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Zombies!!!Solo Play

The goal in the solo play of Zombies!!! is to reach the center "Helipad" tile using only 3 chances to survive. Setup removes certain event cards and shuffles the remaining deck. During a turn, the player draws a map tile, resolves combat, draws an event card, makes a movement roll, and moves zombies closer. Special cards have unique effects applied immediately. Special zombie rules prioritize moving zombies toward and then closest to the player's location.

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0% found this document useful (0 votes)
207 views1 page

Zombies!!!Solo Play

The goal in the solo play of Zombies!!! is to reach the center "Helipad" tile using only 3 chances to survive. Setup removes certain event cards and shuffles the remaining deck. During a turn, the player draws a map tile, resolves combat, draws an event card, makes a movement roll, and moves zombies closer. Special cards have unique effects applied immediately. Special zombie rules prioritize moving zombies toward and then closest to the player's location.

Uploaded by

shimmy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Zombies!!!

solo play
by Dr. Alban.
Layout designer: Karl69

Objective of the game Placing map tiles

The goal of Zombies!!! solo play is to reach the center LOR but:
square of the “Helipad” tile. 1.- Put the life and bullet tokens facedown and shuffle
them. Fill the space from the farthest part of the
You only have 3 chances to survive in this game: building. Zombies too.
Whenever the player dies and is forced to start again, 2.- If it is impossible to place map tiles, the player loses
you begin your second chance with three life and three automatically.
bullet tokens, but lose all the weapons and the cards 3.- Place the map tiles in the farthest part of the player.
upon dying. If there are two or more possibilities, choose randomly.

Game setup Combat rules

The setup is the same of the original game except for LOR
the dealing cards.
Special cards rules
Dealing cards
1.- Draw a card and apply its effects immediately.
Remove these cards: "Brain cramp", "Where did 2.- The building card events (like "Molotov cocktail",
everybody go?", "This isn't so bad" y "I don't think "First aid kit", etc.) is your hand (3 maximum).
they're dead...". 3.- The weapon card "Hey look... a shotgun!" has to be
played immediately.
Shuffle the event deck and the play begins. 4.- Special cards
a) When you play "Zombie master" and "We're
Turn sequence overview screwed!" put the zombies closest to you.
b) The effects of the cards "Just when you thought it
During a turn, you must perform the following steps: couldn't get any worse..." and "Slight miscalculation"
(LOR, means Like Original Rules). have to be resolved in the closer building to you. If you
1. Draw a tile from the map deck and place it on the are in a building that's the correct building.
table (LOR). 5.- The card effect of "Butter fingers" is to discard (in
2. Combat any zombies on your current space (LOR). this orden): a weapon in play, if there are no weapons
3. Draw an event card and apply its effects immediately in play, then discard a weapon of the hand, if there are
or save it for your hand if its a building card event (see no weapons in the hand, discard 2 bullet tokens. If only
the special cards rules). have one bullet token, discard that token. In other
4. Make a movement roll (LOR). cases, the card has no effect.
5. Move up to the number of spaces indicated by the
movement roll (LOR). Special zombies rules
6. After moving, roll a die. You must move that number
of zombies, one space each, if able (see the special 1.- Move the zombies towards you.
zombies rules) 2.- Always move the closer zombie to you.
7. At the end of the turn, you may discard one event 3.- If there are 2 or more zombies at the same distance,
card from your hand if you have a hand of three. move the zombie farthest of the building.
4.- In other case, choose randomly.

The rest of the rules LOR.

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