Tyrant's Grasp - Player's Guide
Tyrant's Grasp - Player's Guide
Guide
Development Lead • Ron Lundeen
Author • Crystal Frasier
Cover Artists • Cynthia F.G., Vlada Hladkova,
and Ksenia Kozhevnikova
Interior Artists • Igor Grechanyi
Cartographers • Robert Lazzaretti
Creative Directors • James Jacobs, Robert G. McCreary,
and Sarah E. Robinson
Director of Game Design • Jason Bulmahn
Managing Developers • Adam Daigle and
Amanda Hamon Kunz
Organized Play Lead Developer • John Compton
Developers • Eleanor Ferron, Jason Keeley, Luis Loza,
Ron Lundeen, Joe Pasini, Patrick Renie, Michael
Player’s Guide
Sayre, Chris S. Sims, and Linda Zayas-Palmer
Starfinder Design Lead • Owen K.C. Stephens
Starfinder Society Developer • Thurston Hillman
Senior Designer • Stephen Radney-MacFarland
Designers • Logan Bonner and Mark Seifter
Managing Editor • Judy Bauer
Senior Editor • Christopher Carey
Editors • James Case, Leo Glass, Lyz Liddell, Adrian Ng,
Lacy Pellazar, and Jason Tondro Coming Together 3
Art Director • Sonja Morris
Senior Graphic Designers • Emily Crowell and
Adam Vick
Production Artist • Tony Barnett
Character Tips 3
Franchise Manager • Mark Moreland
Project Manager • Gabriel Waluconis
Campaign Traits 6
Publisher • Erik Mona
Paizo CEO • Lisa Stevens
Chief Operations Officer • Jeffrey Alvarez
Chief Financial Officer • John Parrish
Lastwall at a Glance 7
Chief Technical Officer • Vic Wertz
Director of Sales • Pierce Watters
Sales Associate • Cosmo Eisele
Vice President of Marketing & Licensing • Jim Butler
Marketing Manager • Dan Tharp
Licensing Manager • Glenn Elliott
Public Relations Manager • Aaron Shanks
Organized Play Manager • Tonya Woldridge
Human Resources Generalist • Angi Hodgson
Accountant • Christopher Caldwell
Data Entry Clerk • B. Scott Keim
Web Production Manager • Chris Lambertz
Senior Software Developer • Gary Teter REFERENCE
Webstore Coordinator • Rick Kunz This book refers to several other Pathfinder Roleplaying Game products using the following abbreviations,
yet these additional supplements are not required to make use of this book. Readers interested in
Customer Service Team • Katina Davis, Virginia Jordan,
Sara Marie, Samantha Phelan, and Diego Valdez references to Pathfinder RPG hardcovers can find the complete rules of these books available online for
Warehouse Team • Laura Wilkes Carey, Will Chase, free at pfrd.info.
Mika Hawkins, Heather Payne, Jeff Strand, and Advanced Class Guide ACG Bestiary 5 B5
Kevin Underwood Advanced Player’s Guide APG Bestiary 6 B6
Website Team • Brian Bauman, Robert Brandenburg,
Whitney Chatterjee, Erik Keith, Josh Thornton, and Bestiary 2 B2 Occult Adventures OA
Andrew White Bestiary 3 B3 Ultimate Combat UC
Bestiary 4 B4 Ultimate Magic UM
This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the world’s oldest fantasy roleplaying game.
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Player’s Guide
The overall theme of Tyrant’s Grasp is survival horror. The player
characters will often find themselves in desperate circumstances
with limited resources, particularly during the first few adventures.
The Whispering Tyrant stirs in his underground prison and flexes Terrible tragedies are destined to occur as the events of Tyrant’s
his arcane might through his Whispering Way minions, eager to Grasp unfold; often, your objective isn’t to prevent these disasters,
threaten all of Golarion once again. With deadly new magic at but to survive them and to display heroism and resourcefulness
his command—capable of destruction on a scale the world has in their wake. Circumstances will compel the player characters
never seen before—his freedom seems all but inevitable, and to leave Roslar’s Coffer much sooner than you might expect, so
swift enough to evade the notice of even Lastwall’s watchful characters prepared to travel across Lastwall and beyond are the
eyes! Avistan’s only hope may lie in the most unlikely heroes: the best fit for this Adventure Path.
