GURPS Horror Beyond The Pale
GURPS Horror Beyond The Pale
TM
Written by
CHRISTOPHER R. RICE
and J. EDWARD TREMLETT
Edited by SEAN PUNCH
Illustrated by
BRANDON MOORE
GURPS System Design z STEVE JACKSON Chief Executive Officer z PHILIP REED
GURPS Line Editor z SEAN PUNCH Chief Creative Officer z SAM MITSCHKE
GURPS Project Manager z STEVEN MARSH Chief Operating Officer z SUSAN BUENO
Production Artist z NIKOLA VRTIS Director of Sales z ROSS JEPSON
GURPS FAQ Maintainer z Page Design z PHIL REED and JUSTIN DE WITT
VICKY “MOLOKH” KOLENKO Prepress Checker z NIKOLA VRTIS
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Introduction
They say white is pure – but sometimes it’s pure evil. A dis- foresight, preparation, and luck, the investigators might just
turbed mind has reached from our world into a pale realm of banish these foes . . . and save the accused.
pain and horror, and brought something back with it. Now
two households are dead, and the Things that did it remain,
resting before going out to slaughter again. About the Authors
The authorities claim to have the killer. They are wrong. Christopher R. Rice has been published in Pyramid many
A sympathetic detective contacts the PCs for help, for he times. He co-authored GURPS Dungeon Fantasy 19: Incan-
knows – or at least hopes – the suspect couldn’t have done it. tation Magic, with Antoni Ten Monrós, and Dungeon Fantasy
As the investigators sift through clues and dig deeper, they Traps, with Jason “PK” Levine, and wrote additional material
may come to wish things were that simple. for GURPS Monster Hunters 6: Holy Hunters and GURPS
A GURPS Horror investigation for four to six seasoned Thaumatology: Ritual Path Magic. His first solo work was
150- to 200-point characters, Beyond the Pale brings the GURPS Monster Hunters Power-Ups 1. Of course, if he’s not
heroes into contact with dangerous extradimensional beings writing about GURPS, he’s blogging about it; visit his site,
capable of warping flesh and bone with a mere touch, and “Ravens N’ Pennies” (www.ravensnpennies.com), for more
of taking the distorted shape of those loved and lost. With GURPS goodies. From Portsmouth, Virginia, he’s spinning
words of whimsy into gold. He wishes to thank L.A.,
for being the wonderful, amazing, inspiring woman
that she is – not every man gets his muse personi-
G
etting the s PC
fied in the flesh! He also wishes to thank his gaming
group, the Headhunters, for alpha testing; his fam-
nvolved I ily (especially his mother); and Elizabeth “Archangel
The group’s reputation for solving strange and unusual cases Beth” McCoy, his Sith Editrix mentor.
attracts the attention of Detective Fred Smit, who contacts one J. Edward Tremlett, a.k.a. “the Lurker in Lan-
of them via email, asking if they’ve heard of the “Sutcliffe Street sing,” takes his ancient keyboard from its hiding
murders.” An Internet search turns up a half-dozen articles from place and unleashes his words upon the world. His
major Massachusetts newspapers: Three days ago, two near-si- bizarre lifestyle has taken him to such exotic locales
multaneous mass slayings took place on the same block in the as South Korea and Dubai. He was a frequent con-
well-to-do community of Evensong. Later articles say the police tributor to Pyramid in its last two incarnations,
have a suspect in custody, but give no name. was the editor of The Wraith Project, and has seen
Smit asks to meet with the PCs in an unofficial capacity. He print in The End Is Nigh, Worlds of Cthulhu, and the
admits to having a professional dilemma, and needs outside anthology Ride the Star Wind. He’s also partially
help. He can’t offer money, but hopes seeing the right thing done responsible for The Crown of Eternity and Curse of
will be enough. He’d like to get together as soon as possible, and the Pirate King, but he’s not taking all the blame.
asks the group to keep a low profile, offering to meet them at an He’s the author of the fiction blog SPYGOD’s Tales
unremarkable watering hole just outside of Evensong. (spygod-tales.blogspot.com), and lives in Lansing
with two cats and enough Lego bricks to make a
Great Old One. Maybe he already has.
