Lab 2 Manual - Student - 2223
Lab 2 Manual - Student - 2223
Demonstration
If you can complete the tasks in class:
Please raise your hand to demonstrate your work to the lab supervisors in class before 11:10.
If you cannot complete all the tasks within the lab time, you can submit video demonstration
before 23:59. In either cases, you still need to submit your Lab work to Blackboard first.
Submission
No matter you have demonstrated in class or not, you need to submit your work. Please
compress all files into one single zip file and upload to Blackboard before 23:59. Late
submission is subject to mark deduction.
For any task(s) that you haven’t demonstrated in class, you need to provide your video demo
link in the submission textbox while submitting your lab work. Please make sure the video link
is accessible by PolyU users. If you do not demonstrate in class and do not provide video link,
you will receive zero mark for the task without demonstration.
1
EIE3101 Computer Animation 2022/23 sem 1
Fill Light
Key Light
Fill Light
2
EIE3101 Computer Animation 2022/23 sem 1
1. Render with Back lights only 2. Render with Fill Lights only
Hints:
To turn on/off some lights, you can open “Light Lister” from the “Tools”
menu.
Demonstration instructions:
Show all light positions.
Open “Light Lister” to show all lights.
Turn on/off Key light, Fill light, Back light and All lights respectively to
show the effect of each light.
Show the four rendered images one by one.
3
EIE3101 Computer Animation 2022/23 sem 1
4
EIE3101 Computer Animation 2022/23 sem 1
Demonstration instructions:
Open the material editor and show that the transparent glass material
has been applied to the door and window.
Render the image in Portrait format for the camera outside.
Render the image in Landscape format for the camera inside. Show the
camera position inside the room.
5
EIE3101 Computer Animation 2022/23 sem 1
Brick Diffuse.jpg
Brick Bump.jpg
Metal Diffuse.jpg
Metal Bump.jpg
6
EIE3101 Computer Animation 2022/23 sem 1
8. Double click both materials, then enable “Bump” under “Maps” rollout
in the material setting. You may adjust the amount for “Bump” to see
the difference in result.
9. Double click the metal material, then enable “Specular level” and
“Glossiness” under “Maps” rollout in the material setting. You may
adjust the amount for “Specular level” and “Glossiness” to see the
difference in result.
10.Render the image with Bump amount set at 120.
Note:
Bump map: dark color concave; white color convex
Specular mask: black color shininess x 0 (i.e. dull); white color very
shiny (like mirror)
Demonstration instructions:
Press ‘m’ to show the two materials in the material editor.
Double click the two materials to show that “Bump” have been enabled.
Double click the metal material to show that “Specular level” and
“Glossiness” have been enabled.
Render the image with Bump amount set at 120 to see the result.
7
EIE3101 Computer Animation 2022/23 sem 1
Hints:
When you do planar projection, remember to select appropriate
alignment. (Usually “Best Align” would be an appropriate choice.)
If you want to move the elements in the UV Editor, remember to turn off
the planar projection first.
8
EIE3101 Computer Animation 2022/23 sem 1
Demonstration instructions:
For the roof,
o open the UVW Editor, select all the polygons on the material map
o switch to the 3ds Max viewport, rotate the view 360 degree to see
if all polygons are selected (highlighted in red).
o All 5 sides of the roof should be applied the brick wall material.
For the main body,
o open the UVW Editor, select all the polygons on the material map
o switch to the 3ds Max viewport, rotate the view 360 degree to see
if all polygons are selected (highlighted in red).
o Open the saved UV template file.