Whispering Way’s newest victims!
COMING TOGETHER a scandal arose upon his death). Faithful of both Iomedae and
The first adventure of the Tyrant’s Grasp Adventure Path Gorum occasionally visit on pilgrimage to pay their respects
assumes all the PCs begin in the small town of Roslar’s Coffer, to these fallen heroes of the past, and the town is all too happy
in the southwestern corner of Lastwall. Named for Ervin Roslar, to provide accommodations in exchange for newcomers’ coin.
a hero of the Shining Crusade, the town has survived over 800 Thanks to its location along the Tourondel River, the town also
years despite sharing a frontier with the orcs of Belkzen, even sees some traffic in the form of crusaders, messengers, pilgrims,
trading peacefully with several tribes who seasonally wander and traders from both Lastwall and Nirmathas.
nearby. Lastwall considers the town, which helps establish the Player characters might be stubborn residents of Roslar’s Coffer,
local borders and grows much of the flax used in Vigil, important members of the militia dispatched by Lastwall to guard the border,
enough to maintain a small garrison of knights there. While its part of the displaced church of Sarenrae, pilgrims visiting the crypt,
existence has been challenging, Roslar’s Coffer persisted largely Pathfinders surveying the temple after their superiors departed,
without issue for centuries until the more violent Twisted Nail traders, or officials from Vigil. Ideally at least one character is a
tribe pushed the less aggressive orc tribes out of the region and local—either a lifelong resident or someone who settled in the area
began launching raids against outlying farms. These attacks as part of the post–Twisted Nail reconstruction. Those PCs who
eventually escalated until the Twisted Nails assaulted Roslar’s do not hail directly from Roslar’s Coffer or Lastwall should at least
Coffer itself in 4707 ar, burning its historic buildings, wiping out have a strong interest in the legacy of the Whispering Tyrant and
over a quarter of the population, and scattering the remaining the Whispering Way and hope to minimize the damage these vile
residents. About half the survivors returned the next season to forces can inflict on the world.
rebuild, only to discover a territorial creature called a red reaver This guide includes a short gazetteer of Lastwall to help players
had moved into the Sarenite monastery a mile outside of town, know what to expect from the self-styled bastion against the dark
forcing the church to relocate into the newly rebuilt town itself. forces of the world. Additional information on Lastwall and the
Lastwall deployed additional knights to patrol the border Shining Crusade can be found in Pathfinder Campaign Setting: Inner
regions as Roslar’s Coffer rebuilt. These warriors turned back Sea World Guide and Pathfinder Campaign Setting: Cities of Golarion.