Backdrop
Evensong is a small “enclave” community of 2,000 souls, right-side neighbors. He was wandering their street, covered
three miles north of Saugus on Route 1. The meet-up loca- in blood and looking extremely confused, repeating, “They
tion, Stoebers, is just off the highway, halfway between the made me watch.”
two towns. Smit waits in the back room: a balding, fat-faced The trail of blood led to Bledney’s left-side neighbors,
man in his mid-40’s, with a droopy brown mustache. Look- the Claxtons. The officers at the scene called for backup
ing like he hasn’t slept in a week, he gives the basic facts to respond to the earlier call, and then went inside. They
from memory. found the front door open – and bodies in the foyer. At that
At 10:30 p.m., a 911 call was made from the home of point, they arrested Crane on suspicion and followed the trail
Beau Bledney, local celebrity artist. The call reported an to the front door of the Davidsons. What they found there was
abduction scenario in play, with the caller possibly taken enough to dissuade them from searching further. Backup
as well. An Evensong police car was responding when, at or arrived at 11:30 p.m. and entered Bledney’s home, only to
around 11 p.m., they came across Sam Crane, 25, employed discover that he and his manservant, Bradley Lagueux,
as a gardener and handyman by the Davidsons – Bledney’s were missing.
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The Truth
Detective Smit really doesn’t want to find the dangerous, pain, and able to read our minds and appear as figures from
otherworldly beings who actually committed the Evensong our memory.
murders . . . but failing to do so leads to even more deaths. Now and again, a suitable mind stares deeply into a pure-
Creatures of pure thought, with little regard for human white surface, only to find the Drawn looking back. They pull
life – other than their amusement at ending it in painful and the observer into their realm – most likely to enjoy their vic-
creative ways – the Drawn live in the White Beyond. In that tim’s suffering. But every so often, the mind is strong enough
pale and endless expanse, they comingle in a tiresome, eter- to make a pact with its captors, allowing them to enjoy our
nal loop, covetous of both our discrete, individual forms and world for a time.
physical sensations. Over the eons, they’ve made a careful That’s what happened in the sleepy community of Even-
study of both, to the extent that they’re masters of flesh and song: Bledney’s attempt at pure white brought the Drawn
here, and a chance meeting with Crane as they set out to play
led to his unfortunate situation. His mental issues made him
unsuitable for their desires, but they cajoled him into watch-
The Strangeness Inside ing in the hopes he’d show something. When he didn’t, even
after watching two households die – seemingly at the hands
The GM should check the investigators’ character of their lost loved ones – and being doused by their blood, the
sheets for disadvantages or quirks that reflect a notable creatures abandoned him in disgust.
neurological or psychological deficiency (Killjoy, Low Then they went to the artist’s hidden studio to “digest.”
Empathy, etc.). The Drawn cannot process the pain Over the last few days, they’ve alternated between watching
from such people, and tend to leave them alone unless Bledney paint with the blood they collected for him, and reliv-
provoked. This information becomes important when ing their victims’ horror and pain. When that ceases to satisfy,
the heroes encounter the creatures. they intend to have more fun with the police, and maybe the
neighbors across the street, until their time expires.
Crime Scene Notes prime source of Bledney’s zoning lawsuits. The Davidsons
also had a butler, Thomas Murphy (male, age 43), who’d
The disposition of the bodies fills a major part of the case been with them for 10 years. Smit confides that Crane told
file. There are diagrams and photographs of the crime scenes, him Murphy was trying to get him fired, but Mrs. Davidson
along with the medical examiner’s initial findings. Given the wasn’t interested.
state of the bodies (see Bodies, below), this makes for unset- Nathaniel Claxton (male, age 30) was a trust-fund kid
tling reading. who made good on timely investments. His first wife, Clara
In both houses, all bodies were found in the foyer, mean- (female, age 27), died in a horrible defenestration acci-
ing Crane had to either lure them down there, threaten them dent nine months ago. His new wife, Sevanne Sharnette-
into converging, or overpower them. The victims’ precise dis- Claxton (female, age 35), moved in three months later with
assembly indicates high degrees of strength, skill, and medical her son (Jules, male, age 15) and his prize-winning parakeet,
knowledge on the killer’s part – qualities the young man isn’t Napoleon. Smit admits the police didn’t believe Clara’s death
known to possess. The killings would have required a great was an accident, but had no proof.
deal of speed as well; the medical examiner estimates all times
of death to be between 10:30 and 11:00 p.m.
