HCI (2) Human
HCI (2) Human
2. Brightness
Visual • Brigthness is subjective reaction to level of
lights
Perception • Brighness perception is subject to
luminance (the amount of light emiited by
an object)
3. Colour
• colour component: hue (wavelength of
light), intensity (brightness), saturation
(amount of whiteness)
• Cones photoreceptors has three type that
each is sensitive to different colour (blu,
green, red)
Reading process stages:
1. Perceiving visual pattern on the word on the page
2. Decoding the pattern with reference to an internal representation
of language
3. Syntatic and semantic analysing and operate on phrases or
sentence
What can we
learn and use
from visual
perception to
our computer
design?
??
Sound (non-speech) is used as an addition to visual computer-
communication
1. Attention
3. Confirmation
4. Navigation
3. Haptic Channel
Example of
skill acquisition
Gradually your knowledge becomes proceduralized and you have
specific rules for each case
proceduralization
Finally, you may generalize from these rules to produce general-
purpose rules
Generalization
The difference
between Example: chess play
Human &
Computer
Some error are trivial, some maybe serious and requiring
subtansial effort to correct
If a pattern of behaviour has become automatic and we change
some aspect of it, the familiar pattern may break throught and
3.4. Error becomes error
Others is from incorrect understanding (mental models)
The mental models might be a partia incorrect understanding, or
internally inconsistent
4. Human Emotion
Emotion influences human capabilities
It suggest that in situation of stress, people will be less able to
cope with complek problem solving or managing difficult
interface.
5. Individual Difference
Users share common capabilities but are individuals with
differences, which should not be ignored
Difference including sex, physical capabilities and intellectual
capabilities