several new raids by the Twisted Nail, who eventually turned their
frustrations inward toward Belkzen. None of the knights’ efforts CHARACTER TIPS
managed to dislodge the red reaver from its new lair, however. The overall concept of Tyrant’s Grasp—a resurgence of the
It continued to plunder nearby farms and assault travelers, and Whispering Way and their new weapon of mass destruction—
locals quickly learned to simply avoid the grounds and orchards is one that likely appeals to a vast variety of characters, but how
once managed by the church and otherwise went on with their do you pick just one concept, and what will best fit with the
lives. Agents of the prestigious Pathfinder Society arrived last year campaign’s challenges and mood? Despite the large scope of the
to investigate the temple, and after a daring battle, finally felled storyline, most of the challenges are personal and immediate—
the beast! The church of Sarenrae has made only brief surveys the Whispering Way and other minions of Tar-Baphon threaten
of the damage caused by the monster in its 10-year stay, and the PCs directly and personally, and in uncovering and stopping
they still operate from town. This sudden burst of excitement their plot, the PCs will delve into ancient ruins, devastated
nonetheless inspired many of the town’s youth to spin fantasies landscapes, and secret strongholds with nothing to protect them
about becoming adventurers and Pathfinders themselves. beyond courage and a sturdy shield. The PCs will need to rely
In addition to the Sarenite temple, Roslar’s Coffer enjoys minor on themselves and their fellow adventurers rather than armies
fame for Roslar’s Tomb, a sizable crypt in the town cemetery that or the social order. The following suggestions do not cover
houses the earthly remains of several heroes from the Shining every potential character concept appropriate for this campaign;
Crusade (although, ironically, not Roslar himself, after rumors of many more possibilities exist, limited only by your imagination
3
and familiarity with the various options presented over the past of undead opponents, bards (as well as enchanter and illusionist
10 years of Pathfinder Roleplaying Game products. For more specialist wizards) may find fewer targets for their offensive magic
discussions about characters in the Tyrant’s Grasp Adventure and songs, but their ability to make their companions more
Path, visit the forums at paizo.com and share your questions and resistant to fear will be appreciated nonetheless. Gunslingers and
experiences with others who are playing through this campaign. other classes that require very specific equipment might struggle
to find places to shop, particularly in the first few adventures. A
Alignment few monasteries of Iomedae exist within the nation, encouraging
Almost everyone, whether good, evil, or purely self-motivated, enlightenment through martial skill and physical perfection,
stands to lose considerable freedom and safety under the rule though they focus on Avistani fighting styles rather than those
of Tar-Baphon and legions of the dead, and so alignment isn’t of Tian-Xia. Among the base classes, cavaliers and inquisitors
necessarily limited by morality or ethos for Tyrant’s Grasp so are most represented in Lastwall, but even summoners and
long as characters can agree that the Whispering Tyrant and the witches are left in peace so long as their gifts aren’t turned
Whispering Way must be stopped. As Lastwall is a nation ruled by toward destruction or control. Brawlers, hunters, investigators,
paladins, lawful good and its immediate neighbors lawful neutral and slayers are also found among the nation’s heroes, as well as
and neutral good are the most common alignments, with citizens spiritualists and mediums who handle the omnipresent restless
expected to work toward the common good for their education, spirits still lingering after the original Shining Crusade. Classes
community and nation when they are able, and benefiting from of a chaotic bent—barbarians and skalds especially—are not
a strong support infrastructure that delivers expertise, protection, unheard of, but are not as heavily represented among the
and resources where and when they are needed. Even Lastwall’s notably honor-bound culture of Lastwall.
villains tend to adopt a code of honor, leaning more toward lawful Some potentially useful archetypes are listed below.
evil than any chaotic outlook. Chaotic characters aren’t especially • Battle scout rangerUC
disdained, but they have a difficult time finding a place in the well- • Champion of the faith warpriestACG
ordered societies of the border nation. Those who do exist drift • Crossbowman fighterAPG
toward border communities like Roslar’s Coffer or lumber camps • Crusader clericUC
in the Fangwood Forest, and many eventually migrate further • Daring champion cavalierACG
south to Nirmathas. As always, talk to your Game Master before • Deliverer slayerACG
creating an evil character, as they are not appropriate for all groups. • Divine commander warpriestACG
• Divine defender paladinAPG
Archetypes and Class Options • Empyreal knight paladinUC
