Joyce Su
Senior Thesis
4/27/2022
Mr. Stevens
Japanese ACG Industry Under Covid-19 Pandemic
I. Introduction
People are having a hard time since 2020. Covid-19 Virus had suddenly
appeared on earth and soon spread and influence the world. Many people are getting
nervous, and trying to stay at home in order to protect themself. At the same time,
some city tries to block the community in order to stop the spread of the virus. After
storing enough food and medicine and make sure everyone in the family is healthy,
people began to persuade their happiness and fun. As a result, many young people
enjoy searching on internet and enjoy the information’s in it. And above all the things
on the internet, Japanese ACG industry attract many of these young people, they love
to see those handsome character, cute animals or Pokémon and those exciting stories.
Also, the develop of Japanese ACG industry is interesting. In fact, Japanese ACG
industries shows it good ability to survive in the Covid-19 pandemic and gradually get
used to it, also shows its strong relationship with Japanese culture, and advertise those
culture to the world.
Before the discussion about ACG during the Covid-19 pandemic, the first things
that is necessary to know about Japanese’s ACG industry is, ACG is a simple word
represent “Animation, Comic (In Japan, Comics are also called Manga), and Games.”
These three things, sometimes will also include Light Novels (Including Light Novels,
all those things above are called ACGN in short), is also named “nijigen”, or “two-
dimension space”, meaning a world that is flat. So, sometimes the character in ACG
in also called “paper human”. Although there is so many similarities and relative
history between Animation, manga, and games, they have different format and
economic features.
II. Literature review
Edubirdie and Chakraborty explain that ACG industry is one of the most
historical and important industries in Japan, dominant by broadcast of Animations and
sale of Cartoon books and games. Also, ACG is not only a kind of business, but also a
symbol of Japanese culture and witness of Japanese history. Moreover,ACG culture
and industry had already become a part of Japanese people's life.
In 2020, the Covid-19 pandemic had effect ACG industry a lot. Forbes explain
that the Covid-19 pandemic had result in the delay of the animation broadcasting.
However, according to The Economist, 5 June 2021, Recent years, the Global
audience have more chance to enjoying the Japanese anime, and the Covid-19
pandemic further increased this process, which make Japanese anime and culture
spread to the whole world.
On the other side, nippon argues that the digital version of cartoon books become
more popular while the traditional books and magazine remain stable. Most of people
who read Cartoon books believe that they are not been affect a lot by the Covid-19
pandemic, some of them even have more chance to go to the bookstore.
The most famous Japanese games company, Nintendo, is also affect a lot by the
Covid-19 pandemic. Owen S. Good prove that the sale of digital games had reach a
record number level, and the require of switch is increase dramatically. However,
according to Xiling Wu and Jalen Lopez, the chip shortage resulted by the Covid-19
pandemic had caused huge difficulties of producing enough devices, and ACG is not
the only one affective. Wu believe that Chip shortage might exist for a long period of
time, so industry need to prepare for it.
Argues in Kagawa Masanobu and Lauren Orsini’s article, Japanese ACG had
strong relation with its culture. Such as “kawaii” which means something really cute,
or “Yokai” which represent Japanese monster and mythology. Those things are very
common and popular elements in Japanese ACG program. And later during the
Covid-19 pandemic, Japanese culture become even more popular.
III. Background
1. History of ACG
Before the Covid-19 pandemic, ACG is a very successful and rich industry in
Japan. In 2019 animation -related revenues from tv, streaming and gaming rights, live
entertainment, cinema tickets and merchandise sales hit $24bn (The Economics,
2021). It also had a long history. “Manga first existed during the Taishō period (1912–
1926); some girls’ manga magazines of that era commonly depicted people with
exaggerated eye size, which is a symbol only seen in modern manga” (Edubirdie
2022). By the special and cute characters, Manga soon become popular, and many
more Manga is produced, and later many of Manga is adapt in to amines and games.