In both houses, the only blood was in irregular pools just She had opened a door . . . and
inside the front door. The bodies were remarkably bloodless.
The pools weren’t nearly large enough to account for all the
now she was walking with demons.
blood that would have been spilled in each set of murders. – Clive Barker,
Crane’s footprints came from the Davidsons’, led to the Clax-
tons’, and then went out into the road where he was found. The Hellbound Heart
Crane had a key to the Davidsons’, and the front door was
unlocked. However, the Claxtons’ alarm wasn’t triggered,
which meant someone let him in – despite him being soaked
in enough blood to leave a trail from his employers’ home.
Bodies
The bodies are being kept at Evensong’s police station, in
Unfortunately, as the Claxtons’ security cameras are fakes, the basement morgue; they haven’t been moved to State facil-
there’s no visual record. ities yet. The medical examiner literally fled her post mid-au-
Having help makes Crane’s participation in the murders topsy, and won’t return phone calls. She left some notes, but
more likely, but forensic analysis revealed no outsiders in the work is incomplete. In all cases, the estimated time of
either house; Crane’s were the only bloody tracks. Nothing death is between 10:30 p.m., when the 911 call came in, and
was taken or greatly disturbed, both houses’ safes were still around 11:00 p.m., when the police found the first bodies.
locked, and exposed valuables were left alone. If any of the PCs is qualified to perform autopsies, Smit
can get them clearance within a day. Each body takes around
Background Information three hours to autopsy. A successful Diagnosis roll uncovers
the things noted in parentheses. Full chemical analyses take a
on Those Involved week, but reveal nothing relevant.
Beau Bledney (male, age 45) is wealthy and eccentric, Janet Kelnar-Davidson: Health difficult to determine
and a divisive figure in the art world due to his recent for- (lab results eventually indicate generally good health). Cause
ays into “monochromatism”: paintings of one solid field of of death unknown. Body was neatly disassembled postmor-
color. He has worked his way through the color wheel (except tem, with 100 discrete pieces laid to rest, one in the center of
red), and has moved on to combinations. He likes to paint each tile in the house’s foyer. (Other pieces, mostly bones, are
blindfolded, claiming he can “feel the colors” better that way. missing.)
Smit adds that he’s a rude fellow, quite hostile toward his Victor Davidson: Acceptable health. (Signs of early liver
neighbors – bringing unsuccessful lawsuits over noise (Clax- damage, most likely from alcohol.) Cause of death was a com-
tons’) and zoning violations (Davidsons’ and the house across bination of shock and blood loss from having his left side
the street). He lives with his manservant, Bradley Lagueux flayed down to the muscles. He was pinioned to the wall by his
(male, age 54). wrists and shoulders with broken, sharpened human bones.
The Davidsons, who employed Crane as their gardener for (Two radius-ulna pairs, the size of which indicates they were
the last five years, were a wealthy software engineer (Janet taken from an adult male not found at scene. Bones were not
Kelner-Davidson, female, age 39), her would-be novelist sharpened with metal tools, but somehow distorted.)
The Drawn
Based on Crane’s description – or given the name – the obscure, malevolent creatures of pure thought. Doing so
PCs can make an Occultism roll to research these thankfully reveals their place of origin, as well as their mastery over flesh,
pain, and memory. Most important,
the researchers learn the Drawn
can be here only by linking with
exceptional human minds – vision-
aries and madmen, willing to pro-
long their own agony to allow their
captors free rein in our world, for
a time.
The Drawn are parasites from
a dimension made of pure, blin-
dingly white thought, with no form
or sensation. They visit our world
to enjoy our discrete, individual
forms, and to taste our extreme
sensations – primarily pain.
