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Bill Self Shooting Drills For The Gun - Pg. 1

The document provides details on basketball shooting drills designed by Bill Self. It describes 13 drills with diagrams and instructions, including 2-Man Curl and Fade Jumpers, Ball Screen with Penetrate & Pitch, Ball Screen with Penetrate & Pitch Fill Up, and Memphis Jumpers. The drills involve 2-3 players passing and cutting while shooting jump shots, with the goal of improving shooting off the dribble, screens, and ball movement in a fast-paced repetitive format.

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0% found this document useful (0 votes)
93 views

Bill Self Shooting Drills For The Gun - Pg. 1

The document provides details on basketball shooting drills designed by Bill Self. It describes 13 drills with diagrams and instructions, including 2-Man Curl and Fade Jumpers, Ball Screen with Penetrate & Pitch, Ball Screen with Penetrate & Pitch Fill Up, and Memphis Jumpers. The drills involve 2-3 players passing and cutting while shooting jump shots, with the goal of improving shooting off the dribble, screens, and ball movement in a fast-paced repetitive format.

Uploaded by

api-93268987
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Bill Self Shooting Drills for The Gun - pg.

Bill Self Shooting Drills for The Gun


Table of Contents

1. 2. 3. 4. 5. 6.

2-Man Curl and Fade Jumpers Ball Screen with Penetrate & Pitch Ball Screen with Penetrate & Pitch Fill Up Memphis Jumpers Post Step Across and Flash Shoulder Square Threes

2 4 7 10 12 13

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Bill Self Shooting Drills for The Gun - pg. 2

2-Man Curl and Fade Jumpers


2

Spot - 4 & 12 Time Delay - 3 SPS - 5 makes 2 players

Frame 1

Frame 2

Frame 3

2-MAN CURL AND FADE JUMPERS starts with player #1 in front of the Gun on the wing and player #2 in the opposite corner. As player #1 receives the pass from the Gun, player #2 will curl toward the elbow.

PLAYER #1 will pass to player #2 on the move off the curl and player #2 will take the jumper.

AS PLAYER #1 receives the next pass from the Gun, player #2 will fade to the corner. Player #1 will make an over-head skip pass to the corner.

Frame 4

Frame 5

Frame 6

PLAYER #2 will shoot the jumper off the fade.

AS PLAYER #1 receives the next pass from the Gun, player #2 will run a curl cut and catch the pass on the move for the jumper. This will continue until player #1 makes 5 shots.

ONCE PLAYER #2 hits 5 shots, the Gun will rotate to the opposite wing and player #1 will become the shooter.

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Bill Self Shooting Drills for The Gun - pg. 3

2-Man Curl and Fade Jumpers


1 1

Frame 7

Frame 8

Frame 9

PLAYER #2 will then receive the pass from the Gun and player #1 will fade to the corner for the skip pass.

PLAYER #1 will shoot the jumper as player #2 receives the next pass from the Gun.

PLAYER #1 will now curl toward the elbow and receive the pass on the move. Player #1 will run the curls and fades until five shots are made. Then, the Gun will rotate back to the opposite wing and player #2 will become the shooter again.

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Bill Self Shooting Drills for The Gun - pg. 4

Ball Screen with Penetrate & Pitch

1
Spot 8 & 12 Time Delay - 1 SPS - 1 3 players

Frame 1

Frame 2

Frame 3

BALL SCREEN WITH PENETRATE & PITCH begins with player #2 on the wing, player #3 in the middle, and player #1 at the point ready to receive the pass from the Gun.

AS PLAYER #1 receives the pass from the Gun, player #2 runs a v-cut or "check mark" to get open. Player #1 will deliver the pass to player #2 on the wing. Once player #1 delivers the pass, he/she will take a few steps away to create space for the attack.