After the birth and develop of animation, manga, and games, during the post-
World war II period, many more manga and animations appeared when “Japanese
people gradually attempted to rebuild their nation from debris” (Edubirdie 2022). One
of the most important manga and anime artist during this period is called Osamu
Tezuka, famous for his work “Astro Boy” that talks about the story of a robot boy in a
growing industrialized future nation
Few decades later, ACG as an industry in whole, developed rapidly in the 1990s.
At 1991, Japanese is facing serious economic crisis caused by price bubble collapsed,
and this event eventually causes a wide spread of depression, anxiety and hopeless.
“The whole society was wrapped up in depression” (Edubirdie 2022). However, there
are many people trying to encourage people and slove all the difficulties. Japanese
Animation and Mange company, as well as the animator and the authors, “helped the
growth of the Japanese economy after the bubble burst” (Edubirdie 2022). During this
time, some important and historical ACG works appears, like Neon Genesis
Evangelion and Gundam. People believe this animation have the “ability to console
the depressed mind and encourage them to step out by creating miracles.” (Edubirdie
2022). As a sign of fighting toward suffering, ACG culture become critical and
necessary for Japanese’s people.
2. Before the Covid-19 pandemic
Today the ACG culture is sight around the world and fully industrialized.
“Similar to movie design, animation requires collective work of all departments, such
as character design, voice artists, as well as graphic designers. This process has even
grown international, as some companies prefer to conduct outsourcing so that they
could save more investments in improving graphic quality, captivating storylines, or
simply saving investments.” (Edubirdie 2022) and, in modern society, ACG finally
become inseparable, both as an industry and as a subculture. (Edubirdie 2022). In
another words, all the work of producing animations, manga, games had become
highly relative, and transform ACG from one to another is also become a common
and popular
Eventually, ACG industry and its culture had become a part of Japanese people's
life. Many ACG shopping center had appeared, such as Akihabara, the best-known
place to buy ACG related products such as pins with picture of animation characters
on it, and the world's largest comic convention Comic Market in Tokyo's Big Sight
international exhibition center ( Cochrane 184). Also, many ACG elements are
appeared on package of household items in order to attract the consumer. There's even
ACG characters appeared on subway. Undoubtedly, ACG had become an
Indispensable symbol of Japan.
IV. Animations in Covid-19 pandemic
1. Difficulties
However, just like many other industries, ACG had been influence a lot by the
Covid pandemic. For the animations, the most popular and famous part in ACG
culture, although it shows the ability to adapt the pandemic eventually, it still had a
hard time struggling on its Audience measurement and income.
The first challenge that Japanese animation facing is the delay of shows or abrupt
stoppage in broadcast. In Japan, animation used to broadcast on televisions, and
almost all the animation followed a specific time table. But in 2020, however, since
the stay-home policy, many of the work is shuttled down. More seriously, unlike the
imagination in many people’s mind, many of the Japanese animations are finished by
hand drawing frame by frame. “Hand drawings allow almost any expression through
imagery. Hence, animators can express unreal images that look cool once they have
mastered the necessary skills” (Ichikohji 2013). Although hand drawing is popular in
Japanese animater, it’s extremely hard to finish the animation without professional art
tool and animation team. Plus, many of the voice actor are test positive of covid, they
must stop working, and this makes the produce of animation slower. In the end, “a
handful of animation series that were slated to run this Spring 2020 are getting
delayed……The line-up was therefore disrupted as many shows had to be either
cancelled or delayed.” (Orsini, 2020). As a result, Japanese animation is facing a big
challenge. This graph below shows the change of animation market from 2006 to
2020.
Graph 1 (Pan 2021)
Moreover, the offline sales of various animation related product, stages,
exhibitions, and other activities had been canceled one after another, the customers
and the profit greatly reduced, which has brought a destructive blow to the offline
marketing of the animation industry (Chen 2021). And cause a worse situation in the
animation industry as a hole. Eventually, the income of Animation industry decreases
by 1.8% percent in the first year of the Covid Pandemic (Pan 2021). Although this is
not a big decreasing, 2020 is already become the first time that Japanese animation
industry decrease since 2010.
