100% found this document useful (2 votes)
2K views

Icrpg Vol 4 1.0

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (2 votes)
2K views

Icrpg Vol 4 1.0

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 33

A RUNEHAMMER GAMES PRODUCTION

All artwork by Brandish Gilhelm


Copyright 2018
Welcome to the ever-expanding world of INDEX CARD RPG!

Every DungeonMaster needs places, objects, scenery, treasures, characters and monsters! It’s all right here, ready
to print, cut, and use in your next game. Use the cards as idea primers, in-game props and locations, terrain supple-
ments or lair décor. It’s all up to your devious creativity!

Each Volume of INDEX CARD RPG includes 100 original images and a CARD LISTING to get your sinister imagination
turning.

For best results, print this file on light card stock. Follow the cut lines, and use a desktop paper cutter. Normal paper
works too, and is even easier. Just two cuts per page and you’re under way!

Every game is different, every player, every DungeonMaster is unique! Use these cards YOUR WAY.

Strength and Honor,


-HF
VOLUME FOUR CARD INDEX

1: GHOST MOUNTAIN COMPASS: A supernatural wayfinder.


2: RIGHTEOUS GRAVE: A proper consecration to keep the muertos in death’s repose.
3: MINER’S SUPPLIES: Everything you need to dig, pan, wash and maintain a claim.
4: CAVE ENTRANCE: Only a damn fool would go in that haunted hole.
5: GALLOWS: The primary means of capitol punishment on the mountain.
6: TEEPEE: Collapsible, weatherproof. Buffalo hide and timbers. A brilliant invention.
7: ELDER CACTUS: These ancient plants hold water, and some say the flowers have hallucinogenic properties.
8: DYNAMITE: Usually found in packs of 6 sticks. Such a pack is enough to blow a building to splinters.
9: COFFIN: The old pine box..
10: WEATHERVANE: Some also include a well-pump that is wind-driven.
11: BANK SAFE: Bomb proof, bulletproof storage for cash and valuables. Newer combination locks can be very tricky.
12: TORTURER’S HOOKS: The grim tools used by Azael’s minions to torment the damned.
13: CONTRAPTION: What in tarnation is that thing supposed to do?
14: LOG CABIN: Common housing for frontier folk.
15: LANTERN POST: Mounted lighting, kerosene, used in towns or ranches.
16: DEMON CAULDRON: A cast-iron cooking pot with demonic fumes and strange markings.
17: OWL: Some folk say it’s a bad omen to see such a thing.
18: SATANIC CHURCH: Stronghold of those who worship Azael.
19: BALANCING ROCK: A landmark of weird, primevil age and disposition. Just ain’t right.
20: OVERGROWN SAVIOR: A statue of Christ, long forgotten and covered in thistles.
21: GRAVE GARGOYLE: These grim fiends prowl graveyards to feed on the freshly deceased.
22: WANTED POSTER: Don’t forget this face, it could make you rich.
23: DEVIL’S FLASK: Drinking is bad for your health. Drinking from this is bad for your soul.
24: ODD TOTEM: A wooden monument that predates any tribe or culture on Ghost Mountain.
25: OUT HOUSE: I wouldn’t go in there for half an hour or so.
26: EXECUTIONER: Some of the Azael cults have a nasty kind of justice.
27: MAYOR: There’s still good, upstanding folk on the mountain.
28: PLAYER PIANO: Plays itself, but always seems to play sad, creepy selections.
29: MUERTO MINER: Crazy old coot cursed to mine a dry claim for all eternity. Good attitude about it, though.
VOLUME FOUR CARD INDEX

30: MISS DELILAH: Men fall all over her, but she’s just trying to protect her kin fok.
31: RANCH HAND: Hard work don’t care if man or woman. Some of the best cowboys are cowgirls.
32: RANCH HAND: Hands like sandstone and a way with livestock and rope.
33: IRON HEAD: A tormented arch-demon cursed to wander in darkness.
34: BONE BAT: Sightless, merciless, unholy hellion on wings.
35: BONE BAT SWARM: Sweet mother, they’re everywhere! These nasties come out at night...mostly.
36: SKULL HORROR: What hideous evil created this thing?
37: ANCIENT VULTURE: So old, it knows things you don’t want to think about.
38: DEAD SOLDIER: Been dead for years, but still confused about who is fighting who.
39: CANUSKA SQUAW: A native woman with a unique understanding of the land.
40: HEPAWA WARRIOR: The fierce Hepawa have mighty knife fighters and cavalry.
41: DOWNPOUR: Weather is no jok eon the mountain. These rainstorms can kill.
42: CANUSKA BRAVE: They may be peaceful, but they are scrappy.
43: GAMBLER: Don’t trust ‘em.
44: GUNSLINGER: Fast, mysterious, deadly.
45: MARIACHI: Shifty devils with more bullets than God.
46: MISTRESS: The powerful magic, if it’s even real, is controlled by these shadowy types.
47: HOLY MAN: The righteous gather for his prayers.
48: GUARDIN’ STUFF: This muerto hired hand sits watch on some gear.
49: SMOKE: Some say ol’ Lincoln Faraday is still wandering the halls of the hollow. Poor devil.
50: MUERTO CHAINGUNNER: Just run.
51: HEPAWA CHIEF: A crown of eagle feathers, and much wisdom for those who would listen.
52: GATTLER: Crank it spit bullets all over creation. This thing is worth a damn fortune.
53: MINE SHAFT: Watch your head, the beams are givin’ way through here.
54: SERMON OF DAMNATION: This holy man preaches to the damned. Good luck with that.
55: RIDER: The most common type of hired hand: a horse, a six shooter, and a lariat included.
56: DRAW: Some disputes are settled the old fashioned way.
57: SLURPER: A formless horror that wanders the upper layers of hell.
58: THE GILDED GOAT: A rip-roarin’ good time, if you don’t mind losing your soul before dawn.
VOLUME FOUR CARD INDEX