PLAYER #3 will then go set a ball screen for player #2. Player #2 will use a jab to set up the screen and come off the ball screen hard attacking the middle. Player #2 will make the pass to player #1 on the wing. NOTICE the Gun is rotating toward the wing while this action is going on.

3 2

3 1 2 1

Frame 4

Frame 5

Frame 6

PLAYER #1 will shoot the jumper off the penetrate and pitch. Player #3 will open up after screening and receive the next pass from the Gun for the jumper. Player #2 will relocate to the point for the next pass from the Gun.

PLAYER #3 will shoot the jumper off the catch, while the Gun rotates back toward the point. Player #1 now rotates to the middle and becomes the screener.

PLAYER #2 receives the next pass from the Gun as player #3 cuts to get open. Player #2 will then deliver the pass to player #3 on the wing. Player #2 takes a few steps away from the ball to create space.

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Bill Self Shooting Drills for The Gun - pg. 5

Ball Screen with Penetrate & Pitch

1 1 2 3 2

1 3

Frame 7

Frame 8

Frame 9

PLAYER #1 will then sprint to set a ball screen for player #3. Player #3 will attack the middle and kick to player #2 on the wing. The Gun will rotate to the wing.

PLAYER #2 shoots the jumper off the catch. Player #1 opens up off the screen and catches the next pass from the Gun, and player #3 relocates to the point to receive the next pass from the Gun.

PLAYER #1 shoots the jumper off the catch as the Gun rotates back to the point. Player #2 drops to the middle and becomes the screener.

2 2 1 3 3

Frame 10

Frame 11

Frame 12

AS PLAYER #3 receives the next pass from the Gun, player #1 runs a v-cut to get open. Player #3 will deliver the pass to player #1 on the wing. Player #3 will then take a few steps away from the pass to create space.

PLAYER #2 will sprint to set a ball screen for player #1. Player #1 will attack the middle and kick to player #3 on the wing for the jumper. The Gun will rotate to the wing for the next shot.

PLAYER #3 will shoot the jumper off the pass. Player #2 will open up off the screen and catch the next pass from the Gun. Player #1 will relocate to the point and prepare for the next pass.

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Bill Self Shooting Drills for The Gun - pg. 6

Ball Screen with Penetrate & Pitch

2 1

Frame 13

PLAYER #2 will shoot the jumper off the catch as the Gun rotates back towards the point. Player #3 will rotate to the middle and become the screener. We are now back to where the drill began. The drill can be executed until a number of shots are taken, made, or a time limit expires.

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Bill Self Shooting Drills for The Gun - pg. 7

Ball Screen with Penetrate & Pitch Fill Up

3 1

1
Spot 8 & 12 Time Delay - 1 SPS - 1 3 players

Frame 1

Frame 2

Frame 3

BALL SCREEN WITH PENETRATE & PITCH FILL UP begins with player #2 on the wing, player #3 in the middle, and player #1 at the point ready to receive the pass from the Gun.

AS PLAYER #1 receives the pass from the Gun, player #2 runs a v-cut or "check mark" to get open. Player #1 will deliver the pass to player #2 on the wing. Once player #1 delivers the pass, he/she will take a few steps away to create space for the attack.

PLAYER #3 will then go set a ball screen for player #2. Player #2 will use a jab to set up the screen and come off the ball screen hard attacking the middle. Player #1 will now ill in behind the penetration and shoot the jumper as player #2 delivers the pass. This simulates the defense is dropping flat rather than stepping up. NOTICE the Gun is rotating toward the wing while this action is going on.

3 2 1

3 2 1

Frame 4

Frame 5

Frame 6

PLAYER #1 will shoot the jumper off the penetrate and fill. Player #3 will open up after screening and receive the next pass from the Gun for the jumper. Player #2 will relocate to the point for the next pass from the Gun.

PLAYER #3 will shoot the jumper off the catch, while the Gun rotates back toward the point. Player #1 now rotates to the middle and becomes the screener.