Most of the Tyrant’s Grasp Adventure Path involves battling • Exemplar brawlerACG
unrepentant evil and surviving in the face of overwhelming • Exorcist inquisitorUM
destruction. Many adventures involve difficult scenarios where • Grave warden slayerACG
awful things have already transpired, and the PCs must do what • Hedge witchUM
good they can in the aftermath—comforting survivors and healing • Knight of Arnisant cavalier (Pathfinder Player Companion: Armor
victims. All character classes are suitable for this Adventure Path, Master’s Handbook)
but those who rely on a certain degree of stable infrastructure, • Martial artist monkUC
especially urban-focused classes and archetypes, may have a harder • Monk of the healing handsAPG
time finding useful applications for their skills. This Adventure • Phalanx soldier fighterAPG
Path also requires considerable travel, and so characters with some • Possessed oracleUM
ability to navigate effectively, get by on the road, or have some • Reanimated mediumOA
ability to travel faster will find practical application for their skills. • Scout rogueAPG
Given their prevalence in Lastwall, paladins are an obvious choice, • Shield champion brawlerACG
as are clerics and warpriests, but players of such characters should • Silver balladeer bardOA
do so with an open mind, as many important growth moments • Skirmisher rangerAPG
in the Adventure Path require working alongside the lesser of • Skirnir magusUC
two evils for the betterment of the world. It’s worth pointing out • Spirit warden shamanACG
that even the paladin code allows lawful good characters to work • Spiritualist investigatorACG
alongside evil companions for the greater good, so long as they can • Standard bearer cavalierUC
curb the dark actions of their allies. • Trapper rangerUM
Other classes well suited for the Tyrant’s Grasp include • Undead scourge paladinAPG
fighters, rangers, rogues, and wizards. Druids—residents of the • Witch hunter inquisitorUC
nearby Fangwood Forest—are likewise a local feature, though In addition to these options, Pathfinder RPG Occult Adventures
druid players may find the desolate landscapes visited over the also introduces the Order of the Shroud for cavaliers, dedicated
course of this campaign too limiting. Because of the prevalence to putting down undead threats.
4
Bloodlines, Mysteries, and Patrons underground dungeons—where the dead and their secrets lie
While most sorcerer and bloodrager bloodlines are acceptable for buried—being the most common. Other common landscapes
the Tyrant’s Grasp Adventure Path, those derived from the fiendish will include urban and forest, as well as some time spent in the
planes are sure to earn more than a few suspicious glances. The rolling hills and rugged mountains of Lastwall and Ustalav.
paladins of Lastwall understand intellectually that a child is not
responsible for the sins of his parents—and such characters have Origins
nothing to fear as far as their lives are concerned, provided they With the campaign’s beginning set in a border town steadily
obey the law—but overtly fiendish heritage or magic still draws rebuilding after an orc attack a decade ago, most player characters
second glances and increased scrutiny. The following suggestions likely hail from Lastwall in general, if not Roslar’s Coffer
are especially appropriate for this campaign: accursedUM, arcane, specifically. They may be clergy, engineers, farmers, healers,
celestial, destined, undead, verdantAPG. The oracle mysteries masons, town watch, or weavers, with the local industry focusing
and shaman spirits with the strongest thematic ties to this primarily on flax farming, sheep herding, reconstruction, and
Adventure Path include battle, bones, heavens, and life. Suitable weaving cloth from the local flax and wool, as well as selling
witch patrons for the Tyrant’s Grasp Adventure Path include linseed oil and lanolin. Even though the border with Belkzen has
ancestorsUM, deathUM, endurance, healingUM, lightUM, portentsUM, been quiet the past few seasons, Vigil maintains a small defensive
spiritsUM, strength, vengeanceUM, and wisdom. force in Roslar’s Coffer made up of healers, knights, scouts,
These choices are only suggestions, and players should not and soldiers, as well as a few academic observers who report on
feel obligated to select from only these options. Most bloodlines, the reconstruction efforts. Roslar’s Coffer attracts trade from
mysteries, spirits, and patrons can find their place in the war Nirmathas and Ustalav, and even the occasional Varisian caravan
against the Whispering Way. and Razmiri refugee. The reconstruction effort attracted many
souls eager for work, as well as a few opportunistic sorts who saw
Familiar and Animal Companions the local authorities handing out compensation and support to
Because of its unusual nature, the first adventure separates displaced locals and decided to take advantage of this generosity,
the player characters from any followers, animal companions, though most of these have long since moved on now that the
mounts, or familiars they may have. Losing a class feature for charity has dwindled to a trickle.