59: MUERTO OUTLANDER: These nasty gunmen usually charge toll to pass. The toll is your ife.
60: BOOK OF EYES: An evil tome most folk don’t even believe exists.
61: CRAB FUNGUS: These giant monsters pick the bones clean in the caverns under the mountain.
62: HELL HOUND: Just like the name implies. Hell’s dukes keep these as pets.
63: WHITE WATER: Rapids, falls, cascades. Best hope you don’t wind up canoeing these!
64: MOUNTAIN LAKE: Clear as rain and cold as ice.
65: BUFFALO GRASS: This type of grass is shoulder-high and thick as pea soup. Anything could be hiding in there.
66: TIMBER BRIDGE: The good work of a road crew.
67: HIDEOUT: A cave set up with barriers for shootin’ those who would come to visit.
68: GULCH: Just a little hollow in the earth.
69: CARCASS: Crawlin’ with bugs and drawin’ cougars.
70: WRECKED STAGE: Not everyone makes it out on the road.
71: MERCANTILE SUPPLIES: Everything from coffee to nails.
72: HAY BAILS: These may hide your crouchin’, but they don’t stop bullets.
73: BOULDERS: Looks like a stretch of broken rock up ahead. Perfect for an ambush.
74: CLIFF DWELLINGS: The Canuska live in the ancient structures, mostly out east.
75: MERCHANT WAGON: This sly dog has everything imaginable...for a price.
76: GIANT RATTLER: Some folk say they grow to 20 feet from rattle to fang.
77: TOWN LOCKUP: Brick and iron to hold the undesirables.
78: GUERRA CASE: A guitar tote jam packed with death.
79: HAND CART: The main way to transport on mining rails.
80: THRONG OF SOULS: The damned march to their doom in hell.
81: DEAD HEAD: This thing has been out here for years.
82: STAG: The top quarry of hunters on Ghost Mountain.
83: BAGS OF CASH: You’re rich.
84: GOODLY CHURCH: A fine timber church house on a hill. Maybe there is hope.
85: BUFFALO: Not many of these left, but they sure are a proud kind of beast.
86: FENCE: Pine stringers to keep livestock on site.
87: BARN: Hay up top and critters below.
VOLUME FOUR CARD INDEX

88: BUTTES: Out on the plains, the rivers and wind have cut these immense monoliths.
89: LONGHORN SKULL: The dust devils take their toll on every herd.
90: SALOON: Some folk wish they’d close down, but these are usually the center of any town.
91: TOWN: I don’t see a single living soul down there.
92: ABANDONED MINE: Either from collapse, posion gas, or dug so far they found the real darkness.
93: STAGECOACH: Fastest travel on the mountain. Not cheap.
94: DOOR TO HELL: Common architecture in the Dead Pinnacles.
95: THE EDGE: Out at the brink, where the mountain was tore right off the earth.
96: BADGE: Only one Sherriff on this mountain.
97: POSSE: Get a rope.
98: KODIAK: The bears in these parts are huge, angry buggers.
99: BURIAL MOUND: Nobody goes up there...spirits on the wind n’ such.
100: MONK: A rare sight. Who knows what he’s seen in his wanderings?
2 4
1 3
6 8
5 7
10 12
9 11
14 16
13 15
18 20
17 19
22 24
21 23
26 28
25 27
30 32
29 31
34 36
33 35
38 40
37 39
42 44
41 43
46 48
45 47
50 52
49 51
54 56
53 55
58 60
57 59
62 64
61 63
66 68
65 67
70 72
69 71
74 76
73 75
78 80
77 79
82 84
81 83
86 88
85 87
90 92
89 91
94 96
93 95
0
98 10
97 99
INDEX CARD RPG, VOLUME FOUR

All artwork is for personal use only, printers consider this permission for individuls to print for their use
RUNEHAMMER GAMES under Copyright Rights Reserved, 2018
Contact [email protected]

Visit RUNEHAMMER on FACEBOOK and YOUTUBE, and join the ICRPG community!

The worlds we imagine are more than mere fantasy.


They are reminders that we are the finite mirrors of an infinite universe.

-HF

You might also like