PLAYER #2 receives the next pass from the Gun as player #3 cuts to get open. Player #2 will then deliver the pass to player #3 on the wing. Player #2 takes a few steps away from the ball to create space.

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Bill Self Shooting Drills for The Gun - pg. 8

Ball Screen with Penetrate & Pitch Fill Up

1 1 2 3 2

1 3 2

Frame 7

Frame 8

Frame 9

PLAYER #1 will then sprint to set a ball screen for player #3. Player #3 will attack the middle and kick to player #2 on the fill. The Gun will rotate to the wing.

PLAYER #2 shoots the jumper off the catch. Player #1 opens up off the screen and catches the next pass from the Gun, and player #3 relocates to the point to receive the next pass from the Gun.

PLAYER #1 shoots the jumper off the catch as the Gun rotates back to the point. Player #2 drops to the middle and becomes the screener.

2 2 1 3 3

Frame 10

Frame 11

Frame 12

AS PLAYER #3 receives the next pass from the Gun, player #1 runs a v-cut to get open. Player #3 will deliver the pass to player #1 on the wing. Player #3 will then take a few steps away from the pass to create space.

PLAYER #2 will sprint to set a ball screen for player #1. Player #1 will attack the middle and kick to player #3 on the fill for the jumper. The Gun will rotate to the wing for the next shot.

PLAYER #3 will shoot the jumper off the pass. Player #2 will open up off the screen and catch the next pass from the Gun. Player #1 will relocate to the point and prepare for the next pass.

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Bill Self Shooting Drills for The Gun - pg. 9

Ball Screen with Penetrate & Pitch Fill Up

2 13

Frame 13

PLAYER #2 will shoot the jumper off the catch as the Gun rotates back towards the point. Player #3 will rotate to the middle and become the screener. We are now back to where the drill began. The drill can be executed until a number of shots are taken, made, or a time limit expires.

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Bill Self Shooting Drills for The Gun - pg. 10

Memphis Jumpers

3 1 2
Spot - 4,8,12 Time Delay - 4 SPS - 6 3 players

3 1 2

2 1 3

Frame 1

Frame 2

Frame 3

MEMPHIS JUMPERS begins with player #1 standing in front of the Gun on the wing, player #2 at the point, and player #3 on the opposite wing.

AS PLAYER #1 receives the first pass from the Gun, player #2 will sprint to set a down screen for player #3. Player #3 will set it up and curl to the middle of the floor for a jump shot.

PLAYER #3 will take the jumper from the top of the key, and player #2 will prepare to receive the screen for the next shot.

3 2 1 3 2 2 2
Frame 4 Frame 5 Frame 6

3 1 1

AS PLAYER #1 catches the next pass from the Gun, player #3 will sprint to set the down screen for player #2. Player #2 will curl off the screen and move to the point to receive the pass.

PLAYER #2 will shoot the jumper from the top of the key as player #3 fans out to prepare for the screen.

ONCE PLAYER #2 and player #3 have taken 3 shots from the top, the Gun will rotate to the top of the key and the shooters will move to the corner. They will then shoot off the down screen from the corner. Player #1 will follow the Gun to the top of the key and continue to be the passer in the drill.

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Bill Self Shooting Drills for The Gun - pg. 11

Memphis Jumpers
3 2 2

2 1

3 1

3 1

Frame 7

Frame 8

Frame 9

AS PLAYER #1 receives the next pass from the Gun, player #2 sprints to set a down screen for player #3. Player #3 sets up the screen and curls toward the wing to receive the pass.

PLAYER #3 shoots the jumper and player #2 prepares for the down screen.

AS PLAYER #1 receives the next ball from the Gun, player #3 will sprint to down screen for player #2. Player #2 will set up the screen and curl to the wing to receive the ball.

3 2 1 1

3 1

Frame 10

Frame 11

Frame 12

PLAYER #2 will shoot the jumper and player #3 will prepare for the screen. This can be flipped and ran from the other side also. Once 3 shots have been taken by player #2 and player #3, The Gun will then rotate to the wing.