the duration of an adventure may be challenging, but it is only
temporary, and PCs will be able to regain their companions at Languages
the beginning of the second adventure. If players can accept With the bulk of the Shining Crusade’s forces originally provided
this temporary limitation, the following list of familiars are by Taldor, the Taldan common tongue is the language of the
local to Lastwall and make ideal choices for familiars: bat, cat, area. A large number of Kraggodan dwarves assisted in both the
foxB3, goatB3, hawk, hedgehogUM, house centipedeUM, owl, pigB3, war and reconstruction, and Dwarven remains a fairly common
rabbit (Pathfinder Player Companion: Animal Archive), raccoonB3, tongue even among humans. Similarly, Lastwall’s proximity to
rat, raven, skunkB3, slothB4, squirrel (Animal Archive), toad, and Ustalav means that many among the peasantry speak at least a
weasel. Characters looking for improved familiars will find the little Varisian—especially to mutter curses and protections. Hallit
following most appropriate to the themes and challenges of and Orc are still found on many of the old ruins that predate
tyrant’s Grasp: silvanshee agathionB2, cassisian angelB2, harbinger Tar-Baphon’s rule, while Necril was the language of choice under
archonB3, carbuncleB3, arbiter inevitableB2, pseudodragon, and the Whispering Tyrant’s iron fist and remains the common
nosoi psychopompB4. tongue of the Whispering Way. The church of Iomedae also
The following animals can be found throughout Lastwall commonly commits important messages or prayers in Celestial.
and would be good choices for companions or mounts, and
are readily available replacements should a character’s existing Prestige Classes
animal companion perish: aurochs, axe beakB3, badger, bear, Characters interested in pursuing a prestige class have many
bird (eagle, falcon, or hawk), boar, small cat (lynx or mountain options. Any that emphasize their faith and dedication—
lion), digmaulB5, dire rat, dog, horse, ramB2, giant ravenB6, stagB4, especially to the gods Iomedae or Gorum—are prime choices.
thylacineB3, giant vultureB3, giant weaselB4, and wolf . The following suggestions are the most thematic for the Tyrant’s
Grasp Adventure Path.
Favored Enemies and Favored Terrains • Battle heraldAPG
Easily the most obvious and numerous opponent players will • Evangelist (Pathfinder Campaign Setting: Inner Sea Gods)
face in the course of the Tyrant’s Grasp Adventure Path will be • Exalted (Inner Sea Gods)
undead, which make up the majority of the Whispering Tyrant’s • Horizon walkerAPG
forces. The PCs will also face many living opponents in service to • Knight of Ozem (Pathfinder Campaign Setting: Paths of Prestige)
Tar-Baphon, including humans and elves. Other common threats • Prophet of Kalistrade (Paths of Prestige)
will include aberrations, plants, and the new mortic humanoid • Sentinel (Inner Sea Gods)
subtype. The campaign will cover a variety of landscapes, with • Stalwart defenderAPG
5
Races most violent paladins follow—and Andoletta, who is embraced
Humans are the overwhelming majority of Lastwall’s population, both by communities hoping to invoke her protection and by
but the Shining Crusade brought defenders from across the Inner veterans who look to her for healing and peace.
Sea region, and almost every ethnicity on Avistan is represented in
the local populace. Though the majority of Lastwall’s population Skills and Feats
is at least part Taldan, most citizens carry a blend of Taldan, A Tyrant’s Grasp party will benefit most from a great diversity
Chelaxian, Varisian, Kellid, and Garundi ancestry, and Keleshite of skills. A diversity of Knowledge skills will prove valuable to
and Tian heritage have also become more common as trade has solving puzzles and identifying threats, with Knowledge (history)
increased following Lastwall’s independence from Taldor. and Knowledge (religion) being the most useful, and Knowledge
Dwarves and halflings are common sights, especially in (arcana), Knowledge (dungeoneering), Knowledge (geography),
the military. Gnome and elven visitors—primarily from the and Knowledge (planes) all having their own applications. Many
Fangwood Forest—are not unheard of, but by far the most of the physical challenges in the adventure will provide use for
common non-humans in Lastwall are half-orcs. Most of the physical skills like Acrobatics, Climb, and Ride. Perception will
nation’s half-orcs hail from the generations of tense but peaceful serve most adventurers well, and classic adventuring standbys
contact between human border towns and nomadic orc tribes, like Disable Device, Spellcraft, Stealth, and Survival will all have
or even self-sustaining villages of half-orcs that have dwelled moments to shine.
