Module 1 - Module 2
Module 1 - Module 2
DESIGN THINKING
MODULE 1: THE WHY AND THE HOW OF DESIGN
THINKING
Subtopic 1 Why Design Thinking and
the Design Thinking Process
Learning Objectives
● Explain how design thinking can be applied in a wide range
of contexts, from the personal to the global
Empathy
Invention
Iteration
What if Managers Thought Like Designers?
Empathy
- Establishing a deep
understandingof those
we are designing for
What if Managers Thought Like Designers?
Great designs
inspire—they
grab us atan
emotional level.
What if Managers Thought Like Designers?
Since design is
also a process of
invention managers
who thought like
designers would
think of themselves as
creators.
What if Managers Thought Like Designers?
Speed thrills.
Design Thinking Process
Design Thinking Process
References
https://www.interaction-design.org/literature/topics/design-thinking
https://www.architecturaldigest.com/gallery/most-successful-product-designs-bic-pen-swingline-stapler-
bookcase
CCS0101
DESIGN THINKING
MODULE 1: THE WHY AND THE HOW OF DESIGN
THINKING
1 Visualization
2 Journey Mapping
(or experience mapping) is an
ethnographic research method that
focuses on tracing the customer’s
“journey” as he or she interacts with an
organization while in the process of
receiving a service, with special
attention to emotional highs and lows.
Experience mapping is used with the
objective of identifying needs that
customers are often unable to
articulate.
10 Tools:
4 Mind Mapping
is used to represent how ideas or other
items are linked to a central idea and to
each other. Mind maps are used to
generate, visualize, structure and classify
ideas to look for patterns and insights
that provide key design criteria. We do
this by displaying the data and asking
people to cluster them in ways that allow
themes and patterns to emerge. To
succeed, mind mapping must be a team
sport.
10 Tools:
5 Brainstorming
is generating new possibilities and new
alternative business models.
10 Tools:
6 Concept Development
Assembling innovative elements into
a coherent alternative
solution that can be explored and
evaluated
10 Tools:
7 Assumption Testing
focuses on identifying assumptions
underlying the attractiveness of a new
business idea and using available data to
assess the likelihood that these
assumptions will turn out to be true.
These assumptions are then tested
through thought experiments, followed by
field experiments.
10 Tools:
8 Rapid Prototyping
techniques allow us to make abstract new
ideas tangible to potential partners and
customers. These include storyboarding,
user scenarios, experience journeys and
business concept illustrations — all of
which encourage deep involvement by
important stakeholders to provide
feedback.
10 Tools:
9 Customer Co-Creation
incorporates techniques that allow
managers to engage a customer while in
the process of generating and
developing new business ideas of
mutual interest. They are among the
most value-enhancing, risk-reducing
approaches to growth and innovation.
10 Tools:
10 Learning Launch
are designed to test the key underlying
value-generating assumptions of a
potential new-growth initiative in the
marketplace. In contrast to a full new-
product rollout, a learning launch is a
learning experiment conducted quickly
and inexpensively to gather market-
driven data.
Nicorette from Pfizer
Tools #2, 3, 4
Design Thinker - What is?
Tools #2, 3, 4
Design Thinker - What if?
Pursue Possibilities
To generatetruly creative
ideas, it is crucial
to start with
possibilities. Often in
business, in our attempts
to be “practical,” we
start with
constraints.
Tool #5 and #6
Design Thinker - What wows?
A particularly powerful
approach to
determining what works
involves inviting the
customer into the
conversation in an active,
hands-on way.
The Project Management Aids
The Project Management Aids
The Project Management
Aids
References
https://innovationmanagement.se/imtool-articles/4-key-questions-that-drive-the-design-thinking-process/
https://ideas.darden.virginia.edu/10-design-thinking-tools-turn-creativity-and-data-into-growth
CCS0101
DESIGN THINKING
MODULE 2: WHAT IS?
Keep it simple
Break down problems into components
Think in metaphors and analogies
Use photographs
Experiment with storyboarding
Create personas
Tell stories
Practice guided imagery
Andre Martin on Storytelling
References
Designing for Growth E-book
https://www.linkedin.com/pulse/importance-visualisation-design-thinking-rizan-rizvi
CCS0101
DESIGN THINKING
MODULE 2: WHAT IS?
9. Position each
interviewee into one
of the quadrants
https://uxplanet.org/a-beginners-guide-to-user-journey-mapping-bd914f4c517c