Artificer Oneshot
Artificer Oneshot
Vedalken L
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
19 +2 30
6 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
-2 PERSONALITY TRAITS
15 ● +5
Constitution
CURRENT HIT POINTS IDEALS
● +6
Intelligence
+2 +2
Wisdom
-3
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16
+2
Acrobatics (Dex) Total SUCCESSES
+3
+2
Animal Handling (Wis) FAILURES
●
+6
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-2
Athletics (Str)
18 -3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
●
+6
History (Int) Magical tinkering: read page. to much for this box.
thunder G +7 1d8+5
+4 +2
Insight (Wis) infuse item:
-3
Intimidation (Cha) Lightning l +6 1d6+4 *enhance defence
*enhance weapon
WISDOM ●
+6
Investigation (Int) *Homonculus
*replicate magic item - goggles of night
+2
Medicine (Wis)
14 +4
Nature (Int)
Defensive Field. As a bonus action, you can gain temporary hit points
equal to your level in this class, replacing any temporary hit points you
Armorer subclass:
already have. You lose these temporary hit points if you doff the armor.
+2 +2
Perception (Wis) You can use this bonus action a number of times equal to your *tools of the trade : smithing tools prof and heavy
proficiency bonus, and you regain all expended uses when you finish a
armor
-3
Performance (Cha) long rest. (2)
*Arcane Armor
Persuasion (Cha)
-3 Lightning launcher : 1d6 extra damage once per turn. Beginning at 3rd level, your metallurgical pursuits
CHARISMA
have led to you making armor a conduit for your
+4
Religion (Int) magic. As an action, you can turn a suit of armor
5 ●
+4
Sleight of Hand (Dex)
you are wearing into Arcane Armor, provided you
have smith's tools in hand.
+2
Stealth (Dex)
-3 You gain the following benefits while wearing this
●
+4
Survival (Wis) armor:
SKILLS ATTACKS & SPELLCASTING
If the armor normally has a Strength requirement,
the arcane armor lacks this requirement for you.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
Vedalken Dispassion: You have advantage on all Intelligence, Wisdom, and Charisma saving
throws.
Tireless Precision: You are proficient in one of the following skills of your choice: Arcana, History,
Investigation, Medicine, Performance, or Sleight of Hand. You are also proficient with one tool of
your choice. ( sleight of hand)
Whenever you make an ability check with the chosen skill or tool, roll a d4 and add the number
rolled to the check's total. (thieves tools)
Partially Amphibious: By absorbing oxygen through your skin, you can breathe underwater for up
to 1 hour. Once you've reached that limit, you can't use this trait again until you finish a long rest.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
int 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
firebolt
mending
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 3 7
EPAR
SPELL NAME
ED
PR
● magic missile
● thunderwave
4
● identify (ritual)
● cure wounds
SPELLS KNOWN
● absorb elements
● catapult
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.