2. Things are getting better
The corrupt of the time table lead to the decline of animation industry. Many
people so hopeless that they do not believe Japanese can recover from the disaster.
However, still in the first year of covid, “as the world took up gradual recovery
starting from the mid-July, things seem to go normal for the industry as of now. Many
shows that had stopped broadcast have resumed. Many anticipated shows have been
aired. This has definitely been a sense of relief for the industry” (Chakraborty 2020)
Animation in Japan is getting better.
Another exciting news is, a Japanese animation move called “Demon Slayer:
Mugen Train” which premiering on October 2020 in Japan and mid-2021
internationally, become the “highest-grossing Japanese film of all time and breaking
Americas box-office record for a foreign-language debut” (The Economics, 2021).
Within this film, people realized that Japanese amines is still undefeatable.
This film talks about how Tanjiro and his friends board a train and defeat a
demon who tried to kill all the passengers on train after a fierce battle. The story that
talks about how people fight with the darkness and hopeless attract many people, and
give them courage to fight with the Covid virus and try best to think positive during
the Covid-19 pandemic.
Graph 2 (Jiemian news 2020)
The graph above shows the box office of Mugen train in 16 weeks measured by
hundred million yen. The line in yellow color. The red one is Spirted away, the green
one is Frozen and the blue one is Your name
3. The help of IT technology
Except the movie version of Demon slayer, its TV version is also popular over
the world. Since people are staying at home, they have more chance to know and
interpreted about online media and steaming media. “For example, Netflix have
exposed the global audience to an extensive library of Japanese animation. The
Covid-19 pandemic, which put many live-action shoots on ice, further increased the
appeal of animation to streamers……Netflix says that over 100m households around
the world streamed at least one of its animation titles in 2020, 50% more than the year
before” (The Economics, 2021). Also, steaming media have made foreign films more
accessible, which means Japanese animation on streaming platforms had spread to
many countries. “Therefore, the consumers have a chance to choose the contents that
they prefer” (Threechownon 2021). With the popularity on steaming media, an
opportunity for cultural exchange was therefore created. With the growing audience,
Japanese animation began to use digitization in their work and the develop their
international market. Eventually, with the help of steaming media, the Covid-19
pandemic had increase the appeal of Japanese animation to internet and global
audience!
Also, Computer drawing is becoming popular amount Japanese animator.
Compare with traditional hand drawing, computer-drawing-animation had more
advantage. One of the most popular technologies used is called 3DCG. This is a kind
of graphics that express three-dimensional space and objects by performing
calculations and rendering 2D images with a computer. 3DCG had some advantage:
Its equipment is easier to access, and easy to maintain quality of artworks.
V. Manga in Covid-19 pandemic
1. Printed manga
Comics in Japan, or in Japanese is called Manga, shows some similarity with the
animations. In Japan, Manga is for people of all ages, instead of just for children. It
also has a mature and successful business production line: “Manga is published in
manga magazines such as Shonen Jump (dominated by Manga for boys) or Shojo
Beat (dominated by Manga for girls), multiple chapters at time, then republished into
tankōbon volumes”(Lee 2020). As a result, the book stores play an important role
in Manga industry since the sale of traditional books and magazine will become the
majority part on its income.
During the Covid-19 pandemic, like Animations, printed manga is also been
affect by the pandemic. In 2020, “the sales of print publications fell by 1.0% year on
year, to ¥1.2 trillion: book sales decreased by 0.9% to ¥666.1 billion, while magazine
sales declined 1.1% to ¥557.6 billion.” (Nippon 2021). It is obvious that printed
Manga is not been affect a lot, plus the sale of printed manga is keep feeling for five
years, Manga seems do not have much struggle during the Covid-19 pandemic.