along the Mindspin Mountains since the Age of Darkness and Combat with a wide variety of foes is a staple of the Tyrant’s
that have occasionally adopted human or orc members into Grasp Adventure Path, and PCs will benefit from dedicating
the local population. Despite these diverse origins, the negative themselves to one or more combat feat trees. With undead
perception of orcs among humans sees that most half-orcs bear as a common feature, feats like Power Attack and Cleave that
at least some stigma. allow a warrior to carve quickly through resilient opponents
Though rare, aasimars and dhampirs both call Lastwall will be handy, as will feats to bolster one’s Fortitude and Will
home, and both are treated with a certain level of mistrust— saving throws. The Ectoplasmic SpellAPG metamagic feat allows
dhampirs for their obvious ties to undeath, and aasimars for spellcasters to more effectively engage incorporeal undead, and
their otherworldly origins. Changelings, duskwalkers, and feats that augment a cleric or paladin’s ability to channel energy
skinwalkers—many immigrants from Ustalav—can also be found will likewise prove useful.
in small numbers, but are uncommon enough that they generally
don’t draw attention as anything more than unusual travelers. Traits
In addition to the campaign traits listed below, several traits from
Religion the Advanced Player’s Guide are common and appropriate among
Faith is a cornerstone of Lastwall’s culture. Owing to the nation’s the faith-minded citizens of Lastwall: Armor Expert, Birthmark,
roots as a religious crusade against overwhelming evil, nearly Child of the Temple, Courageous, Divine Warrior, Indomitable
every citizen pays homage, whether casual or devout, to one or Faith, Militia Veteran, Reactionary, Resilient, Sacred Conduit,
more gods on a regular basis. During the 74 years of the Shining Undead Slayer, and Veteran of Battle.
Crusade—and for many years into the recovery era—survival
depended on the ability to invoke the light of the gods or find CAMPAIGN TRAITS
courage and perseverance through faith. Although Lastwall is not The Tyrant’s Grasp Adventure Path takes players across Lastwall
technically a theocracy, every watcher-lord has maintained strong and into Ustalav, as well as to far more distant ports of call. The
ties to one church or another. campaign begins in the border town of Roslar’s Coffer, and player
Iomedae, the crusader and disciple of both Arazni and characters should be natives of the community or its surrounding
Aroden, is the most prominent god of Lastwall, followed environs. Regardless of their backgrounds, every character should
closely by the war god Gorum, who is popular with both the have a vested interest in stopping the rise of undeath and evil that
crusaders of Lastwall and their orc rivals in Belkzen. Most threatens to conquer all of Avistan.
soldiers worship both. Iomedae is the usual favorite, and the Each player character should select one of the following campaign
church of Iomedae is all but a branch of the government. Other traits as one of her two traits available at character creation.
gods commonly seen in Lastwall include the Taldan pantheon— The Artisan: Precision is important in getting exactly what you
Abadar, Cayden Cailean, Norgorber, and Shelyn—imported by want, and you give careful consideration in building everything
the earliest crusaders. Sarenites are less common, but were still from homes and vases to roads and empires. Your own attention
a strong foundation in the Shining Crusade, especially among to detail has proven vital in rebuilding Roslar’s Coffer from the
healers. Desna, largely important among Varisian settlers, is also orc occupation a decade ago, whether you are an accountant,
a common faith among the civilian citizenry. Many dwarves pay architect, engineer, or herbalist. Your attention to detail provides
homage to Torag and the rest of the dwarven pantheon. you a +1 trait bonus on Appraise and Heal checks, and one of
Many small cults exist to various empyreal lords as well, these skills becomes a class skill for you. Once per day, you can
especially the avenging angel Ragathiel—whom many of the spend a full round casting a spell you can cast that has a normal
6
casting time of 1 standard action to increase your effective caster Your faith that the worst possible outcome will occur grants you
level for that spell by 1. This ability has no affect on spells with a a +1 trait bonus on Will saving throws. Your frustrating pessimism
casting time other than 1 standard action. can spur friends to succeed just to spite you; once per day as a free
The Lawbringer: The frontier is a land of risk and disorder, action, you can force an ally within 30 feet to reroll a saving throw
and while people are welcome to brave those elements she just failed, using the better of the two results.