In their native form – at least as
humans perceive them – the Drawn
appear as wispy, thin humanoids
formed of white light, with hid-
eously swollen hands and heads.
When hunting, however, they
assume the guise of their intended
prey’s lost loved ones. Their stolen
identities are grotesquely imper-
fect, with light-bulb heads and
distorted voices, but usually close
enough to fool their targets. Their
connection to a human host allows
them total mastery over our form.
By touching a victim, they can rear-
range flesh and bone into whatever
their fevered imaginations can
devise . . . keeping their subject
alive through the experience.
While bonded to a human host,
the Drawn are somewhat bound
by our dimension’s laws: They
must walk at a reasonable human
speed, not float about. However,
only magical damage affects them
fully, and is rightly feared; they’ve
been known to quit our dimen-
sion altogether when attacked by
a magician.
Confrontation
At some point, the heroes will encounter the real murder- packing to leave their home!) may admit to having witnessed
ers. When that happens – and what happens next – depends an officer react with confusion or joy at someone’s approach,
on how soon they get to the murder scenes. only to die horribly once that person reached them. If the wit-
If the investigators arrive no more than two days after Smit ness was nearby, they might have heard a mostly one-sided
recruited them, the pair of Drawn are in Bledney’s hidden stu- dialogue, followed by a scream. The victims’ deconstructed
dio. Seeing the creatures in their resting state should negate bodies are later discovered at suitably horrific junctures.
their masquerade attempts, but they’ll attempt to capitalize on The Drawn know their limits. They withdraw from a fight
the group’s shock at their appearance. If the PCs try to talk to at the first sign they might be harmed, hoping to attack their
them or the artist, rather than attack, the beings play along, foes from a novel angle. If one is seriously wounded, both flee
hoping to get close enough to touch someone. The Drawn back to the white painting, taking Bledney if they can. If one
won’t leave the neighborhood or their anchor, but if they can is killed, the other runs pell-mell for the stark door to its incor-
get Bledney to depart, they can go as well. Of course, they poreal home, leaving the artist behind.
don’t know how to drive and Bledney has no eyes (and is quite The creatures have a pair of Achilles heels: Bledney and
insane at this point) . . . the painting. Investigators who figure this out might not need
After two days, the Drawn are out hunting the police – in magic – threatening to kill their anchor and/or destroy the
the houses by day, outside by night. Victims are typically con- painting may get the Drawn to leave (use Intimidation for
fused or gladdened by a lost loved one’s appearance, only to this). Destroying both Bledney and the painting forces the
be cruelly rewarded. A neighbor (probably in the middle of monsters to leave, but requires the heroes to sacrifice a life.
The End
Dispatching or chasing off the Drawn, and halting their lawyer – they beat a confession out of Sam Crane. Institu-
return, are the primary victories. Other, more humane consid- tionalized, he one day vanishes from a pale-white room, but
erations may have to take a distant back seat. (thankfully) does not return.
If the Drawn are destroyed, or leave without him, Bledney The PCs could manufacture a good explanation – perhaps
lapses into catatonia. Medical scans reveal that his eye sock- with Smit’s help – or at least get the kid a good lawyer. With a
ets are gone, as if they’d never existed. He never awakens and little evidence doctoring, there’s no reason this hideous esca-
eventually dies – yet another medical mystery. pade couldn’t be blamed on mysteriously absent actors. What
Utterly destroying the white painting keeps Drawn from happens to Crane next may be out of the heroes’ hands, but at
returning by that route. If it’s even partially intact, another least they’ll have saved a life.
suitable mind could make contact. The PCs might feel That one little victory may be worth everything: The inves-
honor-bound to deal with the resulting mayhem. tigators will never again be able to pass a stark, white surface
Unless they see the Drawn, the State Police are not going without knowing what lurks beyond, waiting for the right kind
to accept stories of murderous, otherworldly beings. Even of broken mind to look too deeply, for too long.
if they do, they still need a scapegoat, and – absent a good
STEVE JACKSON GAMES
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