In fact, a survey about “whether their purchases of printed magazines and books
had increased since the pandemic” (Nippon 2021) in Japan shows that “Overall, 14.1%
said they had increased their purchases, while 75.5% were unchanged and 10.4% had
purchased fewer books or magazines. The reasons for increased purchases included
“more frequent trips to the bookstore since opportunities for dining out or other
shopping had decreased,” and “the greater amount of time spent at home.” (Nippon
2021). From all those data above, we can see that Japanese printed Manga shows its
strong stability during the difficult and fluctuation period, and even attack more
people to read their manga.
2. Digital manga
Also, recent years, digital manga appears and gradually took a part of the Manga
markets. “Hundreds of manga printed every day in Japan and some of printed manga
book was digitized into web manga. People then make translation of Japanese
language on manga into other language -in conventional way- to share the pleasure of
reading manga through the internet.” (Arai & Tolle 2011). The survey mentioned in
the previous paragraph also discuss the scale of digital manga in 2020, which shows
that “digital sales increased by 28.0% year on year to 1393.1 billion in 2020, Sales of
digital comic books increased by 31.9% to 3.42.0 billion.” (Nippon 2021). This
survey also argues that the sale of digital manga in the past five year is gradually
increase, which means digital manga is gradually become another important part in
manga industry. And since the Covid-19 pandemic and the isolation policy, which
lead to more chance to stay at home and searching on internet, pushed the
development and the spread of digital manga in Japan, and even around the whole
world.
Now, there are over 10 digital books platform in Japan. Although it is facing
serious Piracy problem and fierce competition with Korean comics, Japanese digital is
trying to find a business format that can help then enlarge their fame and sale,
including create a organize called “Authorized Books of Japan” which fight with the
piracy digital books, and build more VIP service system on digital website which help
to earn more money and attract new audience (Sanwenyu 2021). Today, the digital
manga is already a big part of manga industry, and in future, digital manga would
help become more popular.
The following two pictures shows the sale of digital manga & printed
publications, and also the survey about the opportunity to purchased printed books
and magazines:
Graph 3 & 4 (Nippon 2021)
3. Health-advertisement-related manga
During the Covid-19 pandemic, Japanese manga is not only a way of
entertainment and relax, but also an advertisement strategy. Before the covid some
company already realized that it’s a good idea to use manga character to advertise
health-related information. “With their established storyline and universal recognition
by the Japanese public across various generations, anime and manga have proved to
be an ingenious, compelling vehicle to disseminate our message” (Naruse, Jindai &
Saito 2019). After realizing the advantage of manga and animation advertise, more
poster appears, and the characters who are really popular in Japan will stand in the
poster with a mask covered his face, and told people that how important mask is with
a really exciting slogan. This kind of advertise “has received favorable responses from
the World Health Organization” (Naruse, Jindai & Saito 2019). Also, during the
Covid-19 pandemic, some artist and animator made some artwork to advertise how to
protect ourselves away from the Covid virus.
For example, in Japan there is a popular science manga called “Cells at Work!”
(Or Hataraku Saibō in Japanese, create by an artist called Shimizu Akane) which
Personification the cells in human body into a group of cute workers. In 2021, this
manga updates a story that talks about how all the characters work together to fight
with the Covid virus and eventually help the body to become healthy again. This story
help people learn about how the virus spread and reproduce in human body, and some
of the symptoms and sequelae. This manga make Japanese people began to pay more
attention on Covid virus and make the scientific words easier to understand, make it
easier for normal people to know about the virus.
VI. Games during the Covid-19 pandemic
1. Online games
In Japan, Online Game is an important part of Japanese game industry. This is
one of the fastest growing games in Asia, and Japanese people enjoy to play this kind
of game. Although some of them enjoy playing games that design by other country,
their local game is still extremely popular in Asia. This means “Japanese online game
play an important role in international market. In fact, Japanese users accounted for a
23% share of global mobile game revenue in 2019” (Shinkawa, Irie, Tanaka and
Yokomitsu 2021). The majority income of online game comes from the virtual goods
in the games, “which by small amounts of real-world money are spent to purchase
virtual goods, new playable characters, or other advantages for sale in free-to-play
games” (Shinkawa et al 2021). With the growing advertise between players, Japanese
online game become more popular and successful.