themselves, they all too often bring pain down upon The Reclaimer: You lost something precious in the
folk who never wanted such a risk. You might serve destruction of Roslar’s Coffer 12 years ago—a home,
on the town guard or as part of a detachment a legacy, perhaps even family—but returned because
of soldiers supported by Vigil, or you could be a soul shouldn’t run from pain, but heal from it.
simply a concerned farmer who endures when Rebuilding your life and preventing that same
others cannot, but your purpose is to stand as a hurt from dragging down others drives you to
bulwark against the cruel whims of fate for anyone serve and protect, perhaps as a politician, charity
who needs it. You gain a +2 trait bonus on saving worker, healer, or soldier, but that same loss fills you
throws against fear effects. If you have the aura of with an uncharitable anger that is often difficult to
courage class feature, the bonus provided by your reconcile. Your wary eyes grant you a +1 trait bonus
aura increases by 1. Your courage is inspiring; the on Perception checks. You gain a +1 trait bonus
first time each day you are knocked unconscious or on attack and damage rolls against any
killed, all allies within 30 feet of you immediately opponent that dealt hit point damage to
gain a number of temporary hit points equal one of your allies in the previous round.
to your level plus your Charisma modifier, as The Snoop: You know a little bit
they rally to your defense. These temporary about most everything and everyone
hit points last for 1 minute. in Roslar’s Coffer. It may be your
The Optimist: People don’t need to take profession, as you could be an
your word that things are getting better; they archivist, crier, or librarian—or you
only need to look around and see the proof simply make a hobby of gossip. Either way,
before their eyes. The town’s recovery from the you have a gift for recall and reading others.
orc occupation more than a decade ago is all but You gain a +1 trait bonus on Knowledge (history)
complete, and the monster in the Sarenite temple and Knowledge (local) checks, and these both become class
outside of town has finally been bested. Your irrepressible skills for you. Once each day you can reroll a single Bluff or Sense
sense of optimism seems to fly in the face of the hard life that Motive check against a creature you have known for at least 24
most residents of Roslar’s Coffer face, but you’re convinced hours, using the better result.
that your positive attitude lifts up your community. You gain a The Word: In a nation overcrowded with faith, you often worry
+1 trait bonus on saving throws against mind-affecting effects. that your message is drowned out, but nonetheless important. The
Further, your optimism can be infectious. As a swift action souls in Roslar’s Coffer needed comfort and charity once upon a
a number of times per day equal to your Charisma modifier time, but have bounced back so fully—in part thanks to your hard
(minimum 1), you can grant this bonus to an ally within 10 feet. work—that you worry you’ve made yourself unnecessary. You
This bonus lasts for 1 minute. are accustomed to long hours, granting you a +1 trait bonus on
The Outsider: You don’t have a place, but the frontier seems Fortitude saving throws. Your faith is invigorating, and once per
comfortable enough for now. Maybe you’re too informal for city day you can lay on hands as a paladin of half your character level
life, too selfish for Lastwall’s general culture of camaraderie, (minimum 1). If you gain the lay on hands ability from a class, you
or too scarred by things you’ve seen to entirely trust another instead gain one additional use of lay on hands each day.
