aspects. However, this stark difference
Virtual Reality (VR) has been the “next does not mean that one of the two
big thing” for several years, but its time technologies is better than the other.
has finally come as a way to generate Instead, both technologies stand out in
realistic images, sounds, and other different application spheres:
sensations that put you smack in the
middle of a spectacular imaginary world. • VR creates an immersive virtual
(MR), you can play a virtual video game, • VR requires a headset device,
grab your real world water bottle, and while AR does not.
game with the bottle. Imagination and fictional world, while AR users
reality have never been so intermingled. are in contact with the real world.
• AR requires higher bandwidth
So much is happening so fast that the than VR.
differences between VR, AR, and MR • AR is intended to enhance the
can seem a little puzzling at first. Each of virtual world and the real world.
these spellbinding technologies are VR replaces the real world with a
accessible to almost everyone, but before
you throw down your hard-earned money
10
• fictional reality, which is
primarily intended to enhance
games.
Accuracy of VR in musculoskeletal
system :
11
6.ADVANTAGES
1) Helps with Impressive Visualization VR helps to those who cannot get out of
You can be sure about the greatness of the house experience fulfilled life by
various facts and can even alternate the lose of life during wars and surgies
12
7.DISADVANTAGES
Virtual Reality comes with the set of while using the equipment.
13
8.CONCLUSION
Virtual Reality has the potential to be one Then of course, entertainment won’t be
of the biggest technological innovations hard to come by with the opportunity to
of our time. VR will connect the world in virtually travel anywhere in the world and
a way like never before through things beyond. Live events will be enjoyed from
like VRchat and online VR games. More your couch without missing out one the
and more people will be working from live experience. VR will disrupt a number
home using VR technology. Immersive of industries, however, it will ultimately
virtual workplaces will change the way make life more enjoyable.
teams operate in a professional
environment. VR technology will be a
vital teaching tool in classrooms and will
completely change the way that we
educate not only our youth, but anyone
with access to a headset.
14
9.REFERENCES
15