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Minecraft Guide

This guide provides advice for new Minecraft players on how to survive their first day, including what to do before nightfall such as gathering resources to make tools, finding shelter, and obtaining food. It explains the basic controls, movement, breaking blocks, using items, and interacting with your inventory. The goal is to help players learn the basics needed to safely survive their first night in the game.

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0% found this document useful (0 votes)
368 views2 pages

Minecraft Guide

This guide provides advice for new Minecraft players on how to survive their first day, including what to do before nightfall such as gathering resources to make tools, finding shelter, and obtaining food. It explains the basic controls, movement, breaking blocks, using items, and interacting with your inventory. The goal is to help players learn the basics needed to safely survive their first night in the game.

Uploaded by

Kaotiix
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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This starter guide provides advice for players who do not know how to begin their

Minecraft journey. It mainly teaches you what to do on your first day, so you can
safely survive the first night.

Before reading this page, it's expected that you have already bought and downloaded
the game. You must create a new world before starting the tutorial.

Your character can die in this game, but if you aren't in Hardcore, that doesn't
end the game. Indeed, it's mostly an inconvenience. If you take enough damage to
die, your things drop where you died, and your character respawns elsewhere.
Initially this is near where you started (the "world spawn"), but using a bed lets
you pick the spot.

Contents
1 Controls and interface
1.1 Control related
1.2 Movement
1.3 Breaking blocks and using items
1.3.1 Combat
1.4 Items and inventory
1.5 Crafting
1.5.1 Tools and swords
2 Overview
2.1 Game Progression
2.2 First day
2.3 Night time
2.4 Shelter
2.5 Light
2.5.1 Before version 1.18
2.6 Food and hunger
3 Play-by-play
3.1 Getting started
3.2 Biomes
3.2.1 Villages
3.3 Getting Logs
3.4 Entering the Stone Age
3.5 Basic necessities
3.5.1 Providing light
3.5.2 Getting food
3.5.2.1 First farming
3.5.2.2 Animals
3.6 Smelting
3.7 Safety (sleep and shelter)
3.7.1 Sleeping on beds
3.7.2 Building your shelter
3.7.2.1 Useful crafts
4 Dawn
4.1 After the first day
4.1.1 Home safety
4.1.2 Mining
4.1.2.1 Finding a cave
4.1.2.2 Cave exploration
5 Tutorial videos
Controls and interface
Main article: Controls
Minecraft is a sandbox game, in which your character wanders around in a world,
collecting resources and using things with resources. To get an advantage, you need
to understand all the different techniques and abilities of the control system. If
you are having trouble with it, you may want to start with a Peaceful Mode world to
practice and. if necessary, change the keyboard bindings. Your world is made of
blocks, mostly cubical, and mostly different shapes. Everything appears blocky and
pixelated. These blocks represent objects in the game, but their size also makes a
standard measure of distance. This and many other pages talk in terms of, e.g.,
"five blocks away" (officially, each block is a one-meter cube). Your character can
stand within a single block's space, and it stands a little less than two blocks
tall. Time passes within this world; a game day passes in 20 real-world minutes.
Nighttime is much more dangerous than daytime: the game starts at dawn, and you
have 10 minutes of game time before nightfall. The primary purpose of this guide is
to let you "find your feet" and get basic equipment and shelter before night.
Hostile or neutral Mobs spawn when night falls. Mostly all mobs that come out at
night are dangerous and they try to attack you. Make sure you crafted a bed. If you
remain in bed, nighttime quickly transitions to daytime.

This article mostly assumes you are playing on Java Edition or desktop versions of
Bedrock Edition, where you use your keyboard and mouse to interact with the game.
The Controls page gives you a complete overview of all the controls and every
control that does a action, or shows up a certain GUI.

This and other articles generally refer to controls by their default bindings. Most
of the controls can be changed in the game's options menu, by clicking on the one
you want to change, and then pressing the key you want to use for that control. If
you are already using that key for something else, then it turns red.

In Java Edition, when you start the game for the first time, a short in-game
tutorial appears to explain the basics of how to move and look around.

When moving around the world and dealing with blocks and creatures in the world,
there are four basic operations, each discussed below:

Movement in four directions, as well as looking upward and downward, jumping, and
sneaking. Variations include sprinting and swimming.
As you move around, you occasionally see or produce items floating "loose" in the
world. Interacting with those is simple: when you move close enough to them, they
fly toward you and you automatically take them into your inventory (unless your
inventory is full, see below). At the start of a game, just pick up every loose
item you encounter. You may eventually find uses for them, and it takes a little
while to fill up your inventory. You can also drop ("throw") items back into the
world.
"Mining" or breaking blocks, which is the usual way to collect resources from the
landscape. As long as you use the right tools,a broken block usually drops one or
more items. Attacking mobile creatures ("mobs") uses the same controls as breaking
blocks, and they also usually drop items when killed. In general, attacking
requires brief taps of the relevant control, while breaking blocks requires holding
down the same control. Some blocks, such as grass, break instantly.
"Using" items or blocks. This is more complex, since it can apply to blocks in the
world or to tools in your hand. The same controls are used for some interactions
with creatures (such as shearing sheep or trading with villagers), but this is a
matter for later days in the game.
Your character can also work with items in a GUI, especially managing your own
inventory, crafting new items, and working with storage items such as chests. This
uses the mouse and sometimes the keyboard differently, while you are focused on
your inventory and/or a crafting task rather than the world around you.

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