person. You are accustomed to moving without drawing much
attention to yourself, gaining a +1 trait bonus on Stealth and LASTWALL AT A GLANCE
Survival checks, and one of these skills is always a class skill for Lastwall is a land of rolling grasslands, primeval forests, and
you. Accustomed to working alone, you gain only half the benefit ancient battle scars. Once a landscape of orc holds and Kellid
(+1) from aid another actions, but you’re accustomed to doing the city-states dotted with Taldan supply forts, the Whispering
job right the first time and so increase the bonus you provide by Tyrant began to steadily consume the territory after 3200 ar. Orc
1 when aiding another character. and Kellid populations were pressed or enslaved into service,
The Pessimist: You expect the worst and have rarely been with those who fell—either in battle of ill-fated rebellions—
disappointed. Your dour outlook may hail from the original animated to serve mindlessly until their bones crumbled to
destruction of Roslar’s Coffer at the hands of the Twisted Nail dust. Tar-Baphon’s forces razed entire cities and monuments,
tribe, the exile of the faithful from the nearby Sarenite temple, leaving only buried foundations that now litter the landscape as
or some more personal misfortune, but it has set you apart dungeons and makeshift crypts. By the time Taldor mobilized
among the largely forward-thinking population of Lastwall. against the Whispering Tyrant 5 centuries later, generations of
7
Riv
ains
er E
sk
u nt
Ghostlight
Marsh Hung ry Mo
Vaishau Ruin
Castle Vigil
Firrine
trel River
Kes Hammer Rock
Castle Everstand
Path
River Hallein Town
Pa
Ri
th
ve
Dortrot Ranch r
Northern
Fangwood
Lake
Encarthan
Roslar’s Coffer
Tourondel Ri
ver
N
Vellumis
Three Pines Ford
Lastwall
0 Miles 100
gloom and toil had rendered the landscape fallow and hopeless. modern construction exists between it and the fortresses over
War left new wounds upon the land. Strongholds and cities built 100 miles north except a well-guarded stone road and a few
to honor the Whispering Tyrant were torn down to the flagstones hunting lodges. Despite this isolation, the people of Roslar’s
and used as the building blocks for new fortifications against Coffer squarely consider themselves residents of Lastwall and
the wizard-king. Mass battles left landscapes impregnated with do what they can to contribute to the nation.
shattered bone and bent steel, with many stretches of land still With a strong-hearted and faithful military tradition, the
fetid and unable to support crops. Terrible magic and spirits still people of Lastwall tend to be community-focused, forthright,
haunt many ancient battlefields, even a millennium later. and hard working. Their survival depends on trusting each
Despite the horror it has seen, those portions of Lastwall held person in the community to do their job to the best of her
by mortal hands are beautiful and bountiful. Proximity to Lake ability, and every citizen knows his community could fall
Encarthan provides ample rainfall and cool summers, albeit to the next orc raid or harsh winter if he doesn’t give every
harsh and snowy winters. Growing seasons are long enough to task his best effort. As a people squeezed between two hostile
support a variety of crops. The Northern Fangwood Forest and presences, they are deeply devout, with most residents
foothills of the Hungry Mountains effectively divide Lastwall attending temple services multiple times a week, but as with all
in half. Eastern Lastwall is far more urban and reclaimed, things, practicality comes first, and worship must wait if there
with vast farms and ranches supporting cattle and the nation’s is work to be done. Most citizens spend the spring planting,
famous horses, as well as the trade city of Vellumis—an ancient summers drilling with weapons and armor, and the autumn
Ustalavic port and the largest city in the nation. Western harvesting before the first hard freeze. The long, cold winters
Lastwall is less tamed and more hostile—an irony, given that are a time of respite—orcs rarely campaign in the snow, and
the nation’s capital of Vigil lies in this untamed half—with freezing temperatures harden the ground and prevent the
frequent incursions from Belkzen orcs, occasional resurgences restless dead from wandering—allowing more attention to
of necromantic energy, and large tracts of land and forest left hobbies, family, and friends. Feasts and marriages are common
largely unexplored and untouched by modern hands. Roslar’s in the winter months, though most are generally small, local
Coffer—western Lastwall’s southernmost town—exists largely affairs, as roads during the Lastwall winter can be punishing
by the grace of the Tourondel River, and little in the way of even for seasoned travelers.
8
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