AS THE GUN rotates to the wing, player #1 follows as the passer, player #2 goes across as the screener, and player #3 is still the next shooter.

AS PLAYER #1 receives the pass from the Gun, player #2 sprints to down screen for player #3. Player #3 will set up the screen and curl to the top of the key to receive the pass. NOTE: This drill has many options. Screening angles and footwork on both sides of the floor can be practiced daily. The number of shots from each spot can be changed and the challenge mode can be used if so desired.

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Bill Self Shooting Drills for The Gun - pg. 12

Post Step Across and Flash


4 2 3 1 4 2 3 1 2
Spot - 8 or 12 Time delay - 5 SPS - 999 4 players

3 1

Frame 1

Frame 2

Frame 3

POST STEP ACROSS AND FLASH will start with player #1 on the wing in front of the Gun, player #2 as the first shooter, player #3 as the defender, and player #4 as the next shooter.

AS PLAYER #1 receives the first pass form the Gun, player #2 will step across player #3 and flash to the top of the key. Player #1 will deliver the pass for the jumper off the move. Player #2 will catch "inside foot pivot" and cheat-step for balance before the shot.

PLAYER #2 will shoot the jumper. Player #4 now steps up and becomes the next shooter.

2 4 3 1 2 4 3 1

3 1 4

Frame 4

Frame 5

Frame 6

AS PLAYER #1 receives the next pass from the Gun, player #2 will clear around the drill to the next position in line under the basket. Player #4 will step across player #3 and flash to the top of the key and receive the pass from player #1.

PLAYER #4 will shoot the jumper as player #3 becomes the next shooter and player #2 becomes the next defender.

AS PLAYER #1 receives the next pass from the Gun, player #2 will step across player #3 and flash to the top of the key to receive the pass. Player #4 will rotate to the next position in line.

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Bill Self Shooting Drills for The Gun - pg. 13

Shoulder Square Threes

2 1
Spot - 5 & 11 Time Delay - 1 SPS - 1 3 Players

2 2 3 1 3 1 3

Frame 1

Frame 2

Frame 3

SQUARE UP THREES begins with a shooter on each wing and a defender beside the Gun.

PLAYER #1 will catch the first ball out of the Gun and shoot a square-up three. Player #2 will close-out and pressure the shot. Coach Self emphasizes the "one-two" step on the catch.

AS THE GUN rotates to the opposite wing, player #2 will replace player #1 on the wing and player #1 becomes the defender for the next shot.

1 3 2 2

1 3 2

3 1

Frame 4

Frame 5

Frame 6

PLAYER #3 will receive the next pass from the Gun and shoot a square-up three. Player #1 will close-out and pressure the shot!

AS THE GUN rotates to the opposite wing, player #1 replaces player #3 and player #3 becomes the defender for the next shot.

PLAYER #2 will catch the next pass from the Gun and shoot a square-up three. Player #3 will close-out and pressure the shot.

3 2

3 2

3 1 2 1

Frame 7

Frame 8

Frame 9

AS THE GUN rotates to the opposite wing, player #3 replaces player #2 and player #2 becomes the defender for the next shot.
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PLAYER #1 catches the next pass from the Gun and shoots the square-up three while player #3 pressures the shot.

AS THE GUN rotates to the opposite wing, player #3 replaces player #1 and player #1 becomes the defender for the next shot.

Bill Self Shooting Drills for The Gun - pg. 14

Shoulder Square Threes

1 3 2 3

Frame 10

Frame 11

PLAYER #2 receives the next pass from the Gun and shoots a square-up three as player #1 pressures the shot.

AS THE GUN rotates to the opposite wing, player #1 replaces player #2 and player #2 becomes the defender. We are now back to where the drill began. The drill continues until a number of shots have been taken, made, or a time limit has expired.

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