Later, during the Covid-19 pandemic, People must stay at home in order to
prevent the spread of COVID-19, this had made games become more popular as a
safe form of entertainment. But unluckily some people spend so many times on games
that they gradually addict to it. “Addictions to online activities and video games have
surged in Japan during the COVID-19 pandemic” (Yada 2021). We can’t disagree
that online games can let people fell relax and escape from the anxiety, and the
“Covid-19 patients apparently increased their use of video games and the internet to
ease stress stemming from being infected. Patients were 5.67 times more likely to
become addicted to video games than those free from the virus” (Yada 2021).
Consider the necessarily of relax, games should not be criticized because of its
addictive.
2. Console game: Use Nintendo company as an example
Another important part of Japanese games is Console game. This is a king of
game that must to played on a particular device. Nintendo is one of the most famous
Japanese console game companies. And the most important of its product is a game
device called “Switch”.
Like online games, those console-game fans who stuck at home spend a lot on
variety games to. They have “the ability to make one-click purchases for
entertainment to pass time, will do so in amounts up to the price of a full game.”
(Good 2020). This popularity had created a huge boost in demand for the game
industry, and many new games appeared and become welcome all over the world.
Obviously, with a more immersive and impressive playing experience created by the
gaming devices, console games become a necessary part of entertainment in order to
escape from the stress of lockdowns. The Graph below shows the increase sale and
the popularity of switch.
For example: a cute and simple game called “Animal Crossing: New Horizons”.
In this game people can design their own island, and communicate with their friends
and neighbor, which allowed the player “to socialize with other players without
leaving home” (Kuzuhara 2020). Something more exciting is, this game is utilizing
with the Nintendo calendar and clock. This allow the climate and the environment in
the game can been change by season and introducing special in-game events
(Kuzuhara 2020). This creativity design attracts a huge number of users.
In another hand, since everything in this game is so cute that people can take
their time and completely relax in this game. They enjoy their life on the island and
love to communicate with the animals around their house. Actually, Japanese people
believe that those cute animals and lovely views is critical to help them relax and
enjoy the game. Eventually, “Animal Crossing: New Horizons hit 1.88 million
boxed sales within its first three days of release, increasing to five million boxed sales
by the end of June—making it the fastest-selling Switch title in the market so far”
(Kuzuhara 2020) . It is obvious that the Covid-19 pandemic had played an important
role to the success of animals crossing.
Graph 5
“Ring Fit Adventure” is another popular Switch game during the Covid-19
pandemic. In this game, user can defeat enemy through doing simple sports and yoga
poses by connecting with two devices. This game provides a chance of enjoying
sports under the isolation policy. Also, the interesting of the game method attract
many people, including who do not playing switch before. This is an advantage of
Console game: more creative games.
The popularity of game in Switch leads to the growing demand of switch. A
record year for operating profits of Nintendo was created by the Covid-19 pandemic.
In fact, “Net sales of hardware and software jumped 34.4% to 1.76 trillion yen.
Nintendo sold 28.8 million Switch consoles in the year” (Lau 2021). Obviously, the
Covid-19 pandemic had help Switch and Nintendo company won larger customers
groups and create a chance to receive more profit.
Graph 6
3. Nintendo’s Challenge
Although the Covid-19 pandemic seems bring Nintendo huge amount of money,
it also results a severe crisis. The Switch is sold out in almost every store, including
online retailers such as Amazon. However, Because of the global chip shortage in
2020, the production of microchips hasn’t matched the significant increase of require
of Switch. “Global chip shortage could hinder the success of the Switch Pro—and the
current Switch, for that matter. All console manufacturers will struggle to fully meet
demand this year” (Lau 2021). Chip shortage become a serious problem for Switch
and Nintendo company.
