Ikym Research CHAPTER 1
Ikym Research CHAPTER 1
Online gaming is simply the playing of a video game over the internet, usually with friends.
Online games can be played on any number of devices from dedicated video games consoles
such as PlayStations, Xboxes, and Nintendo Switches, to PCs, laptops and mobile phones. For
most people, on-line gaming is one of the best past times that they acquire specially for
teenagers, youngsters and students. According to Kuss & Griffiths, teens who play online
games are just having fun. They do not just actually play because of some sort of seriousness,
but also because they just want to feel relief. During school hours, students tend to feel stressed
due to loads of school works and through playing it will relive their stress. It is undeniably
questionable that playing online games provide them something that no one can give. According
to some researches it is beneficial. It enables the mind of the players to be more active,
especially those puzzle-based games.
Furthermore, it helps the player to come up with decisions in tight situations, especially those
adventure games that keep the players to be alert, active and strategic.
Students' learning takes place unexpectedly, but the inappropriate usage of playing online
games also leads in some problems such as being distracted in school. Further, it is where the
attention of the child were divided that even their health and social life is unknowingly affected.
Several studies in psychology have found out that increased time spent on the Internet can lead
to negative impact on a person's ability to communicate appropriately face-to-face with friends,
peers, family members including parents. Studies revealed that the human brain is easy to
destruct and one of the reasons is using technology.
The education system tends to go with the flow with this constant change in the society in order
to get things relevant with the generations today.
Research has shown that online video games have negative effects, and impact on some
students, directly on their performance. Video games are readily available. Studies show that
some children over the age of six have become addicted. There seems to be a connection
between depression, self-esteem, and the time a person spends playing video games. Studies
show that 94% of video game addicts are men and only 6% are women. Many of the men
interviewed were dissatisfied with their social life and had low self-esteem. It is understandable
that these two characteristics can affect a student's performance in school. A study was
conducted in the USA with 3,034 participants. 9% of the adolescents interviewed showed signs
of addiction. About 4% played video games at least 50hours a week. On average, the study
participants played about 20 hours a week, who were addicted to video games tended to
perform lower than their counterparts at school who are not addicted to video games.
[Bassey James]
Since, a lot of students in Catmon National High School likes to play online games. Researchers
wants to know the impact of online games to the academic performance of the students to the
said school. Therefore, further research is required to better discern the impacts of online
games to the academic performance of the senior high students. For this reasons, the purpose
of this study is to determine the effect of online games to the senior high students’ academic
performance in Catmon National High School