Maze Labyrinth Oroboy Guide
Maze Labyrinth Oroboy Guide
Options
Always Dash: Your character is always running and in turn when the run button is held your
character walks
Picture Animation: Weird effect developed into this particular game (matter of preference)
BGM Volume: Background music volume
SE Volume: Sound effect volume
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Guide by etarg
Overview
Surprisingly, this game has some pretty tricky puzzles which feels a little unorthodox for an
erotic game, but never fear, for I will explain every step in great detail allowing you to
breeze through the entire thing. Along the way, you will also come across collectible
standing stills which are available to view at the game’s completion. I will also be covering
how to retrieve all of these but if you for some reason don’t care about this you can avoid
them in this guide by glancing over the purple sections. Conversely, you can just look for the
collectibles in this guide by using the links below. Don’t worry if you didn’t get all of them on
your first playthrough as you can freely explore the dungeon after completing the game.
You can navigate to different puzzles here as well.
[Slippery Ice]
[Moving Rocks]
[Tile Floor]
[3x3 Tile Grid]
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Guide by etarg
[1] Immediately upon starting a new game you are treated to introductory text and the
opening setting for the game. After this ceases you will gain control of the character “Shinji”
who is seen standing on the bed in the left room. Attempting to progress through the
dungeon here will just return a message saying “Let’s stop going alone”.
[C7 Bunny Girl] Before moving on further leave the dungeon through the passageway
below (in green). When outside, a very faint sparkle will be visible behind the tree (in red).
Interact with this to get the Bunny Girl standing still. Return back to the dungeon.
[2] Go to the bathing room on the far right and play the scene. After this, you can move
forward as “Kamui” to the first set of puzzles.
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Guide by etarg
Slippery Ice
These set of puzzles require your character to traverse a rink of ice aiming for the exit. It
becomes clear after moving off that you are unable to stop until you are forcefully stopped
by an object. This is relatively easy when compared to the later puzzles.
[3] Follow the path in the image to reach the exit. The [C1 Pale Skin] is on the way on the
highest rock so you will be able to get it regardless (in purple). Interact with it to get the
Pale Skin standing still.
If you get deterred from the path shown, there is also a way to recover. Make your way to
the orange circle in the following image and follow the path until it ends and then return to
the original route. The [C1 Pale Skin] is also retrievable through this route.
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Guide by etarg
[4] Follow the path in the image to reach the exit. The [C2 Pale Skin 2] Is a little out of the
way but doesn’t change the route so you can get it on the way (in purple). Interact with it
to get the Pale Skin 2 standing still. A recovery route is not necessary as you can go to the
bottom right and then up to start the route from the third step.
(UP, RIGHT, UP, LEFT, UP, LEFT, UP, INTERACT, DOWN, RIGHT, UP, RIGHT, DOWN, LEFT, UP)
[5] Follow the path in the image to reach the exit. A recovery route is not necessary as most
of the puzzle is about hugging the wall and you can return to the bottom wall with ease.
(UP, RIGHT, UP, RIGHT, UP, LEFT, DOWN, RIGHT, DOWN, LEFT, UP)
[6] Interact with the crystal in the centre of the room to play the scene. After this, you can
move forward to the next set of puzzles.
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Guide by etarg
Moving Rocks
Just the sliding ice puzzle this is a very common and mainstay puzzle in tile-based RPGs. You
are able to walk over rocks that you have pushed into the water which is the main gimmick
of this set of puzzles. If you fee like you have made a mistake or you can no longer complete
the room, walk out and walk back in to reset the puzzle. This is essential to getting the
collectible standing stills in the following rooms.
[C3 Pregnant] Move the rocks in the same order as shown in the images and then interact
with the sparkle to get the Pregnant standing still (in purple). Leave the room and re-enter
to reset puzzle.
[7] Move the rocks in the same order as shown in the images to reach the exit.
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Guide by etarg
[8] Move rocks in the same order as shown in the images to reach the exit.
[C4 Pregnant 2] Move the rocks in the same order as shown in the images and then
interact with the sparkle to get the Pregnant 2 standing still (in purple). Leave the room
and re-enter to reset puzzle.
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Guide by etarg
[C5 Micro Bikini] Move the rocks in the same order as shown in the images and then
interact with the sparkle to get the Micro Bikini standing still (in purple). Leave the room
and re-enter to reset puzzle.
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Guide by etarg
[9] Move rocks in the same order as shown in the images to reach the exit.
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Guide by etarg
[10] Interact with the crystal in the centre of the room to play the scene. After this, you can
move forward to the next set of puzzles.
Tile Floor
Hilariously these next puzzles use the same concept as a time killer game I have on my
phone. Essentially you want to make a path where all tiles are activated and you reach the
tile with the same face as the door without crossing over your path or missing a tile.
[11, 12, 13] Follow the path in the images to open the exit.
[14] Interact with the crystal in the centre of the room to play the scene. After this, you can
move forward to the next set of puzzles.
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Guide by etarg
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Guide by etarg
[18] Interact with the crystal in the centre of the room to play the scene. The crystal will
break and you will no longer be able to backtrack getting a message saying “Let’s continue”.
Go ahead, and another scene will play along with some credits. After, you will be in the
recollection room where you are able to view the standing stills you collected as well as all
the scenes you have watched by interacting with the crystals.
[C6 School Swimsuit] The last standing still is hidden behind the far-right crystal (in green).
Interact with it to get the School Swimsuit standing still.
[19] You can come back here whenever you want so leave for now and you’ll be taken to the
original room. Talk to “Kamui” standing on the bed (in green) to play the final scene in the
game. You can do this as many times as you want just like the recollection room.
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Guide by etarg
[20] This doorway (in green) now allows you to access the recollection room and the entire
dungeon so that those who have not collected all standing still can still do so. I would
recommend saving in this room, outside or in the recollection room as opposed to the
dungeon. This is because you may end up recalling the save after a long while and not
remember how to solve the puzzle you are faced with.
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