The president of Nintendo Company, Shuntaro Furukawa had confirmed that
“the company couldn’t produce the necessary consoles to match demand. It’s unclear
when production will be able to match demand in the future” (Lopez 2021). Although
Switch become more and more popular these years, like other company and
businesses, however, Switch and Nintendo is still facing the challenges brought by the
Covid-19 pandemic.
Moreover, some scholar believe that the global chip shortage might extend into
late 2022, meaning Switch fans will likely continue having trouble acquiring consoles
games. Consoles and its chips aren’t the only products that is facing shortage during
the pandemic though. Computer parts and Car chips are also tough to acquire and
often significantly more expensive than normal (Lopez 2021). “The pandemic
prevention measures have disrupted the production. Various production factors were
restricted due to the pandemic prevention and control measures. Measures such as
personnel isolation, flight and port restrictions have suspended the production of chip
enterprises, resulting in passive reduced production capacity and shipments. Under
such circumstances, shipments could not be arranged on time since the production
capacity was affected by the supply chain constraints. Because chip producing is a
long industry chain which relies on efficient cross-border collaboration, but it is lack
of international prevention and control cooperation mechanism altogether” (Wu,
Zhang and Du 2021). Obviously, Solving the chip crisis is a hard and long battle, and
still require many efforts and collaboration over the world. But since Nintendo is
remain popular and upload new games continuously, plus the chip shortage is getting
better now, the company still have a strong ability to survive and adapt in the Covid-
19 pandemic and even do better in post-pandemic period.
VII. ACG’s Relationship with Japanese culture
1. Modern symbol: “Kawai” and “Iyashikei”
For Japanese anime, one of the most important elements is “Kawai”. This is also
a cultural phenomenon that indicate the obsession with cuteness. “The term loosely
translates to lovely, pretty, cute, adorable, etc. It is generally used to refer to Japan's
unique attachment to cute things or people” (Civil 2020). Many people believe that
these elements, or the Kawai culture, have ability to healing people (In Japanese, that
is called “Iyashikei”). An “Iyashikei” anime “refers to a subset of shows designed to
have a soothing effect on the viewer” (Orsini 2020). In another words, Iyashikei
anime or character is opposite to that anime that talk about fight or war which make
people exciting and crazy. Iyashikei represent the feature of calming and help you
relax, instead of conflict (Orsini 2020). This kind of anime and shows are usually
having a story and cute character, which are welcome everywhere in Japan.
During the Covid-19 pandemic and quarantine, many people try to escape stress
and depression through watching Iyashikei amines. Those Kawai characters and cute
stories makes them feel happy and relax. They hope that they can have the similar life
with the character in the amines, and this hope and wishes helps they to remain
positive and optimistic during the pandemic. Although “In most western cultures,
anime is associated with social misfits. But in Japan, it is mainstream entertainment
beloved by many” (Civil 2020). Kawai is kind of a symbol of happiness in Japan, and
welcomed by people from all the ages. Just like the game “animals crossing”
mentioned previously, Kawaii things had attracted a lot of people, and it is becoming
more and more popular through the help of the Covid-19 pandemic. In another words,
Kawaii, the Japanese symbol of happiness, had gradually bring its relaxing
atmosphere to people around the world.
2. Yokai and traditional Japanese culture
Also, the Japanese amines and character helped to spread the traditional elements
in Japan. Take Japanese “Yokai” as an example. Many Japanese ACG are influenced
by “Yokai” (means monsters). The variety Demons in Demon Slayer and cute monster
in a Iyashikei anime called Yokai’s watch, on even the animals in Pokémon, all
describe the life of Japanese Yokai. Amount Japanese people, those ghosts and
monsters are very popular and welcome.
Long times ago, Japanese use yokai and folklore to explain those strange
phenomena in their life, such as strange lights or unexpectable voice. Later, in the
Meiji period, the word yokai become more well-know. Yokai was truly popularized by
the manga artist Mizuki Shigeru, who folklore-based comic series Gegege no Kitarō
debuted as an anime in 1968, sparking a fad that introduced the concept of yokai as
popular characters to huge numbers of young Japanese.” (Masanobu 2022). These
yokai are usually represent some imaginary creatures, and having several fictional
background stories.
