Turtle Clock
Turtle Clock
import turtle
from datetime import *
def Init():
global secHand, minHand, hurHand, printer
# Reset Turtle to point north
turtle.mode("logo")
# Create three hands Turtle and initialize
mkHand("secHand", 135)
mkHand("minHand", 125)
mkHand("hurHand", 90)
secHand = turtle.Turtle()
secHand.shape("secHand")
minHand = turtle.Turtle()
minHand.shape("minHand")
hurHand = turtle.Turtle()
hurHand.shape("hurHand")
def SetupClock(radius):
# Create a table frame
turtle.reset()
turtle.pensize(7)
for i in range(60):
Skip(radius)
if i % 5 == 0:
turtle.forward(20)
Skip(-radius - 20)
Skip(radius + 20)
if i == 0:
turtle.write(int(12), align="center", font=("Courier", 14, "bold"))
elif i == 30:
Skip(25)
turtle.write(int(i/5), align="center", font=("Courier", 14,
"bold"))
Skip(-25)
elif (i == 25 or i == 35):
Skip(20)
turtle.write(int(i/5), align="center", font=("Courier", 14,
"bold"))
Skip(-20)
else:
turtle.write(int(i/5), align="center", font=("Courier", 14,
"bold"))
Skip(-radius - 20)
else:
turtle.dot(5)
Skip(-radius)
turtle.right(6)
def Week(t):
week = ["Monday", "Tuesday", "Wednesday",
"Thursday", "Friday", "on Saturday", "on Sunday"]
return week[t.weekday()]
def Date(t):
y = t.year
m = t.month
d = t.day
return "%s %d%d" % (y, m, d)
def Tick():
# Draw the dynamic display of hands
t = datetime.today()
second = t.second + t.microsecond * 0.000001
minute = t.minute + second / 60.0
hour = t.hour + minute / 60.0
secHand.setheading(6 * second)
minHand.setheading(6 * minute)
hurHand.setheading(30 * hour)
turtle.tracer(False)
printer.forward(65)
printer.write(Week(t), align="center",
font=("Courier", 14, "bold"))
printer.back(130)
printer.write(Date(t), align="center",
font=("Courier", 14, "bold"))
printer.home()
turtle.tracer(True)
def main():
# Turn on / off turtle animation and set a delay for updating drawings.
turtle.tracer(False)
Init()
SetupClock(160)
turtle.tracer(True)
Tick()
turtle.mainloop()
if __name__ == "__main__":
main()