For example, at the end of the Edo period, a woodblock print toy appeared. A
single sheet that like yokai encyclopedia for children, similar to the Pokémon games.
The adventuring on a fantasy world and collect the various type of amazing creatures,
“with the goal of assembling a complete “Pokédex”—an encyclopedia of Pokémon.
This makes it a direct descendant of all those Edo-era playthings that were based on
yōkai encyclopedias” (Masanobu 2022). The Picture below is a part of “Pokédex”. In
other anime on manga, we can also see the influence and characters in Japanese yokai
mythology, such as the cute version of tengu in some manga. In general, Yokai
culture provide a broad topic of ACG and other Japanese artworks.
Figure 1 (Nippon 2022)
During the Covid-19 pandemic, the popularity of ACG industry and ACG culture
further increase the popularity of the Yokai. Since people began to spend more times
on animations or manga, they have more chance to know about Yokai, not only the
Japanese citizen but also the media user around the world. People began to interested
to those Yokai character in animations such as Demon slayer, admire about the
amazing shape and special ability of those monsters. Sometimes the yokai will also
combine with the Kawaii culture, such as Pokémon which are already extremely
popular around the world, and an animation called Natsume's book of friends, talks
about the story of a boy and his Yokai friends. Thus, people began to research and
learn about Japanese Yokai culture and even began to interested in ancient Japanese
history.
Figure 2
Some other traditional culture is advertised by the spread of ACG. For example,
Sakuragari (cherry blessing) is one of most important activity in Japanese spring, and
since it had appeared in so many Japanese program, Sakura had become more and
more famous around the world as a culture symbol of Japan.
Another example is Japanese traditional cloth and spring festival. During the
Covid-19 Pandemic, one Switch player had held a virtual wedding ceremony in
games animal crossing, "wearing" traditional Japanese dress. This amazed many other
players over the world. Later, “yukata (a casual version of the kimono often worn for
summer festivals) is been update to the game, and a photo contest on Instagram,
challenging players to wear their yukata in-game during the fireworks displays”
(Kasahara 2020). Summer festival, as a Japanese traditional activity, had therefore
spread to a boarder world. In another words, the Covid-19 pandemic help to advertise
and spread the Japanese traditional culture to the world.
VIII. Conclusion
Japanese ACG industries, which represent Animation, Comic books and games,
is a historical and representative industry in Japan. Just like many other industries,
ACG had been affect a lot under the Covid-19 pandemic and quarantine policy.
At first, the quarantine policy had led to the chaos of animation time table and
therefore result to the decline of animation industry, but this policy also caused the
flourish of steaming media and digital product. Eventually, online anime and comic
books become more accessible and popular, making animation and manga began to
recover. Also, some animator began to create story related to the pandemic or story
that encourage people fight with the difficulties during the covid.
For games, since playing games can makes people relax and escape from the
street brought by the Covid-19 pandemic, or have fun and do exercise when they are
isolated at home, Switch become more and more popular. This popularity help
Nintendo company earn many moneys, but eventually the production of devices under
the chip crisis and pandemic cannot fit with the huge require of Switch, which bring a
huge challenge to Nintendo company. Now Nintendo is still upload new games and
trying to maintain its popularity, in fact there are still a lot of people fascinating with
Switch and enjoying playing it.
In General, Japanese Anime, Manga and Games industry had shown their
amazing ability to survive in the Covid-19 pandemic, gradually get used to it, and
even become more popular in the digital platform all over the world. At the same time,
Japanese cultures had been spread to the whole world since this culture is really
common in their animations, manga, or games, and since Japanese ACG works had
attract many new consumers around the world. And eventually, the Covid-19
pandemic had made Japanese ACG industry and Japanese culture more and more
popular and famous on earth.
IX. Bibliography
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